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idolin.2831

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Posts posted by idolin.2831

  1. > @"Yasai.3549" said:

    > Dura runes made more sense when we were entering the period where wanton burst builds were hiding in every corner, where a single Ranger LB combo will down anyone, where the roaming scene was largely dominated by Spellbreakers, Boonbeasts and Holosmiths.

    >

    > Right now, it's Condi meta left right and center, and Leadership runes have never shined better than now since Herald is the only Legend which lets yu proc its effects with absolutely minimal cost and it also procs on the Facet activation cast, meaning yu can even save yur Elite active by swapping Legends out of Glint.

    >

    > Alternatives to this is running Hoelbrak Runes to reduce Condition damage by 10%

    >

    > I recommend against running Swift Termination unless yu pick yur fights only with squishy targets where mistakes will instantly cost them their entire healthbar.

    > Frankly, Power Rev only really needs top-down damage to force a heal because their self pulsing 25 Might is more than overkill to finish someone off with basically any Sword skill.

    >

    > The only reason yu will ever wanna take Swift Termination is if yu aren't even interested in fighting players and wanna quick cap Camps, Towers, Keeps because Swift Termination definitely has most value when taking down Lords.

    >

    > Brutality is still good if yu wish to have alot of Quickness uptime and Dance of Death is decent for Camp clearing since a single Shackling Wave will net 12 Vuln up to 3 targets which yields a substantial amount of healing just by throwing Shackling wave into a grouped up Camp.

     

    Yep that's true, and even back then with how much damage we had I had no problem against power classes so I ran leadership specifically so that I could fight condi mirage.

     

    As for the traits do you think Brutality is best then? I can't check right now but it doesn't proc on legend swap right?

     

  2. > @"Infusion.7149" said:

    > The thing is it's WVW not PVP. Cleansing sigil removes 3 conditions in WVW (as opposed to 1 in PVP) so if conditions are that much of a problem that is a better option.

    >

    > Likewise you can use -20% incoming condition food which tends to be cheaper than -10% incoming damage food.

    >

    > The total stat bonus on leadership is +36 (+8,+12,+16) , the boon duration isn't of much use when facets other than the elite facet have 100% coverage without it. Any other rune typically has +175 to the major stat if not +225.

    >

    > There's a reason why people run Resistance rune (toughness main stat with resistance applied on heal) or Revenant rune (resistance) which gives +78 to all stats rather than Leadership in PVP.

     

    I'm running cleansing already - it's been meta since 2 years ago and back then my worst matchup was condi mirage which could apply condi continuously. Also because they also nerfed boon duration back then so I ran leadership to help with that.

  3. > @"Infusion.7149" said:

    > I'd drop the soldier's pieces for berserker's pieces and also use a rune with power in it or durability runes. Leadership runes aren't that great.

    > The two options you have are:

    > 1. switch soldier's for berserker's or maruader's and then use durability rune , brawler rune, or scrapper rune for toughness

    > 2. switch soldier's for cavalier's and then use a all in power rune such as scholar or similar such things as ogre runes

    >

    > I'd also run food with condi resistance or -10% incoming damage rather than endurance food. Even lifesteal on crit is decent since it gives you added sustain against condition builds.

    >

    > Also I'd probably run Brutality or Swift Termination instead of Dance With Death. Battle Scars is rather terrible in competitive modes (~60 per stack) while borderline OP in PVE (~300 per stack), the scaling is severely different.

    >

    > If you have problems with condi builds I'd use a cleansing sigil for roaming since the cleansing on staff is basically the only use for it because there's a huge windup on staff 5. Hammer has an evade on 3 and CC on 5 after all. Because stability can't be removed more than once in a 0.75 second interval I find hammer to be better in group scenarios.

     

    Leadership runes are pretty good at condi cleasning though right? Back then I ran durability runes too but I didn't like them as much as leadership runes.

     

    The rest makes sense, I'll do those things. Thanks!

