Jump to content
  • Sign Up

necromaniac.7629

Members
  • Posts

    307
  • Joined

  • Last visited

necromaniac.7629's Achievements

Newbie

Newbie (1/14)

  1. too bad i'm not a "necro main" anymore as I thought I would be coming from a previous game, but its still one of my side specs
  2. Because of the minor trait https://wiki.guildwars2.com/wiki/Imbued_Haste
  3. Exemplar Attire literally looks better though so I can't help you with this battle XD
  4. Every class is worth it in some way, ATLEAST 1 out of the the 3 versions of a class (core,hot,pof) is decent. And i do find mes and thief to be similar in alot of ways so try it out
  5. > @"Curunen.8729" said: > Staff phantasm especially - tickle your opponent for an eternity before turning into something useful. xD > > (Granted I realise you mean the period after the attack) And then they have the nerve to reduce it to1 phantasm in wvw and pvp
  6. > @"Tseison.4659" said: > Don't get me started on the cast time for: **Phantasmal Disenchanter, Swordsman and Defender** and how unbearably slow it is (EVEN with quickness). It needs to be instant or ½ ... Very true, especially swordsman, even if you take phantasmal haste, the quickness runs out before it even finishes its attack because of that "run-up" it does before it attack EVEN if you're directly on top of what you're casting it on. Weirdly enough, disenchanter and defender cast time is 1/2 second underwater tho but I don't think it would be a good idea for all of them to be instant cast since you can also cast them from behind as well, or any phantasm skill rather. But there is definitely some "clunkyness" with those 3 phantasms.
  7. > @"Justine.6351" said: > > @"Tseison.4659" said: > > > @"Stand The Wall.6987" said: > > > i can't figure this thing out. there are no heals (the heal well doesn't count), barely any cleanses, and yet its labeled as a support. why even go minstrel if you can't support lol? might as well go damage and at least contribute a little instead of being a complete dead zone of heal/ damage contribution. now if you grab mantra heal spammer, thats something i can understand. > > > > This is why "some" Mesmers on here who push others in the wrong direction should have their advice taken not literally. I'm usually in WvW and I usually run Pwr Chrono when I'm roaming alone or with groups. But since the majority of the time I'm helping the allied zerg, I'm 99.9% of the time going damage and picking off their backline or downed. THAT's how we support our team by just focusing on the weak ones and bursting them down to dwindle their numbers. There's really no point in running support unless perhaps Anet gives up a ton of healing and support skills for our next E-Spec, REGARDLESS of the 'few' utility skills that we can bring, they aren't exactly necessary when with an ally zerg unless coordinated otherwise. > > > > Everyone has different playstyles so if you excel and contribute more as a DPS chrono then I'd rather you go that. Support chrono and taking: > > * **Veil** that's cooldown is super long just for a 2s stealth is not worth it and will usually be replaced with Scrappers Stealth Gyro. > > * > > * **Null Field?** Again, why tell another Mesmer to bring something that only strips 1 boon at a time as opposed to Phantasmal Disenchanter that removes 5 boons and bounces 4 times. If Null Field did THAT then it'd be worth taking, other than that, if you're boon stripping, I'd take PD and if I'm condi cleansing, I'm taking MoR. > > * > > * **Portal.** Lastly, it's situational and depends on if you're communicating through discord and what not. But the majority of the time, Portals = Death in a lot of people's eyes, so, I wouldn't bother to take it with you unless told otherwise. > > > > If I wasn't DPSing and decided to go as a support, the skills I'd probably take with me are: > > **Illusion of Life > > Phantasmal Disenchanter > > Feedback > > Mimic > > Gravity Well > > and Blink _(which I feel is a must to have a break stun and a great emergency button if the enemy team does a surprise ambush on you)._** > > Yeah I been playing a powerblocker lately not because its amazing, but because I can imagine the frustration of short cool downs becoming long cool downs with the CC spam ? > 10k crits on hammer rev was exciting but I can get into this new high after seeing multiple INTERRUPT messages popping up too ? Yes my friend, power block with draining sigil ;)
  8. I couldn't agree more with everything else you mentioned though.
  9. > @"Lethion.8745" said: > Am I the only one who feels this way? I feel like Mesmer traits need a big rework. I know all classes have some questionable traits but Mesmer has way too many of those. Some of them are not even situational, but straight up garbage. Namely: > > **Persistence of Memory:** The idea is cool., but the synergy is not enough. In the best case scenerio, in a dedicated PoM build, Boon generation will be around the same level as classes like Revenant, Reaper, Weaver (which is unlikely tbh) The only good synergy it has is with Phantasmal Fury, which is funny because Mesmer doesn't really need more Fury, thanks to Master Fence. I completely disagree, I think you forgot master fencer is conditional, 75%health threshold*** Idk how you could also say the synergy is not enough, you're undermining it because that trait literally enables perma might fury and quickness in non-group content (assuming you're obviously taking phantasmal haste and force ofc) > **Phantasmal Haste:** Most likely is designed to be used together with PoM. The problem is, Ranger has access to same the amount of quickness with 1 trait. Mesmer needs to take 2 traits for it. If you don't use PoM, it's just 1 second of quickness, which is laughable. The Quickness on phantasms is nothing meaningful. Also, Phantasm skills are not really spammable, unless you are in a raid. They actually are spammable outside of raids tho, and whats the point of running illusion anyways if you're not taking PoM, haste and force, and I think you forgot about STM in chrono anyways. > > **Phantasmal Force:** This trait could be fine if Might was applied BEFORE Phantams attacks. In it's current version, it makes no sense for solo content. Mesmer's Might application is non-existent. You have to jump through too many hoops to make this trait work and even when you do, it's not worth it. If you don't have a Druid girl/boyfriend, there is literally 0 reason to use this trait. I'm confused, you talk about solo content then mention druid, and also the might IS applied before the phantasms attack too, "jump through too many hoops"? when all you have to do is spam your phantasm skills with chrono or ether heal and get easy 25 might?
