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necromaniac.7629

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Everything posted by necromaniac.7629

  1. too bad i'm not a "necro main" anymore as I thought I would be coming from a previous game, but its still one of my side specs
  2. Because of the minor trait https://wiki.guildwars2.com/wiki/Imbued_Haste
  3. Exemplar Attire literally looks better though so I can't help you with this battle XD
  4. Every class is worth it in some way, ATLEAST 1 out of the the 3 versions of a class (core,hot,pof) is decent. And i do find mes and thief to be similar in alot of ways so try it out
  5. > @"Curunen.8729" said: > Staff phantasm especially - tickle your opponent for an eternity before turning into something useful. xD > > (Granted I realise you mean the period after the attack) And then they have the nerve to reduce it to1 phantasm in wvw and pvp
  6. > @"Tseison.4659" said: > Don't get me started on the cast time for: **Phantasmal Disenchanter, Swordsman and Defender** and how unbearably slow it is (EVEN with quickness). It needs to be instant or ½ ... Very true, especially swordsman, even if you take phantasmal haste, the quickness runs out before it even finishes its attack because of that "run-up" it does before it attack EVEN if you're directly on top of what you're casting it on. Weirdly enough, disenchanter and defender cast time is 1/2 second underwater tho but I don't think it would be a good idea for all of them to be instant cast since you can also cast them from behind as well, or any phantasm skill rather. But there is definitely some "clunkyness" with those 3 phantasms.
  7. > @"Justine.6351" said: > > @"Tseison.4659" said: > > > @"Stand The Wall.6987" said: > > > i can't figure this thing out. there are no heals (the heal well doesn't count), barely any cleanses, and yet its labeled as a support. why even go minstrel if you can't support lol? might as well go damage and at least contribute a little instead of being a complete dead zone of heal/ damage contribution. now if you grab mantra heal spammer, thats something i can understand. > > > > This is why "some" Mesmers on here who push others in the wrong direction should have their advice taken not literally. I'm usually in WvW and I usually run Pwr Chrono when I'm roaming alone or with groups. But since the majority of the time I'm helping the allied zerg, I'm 99.9% of the time going damage and picking off their backline or downed. THAT's how we support our team by just focusing on the weak ones and bursting them down to dwindle their numbers. There's really no point in running support unless perhaps Anet gives up a ton of healing and support skills for our next E-Spec, REGARDLESS of the 'few' utility skills that we can bring, they aren't exactly necessary when with an ally zerg unless coordinated otherwise. > > > > Everyone has different playstyles so if you excel and contribute more as a DPS chrono then I'd rather you go that. Support chrono and taking: > > * **Veil** that's cooldown is super long just for a 2s stealth is not worth it and will usually be replaced with Scrappers Stealth Gyro. > > * > > * **Null Field?** Again, why tell another Mesmer to bring something that only strips 1 boon at a time as opposed to Phantasmal Disenchanter that removes 5 boons and bounces 4 times. If Null Field did THAT then it'd be worth taking, other than that, if you're boon stripping, I'd take PD and if I'm condi cleansing, I'm taking MoR. > > * > > * **Portal.** Lastly, it's situational and depends on if you're communicating through discord and what not. But the majority of the time, Portals = Death in a lot of people's eyes, so, I wouldn't bother to take it with you unless told otherwise. > > > > If I wasn't DPSing and decided to go as a support, the skills I'd probably take with me are: > > **Illusion of Life > > Phantasmal Disenchanter > > Feedback > > Mimic > > Gravity Well > > and Blink _(which I feel is a must to have a break stun and a great emergency button if the enemy team does a surprise ambush on you)._** > > Yeah I been playing a powerblocker lately not because its amazing, but because I can imagine the frustration of short cool downs becoming long cool downs with the CC spam ? > 10k crits on hammer rev was exciting but I can get into this new high after seeing multiple INTERRUPT messages popping up too ? Yes my friend, power block with draining sigil ;)
