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XenoSpyro.1780

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Everything posted by XenoSpyro.1780

  1. > @"Ashantara.8731" said: > I just _can't stand_ Rytlock's whiney, aggressive tone any longer. As opposed to your own whiney, aggressive post?
  2. My wishes require an alternate timeline going back before 2012 that involve GW2 getting an entirely new engine, a storyboard team that can actually write a consistent story, and a budget that allows the personality system to actually matter being reflected by differing voice lines.
  3. Here's a random idea. When I click on an alcoholic drink, I want my character to play the drinking animation that you get with only a few interactables, get the Drunk condition that only come from barrels, and then wobble around and occasionally get thrown into Daze during the duration of Drunk. All sources of alcohol should share this behavior, inventory consumables, guild barrels, etc. Drunk is currently not immersive enough if at all.
  4. > @"HnRkLnXqZ.1870" said: > Some maps ended up with wide barren-areas This may come as a hot take to you, but it's okay for maps to have patches of peace, rather than flood the player with busywork or "something is always happening, everywhere."
  5. > @"ChampionMasquerade.5283" said: > but Charr NPC's are able to run on two feet without weapons in hand Because charr run style is dependent on mostly run speed. If you're in combat but have Superspeed = on all fours. If you give charr NPCs swiftness or superspeed = on all fours. I've even been in combat with Swiftness and still do the on all fours animation, but it's random, not normal. If a charr player is NOT in combat (doesn't take damage), but still is affected some control debuff = walk upright. Non-damage speed debuff sources are pretty rare. > @"scorekeeper.6524" said: > Hate the hunch back look. Must have not seen a lot of tiger necks.
  6. > @"Zephire.8049" said: > About the walking underwater thing, the game's engine works in such a way where swimming only activates under z-axis 0. imagine having less freedom with water mapping than engines from the late 90s
  7. > @"Funky.4861" said: > You realise that you will just get a reskinned hammer, right? Not if it was a new weapon category.
  8. Ha ha, perma double dodge regen go brrrr > @"Jaruselka.5943" said: > Isn't that the definition of bad? This is like saying the worst of the three LOTR is bad.
  9. How about just all classes gets access to all weapons instead.
  10. > @"Ydeirt.3905" said: > Yea thats what made me confuse as well, pick refuse but proceed to drop the bomb anyway. > @"Alecu.4786" said: > When I clicked refuse, my character dropped the bomb anyway, lol. I literally had a 'oh kitten' moment as if my character actually slipped it without wanting to xD Rytlock does it for you if you refuse, pretty sure.
  11. No thanks. I'd rather not be told I'm creating a "negative atmosphere" by saying if I don't like something about the game, and then be told to keep my negative opinion to myself.
  12. My vote is for getting a Power main version of this stat combo. > @"Linken.6345" said: > Whats the point in criting if your power is to low to benefit much? Still a 50% damage increase as opposed to not critting at all, plus might generation.
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