  10. > @"draxynnic.3719" said: > > @"necromaniac.7629" said: > > > @"draxynnic.3719" said: > > > Problem is that when running solo, they don't have the ability to self-buff and deal damage solo that other professions have. > > this not true though > > > > > > > > Well, looking at power boon chrono... it's basically Quickness and a little bit of Alacrity. It generates a little bit of Might on charging a mantra, but that doesn't last long unless you need to recharge the mantra, and that isn't exactly recommended play. You can get Fury on your phantasms, but not on yourself. You can adjust your build to get these things, but it involves making sacrifices. > > Compare this to, say, Reaper, which can get high might, high vulnerability on target, 100% crit chance, and quickness fairly conveniently. > > The flipside, though, is that because all the stuff Reaper has is already part of its power budget, it does well solo, but doesn't benefit much from having allies giving out boons and inflicting vulnerability on its behalf. While mesmers really shine in that environment, because they're suddenly swimming in boons that otherwise have significant opportunity costs for them, while potentially still adding a party boon or two to the group themselves. > > Another consideration is that getting high mesmer DPS usually involves using Signet of the Ether to recharge phantasms, which you can generally get away with in an organised group where you have a dedicated healer to keep you topped up, but can be risky playing solo. Most professions aren't put in the position of having to decide between using their heal skill to do damage or to keep it in reserve for when they need it for healing, so they can afford to do the latter. > > Which all adds up to mean that mesmers have a bigger gap between raid performance and solo performance than... well, at least SOME other professions. I haven't done the analysis for every single profession, it's possible this isn't exclusively a mesmer issue. But I'm pretty sure it doesn't apply (or at least not as strongly) to any of the heavy professions, and necromancers have the opposite issue of being really strong solo (or solo with a healer for reapers in competitive modes) but not benefiting much from boons in raid scenarios. You can get perma 25might, fury and quickness easy by simply going illusions dueling, the only downside of chrono is that its harder to have100% crit chance uptime compared to other classes, also, adjusting your build for solo is not a "sacrifice" Mesmer definitely doesn't have the biggest gap between solo and raid performance, you atleast need knowledge of what you're trying to solo and the spec itself, and if you can't solo on chrono just go mirage easy, how can you say mesmer has one of the biggest raid vs solo gaps when mirage-the best solo spec, exists?
  11. > @"draxynnic.3719" said: Problem is that when running solo, they don't have the ability to self-buff and deal damage solo that other professions have. this not true though
  12. > @"Noodle Ant.1605" said: > > @"necromaniac.7629" said: > > > @"Leonidrex.5649" said: > > > as a someone that often does fractals on power chrono... it has loads of issues. all the burst damage is spread over REALLY long time due chronophantasma, and all the aoe is not fully reliable since its in the hands of clones/phantasms. enemy dies or gets knock-backed and suddenly your 5mob aoe gets turned into 1mob skill. > > Would taking seize the moment instead and also taking illusions for the double shatter make any difference since no chronophantasma=more frequent clones which then equals 3 clone shatters off cooldown especially with 2 counts and reduced shatter recharge too? > I don’t think there’s much point in running chrono when you ditch ~20% of your effectiveness (chronophantasma) and can’t even rely on another ~15-20% (danger time); core would outdps chrono at that point. Change either domi or duel to illu and you lose out on even more dmg because that’s how weak illu is atm. > > Illu *is* the real estate for burst dmg (double f1 + phant quickness) but it simply doesn’t compare to domi/duel. Phantasmal force used to be a really cool thing (cuz rotation opener is full of phants) until domi came over and suddenly got +32% dmg phants, +25% dmg phants are not gonna cut it anymore (also +42% personal dmg vs +10% LOL). Ditch duel and they won’t crit, and you won’t hit as hard either. Ditch chrono(phantasma) and your overall dmg drops like a rock pretty much back to dps scourge level (w/o epi ofc), but I guess now you have a mediocre burst? > > It scares me (or anet more likely) to think how much of a difference it would make if compounding power was changed to affect illusions (and a revert on the 3% -> 2% per stack for PvE would be nice too) so that illu actually had better phantasms vs domi... True tru tru, idk why I personally keep talking about mes and fracs in the same sentence lol, but to add more, Its just alot of phantasm buffing trait thats are just all over the place which drives you crazy trying to theorycraft stuff, for example, I think phantasmal haste and phantasmal fury should be 1 trait, and to balance it and also make it viable for sword phantasm especially, it should give 5 seconds of quickness and fury each, put that in illusions trait line and swap compounding power with sharper images (not sure abt this) make dominations not focus on illusions damage at all but personal and shatter, and do something with the whole dueling traitline cause its op lol.
  13. I wouldn't mind them reworking domination AGAIN so greatsword is an easier option to take if you know what I mean, also revert rewinder and danger time changes.
×
×
  • Create New...