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mercury ranique.2170

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Posts posted by mercury ranique.2170

  1. > @"keenedge.9675" said:

    > > @"mercury ranique.2170" said:

    > > > @"Leafstorm.1349" said:

    > > > > @"mercury ranique.2170" said:

    > > > > Why talk about a fix when things are working as designed.

    > > > > The measure is in place to fight RMT (a.k.a. goldsellers). These people are a burden for the community as for the spam they are causing and cause they are the number one reason accounts get hacked. For Arenanet they are a burden as they monetise their game instead of themself. So there is a mutual interest to fight it.

    > > > > The result is a burden indeed. But to me, the cause is more important and the annoyance is not as much since I understood the background.

    > > >

    > > > That is fine. Make it to where guild leaders / officers can msg people in their own guild all they want via DM. Like, if you're part of X guild, that measure no longer applies to everyone in that guild. If gold sellers are a problem, then trust guilds to be able to moderate their guild and kick them out. Easy

    > >

    > > And what would stop a goldseller to form a guild and use the priveleges to bypass the meassures in place?? or worse use hacked accounts to destroy entire guilds!

    > > No thank you!!

    >

    > So ... WHO would join a gold seller guild. You know you have to accept to be IN it.

     

    Yes,

     

    The meassures in place are not just about spam, but also cause goldsellers use the mail function for other things. As explained before I do not think this is the place to discuss the methods of goldsellers, but it is not just about spam.

  2. Considering where we stand now and how things move. I think it is unlikely we will see the "end" of Jormag right now in the next two episodes.

     

    One of the main things with the title of the next expansion and our expectance is that we want all elder dragons to end. Given how the story goes this is something that I find unlikely. We have seen that simply destroying an elder dragon is a bad move. Kralkatorik was different as he is "replaced" by Aurene.

     

    End of dragons is much mroe about ending the era of the dragons, the cycle of them and them being part of what holds Tyria together (a.k.a. the great alchemy).

     

    This is also fitting with a canthan themed story as they do not see dragons as evil creatures.

     

    So I think that the fight against Jormag will more likely end in saving Ryland Steelcatcher and unifying the charr under a new Khan-Ur (possibly Ryland or Rytlock, both would be strong candidates). the charr are continuing to fight Jormag and keep him at bay in alliance with the Norn and Braham. Leaving those behind.

     

    I think we are then in talk with Aurene who say that we are needed in Cantha cause it is the beginning and will be the end. The story itself will be about finding out how the cycle actually works, how it once started and to end the cycle.

  3. Yes it is allowed. But make sure you do not make an account for your friend. Just buy the game, recieve the keys and give these keys to your friend. Make sure you understand it really is giving. You do not have any rights to the purchase after you give it to your friend and you have no claim over ownership.

    To help this, explain when giving it to your friend that it is a gift.

     

    Why I am saying this is cause there has been some ownership debates in the past. The person who creates the account and agrees to the user agreement is the owner. In this user agreement you agree to not give anyone else access to the account you created. There has been situations like this where support could do nothing but close the account for both people claiming to be the owner.

  4. > @"Leafstorm.1349" said:

    > > @"mercury ranique.2170" said:

    > > > @"Pifil.5193" said:

    > > > > @"mercury ranique.2170" said:

    > > > > > @"Leafstorm.1349" said:

    > > > > > > @"mercury ranique.2170" said:

    > > > > > > Why talk about a fix when things are working as designed.

    > > > > > > The measure is in place to fight RMT (a.k.a. goldsellers). These people are a burden for the community as for the spam they are causing and cause they are the number one reason accounts get hacked. For Arenanet they are a burden as they monetise their game instead of themself. So there is a mutual interest to fight it.

    > > > > > > The result is a burden indeed. But to me, the cause is more important and the annoyance is not as much since I understood the background.

    > > > > >

    > > > > > That is fine. Make it to where guild leaders / officers can msg people in their own guild all they want via DM. Like, if you're part of X guild, that measure no longer applies to everyone in that guild. If gold sellers are a problem, then trust guilds to be able to moderate their guild and kick them out. Easy

    > > > >

    > > > > And what would stop a goldseller to form a guild and use the priveleges to bypass the meassures in place?? or worse use hacked accounts to destroy entire guilds!

