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necromaniac.7629

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Posts posted by necromaniac.7629

  1. > @"Lurana.7506" said:

    > > @"felincyriac.5981" said:

    > > dark usa vs ultranumb was very thrilling

    >

    > So true. I was at the edge of my seat the whole time. It's a shame they lost against them and Team USA.

     

    I was confident both NA teams were gonna beat them

  2. Quite unfortunate for you but thats just kinda closed-box kinda thinking imo and if you notice almost every elite spec has some sort of unique profession aura, if anything i would try to take great advantage of them. I think aura is minimal anyways, just don't merge while out of combat and when merged in combat it doesn't even matter cause alot of visual effects/ skill animations/ just everything basically will just look out-shadow it and will look like a visual mess. I sort of have the same problem with mesmer and the mirage dodge animation but i love it so much i try to make a look based off it.

  3. > @"Stavros.8249" said:

    > > @"necromaniac.7629" said:

    > > > @"Stavros.8249" said:

    > > > But how can I use it in pve. It must change in damage per second to 0.06 and do more damage if a skill is made, like torment. And for pvp keep it like this.

    > >

    > > Did you base it off the condi chrono build on snowcrows? I play it and know my around it, but its not every situation that i use it

    >

    > Yes. I really like that build but i dont make it cause confusion doesnt do damage per second.

     

    well...mobs or whatever have to attack either way and when they do...KABOOM

  4. I think mesmer has too many viable traitlines for condi builds in a way that it can be overwhelming to find the "perfect build" the same goes for power but i think its more obvious for condi:

    Chaos:- Chaotic transference, perfect for a rabid or TB build. Chaotic persistence, a maximum of 24% condi duration. Bountiful Disillusionment, mainly the 150 extra condi dmg from F1

     

    Illusions:- Cry of pain, no need to explain? The pledge, also obvious. Compounding Power, a max of 10% dmg and a juicy 150 condi damage. Maim the Disillusioned, also obvious

     

    Dueling:- So this whole traitline is really good BUT its just too universal in that it synergizes really well with illusions, and is used in like every power/condi mesmer build;

    Critical Infusion, enough to you make you have perma vigor in combat which equals to a juicy 150 condi damage also (and when i say condi builds i mean presumably using the mirage traitline ofc cause its obvously the best condi dmg spec for mes) Duelist's Discipline and Sharper Images, massive bleeding damage. Blinding Dissipation and Ineptitude, great confusion application (even more if you're using illusions! )

     

    So basically all of this is if you're using mirage as i previously stated, and then you wonder what are the best traitlines i can choose best condi damage output and best synergy. The most synergizing condi build i have found for mesmer though is condi chrono where almost every trait and weapon skill combination goes extremely well together :) Here it is if you don't know it: https://snowcrows.com/raids/builds/mesmer/chronomancer/condition/ and btw this mostly pve theory.

  5. > @"Stavros.8249" said:

    > But how can I use it in pve. It must change in damage per second to 0.06 and do more damage if a skill is made, like torment. And for pvp keep it like this.

     

    Did you base it off the condi chrono build on snowcrows? I play it and know my around it, but its not every situation that i use it

  6. > @"KiteoHatto.7018" said:

    > > @"necromaniac.7629" said:

    > > Oh and i also think viper would be always have an edge over rabid is because its not like you get 100% crit chance anyways using rabid, its a really chaotic/rng type of thing either way all considering the trait sharper images, so decent precision + great expertise >>> good precision + no expertise

    >

    > I think im happy with viper, i've learned how to survive in it while still doing leggy bounties in pof groups and from arcdps im usually in the top4 for dps with a staff.

    > Another benefit is that i can just equip axe/torch+pistol and change a couple of traits and boom, its a fractal dps build (which i have no idea how to play btw..)

    >

    > The sigils i run are condi dmg, expertise.

    > My utils are oasis heal, jaunt and the last one i always switch up depending what im doing. Its either a portal or reflect dome in most cases.

