Jump to content
  • Sign Up

trixantea.1230

Members
  • Posts

    363
  • Joined

  • Last visited

Posts posted by trixantea.1230

  1. As a WoW player, I can clearly understand what you've said about crafting and world PvP but aside fom adding 1v1 dueling areas I don't expect Anet to make such drastic changes and spend too much effort/money on a game that is already in decline.

     

    "Questing" on the other hand becomes better in lvl 80 zones especially when you play HoT meta and PoF bounties. These events can bring players to communicate and cooperate a little bit more. It is not as good as some other MMORPGs but it is still worth playing. Just try to enjoy what's good about the game and if you think that GW2 does not offer what you're looking for you can give WoW classic a try when it comes out.

  2. WoW is superior to GW2 in many aspects. If the game was just "Another Blizzard Cahsgrab" it wouldn't survive for 15 years as the most popular western MMORPG.

     

    This vote doesn't have a meaning here. It is like going to FC Barcelonea headquarters and ask them to vote for their favorite soccer team.

  3. > @"Dayra.7405" said:

    > > @"trixantea.1230" said:

    > > > @"Dayra.7405" said:

    > > > > @"trixantea.1230" said:

    > > > > EOTM is a dead map and it would be better if they remove it from the game but if they are willing to make it more appealing to players they can start with fixing this:

    > > > >

    > > > > ![](https://i.imgur.com/8lEvQTU.png "")

    > > > >

    > > > >

    > > >

    > > > This can hardly be fixed, there is potentially an unlimited number of maps (as many as needed given the current players).

    > >

    > > The maps are large enough to contain a big number of players. Dividing the population into different instances will only turn this game mode into a boring mindless PvE fest and make the map look like a ghost town.

    >

    > I don't see your point.

    >

    > If less than 100 want to play per side you have 1 instance of EotM, but if 1000 per side want to play you need 10 instances of EotM to fit them all. This is the big strength of EotM, it creates as many maps needed to fit all players that want to play, but not more.

    >

    > Not as in WvW where you always have 4 maps in 5 (4) Tiers, overfilled with queue for 2h a day when to many want play, and mostly empty PvD for 22h a day, when just a handfull want to play.

     

    Perhaps that I didn't make it clear earlier but what I am suggesting is to give EoTM the same treatment of WvW tiers to give people a purpuse to play it and make score matters. In this case, EoTM will not get queue times because the number of players who like to play this map have always been too small compared to WvWers.

     

    The other option is to remove this map altogether because this map is poorly designed, no longer serves a clear purpuse and does not appealor reward players as much as WvW.

  4. > @"Dayra.7405" said:

    > > @"trixantea.1230" said:

    > > EOTM is a dead map and it would be better if they remove it from the game but if they are willing to make it more appealing to players they can start with fixing this:

    > >

    > > ![](https://i.imgur.com/8lEvQTU.png "")

    > >

    > >

    >

    > This can hardly be fixed, there is potentially an unlimited number of maps (as many as needed given the current players).

     

    The maps are large enough to contain a big number of players. Dividing the population into different instances will only turn this game mode into a boring mindless PvE fest and make the map look like a ghost town.

  5. > @"L A T I O N.8923" said:

    > > @"trixantea.1230" said:

    > > By the way, there is a small bug I have noticed when I was doing WvW dailies: Finishing an enemy with the Warcralw's skill 1 (Superior Battle Maul in my case) does not count towards the daily achievemnt "WvW Invasion Defender" while it still count for "Fatal Fangs" achievement. Hoping for a fix Soon™, thanks.

    >

    > Because you were never in combat with the enemy, same as you didn't het loot

    >

    > If they did IT the other way around, damage was applied first, so people able to spike finish half a group (the enemy can die without downstate because of damage>finish).

    >

    > Turning this around was about the first patch

     

    This is not very logical. Couldn't they simply make it work the same way the "Fatal Fangs" does? This achievement still triggers when you kill an opponent with warclaw 1 if you were not in combat with the target.

  6. By the way, there is a small bug I have noticed when I was doing WvW dailies: Finishing an enemy with the Warcralw's skill 1 (Superior Battle Maul in my case) does not count towards the daily achievemnt "WvW Invasion Defender" while it still count for "Fatal Fangs" achievement. Hoping for a fix Soon™, thanks.

  7. There is a small bug I have noticed when I was doing WvW dailies: Finishing an enemy with the Warcralw's skill 1 (Superior Battle Maul in my case) does not count towards the daily achievemnt "WvW Invasion Defender" while it still count for "Fatal Fangs" achievement. Hoping for a fix Soon™, thanks.

  8. People are quitting becuase there is a content drought in GW2. Anet used to deliver a new episode every 2~3 months and the time between major paid content was between 2~3 years.

     

    Now, the time between episode releases has almost doubled and to hide this lack of content, they release from time to time some "so-called updates" with more gemstore eye candies, rehashed festivals and meaningless balance tweaks.

  9. When I saw that the skill will get a rework I thought that it will finally become a useful ground targeted dash like the warrior's GS 3 to help necro compensate a bit for its lack of mobility but now the spell feels even slower and clunkier than before.

×
×
  • Create New...