    > > > > No thank you!!

    > > >

    > > > Those concerns don't seem very likely to me. Firstly, who would actually join a gold seller's guild? Once it becomes obvious that your new guild exists to spam you with gold seller messages then who would stick around?

    > > >

    > > > Secondly, if an officer's account had been stolen they can pretty much strip the guild of valuables anyway. The guild master would have to demote them ASAP, hopefully before they do too much damage. If the guild master's account is stolen then the guild is going to be quickly ransacked and destroyed anyway. A little message spam would be the least of your worries in either case and would hardly be in the best interests of the RMT spammer to begin with: "hey we stole all your guild's stuff but please buy gold off us!"

    > >

    > > I would suggest looking into how gold sellers work, how they gain the gold they sell and what kind of people use their services. Cause yea they would use guilds to bypass any anti spam blocks. This is not the place to discuss in detail how they do their bad things.

    >

    > How would they use guilds to bypass anti spam blocks? Like, you're either in the guild or you're not. If you're in the guild, then you can just leave it after you get spammed. Easy

     

    As said, please look info the way goldsellers work. They do a lot more then sending spam messages around. I explained before that I do not think it is appropriate to discuss their methods in public as it might give people ideas. I guess you have to trust me (or actually arenanet) that these measures are in place for very very good reasons. Just that you do not get it, doesn't make the reasons less or the arguments behind them void. It is needed to fight a very big evil in this game.

  5. > @"Avatar.3568" said:

    > > @"jokke.6239" said:

    > > You can already do this, just buy gems. If you would rather have nothing, just don't spent the gems?

    >

    > i would only do it if they invest into the game not into something else

     

    And that is the issue with your request. You allready think you are entitled to decide how they spent the money they earned!

    You are not. It is not how commerce work. There will never be an option where e.g. you can say that cause you spent money you are entitled on having resources spent on PvP and less on PvE. It is not going to happen.

  6. Magic find is confusing specially cause there is an important unknown factor. The loottables themselves.

    In essence, magic find does not increase the amount of drops, but the rarity of the drops you get. You have a higher chance on getting something rare. But this also means you do not get something common or junk. In the labfarm this sounds counter productive as it is the ToT's you want and not bones. The observations are also very different.

     

    The secret lies within the unknown loottables and that they are unknown. We know how the items are rated in rarety in the game, but not in the loottables. A few ways how this make a difference would be:

    I speculate that the loottable works with several dice throws. The first determines the rarity and what table to draw from (and each draw you can get a higher tier table again). ToT's can be a common object, but still be in the common table and the rare table as a possible drop. This means magic find increases the chance of getting them. This would mean you would get less trash items. Another explaination would be if the loottables also contains no drops. This would be of a less rarity as common and would mean you have a smaller chance on getting nothing and a higher one on getting common items.

     

    But bottom line is that even though it is confusing the observation is:

    More MF means more ToT's

  7. I think it is important to explain the concept of dungeons and what you like about them.

     

    Both Gw2 and Gw1 had content that could be qualified as elite area's.

     

    What I like about GW2 dungeons is the difficulty level and the time they take. Something very simular to fractals. I dislike the difficulty progress and reward system in fractals. What I dislike in dungeons is the indoor limitation and the set paths and sequences. I rather have a bit more freedom and do different goals when I want them in a more open world environment. A bit like FoW, and UW in GW1.

     

    So what do you like and dislike about all dungeon-ish content?

  8. the purpose of toughness depends on the format you are playing. In general there are two things important to be succesfull.

    1: Stay alive

    2: kill your oponent as quickly as possible

     

    The first is important to touchness. However. It is a yes or no condition. If you stay alive you done it. If you die, you didnt do enough. The second factor is more subjective as more is always better.

     

    In general PvE without roles. Each class has to bring their own defense, but base armor, number 5 healing skill and good dodging is enough to stay alive. So thoughness is absolutly useless.

     

    In high end content like t4 fracals and raids it is different as you have roles and some roles require defense. As explained by others, toughness is part of this, but not the only factor.

     

    In WvW and sPvP it can be usefull as well, but again, when you invest in toughness, you lack it in DPS.