  8. I couldn't agree more with everything else you mentioned though.
  9. > @"Lethion.8745" said: > Am I the only one who feels this way? I feel like Mesmer traits need a big rework. I know all classes have some questionable traits but Mesmer has way too many of those. Some of them are not even situational, but straight up garbage. Namely: > > **Persistence of Memory:** The idea is cool., but the synergy is not enough. In the best case scenerio, in a dedicated PoM build, Boon generation will be around the same level as classes like Revenant, Reaper, Weaver (which is unlikely tbh) The only good synergy it has is with Phantasmal Fury, which is funny because Mesmer doesn't really need more Fury, thanks to Master Fence. I completely disagree, I think you forgot master fencer is conditional, 75%health threshold*** Idk how you could also say the synergy is not enough, you're undermining it because that trait literally enables perma might fury and quickness in non-group content (assuming you're obviously taking phantasmal haste and force ofc) > **Phantasmal Haste:** Most likely is designed to be used together with PoM. The problem is, Ranger has access to same the amount of quickness with 1 trait. Mesmer needs to take 2 traits for it. If you don't use PoM, it's just 1 second of quickness, which is laughable. The Quickness on phantasms is nothing meaningful. Also, Phantasm skills are not really spammable, unless you are in a raid. They actually are spammable outside of raids tho, and whats the point of running illusion anyways if you're not taking PoM, haste and force, and I think you forgot about STM in chrono anyways. > > **Phantasmal Force:** This trait could be fine if Might was applied BEFORE Phantams attacks. In it's current version, it makes no sense for solo content. Mesmer's Might application is non-existent. You have to jump through too many hoops to make this trait work and even when you do, it's not worth it. If you don't have a Druid girl/boyfriend, there is literally 0 reason to use this trait. I'm confused, you talk about solo content then mention druid, and also the might IS applied before the phantasms attack too, "jump through too many hoops"? when all you have to do is spam your phantasm skills with chrono or ether heal and get easy 25 might?
  10. > @"draxynnic.3719" said: > > @"necromaniac.7629" said: > > > @"draxynnic.3719" said: > > > Problem is that when running solo, they don't have the ability to self-buff and deal damage solo that other professions have. > > this not true though > > > > > > > > Well, looking at power boon chrono... it's basically Quickness and a little bit of Alacrity. It generates a little bit of Might on charging a mantra, but that doesn't last long unless you need to recharge the mantra, and that isn't exactly recommended play. You can get Fury on your phantasms, but not on yourself. You can adjust your build to get these things, but it involves making sacrifices. > > Compare this to, say, Reaper, which can get high might, high vulnerability on target, 100% crit chance, and quickness fairly conveniently. > > The flipside, though, is that because all the stuff Reaper has is already part of its power budget, it does well solo, but doesn't benefit much from having allies giving out boons and inflicting vulnerability on its behalf. While mesmers really shine in that environment, because they're suddenly swimming in boons that otherwise have significant opportunity costs for them, while potentially still adding a party boon or two to the group themselves. > > Another consideration is that getting high mesmer DPS usually involves using Signet of the Ether to recharge phantasms, which you can generally get away with in an organised group where you have a dedicated healer to keep you topped up, but can be risky playing solo. Most professions aren't put in the position of having to decide between using their heal skill to do damage or to keep it in reserve for when they need it for healing, so they can afford to do the latter. > > Which all adds up to mean that mesmers have a bigger gap between raid performance and solo performance than... well, at least SOME other professions. I haven't done the analysis for every single profession, it's possible this isn't exclusively a mesmer issue. But I'm pretty sure it doesn't apply (or at least not as strongly) to any of the heavy professions, and necromancers have the opposite issue of being really strong solo (or solo with a healer for reapers in competitive modes) but not benefiting much from boons in raid scenarios. You can get perma 25might, fury and quickness easy by simply going illusions dueling, the only downside of chrono is that its harder to have100% crit chance uptime compared to other classes, also, adjusting your build for solo is not a "sacrifice" Mesmer definitely doesn't have the biggest gap between solo and raid performance, you atleast need knowledge of what you're trying to solo and the spec itself, and if you can't solo on chrono just go mirage easy, how can you say mesmer has one of the biggest raid vs solo gaps when mirage-the best solo spec, exists?