    > I run malice+energy regen sigils on weps and i can spam ambush quite a lot, sometimes even add the heal for good measure lol

    >

    > Im undecided on the food though, do i buff my crit for sharper images or do i improve condi damage instead ?

    >

    > Out of 5 other characters i have, this is probably my favorite one as far as ranged OW playstyle goes.

    >

    > I tried power tempest and weaver and while aoe is big, i just dont find it that enjoyable and i feel way squishier with all zerk/assassin gear and 11k hp.

    > Soulbeast, power specced is just...boring, you just use ult, sic em, maul, #5, maul, switch to axes or LB and repeat.

    > Necro reaper is also boring, gravedigger goes whirrrrl.

    > Guardian, i have firebrand and its...ok, it just feels like im playing a psuedo elementalist but wearing heavy armor and all i do is burn and bleed.

    > I also have a condi renegade with shortbow and i love how simple it is to play and all the aoe options, its probably my second favorite after this mirage.

     

    Great, everything sounds good, I personally have a habit of not using food but i found food that can be useful; https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew and then this also for a little more precision and condi damage https://wiki.guildwars2.com/wiki/Saffron_Stuffed_Mushroom

  7. > @"Leonidrex.5649" said:

    > > @"necromaniac.7629" said:

    > > > @"Dlegend.1682" said:

    > > > Returned to the game after a break about 3 weeks ago, and have been trying to get back into the game. Mesmer main for past 5 years and its so unenjoyable in pvp/wvw. Short of playing condi mirage cancer and in pve, Power mesmers are absolute garbage. Thought it was a case of "get gud", but after spending roughly a week on each spec (core/chrono/mirage) trying to "get gud" I've come to the realisation that power mesmers are unplayable. Sure you might get a decent spike on a thief from time to time if you catch him, but even then... lllanding your full damage combo to get 50-70% dmg on the target requires you to spec fulll glass cannon with 0 utility and survivablity to do that kinda damage.

    > > >

    > > > meanwhile all other classes are allowed to maintain their sustain and damage with reasonable trade offs. Theres just no way to keep decent pressure up on a power mesmer, and also not enough spike damage to nuke poepel. Its actually disgusting.

    > > >

    > > > Im guessing Arena Net, got alot of flack from poeplle running condi mirage, but rather than balancing the class appropriately where the problem was (in the condi burst) they nuked the spec as a whole and now we cant do any viable builds?

    > > >

    > > > PS. sorry for the rant. Just saddened by the state of the game like this. Sure could respec to another class, but feeling forced into condi or changing classes all together feels really kitten in an mmo since build diversity should be encourage. Hopefull the next expansion could bring power mesmers back.

    > >

    > > do mean power core mesmer in pve is trash? or in general mesmer, cause if so power chrono has the highest single target dps benchmark rn btw

    >

    > its golem benchmark assuming you have perma slow, realistically 0,1% people would be able to pull it off if less, and even if any CC/mechanic forces you to dodge during F4 you fall and are even with other dps classes.

     

    I know but does all of that mean power mesmers are "absolute garbage" as what he said? that was the point i was making

  8. > @"Tayga.3192" said:

    > This trait: https://wiki.guildwars2.com/wiki/Escape_Artist

    > There is no reason to take this as it stands right now, make it so that taking this trait:

    > + reduces recharge of mirror images, decoy, phantasmal defender and phantasmal disenchanter by 20%.

    > + gives clones 2s of protection when shattered.

    > This way it won't become that much of a powercreep (basically it makes never-used utilities a bit more usable). It also makes your clones not die to any AoE.

    >

    > This trait: https://wiki.guildwars2.com/wiki/Protected_Phantasms

    > + If this trait needs to give phantasms some kind of "defensive boon" no matter what, make it 4 seconds of protection and 2 second of stability so we can use it with [Persistence of Memory](https://wiki.guildwars2.com/wiki/Persistence_of_Memory).