     

    On top of it, there is a lot of thoughness ignoring damage, that isn't ignored by other stats like vitality and healing power.

     

    I personally always thought it to be an issue with the combat system of this game. They removed the holy trinity and this is good, but it is pretty flat now. I would like to see them atleast experiment with some systems to counter this. On of it could be an environment effect during some boss fights that your dps is decreased by healthloss. This would make toughness usefull for maintaining DPS.

  9. I would like to point out that there is a huge difference between those who just watch video's and books and those who aks politely. Specially in a guild when you have allready done it a few times it is a reasonable question to ask.

    Something like "Hey guys, I've done this raid a few times now, but never had the chance to watch the video's. Would it be ok if I watch them today or some other time?"

     

    In my experience that a reaction to those who watch without asking is raging and flaming, but to those that ask politely is that nobody has an issue with it. Often people will also (re-)watch it

  10. > @"Hoover.6394" said:

    > Kinda of frustrating to have to go through a huge list of the Halloween parties and won’t be able to join them anyway. I don’t know how it works exactly, but why can’t the game hide the ones that’s already full? And only show the ones you can actually join?

    >

    >

     

    Please use the search function before posting. There have been two recent posts about the same topic. My opinion on this matter can be found in one of them.

  11. Auto remove is bad in my opinion. Specially in the labyrinth, but also in other maps, the ones with squads are popular, but it also takes time for other people to leave. This can double the actual squad.

    Better in my opinion would be a colour coding indicating the squadleader is on a map that is currently full.

  12. > @"Pifil.5193" said:

    > > @"mercury ranique.2170" said:

    > > > @"Leafstorm.1349" said:

    > > > > @"mercury ranique.2170" said:

    > > > > Why talk about a fix when things are working as designed.

    > > > > The measure is in place to fight RMT (a.k.a. goldsellers). These people are a burden for the community as for the spam they are causing and cause they are the number one reason accounts get hacked. For Arenanet they are a burden as they monetise their game instead of themself. So there is a mutual interest to fight it.

    > > > > The result is a burden indeed. But to me, the cause is more important and the annoyance is not as much since I understood the background.

    > > >

    > > > That is fine. Make it to where guild leaders / officers can msg people in their own guild all they want via DM. Like, if you're part of X guild, that measure no longer applies to everyone in that guild. If gold sellers are a problem, then trust guilds to be able to moderate their guild and kick them out. Easy

    > >

    > > And what would stop a goldseller to form a guild and use the priveleges to bypass the meassures in place?? or worse use hacked accounts to destroy entire guilds!

    > > No thank you!!

    >

    > Those concerns don't seem very likely to me. Firstly, who would actually join a gold seller's guild? Once it becomes obvious that your new guild exists to spam you with gold seller messages then who would stick around?

    >

    > Secondly, if an officer's account had been stolen they can pretty much strip the guild of valuables anyway. The guild master would have to demote them ASAP, hopefully before they do too much damage. If the guild master's account is stolen then the guild is going to be quickly ransacked and destroyed anyway. A little message spam would be the least of your worries in either case and would hardly be in the best interests of the RMT spammer to begin with: "hey we stole all your guild's stuff but please buy gold off us!"

     

    I would suggest looking into how gold sellers work, how they gain the gold they sell and what kind of people use their services. Cause yea they would use guilds to bypass any anti spam blocks. This is not the place to discuss in detail how they do their bad things.

  13. > @"Leafstorm.1349" said:

    > > @"mercury ranique.2170" said:

    > > Why talk about a fix when things are working as designed.

    > > The measure is in place to fight RMT (a.k.a. goldsellers). These people are a burden for the community as for the spam they are causing and cause they are the number one reason accounts get hacked. For Arenanet they are a burden as they monetise their game instead of themself. So there is a mutual interest to fight it.

    > > The result is a burden indeed. But to me, the cause is more important and the annoyance is not as much since I understood the background.

    >

    > That is fine. Make it to where guild leaders / officers can msg people in their own guild all they want via DM. Like, if you're part of X guild, that measure no longer applies to everyone in that guild. If gold sellers are a problem, then trust guilds to be able to moderate their guild and kick them out. Easy

     

    And what would stop a goldseller to form a guild and use the priveleges to bypass the meassures in place?? or worse use hacked accounts to destroy entire guilds!