  11. > @"draxynnic.3719" said: Problem is that when running solo, they don't have the ability to self-buff and deal damage solo that other professions have. this not true though
  12. > @"Noodle Ant.1605" said: > > @"necromaniac.7629" said: > > > @"Leonidrex.5649" said: > > > as a someone that often does fractals on power chrono... it has loads of issues. all the burst damage is spread over REALLY long time due chronophantasma, and all the aoe is not fully reliable since its in the hands of clones/phantasms. enemy dies or gets knock-backed and suddenly your 5mob aoe gets turned into 1mob skill. > > Would taking seize the moment instead and also taking illusions for the double shatter make any difference since no chronophantasma=more frequent clones which then equals 3 clone shatters off cooldown especially with 2 counts and reduced shatter recharge too? > I don’t think there’s much point in running chrono when you ditch ~20% of your effectiveness (chronophantasma) and can’t even rely on another ~15-20% (danger time); core would outdps chrono at that point. Change either domi or duel to illu and you lose out on even more dmg because that’s how weak illu is atm. > > Illu *is* the real estate for burst dmg (double f1 + phant quickness) but it simply doesn’t compare to domi/duel. Phantasmal force used to be a really cool thing (cuz rotation opener is full of phants) until domi came over and suddenly got +32% dmg phants, +25% dmg phants are not gonna cut it anymore (also +42% personal dmg vs +10% LOL). Ditch duel and they won’t crit, and you won’t hit as hard either. Ditch chrono(phantasma) and your overall dmg drops like a rock pretty much back to dps scourge level (w/o epi ofc), but I guess now you have a mediocre burst? > > It scares me (or anet more likely) to think how much of a difference it would make if compounding power was changed to affect illusions (and a revert on the 3% -> 2% per stack for PvE would be nice too) so that illu actually had better phantasms vs domi... True tru tru, idk why I personally keep talking about mes and fracs in the same sentence lol, but to add more, Its just alot of phantasm buffing trait thats are just all over the place which drives you crazy trying to theorycraft stuff, for example, I think phantasmal haste and phantasmal fury should be 1 trait, and to balance it and also make it viable for sword phantasm especially, it should give 5 seconds of quickness and fury each, put that in illusions trait line and swap compounding power with sharper images (not sure abt this) make dominations not focus on illusions damage at all but personal and shatter, and do something with the whole dueling traitline cause its op lol.
  13. I wouldn't mind them reworking domination AGAIN so greatsword is an easier option to take if you know what I mean, also revert rewinder and danger time changes.
  14. > @"Leonidrex.5649" said: > as a someone that often does fractals on power chrono... it has loads of issues. all the burst damage is spread over REALLY long time due chronophantasma, and all the aoe is not fully reliable since its in the hands of clones/phantasms. enemy dies or gets knock-backed and suddenly your 5mob aoe gets turned into 1mob skill. Would taking seize the moment instead and also taking illusions for the double shatter make any difference since no chronophantasma=more frequent clones which then equals 3 clone shatters off cooldown especially with 2 counts and reduced shatter recharge too?
  15. > @"Stand The Wall.6987" said: > keep the barf animation tho its actually my favorite "blue flame" animation, and the only skins I have found that perfectly matches the flame from that skill are the demon-haunted wep skins, I say all of this compared to other flame animations guardian has, especially firebrand, I don't like that the flames for example from the autoattacks don't match torch 5, I get that its kinda cool and unique and more etheral to match the spec but it just irks me lol, so do you know any other skins apart from demon-haunted that match t5 flames?