  4. So I just came back to the game after nearly 2 years and I'm trying out WvW roaming again with my power rev. Is it still viable? I'm feeling like sword offhand's damage is way lower than I remember and sword 2 is also somewhat clunky (like the second tick of damage only occurs around the initial tick's location and not around the character?). Staff 5 feels like just an evade now, can't really cc anyone with it.

     

    This is [my build](http://en.gw2skills.net/editor/?PmxAwyZlpQMMLijdRdMMyjJSksCigp+VdzG-zVhYBR3ZUmQQGihydEE4p0mCIThQnSgeFBe8AEweAHVzA-w)- Invo/Devastation/Herald with a mix of zerker/marauder and a bit of soldier.

  5. That's the way Rite of the Great Dwarf works: It's a stun break skill, so upon using it instantly breaks stun (if the rev is cc'ed) and consumes energy, since one of its effects is already activated (whether the rev is cc'ed or not). Therefore it makes sense for the skill to consume energy right upon activation.

     

    Try using Shackling Wave and canceling it before the waves come out (by dodging or stowing weapon) - you'll see that the energy is not consumed.

  6. > @"iKeostuKen.2738" said:

    > > @"idolin.2831" said:

    > > > @"iKeostuKen.2738" said:

    > > > > @"Dawdler.8521" said:

    > > > > > @"iKeostuKen.2738" said:

    > > > > > > @"Dawdler.8521" said:

    > > > > > > 9 points on how to best kill WvW. Its actually rather impressive.

    > > > > >

    > > > > > Have a feeling you and your supporters didnt even bother reading the list if you think point number 9 would kill WvW in anyway.

    > > > > Ok then, we agree I'm only 88.8% correct?

    > > > >

    > > >

    > > > 6 and 8 would also not really kill WvW. Could be potential positives if implemented right so 6/9.

    > >

    > > 6. How do you pair servers exactly? Seems a bit unrealistic to me. A large server can also tank to try to get a link.

    > >

    > > 8. That's the best way to lose more players. Punish people for playing in maps they like - what if they hate all the other maps?

    > >

    > >

    >

    > 6. Theres always a way to beat the system. Its a good idea, unrealistic for it to work perfectly. But wouldnt kill WvW if it did manage to actually make it through.

    > 8. No one said anything about punish. It boosts rewards if they go to a server thats not queued.

     

    I think we know that they won't do 6 since alliance is coming (hopefully).

  7. > @"iKeostuKen.2738" said:

    > > @"Dawdler.8521" said:

    > > > @"iKeostuKen.2738" said:

    > > > > @"Dawdler.8521" said:

    > > > > 9 points on how to best kill WvW. Its actually rather impressive.

    > > >

    > > > Have a feeling you and your supporters didnt even bother reading the list if you think point number 9 would kill WvW in anyway.

    > > Ok then, we agree I'm only 88.8% correct?

    > >

    >

    > 6 and 8 would also not really kill WvW. Could be potential positives if implemented right so 6/9.

     

    6. How do you pair servers exactly? Seems a bit unrealistic to me. A large server can also tank to try to get a link.

     

    8. That's the best way to lose more players. Punish people for playing in maps they like - what if they hate all the other maps?

     

     

  8. Ele doesn't have an unified color scheme, it's based on the current attunement right? Doesn't the same idea (attunements/legends) also apply to rev?

     

    Also at least all the skills in one legend have the same color scheme, and all weapons have the same color scheme. Weaver's colors are all over the place lol.

  9. Aside from knowing your skills, it's also important to be aware of your surrounding and not focused too much on the fight - once you noticed a zerg or group of enemies, kite and prepare your energy to get away. Also it's good to know where the ambient creatures are, where the targets you can Phase to (which is your most effective escaping skill if usable) are, things like that.

     

    As for the skills, phase, IE, staff 5, and riposting shadows are your best friends. Staff 3 can also be used to walk away safely, and if you have Facet of Chaos available you can use the consume skill to get superspeed too. Also you can activate the CC while walking away and turn around at the last second to CC people right behind you, then turn around again and run away with superspeed - although I don't recommend this too much, it's more useful when kiting to surprise your opponents.

