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Sansar.1302

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Posts posted by Sansar.1302

  1. > @"TrollingDemigod.3041" said:

    > What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

    > Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

     

    Some like Chess and other like Street Fighter, I loved the active play with the one shots and Evades, Blocks, Stealth, Reflects, Mobilety and more.

    Now it is way more like a tab target mmo :(

  2. > @"bigo.9037" said:

    > > @"Axl.8924" said:

    > > > @"Revolution.5409" said:

    > > > > @"Lan Deathrider.5910" said:

    > > > > > @"Revolution.5409" said:

    > > > > > Personally I am not understanding this post, if for you playing with ranger has become too easy, you should change profession and see if you can get the same results with other professions, do not come and ask for nerfs on the ranger forum.

    > > > > > Nerf my profession because I'm too strong, it's a joke right? Lol :)

    > > > > >

    > > > > >

    > > > >

    > > > > I think its more of that he sees the writing on the wall and would rather have a constructive forum post that the devs can be influenced by in order to stave off a massive nerf (see Rampage) and instead get small number tweaks.

    > > >

    > > > But it was almost time for Anet to start treating other professions after Ranger, Mesmer and Necromancer.

    > > >

    > > > All that made OP Boonbeast and Sniper Ranger got reworked or was removed. Ranger has been replaced by Spb, Weavers and Holos :)

    > > >

    > > > This from a PvP point of view, in WvW we cannot talk about balancing XD

    > >

    > > Necros atm are not the strongest class, and have far less sustain dmg and mobility compared to rangers thieves revs or guards.

    > >

    > > Before we get hit everyone else needs to be taken down to our level before they decide what to do.

    > >

    > > As for mes: I dunno man Pu mes? maybe > @"bigo.9037" said:

    > > > > @"Axl.8924" said:

    > > > > > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > > > > just yesterday: rapidfire, over 2k hits, per hit, followed by a 16k maul.

    > > > > >

    > > > > > Soulbeast is not OP. IT IS BROKEN. Rangers need to be hit with a double nerf hammer: half their damage and reduce their range.

    > > > >

    > > > > Personally, i don't know about doing that.

    > > > >

    > > > > Rapid fire is avoidable by hiding behind a pillar or an object and aegis and magnetic aura counter it.

    > > > >

    > > > > rapid-fire hits like what 5-6 times? that's maybe 10-12k and if it misses after a few of those hits you don't hit for full damage, and it does have a cd so i disagree.

    > > > >

    > > >

    > > > It hits 10 times but yea I guess. Cd 8 secs

    > >

    > > At least rangers aren't going invis ccing you and one shot, like Pu mes or thief, and its out in the open and you actually see them and can avoid them and cast aegis or somethin.

    > >

    > >

    >

    > But rangers(slb) have a certain amount of stealth, 50+% quickness uptime, 25 might most of the time, nearly permanent stability. High alacrity uptime, resistance, permanent protection, fury etc. Not to mention dmg immunity.

    >

    > So unless you're running a lot of boon corrupt and ranger is already fighting outnumbered, slb is still superior imo.

    > Mes and thief are able to run away better than rangers that's true.

     

    Busted , I bet you dont play ranger, got no resistance and no alacrity , play it and se "how op it is" are you a necro main ?

  3. Something to start with would be to remove gift of battle from legendary crafting so all those PvE ppl dont NEED to go to this game mode as clearly dont want to fight second would be to make WvW daily the slowest daily to get not the fastest as many I talk to only come to do a fast daily.

    Perhaps this would result in a better WvW with players that actually want to be here and play the mode in all from smal scale to blob fight.

  4. > @"crepuscular.9047" said:

    > fighting? i think you mean ganking? having 3-5 guys chasing you around is not exactly fun

     

    That is what kills the fun, most ppl will swarm you down with as many as possible, cant relate to that at all.

    Many servers also form gank squads even if they only play against soloers :(

    They are so afraid you gonna get a kill, actually worse if you solo roam on a necro (or anything not meta roamer) get a kill or two then they ALWAYS form a gank squad.