  16. * I would like for them to somehow show you the maximum range you can put your [Portal Exeunt](http://https://wiki.guildwars2.com/wiki/Portal_Exeunt) from the [Portal Entre](http://https://wiki.guildwars2.com/wiki/Portal_Entre) * I would like [Phantasmal Swordsman](http://https://wiki.guildwars2.com/wiki/Phantasmal_Swordsman) to not do that little pointless run-up even right on top of enemy, I also would like the cd to be 3/4, maybe a bit too much? but I find it so clunky and easy to cancel. * I would also like the 1 second cd on [into the Void](https://wiki.guildwars2.com/wiki/Into_the_Void) (after you cast [Temporal Curtain](http://https://wiki.guildwars2.com/wiki/Temporal_Curtain)) to be removed, I find that a bit clunky too. * I would also really like that the boon/condi duration gained from [chaotic persistence](http://https://wiki.guildwars2.com/wiki/Chaotic_Persistence) to be showed in the hero panel, or maybe make it able to surpass 100% duration....maybe a bit too much? * I would like mantras to be reworked in terms of charges and cooldown except the power spike and distraction only * I would like the cd of elite skills to be reduced, make [grav well](http://https://wiki.guildwars2.com/wiki/Gravity_Well) in 60secs in pve too, [signet of humilty](http://) 90 sec instead of 120, and last but certainly not least, [time warp](http://https://wiki.guildwars2.com/wiki/Time_Warp) 120 sec instead of 180. I would also like [veil](http://) to have 60sec cd instead of 72 * I would like that you can move while casting [blurred frenzy](http://https://wiki.guildwars2.com/wiki/Blurred_Frenzy) * I would like that [Mirage advance](http://https://wiki.guildwars2.com/wiki/Mirage_Advance) function like [shiro teleport](http://) !_! * I would like that [dune cloak](http://) be buffed a little somehow. * I would like that [Mental defense](http://https://wiki.guildwars2.com/wiki/Lesser_Phantasmal_Defender) cd be reduced. * I would like the old [chaotic transference](http://https://wiki.guildwars2.com/wiki/Chaotic_Transference/history) back.
  17. > @"Terrorhuz.4695" said: > Some skills on mesmer would be alright and absolutely useful... problem is, they fail to achieve their intended purpose for seemingly no reason at all! This is not the thread to ask for buffs, I'd just love if the tools we were given (which we all know aren't really the best in the world anyway) were at least solid in the way they work! > > - **Sword 3**: pretty much all other conditioned teleports in game (thinking of [Phase Trasversal](https://wiki.guildwars2.com/wiki/Phase_Traversal), [symbol of blades](https://wiki.guildwars2.com/wiki/Symbol_of_Blades), [Deathstrike](https://wiki.guildwars2.com/wiki/Deathstrike) and [infiltrator's strike](https://wiki.guildwars2.com/wiki/Infiltrator%27s_Strike)) will teleport towards your target even when you are not in range. They won't close the full gap, but they'll help. Those that don't have this nice feature (steal and swipe, I think) will still perform a range check to prevent you from using it at all unless you're in range. > Sword 3 doesn't give a kitten. If you are out of range it won't summon anything and go on full cd. _Bruh_. > Also very very often it doesn't teleport at all. You activate the return, the immobilize procs, but you stay exactly where you are. _Bruh#2_. > Also very very bad interaction with chilled, as you will need to wait almost 2s to activate the return while dat reaper is pummeling your low-armor. _Bruh#3_. I think sword could be a tad bit better, by them making it so that it tells you if you're not in range, I think the design could be a bit more "fluid and magical" instead of mechanical compared to other classes with sword mainly: (thief,rev,ele,guard), but most of the time from experience, I'm in range, its a very telegraphed skill pvp wise so knowledgeable players will just kill the clone before you get to swap or easily move out of range. You can also cancel the first part of the skill nearly immediately resulting 1.5s faster total recharge and the most effective tech I found is pre-casting it with blink when in distance with an enemy so they never see it coming and get the immobilize easy. I've never encountered any other problems with sword and I said, I think the most they can do tell you when you're not in range...which is contrary to all the sword "teleport" skills on other classes, otherwise I think its a good skill. > > - **Greatsword 5**: we all hate uneven terrain, but this thing brings it up a notch. If you don't plan on giving it a wider z-axis hitbox at least make it point towards your target like an autoattack does, so that we don't get our only defensive option on gs (with 25s cooldown not reduced by trait, remember) memed by a 1m difference in height True but I don't really mind that cause the about face knockback