  10. > @"Thornwolf.9721" said:

    > > @"Zexanima.7851" said:

    > > > @"Thornwolf.9721" said:

    > > > > @"suffish.4150" said:

    > > > > It’s definitely rev by a pretty significant margin. Try playing against 2 good revs then try to deny this fact lol. The damage is just absolutely ridiculous and that reveal hurts so much against many builds. It needs nerfing to the same level as thief for sure.

    > > > >

    > > > > Second place would be chronomancer (illusions bunker build). Scrappper imo really isn’t OP because even though it’s sustain is far beyond any other duelist in the game, it’s damage is very low so you can just counter it by leaving it in a stalemate all game and winning the rest of the map.

    > > >

    > > > you... you do realize rev only has one viable build for pvp in general right? Which is herald/shiro power build. If they nerf it then rev's will vanish completely from the game mode as its all they have to run; They dont get to make the same choices you do with your class. Glint is the most useful legend in the game due to one thing, the heal on its own.

    > > >

    > > > Now if they buffed up their other choices and made rev capable without glint, alot of the problems would vanish completely because as it stands now glints heal is one of the few reasons to take her over other specs. (For ten seconds it turns all damage received into health, pretty good with the zerker face roll meta we have.)

    > >

    > > [infuse Light](https://wiki.guildwars2.com/wiki/Infuse_Light "Infuse Light") only lasts for 3 seconds.

    >

    > funny mine lasts longer, typically. But I digress it still is used primarily for the heal as the heal is the bread and butter of the rev; Most of the other heals we have access too kind suck? I mean jalis is ok but that whole legend is kind meh from jump street.

     

    There's no way yours last longer. It's just for 3 seconds.

     

    Also Glint has more than that. It has:

    - A relatively cheap stunbreak (20s CD) / An instant blind (to blind enemies' important skills) / an AOE reveal. Also your primary source of fury and might (why rev has so much damage).

    - 2 damage skills with good cleave and good damage. Elemental blast also has weakness which is always nice.

    - An AOE CC that can interrupt rezzing, bait dodges, give superspeed - and also some protection although it comes at a huge energy cost.

     

    But yeah the heal is really important - essentially rev's invul skill.

  11. > @"alain.1659" said:

    > Thank you guys for your help. Firework runes will be changed. And you are right I am not kiting properly, just evading and trying to time a burst constantly. I shall try to play more careful vs warriors. Gonna try your advices :)

    >

    > If you have any more, please share them. Rev is one of the easiest to play, and hardest to master in my opinion.

     

    Rev definitely has good damage, but against half decent people it takes more than just bursting to play well - and some of those things are chaining evade frames, knowing when to burst, and kiting - and for that reason I wouldn't necessarily say rev's easy to pick up.

     

    For WvW, I'd say look up Nici and Tubby Two Ton for more recent Rev WvW gameplay, and maybe Goblin King and Aka Cryptic for a bit older footage - and watch how they kite, how they initiate fights, how they utilize defensive skills, and how they burst.

     

    It's such a shame that Tubby stopped playing gw2 - back when he streamed gw2 he usually explained what he did while he was fighting and it was really helpful. Some of his old videos still had commentary though - plus the guy is funny af,

  12. I assume you're going Sword+Sword/Staff with Invo/Devastation/Herald. Your build looks fine - there are a few variants out there that use Durability or Leadership runes (which imo makes more sense than fireworks since you dont need the 25% movement speed from Fireworks and you have plenty of might and fury), and a few differences in trinkets, but at the end of the day how you play probably matters more.

     

    As for warriors, their weaknesses are: telegraphed skills and easily kited. Therefore:

    - Try to keep a distance from them, poke them from a distance with sword 2, Burst of Strength and Elemental Blast.

    - Use sword 4 carefully. Since the cast time is now 1s, the warrior can easily interrupt it with Bull's Charge or Shield 4 or other CC's. Bait a dodge first before using it if possible.