  5. > @"bigo.9037" said:

    > > @"Sansar.1302" said:

    > > > @"bigo.9037" said:

    > > > > @"Sansar.1302" said:

    > > > > > @"bigo.9037" said:

    > > > > > Here's the reason ppl do LB im wvw : LB#4 triggers quickness sigil which gives 5 s of quickness followed by RF without using utilities. Axe is better melee, but it cant kite at all. LB stealth has lower CD than smokescale blast with WH. So with LB you have 2 sources of stealth vs 1, which is important for 1v1/1vX.

    > > > > >

    > > > > > Also, Lb is easier to land dmg with at safer distances. Axe is 900 range, lb is 1500. Secondly, if you run double axe, axe #5 is too easy to avoid.

    > > > > >

    > > > >

    > > > > NO axe mainhand is WAY better 1v1 AND 1vX, LB in a 1v1 any decent person is would punish you, and axe kite very well with 5 target chill. (if traited)

    > > > > Wh offhand 4 more boons and healing, axe off hand is ok-ish

    > > > > Stealth on ranger is very situational and often not the best play as ranger have low dmg output so you need to do constant dps to kill or cleave downs (esp more sustain oriented build)

    > > > > id say make lb 1200 range so ppl stop crying then buff all dmg exept auto 30 -50% Remove hunter shot as it fails too mutch and cant be relied on. (Ranger used to not have stealth at all )

    > > >

    > > > Wrong. You can't kite 5 people with aoe chill as well as you can with stealth. Condi clears, teleports, leaps, jumps. You name it. Stealth only has 1 counter and that is reveal. Thus stealth is more versatile. It allows you to relocate and then get the first shot. Only way axe wins a 1v1 if the fighting area is small. If not, the fight will stall. ( Both usually have enough sustain to not die. )

    > > >

    > > > Also, LB RF hits harder than axe #3. They have the same cooldown. Axe doesn't proc quick quickness sigil..

    > > > Axe #2 deals nearly no dmg unless you are literally in melee range.

    > >

    > > I cant see any good with lb it is only a +1 weapon ( best used when adding )

    >

    > Then you probably just don't know how to play it right. Nothing wrong with that. I don't know how to use sword or offhand dagger either.

     

    Yes cant get it to work as good as other weapons (ofc with so many non pvp players I get to "work" to a degree, but never against any of the skilled roamers ) but when I almost always kan kill 2 rangers (or SB) IF they use lb I realized that its bad and stopped using it. ( salvaged all my accended longbows :( )

  6. > @"bigo.9037" said:

    > > @"Sansar.1302" said:

    > > > @"bigo.9037" said:

    > > > Here's the reason ppl do LB im wvw : LB#4 triggers quickness sigil which gives 5 s of quickness followed by RF without using utilities. Axe is better melee, but it cant kite at all. LB stealth has lower CD than smokescale blast with WH. So with LB you have 2 sources of stealth vs 1, which is important for 1v1/1vX.

    > > >

    > > > Also, Lb is easier to land dmg with at safer distances. Axe is 900 range, lb is 1500. Secondly, if you run double axe, axe #5 is too easy to avoid.

    > > >

    > >

    > > NO axe mainhand is WAY better 1v1 AND 1vX, LB in a 1v1 any decent person is would punish you, and axe kite very well with 5 target chill. (if traited)

    > > Wh offhand 4 more boons and healing, axe off hand is ok-ish

    > > Stealth on ranger is very situational and often not the best play as ranger have low dmg output so you need to do constant dps to kill or cleave downs (esp more sustain oriented build)

    > > id say make lb 1200 range so ppl stop crying then buff all dmg exept auto 30 -50% Remove hunter shot as it fails too mutch and cant be relied on. (Ranger used to not have stealth at all )

    >

    > Wrong. You can't kite 5 people with aoe chill as well as you can with stealth. Condi clears, teleports, leaps, jumps. You name it. Stealth only has 1 counter and that is reveal. Thus stealth is more versatile. It allows you to relocate and then get the first shot. Only way axe wins a 1v1 if the fighting area is small. If not, the fight will stall. ( Both usually have enough sustain to not die. )

    >

    > Also, LB RF hits harder than axe #3. They have the same cooldown. Axe doesn't proc quick quickness sigil..