jukes is enough for me > - **Sword ambush**: please pretty please I just want this skill to hit. I just want to hit something with that. [Monarch's Leap](https://wiki.guildwars2.com/wiki/Monarch%27s_Leap) works fine, I guess, why does this one miss so randomly even against still targets? These skills pretty much do the same thing. True > - **Clones are dumb**; that's part of their intended design. But it would be reasonable to update their decision tree more often than once per second or whatever it is right now. When sent to shatter against particularly fast targets (swooping rangers and jumping eles are some particularly bad offenders when it comes to that) the clones may end up crossing their paths with their target and not doing anything 'cause their AI is too slow to realize they can explode. > I understand that the pathfinding algorithm can be quite taxing on the engine, but checking if target range>240 is just the Pythagorean theorem without the square root part, you may run this one a hundred times per second per every clone on a mobile phone and suffer no performance issues whatsoever. Update these guys more often please. This is why I always try to get in melee range, spawning clones then shattering with f1 and f2 especially, that mechanic you talked about I think benefits f3 alot though, a good interrupt from a clone coming from Nigeria is funny. This is also why I also take time catches up when playing chrono and I'm fighting a thief ESPECIALLY. > - **Downed skill three**. The phantasmal rogue. It would be cool if this guy started hitting as soon as it's summoned, instead of staring at the stars. This guy can spend ages doing nothing at all while waiting to start an attack which is quite telegraphed itself. All of that while waiting for some random kitten (random stuns, random fears, random oneshots, random blinds, random immob, random aegis) to nullify it anyway. I mean I think the damage it does good enough, this can easily cuck bad and good players~sometimes (altho its obvious), the only thing is that I find it easy to interrupt yourself with your downed auto-attack personally. Just have to time it right > - **Skills going on full cd when people move behind your back**. See that thing devs did with [bladetrail](https://wiki.guildwars2.com/wiki/Bladetrail) on 2015? Can we get a CTRL+c=>CTRL+v of that on greatsword 2 and pistol 5 too? Warriors and thieves keep on getting behind your back the whole time, I'd like to cast my skills sometimes. Never happened to me this way but when it does on pistol 5 especially, its my positioning fault. > - **Blink**. If I get one more blink that teleports me on the same place I'm going to lose it. > Happens particularly often with mimic and instant targeting, which is kinda situational but it happens: activate mimic, blink somewhere and then _WITHOUT MOVING THE MOUSE_ blink again; according to all logic blink should bring you where your mouse is pointing now (which is a different spot from before, since you just teleported), but the game seemingly caches where you're pointing only when you move the mouse, and not when you move. LOL the amount of time I've died because of this...I still think to this day though its because of panic pressing, another annoying thing is when I need to los or stun break instantly and the terrain doesn't allow it so it ends up blinking me in place also. > Also sometimes blink will fail and go on some 3/4s cooldown. That's rarer to get, but it happens. Never been able to reproduce it though. > Q: why you use mimic? > A: same reason why I play gw2. IDK, but I do. > > - **Greatsword 2 and greatsword 4 are projectiles**. Treat them as such and make them projectile finishers! It won't be the be-all-end-all but at least give them the treatment they are mechanically supposed to have. True, I think atleast give Mirror blade > - **Delete the clones models once they are shattered**. I believe this is a QoL improvement for those that _face_ the mesmer, I guess, but mesmers already spread a lot of visual garbage, there's no need to make the situation worse by keeping on screen clones that shattered half an hour ago and don't exist anymore. Wow, I feel offended, that's like one of my fav aspects of mesmer, I feel like compared to other classes like rev ele and scourge, mesmer's animations/summons are more unified, I literally don't play classes like revenant because of the unified messy visual clutter, maybe if you could perma stay in one legend (which doesn't make sense to do) i would play it more. > Feel free to add whatever QoL improvement you think we deserve as mesmers. Remember! > No reworks, no buffs -last balance patches show we aren't getting any of that anyway, neither us or our illusions' damage\health. > Just fixes to stuff we know it would improve our life if only it wasn't buggy!