    - Use sword 3 very carefully. They land you right by the warrior, and a warrior will CC you exactly the moment you come out of the evade frame. I almost always either dodge away or riposting shadow away from them after sword 3. Also because of that I just usually use sword 3 for mainly evading.

    - Know when to stow weapon - when EP or shield stance is up, or when Full Counter is up.

    - Watch out for Rampage and kite when they enter it - riposting shadow, evade, blind, block, dodge.

    - Try to keep a stunbreak available (or Infuse Light) and be more careful when you don't have 1. It can just take 1 good CC from the warrior to kill you.

    - Another tip is if they use shield 4, gs5, dagger F1 or dagger 2, you can blind them (so their hit misses) and burst them in the animation - those skills don't have evade frames.

     

    I'll add more as I remember but that's it for now. Generally Power Rev has the upper hand against warriors since you can burst fast enough (so their regen can't keep up with the burst), don't have to stay in melee range to deal damage, and can kite against melee specs reasonably well.

  13. I'm want to give FA a try since I've seen a lot of fun footage of FA's builds - and I want to try an Ele build that has big damage and isn't limited to healing power (I gave up marshal weaver long ago for power rev - big damage and sort of glass cannon - and now I want to try FA ele).

     

    So which build is the best for general 1v1s in WvW? I've mainly seen core and Weaver - what are the advantages and disadvantages of those 2? Is tempest worth considering?

     

    For match-ups, what are the ones that I should avoid? Personally I'm a currently a Rev main so I know power rev can counter FA eles due to gapclosers, superb burst damage, and the ability to negate damage through Infuse Light. Also what are the more favorable match-ups?

  14. I got a question - I doubt if this build is good for open world PvE, compared to other builds. I can survive pretty well with full zerker Sword/Dagger weaver (fire/arcane/weaver) - not to mention FA Tempest Dagger/Warhorn, which is arguably the best Ele build for open world PvE.

     

    Other than that, this was a fantastic guide, and this build is definitely strong in PvP/WvW. Thanks Cellofrag!

  15. Why are you comparing Alliances with Dark Age of Camelot? You are comparing:

    - Moving from match-ups based on servers to based on guilds - which means a much higher level of granularity, an almost restructuring of how match-ups are set up (hence the name World Restructuring), which means a lot of new code to be written, a lot of new design problems, new UI, new ways to analyze play time for better overall coverage, etc.

    vs.

    - A RvR game mode in which player can choose a realm - so as far as I can see there's no need for linking players for guilds together, no need to worry about coverage, no need to rework and redo existing systems, no need to worry about compatibility with existing stuff. Overall a lot less things to worry about.

     

    That being said, I agree we need an update on the project. It's been roughly 4 months since the last updates, and the last updates came within ~5 months of the previous ones, so I'm expecting an update soon.

     

    (Also Ep. 6 is expected around a month from now (That_Shaman's speculation and many others') - just saying).

  16. @"Scoobaniec.9561"

     

    Nobody uses UA in PvE, damage wise yes you're better off doing AA. You can avoid doing target split with PS by standing inside the enemy. Also in PvP UA is more like a damage avoidance tool - of course the damage is good but it comes at a price that you will end up right beside your enemy and that's not good for power rev at all.

  17. @"Scoobaniec.9561"

     

    If PS only fires 1 projectile that has the damage of all 3 projectiles now, that number can easily reach 10k. With 25 might, invo/devastation/herald, marauder+zerker gear leadership runes (so standard - maybe a more glass cannon version - power herald), each projectile already hits for about 3-4k for me. It has to have counterplay - and target split is one of them. Another one is moving out of range/kiting (so you only get hit by 1, 2 or even 0 projectile). Can you imagine a skill that lets you fire a 10k damage projectile on a 5s CD? I can't, and Anet probably can't either, so it will get nerfed in multiple ways - higher CD, higher energy cost, slower projectile speed, lower damage, etc. you name it. And I'm sure nobody wants that. PS right now is a perfect damage filler skill for rev - it hits hard, but it can be countered, and can be thrown out more freely before using bigger burst skills like sword 4.

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