    No thank you!!

  14. > @"Danikat.8537" said:

    > A mutual friend system where requests have to be approved would make it much easier to add friends, especially when you're adding several people or people you know from outside the game (meaning you might not have their character or display name).

    >

    > Earlier this year several of my friends got GW2 and when I found out I gave them my display name and told them to add me...then realised I had no way of knowing if they'd done it or picking them out of my followers list so I could also add them to my friends list. There's lots of people on my followers list I don't know, or at least I don't recognise the names, and people seem to come and go all the time so I couldn't just rely on finding new names. I was able to identify a couple of my friends because I recognised the names they were using, but other people couldn't even remember what they'd called themselves so it took ages to find and add everyone.

     

    Maybe have an option when adding someone to the friendslist to sent them an email in game with a standard text that can be customized. So when you added someone you get a pop-up saying:

    Danikat.8537 was succesfully added to your friendslist. To see more info ask Danikat.8537 to add you as well by sending him an email. Do you want to sent this now? Yes - No

     

    When you click yes an email to you is made with a default text : Hi Danikat.8537, I have added you to my friendslist. do you want to do the same?

    This text can be customized

  15. > @"RazorClawzX.9784" said:

    > > @"Fueki.4753" said:

    > > I don't think the $team release has anything to do with your wish.

    > > People really need to stop trying to shoehorn that release into their wishes.

    > >

    >

    > I think the Steam release is important, we want to give the best impression of the game to new players and the character selection is the first thing you see.

    > I'm not asking for something new, I want to hear the iconic music from years ago that others might remember too.

     

    As suggested, please use the search fucntion. What you might consider being the best impression, is not really what everyone thinks. You said yourself the current one is fine, but we had it for several years. This is not an argument that counts for new players to the game.

     

    Could it use an overhaul? yes!

    Should it be part of the steam release? No. There are more pressing matters to attend to for this release.

    When do I think it will change? given the commitment to EoD it likely will change then.

    What should change? I do not think a return to the original is what the playerbase wants when looking back at old topics. Most requests are about QoL changes and just something refreshing and new.

  16. The "hole" in DR was not really there cause of living world. This was pre-launch the Canthan region of DR. This was ditched shortly before launch and replaced by the big collapse (basically a big hole and a few ruins around it). It was ulgy and not well done. During season one it was replaced by the queens pavillion and the battlepits.

     

    The choice there have little to do with season one itself, but also with fixing things that needed to be fixed anyways. Living world is the medium used to do this.

     

    As explained, having multiple versions of the same map would split up the playerbase and would require a lot bigger dat-files. Even it looks the same, from a technical point of view it counts as multiple maps. It doesnt matter they look the same. For LA you'll need 9 versions.

     

    1: launch version

    2: mad king destroyed the first fountain version

    3: restored version

    4: karka's destroy lighthouse and some other details

    5: lighthouse being rebuild version

    6: scarlet attacks LA

    7: LA in ruins

    8: LA is being rebuild

    9: LA is in it's current state

     

    (this exclude festival versions like the one during the first dragon bash, first wintersday and second halloween.

  17. I think there could be many nice ways to expand their story, but never as part of the main story.

    But I do hope they will return. Maybe a quest in Cantha to free them from the emperor's prison. They where on tour to Cantha, but the emperor was insulted by their music. The end is that they leave on an airship, not before giving an air concert above the main palace.

  18. nothing "happened". The game never went there and little is known. So as far as the story goes, nothing happened. It is also unlikely anything will happen there in the future as the story moves forward to Cantha and the sory in Istan seems to have been finished.

     

    BUT we never trully knows how the story goes, so nothing is said in stone.

  19. To compare it properly, you also need to look at the total amount of information on the announcement.

     

    The HoT trailer was done at the end of living world season 2. Later on a live event was done. It took some time to have the pre-order website up. HoT was released 10 months after the announcement

    PoF was introduced at the same time the pre-order website went up and the release announced which was less then 2 months away.

     

    So in short, a lot less people seeked information about PoF and it was available a lot earlier, so there where much more sources of information.

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