  18. > @"Leonidrex.5649" said: > > @"necromaniac.7629" said: > > you can also overcap boon duration to 133% so you counter the -33% idk how often people do that tho, basically all your skills cool down is halved compared to a quarter when you don't take the trait and have alacrity > > it doesnt work like that, 25s cooldown skill recharges is 20s under effect off alacrity > 30s cd skill recharges in 20s under the effect off uber alacrity, its 50% faster but not half the time, I dont know how to explain it lol, its been like 5-6 years since I delt with math oh wow, the way they named it in-game confuses me
  19. you're so fast with CS split bursts that is seems like a macro, cool vid
  20. you can also overcap boon duration to 133% so you counter the -33% idk how often people do that tho
  21. > @"Woltarion.6829" said: > > @"Veprovina.4876" said: > > Do you like them? Or do you think they could use an update? > > > > > For instance, Scepter sound effect when hitting an enemy is kind of like someone hit two hollow wood pieces together or somethign. It's very weak sounding and is the equivalent of someone charging an enormous anime "spell" only for it to hit for 1 damage and fizzle out. > > I think that the sound effect of scepter auto attack perfectly match his uselessness. couldn't be better said
  22. > @"Noodle Ant.1605" said: > > @"necromaniac.7629" said: > > > @"Noodle Ant.1605" said: > > > > @"necromaniac.7629" said: > > > > > @"Noodle Ant.1605" said: > > > > > **What is DT/IA/IR?** > > > > > DT = Danger Time > > > > > IA = Improved Alacrity > > > > > IR = Illusionary Reversion > > > > > It is important to differentiate these, as DT variants are based on 100% slow uptime and will suffer some penalty w/o slow, whereas non-DT variants suffer no penalty. > > > > > > > > > > **What is the difference between (power) chrono/core/mirage?** > > > > > Tbh, not much. They all currently play the same atm (i.e. all focus, pretty much the same rotation minus Csplit, also dodging on pMirage is a dps loss). This is more of a jab at anet's espec design - are especs actually a sidegrade of core/each other? Why is only chrono being buffed to infinity? > > > > > > > > > > And then despite all these buffs, chrono continues to suffer from having to rely on Csplit (massive 100s CD) and DT (reliance on a rare condition); these buffs aren't doing much other than making chrono look extremely bloated in terms of dps. > > > > > > > > > > Otherwise: > > > > > Chrono = has 'chronoburst' and chronophantaspam. > > > > > Core = has 'PvPburst' which deletes trash mobs instantly (like afk players). Follows the same phants > autoattack formula as chrono; does more autos and is more faceroll than chrono. > > > > > Mirage = downgrade copy of core. Better to run GS ambush spam for tagging mobs. > > > > > > > > Can core compete with chrono for fracs because of less ramp up and more shatters? i.e more burst > > > > > > > There is a **very large** margin between core and chrono (~7-12k). But as I wrote on another thread: > > > > chrono is garbage on things that don’t last for very long (trash, breakbars), and only shines on things that do get to last long enough (target golem, raid bosses). > > > Chrono's specialty is specifically bosses, and nothing else really. This means for non-boss content (i.e. clearing trash), core competes reasonably well - in many cases being the better option. > > > > > > On bosses however, the competition is relatively one-sided, with core only being able to compete (technically speaking) with some number of the following criteria: > > > - Boss(es) has low to no slow uptime. Chrono not having slow brings it a lot closer to core, and having to self-supply slow itself doesn't have much of as much as an impact when it fails to exist on windows of opportunity (i.e. breakbars) and/or when it only buffs AA's and not bursts. > > > - Boss(es) has a breakbar at start of the fight that is broken near instantly and not delayed. This catches the peak of core's burst but not chrono's. Core is also better at delaying its burst/having alternate burst combos to 'catch' subsequent breakbars if possible (more is better), whereas chrono is more or less better played mindlessly cycling through its rotation as most of its skills deal DoT. > > > - Boss(es) has multiple, frequent phases which heavily disrupt chrono's non-quickness'd, respawning phantasms and csplit timing. > > > - Boss does not last long enough for chrono to take advantage of its higher sustained dmg. > > > - Other factors which did not come to mind :anguished: > > > > > > Core is sort of a 'win-more' approach in these situations as compared to