    > + Otherwise if this can get reworked, make it the old Persisting Images: phantasms have 20% more health and spawn with retaliation for 6s.

     

    i actually find protected phantasms very usefeul when i'm running persistence of memory on chrono :/

  9. > @"Dlegend.1682" said:

    > Returned to the game after a break about 3 weeks ago, and have been trying to get back into the game. Mesmer main for past 5 years and its so unenjoyable in pvp/wvw. Short of playing condi mirage cancer and in pve, Power mesmers are absolute garbage. Thought it was a case of "get gud", but after spending roughly a week on each spec (core/chrono/mirage) trying to "get gud" I've come to the realisation that power mesmers are unplayable. Sure you might get a decent spike on a thief from time to time if you catch him, but even then... lllanding your full damage combo to get 50-70% dmg on the target requires you to spec fulll glass cannon with 0 utility and survivablity to do that kinda damage.

    >

    > meanwhile all other classes are allowed to maintain their sustain and damage with reasonable trade offs. Theres just no way to keep decent pressure up on a power mesmer, and also not enough spike damage to nuke poepel. Its actually disgusting.

    >

    > Im guessing Arena Net, got alot of flack from poeplle running condi mirage, but rather than balancing the class appropriately where the problem was (in the condi burst) they nuked the spec as a whole and now we cant do any viable builds?

    >

    > PS. sorry for the rant. Just saddened by the state of the game like this. Sure could respec to another class, but feeling forced into condi or changing classes all together feels really kitten in an mmo since build diversity should be encourage. Hopefull the next expansion could bring power mesmers back.

     

    do mean power core mesmer in pve is trash? or in general mesmer, cause if so power chrono has the highest single target dps benchmark rn btw

  10. Oh and i also think viper would be always have an edge over rabid is because its not like you get 100% crit chance anyways using rabid, its a really chaotic/rng type of thing either way all considering the trait sharper images, so decent precision + great expertise >>> good precision + no expertise

  11. > @"Toku.5972" said:

    > > @"KiteoHatto.7018" said:

    > > I ended up putting together both sets and tested them on a champ dummy in the mists.

    > >

    > > Rabid with undead runes vs Viper with krait

    > >

    > > Rabid takes almost twice as long to kill the same target, using the same skills. Even though my condi sheet damage is higher by a good 400+ the lack of expertese wins in the end because i can simply stack more bleeds, torments and burning before they expire, all this results in higher condi ticks than rabid gear.

    > >

    > > Sure i lose about 1k armor with viper, but honestly, it has enough utility to stay alive for most things.

    > >

    > > Ended up upgrading to nightmare runes from krait (lose 30% bleed duration[from 50%] but gain 20% every other duration). Now working on getting ascended armor and trinkets.

    > >

    > > Best thing is that viper condi mirage is a spec that can be used in fractals, all i have to do is switch to the axe/torch and thats it :)

    > > Thanks for all the help, i ended up really enjoying the build.

    >

    > The reason your Rabid build did so much worse is because Rabid's schtick is to leverage Sharper Images via high Precision, (shifting a huge chunk of your damage into Bleed) and you were using Undead Runes with that instead of Krait (to max that Bleed leverage).

    >

    > Comparing fully ascended gear (Rabid + Krait, Viper + Nightmare, Trailblazer + Nightmare) the dps differences narrow considerably.

    >

    > Rabid + Krait will be within 1kdps of Trailblazer + Nightmare, and Trailblazer will be within 500dps of Viper + Nightmare. Training golem w/self buffs only.

    >

    > The reason to run Rabid is for a cheaper alternative to Trailblazer. The reason to run Viper is for an easy transition into the Axe Mirage raid build.

    >

    > But for open world, Trailblazer (if you can afford it) is the absolute best, and I would strongly encourage you to make a set if that's your focus.