    > Axe #2 deals nearly no dmg unless you are literally in melee range.

     

    I cant see any good with lb it is only a +1 weapon ( best used when adding )

  7. > @"bigo.9037" said:

    > > @"Sansar.1302" said:

    > > > @"bigo.9037" said:

    > > > > @"AngelLovesFredrik.6741" said:

    > > > > > @"shadowpass.4236" said:

    > > > > > > @"Tayga.3192" said:

    > > > > > > > @"shadowpass.4236" said:

    > > > > > > > You what IS a kitten bug? The entire mirage profession.

    > > > > > > >

    > > > > > > > Dodge while cc'd? Sounds like a kitten bug to me. How about you remove _that_ Anet?

    > > > > > >

    > > > > > > exploits@arena.net

    > > > > >

    > > > > > Way to dumb down the game.

    > > > >

    > > > > Instead of throwing a tantrum like a five year old. Make a constructive complaint and send it to ArenaNet if you don't agree with their decisions.

    > > > >

    > > > > They have made *many* questionable decisions in the past year. From buffing Holo to nerfing core guard and druid. Leaving mirage cloak unchecked, and Mercy signet in the game.

    > > > >

    > > > > I understand you don't want your main class nerfed, I understand how that feels.

    > > > > But at the end of the day, this wasn't intended behavior and should never have existed in the first place.

    > > > >

    > > > > And ranger GS is already very strong without it, having gap closer, evade, block, hard cc and burst all in the same weapon is a boon very few classes has access to.

    > > > > Many classes have seen nerfs this patch, so it's only fair that ranger gets theirs

    > > > >

    > > >

    > > > Also would like to point out:

    > > > How the kitten is it dumbing down the game by removing the option to press 111111 to deal massive dmg while having 50% evade uptime with quickness? It's making you need to use more skills. Literally the opposite of dumbing down.

    > >

    > > Dumbing down as now the game are not viable to play as a GS/X Ranger not in PvE or any of the PVP modes it took a few builds out of game.

    > > And it never had 50% evade with quickness as evade lasts shorter under quickness ;)

    > > And massive dmg on ranger what ? plz look at what the other classes have plz

    >

    > I have hit 10k autos on people on full zerk while testing it in wvw. In a single powerstab hit. 10k while evading with quickness isn't high dmg to you?

     

    Full maurader and have never seen a crit anything close to that any more after sic em nerf, so I think you lie

  8. > @"Hannelore.8153" said:

    > It seems okay to me, its faster and more responsive and I was able to down entire groups of people at tower lords. People say the removed evades is weak but I find that I have plenty of dodges when using it, especially with Vigor up.

    >

    > Its far more responsive than any 2H weapon I've seen, almost feels like a 1H Sword.

     

    Faster? the speed where never changed, only removal of the evade that have been there since start of game, only a nerf no compensation :(

  9. > @"bigo.9037" said:

    > > @"AngelLovesFredrik.6741" said:

    > > > @"shadowpass.4236" said:

    > > > > @"Tayga.3192" said:

    > > > > > @"shadowpass.4236" said:

    > > > > > You what IS a kitten bug? The entire mirage profession.

    > > > > >

    > > > > > Dodge while cc'd? Sounds like a kitten bug to me. How about you remove _that_ Anet?

    > > > >

    > > > > exploits@arena.net

    > > >

    > > > Way to dumb down the game.

    > >

    > > Instead of throwing a tantrum like a five year old. Make a constructive complaint and send it to ArenaNet if you don't agree with their decisions.

    > >

    > > They have made *many* questionable decisions in the past year. From buffing Holo to nerfing core guard and druid. Leaving mirage cloak unchecked, and Mercy signet in the game.

    > >

    > > I understand you don't want your main class nerfed, I understand how that feels.

    > > But at the end of the day, this wasn't intended behavior and should never have existed in the first place.

    > >

    > > And ranger GS is already very strong without it, having gap closer, evade, block, hard cc and burst all in the same weapon is a boon very few classes has access to.