    >

    > You will lose ~3% dps using Trailblazer instead of Viper (an absolutely trivial amount), and in exchange you will gain a nearly 40% increase to your HP (going from just shy of 16k to just over 22k) and will also gain almost 1200 Toughness. You will become almost completely unkillable in any situation. You will do Viper damage, and be considerably more survivable than even Rabid, and the list of things you will be able to solo will start to veer into the absurd.

    boss fi

    I don't think TB is best unless you're soloing some kind of high tier boss fights on the REGULAR, you will eventually get tired of TB such at the fact that nothing can really get you below 75% easily, you also get tired of it cause you're just invincible to to anything open world and compared to viper, you take a noticeably longer time to kill trash mobs or whatever. And also, no matter your stats, you being able to solo hard bosses comes down to knowing the mechanics/attacks of the boss, so you can still get rolled over using TB.

  12. Rabid, viper and trailblazer are all great to use, but its really hard to come to which is best if you're using the staff/staff build cause if you're rabid or trailblazer, you're gonna kinda wanna synergize with chaotic trasnsference but at the same you're only using staff anyway so you're gonna also want to use chaotic dampening...with the problem being those 2 traits are in the same trait tier, so i just run with viper so i can easily choose chaotic dampening cause i have no toughness. Expertise is really with this build so it can boil down more between viper and TB. Now, the big differences are that the precision from viper is definitely a great bonus considering you're using sharper images, the power on the other hand is useless for the build. So trailblazer now has all stats being useful but it can be hard choosing between chaotic transference and dampening but also, the precision from viper gives it an edge over TB. Rabid is good but i would say TB is better because power damage isn't the only form of damage in the game...you're still susceptible to condis. So at the end of the day viper is what i personally chose (after swapping between it and TB a few times) with nightmare runes, malice sigil, and all expertise infusions, midnight sigil so i basically have 97% condi duration and 100% in combat because of chaotic persistence. The might stacking from ambush 1 and vigor giving 150 condi dmg PLUS the condi dmg from Bountiful Disillusionment will give you like way over 300+ more condi dmg in combat; enough to stack staff ambushes like crazy. For utilities i recommend running mirage heal, midnight sigil, illusionary ambush, blink and jaunt ofc. Oh and energy sigils ofc :)

  13. What the hell are these stories man, i just hate every bit of stories in this game. I found 2 people doing the Heart of the Volcano,in the middle of it i dc, then realize i can't re enter the instance we were in...ok fine....i do it solo, i'm at the last part where you need to defeat the hounds....i start lagging alot, i relog...then it brings me to a whole new instance, i say F that i'm gonna try to get help. I get help, then at same last part with the hounds, i die, no "retry from checkpoint" option, the person asks me if i have a revive orb (which i didn't) person then leaves without me getting chance to answer him...i rarely put myself through this story shit, its just because i decided i would craft aurora or i would have said fuck this long time ago. I just hate these crazy stories, I was even confident in reloging cause i remembered disconnecting in a lws2 story, but i was able to return right where i left off. I know I haven't even reached the hard part of aurora and i'm so already annoyed. I muted the game because of annoying it was to hear all that damn dialogue that you cant even just skip. I'm not even gonna talk about the dumb fancy flying achievement. I'm there ranting in my guild chat and no one offered to help which is completely understandable....

  14. > @"Vilin.8056" said:

    > Axe, this should be your primary weapon for damage.

    >

    > Both scepter and staff has slow attack speed that only attack single target at a time.

     

    Scepter 3 hits up to 5 enemies, and every staff skill like 3-5 targets except staff 3

  15.  

    > This is not a shatter skill, but a transformation like Shroud so you gain extra life bar. The mesmer gains the ability to transform using an energy called "Allure".

    > * The mesmer gains a small amount of allure (1%ish) when they are hit. Allure decays very quickly while the mesmer is transformed, faster than reaper shroud.

    > * Allure has lower baseline than necromancer's shroud. It scales with vitality.

    i like the allure theme

     

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