    > > Many classes have seen nerfs this patch, so it's only fair that ranger gets theirs

    > >

    >

    > Also would like to point out:

    > How the kitten is it dumbing down the game by removing the option to press 111111 to deal massive dmg while having 50% evade uptime with quickness? It's making you need to use more skills. Literally the opposite of dumbing down.

     

    Dumbing down as now the game are not viable to play as a GS/X Ranger not in PvE or any of the PVP modes it took a few builds out of game.

    And it never had 50% evade with quickness as evade lasts shorter under quickness ;)

    And massive dmg on ranger what ? plz look at what the other classes have plz

  10. > @"shadowpass.4236" said:

    > > @"bigo.9037" said:

    > > > @"shadowpass.4236" said:

    > > > > @"bigo.9037" said:

    > > > > > @"shadowpass.4236" said:

    > > > > > > @"Swagger.1459" said:

    > > > > > > The evade on 3rd auto could, and I feel should, be returned considering the amount of damage being eaten while in melee. I’m personally ok with counter kick on 4, because I use a ranged weapon too, but to each their own.

    > > > > > >

    > > > > > > What do you generally run for secondary weapons on your greatsword build? What pets do you use when specced into Soulbeast?

    > > > > >

    > > > > > The new kick is significantly worse than the old one. All it has going for it is the very short evade.

    > > > > >

    > > > > > I use LB/GS and Smokescale/Gazelle.

    > > > > >

    > > > > > I know you didn't say it, but trust me, it's not a L2P issue on my part.

    > > > > >

    > > > > > Also, core ranger basically got gutted this patch as well. Playing it successfully at a high level involved using the GS auto evades and Crippling Throw ON PURPOSE (no RNG!) to survive and kill people.

    > > > >

    > > > > It was admittedly too strong for an AA chain imo.. I've just retrained muscle memory to evade manually. It hasn't gotten me into any trouble yet.. and the block changes make up for everything imo. Much more solid now. I've been asking for that for a while. But it is a shame the throw is gone.

    > > > >

    > > > > I can't speak for core ranger but when on slb I think it was too op.

    > > >

    > > > They should've just made it so you couldn't cast the third part of the chain multiple times. The evade was the reason why the 3/4 cast time was justified especially considering it doesn't even do that much damage.

    > >

    > > Pretty sure power stab is like 75% of maul dmg... Yeah I would like it if they didn't remove evade, but gs is still really strong melee weapon tbh. The block change makes gs feel stronger than it was before tbh but that's just me.

    >

    > It's usable but has a lot less utility with the loss of auto evades and crippling throw. You're not wrong but I definitely prefer the old version we had for literally 7 years since release. Messed up my muscle memory pretty badly and the weapon was pretty balanced with a low skill floor and high skill ceiling.

     

    GS where hit hard and now I dont think ranger is a viable roamer or 1v1 vs same skill (still get 15+ kill streak wvw solo everyday)

    Mostly roaming on my Reaper now :(

  11. > @"bigo.9037" said:

    > Here's the reason ppl do LB im wvw : LB#4 triggers quickness sigil which gives 5 s of quickness followed by RF without using utilities. Axe is better melee, but it cant kite at all. LB stealth has lower CD than smokescale blast with WH. So with LB you have 2 sources of stealth vs 1, which is important for 1v1/1vX.

    >

    > Also, Lb is easier to land dmg with at safer distances. Axe is 900 range, lb is 1500. Secondly, if you run double axe, axe #5 is too easy to avoid.

    >

     

    NO axe mainhand is WAY better 1v1 AND 1vX, LB in a 1v1 any decent person is would punish you, and axe kite very well with 5 target chill. (if traited)

    Wh offhand 4 more boons and healing, axe off hand is ok-ish

    Stealth on ranger is very situational and often not the best play as ranger have low dmg output so you need to do constant dps to kill or cleave downs (esp more sustain oriented build)

    id say make lb 1200 range so ppl stop crying then buff all dmg exept auto 30 -50% Remove hunter shot as it fails too mutch and cant be relied on. (Ranger used to not have stealth at all )

  12. See many complain about balance, have all classes at 80 with elite specs unlocked.

    Have tried solo roaming with all, some more than other ofc.

    I think balance is pretty good as even necro got a spec where it can solo roam quite nice.

    What I had to do where to get over my fondness of the visual style on my specs and go fore the things that actually preform.

    There is some hard counters but not many at all.

    So many people run around with total garbage specs with no clue how to use the class in wvw and esp solo.

    Makes me sad when they play the more powerfull smal scalers like mirage and port or run when they see me, only fight when they can 1v2+ :(

  13. Like right now I am alone from my team on alpine, there are 3 blues who does all in their power to upgrading towers etc, two of them diamond legends running mirage, beat them one time and now all they do is running as a grp, me and a red thief have absolutely no chance 1 vs 2 mirage and a guardian. Running core ranger myself have no problem killing them 1vs1 might get them 1vs 2 but 1v s 3 WHAT IS THE POINT

  14. > @"Liza.2758" said:

    > the real fight is in spvp.

    >

    > if u know what you are doing or well if u r at least gold in spvp u should never die in a fair fight in wvw.

    >

    > there are too much stats , un nerfed traits , perm stealth and disengage tools.

    >

    > i was wondering why rune of speed is expensive since it's garbo in spvp then i found out oh ..... for wvwers

     

    Currently in gold 3 but sPvP is about point, youre team can have 0 kills and stil win.

    So for me the real gw2 pvp is wvw

  15. Seams like most player in wvw only want dailies or karma train and not fight and absolutely only fight with advantage.

    Takes most fun out of the game as i only care about fighting and its so little fights these days, and if you get a fight you only get adds to the point that they kill you regardless of their and youre skill.

    What mindset do these players have ? dont they understand that they will never get better if they use the number crutch. ( and grp spec is a bad reason why, gotten many solo kills on my way back to squad )

    If I not get swarmed might on a good day as few as 30 kills over several hours :(

  16. Always felt that the evade on Gs auto compensated for the fact that ranger dont have traits like many classes have to do dmg on evade (warrior, engineer)

    With The last few pathches ranger and soul beast have been nerfed quite hard ( Long bow , unblockables, Sword and GS ) And it never where any thing close to Holo or Mirage.

    Why ranger gets nerfed so hard when the TOP roamers gets very light nerfs is....

    Only nerf I can see is good for the whole game mode (wvw) is long bow as the range makes it a toxic weapon in wvw due to ist superior range over all other, but cant help to think they should have done something about the range and not the dmg witch is wet noodle lvl.

  17. > @"KrHome.1920" said:

    > > @"Sansar.1302" said:

    > > > @"Gop.8713" said:

    > > > > @"XenesisII.1540" said:

    > > > > When solos come in here to complain about gankers they get told to bring a friend, now they bring friends wanna tell them to come solo?

    > > > > Besides people want easy bags.

    > > >

    > > > I think this is probably the best answer. Groups like the ones described by the op are usually -- though ofc not always -- made up of players who are unable to run alone or in smaller numbers so they bring help. I don't see it as a problem, I feel like if they have enough success with 5v1 they might one day try 4v1, etc and eventually become more capable that way . . .

    > >

    > > Mostly those kind of grps I run into are Gold or Diamond Legends, low ranks dont seam to be that afraid to die or come 3+ to defend a camp from one person.

    > > Cant see how that behaviour is any good fore a game mode with low population.

    > These are usually people that exchanged their real life for wvw. You find them for 12 hours a day in the game for the last 7 years. They run cheese builds that don't exist in pvp because of skill splittings and so are overpowered for smallscale encounters. They don't participate in the game mode (flipping and defending structures or camps, not even scouting). They only defend a camp or tower if they can get easy kills there, not for the war score.

    >

    > They are just trolling and ganking at the same spots every week (usually the moment SM goes T3 for their server they show up and start to gank players leaving their keep). Every server has quite a few of them. Best thing is to feel pity for them and thank anet for the mount.

     

    I play like that , always alone not with gank grp. I lurk around south camp alpine and most days I can get 10-20 kill streak before the gank grps wakes up and chase you all around as soon as they spot you leaving no room for solo players :(

    And 1 vs 1 is NEVER ganking, its the most balanced combat you can have in GW2 in my opinion.

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