chrono, where mesmer as a whole is not considered very good for this type of content. Ofc you may beat unexperienced/casual players even as core, but against people *who really know how to play*, purple class should always lose. > > > > Thanks for going in detail, " but against people *who really know how to play*, purple class should always lose." oof that sucks to hear, forgot power chrono phantasms doesn't have quickness too (cause i'm mostly playing illusions in open world) > > Sounds like just need to make video rotation to satisfy our "needs" cause personally I just love theory crafting and stuff > > I feel like I should explain myself a bit more. In the high-end of the high-end (and keeping in mind this specifically refers to fractals), you can expect things such as: > - Instant breakbars, which favours other classes' burst more than mesmer > - OWP stance share, which mesmer fails to utilise since it lacks drawn out multi-hits (phantasms don't trigger OWP from the mesmer) > - Precasting, which mesmer can't really do anything > - Class specific buffs/bonuses/abilities, which mesmer doesn't really have anything to bring outside of boonstrip > > The only class which mesmer might not lose to is revenant due to its lack of a dedicated power dps spec. But a revenant is almost always run for alac and other important goodies anyways (it has boonstrip too so why play mesmer?). > > There's also some other mesmer-specific annoyances that I've discovered over the past few years: > - Clones and phantasms can be CC'ed/targeted and destroyed by 'accident' > - Csplit rift can be destroyed randomly I feel you, one thing that annoys me with is the sword phantasm still doing a little run-up/leap even if you're literally on top of the target. The recent-ish patch where they made it so it spawns based on the targets location obviously doesn't matter if you're close range, even the quickness if you're using illusionf runs out nearing the end of its attack because of this.
  23. > @"Noodle Ant.1605" said: > > @"necromaniac.7629" said: > > > @"Noodle Ant.1605" said: > > > **What is DT/IA/IR?** > > > DT = Danger Time > > > IA = Improved Alacrity > > > IR = Illusionary Reversion > > > It is important to differentiate these, as DT variants are based on 100% slow uptime and will suffer some penalty w/o slow, whereas non-DT variants suffer no penalty. > > > > > > **What is the difference between (power) chrono/core/mirage?** > > > Tbh, not much. They all currently play the same atm (i.e. all focus, pretty much the same rotation minus Csplit, also dodging on pMirage is a dps loss). This is more of a jab at anet's espec design - are especs actually a sidegrade of core/each other? Why is only chrono being buffed to infinity? > > > > > > And then despite all these buffs, chrono continues to suffer from having to rely on Csplit (massive 100s CD) and DT (reliance on a rare condition); these buffs aren't doing much other than making chrono look extremely bloated in terms of dps. > > > > > > Otherwise: > > > Chrono = has 'chronoburst' and chronophantaspam. > > > Core = has 'PvPburst' which deletes trash mobs instantly (like afk players). Follows the same phants > autoattack formula as chrono; does more autos and is more faceroll than chrono. > > > Mirage = downgrade copy of core. Better to run GS ambush spam for tagging mobs. > > > > Can core compete with chrono for fracs because of less ramp up and more shatters? i.e more burst > > > There is a **very large** margin between core and chrono (~7-12k). But as I wrote on another thread: > > chrono is garbage on things that don’t last for very long (trash, breakbars), and only shines on things that do get to last long enough (target golem, raid bosses). > Chrono's specialty is specifically bosses, and nothing else really. This means for non-boss content (i.e. clearing trash), core competes reasonably well - in many cases being the better option. > > On bosses however, the competition is relatively one-sided, with core only being able to compete (technically speaking) with some number of the following criteria: > - Boss(es) has low to no slow uptime. Chrono not having slow brings it a lot closer to core, and having to self-supply slow itself doesn't have much of as much as an impact when it fails to exist on windows of opportunity (i.e. breakbars) and/or when it only buffs AA's and not bursts. > - Boss(es) has a breakbar at start of the fight that is broken near instantly and not delayed. This catches the peak of core's burst but not chrono's. Core is also better at delaying its burst/having alternate burst combos to 'catch' subsequent breakbars if possible (more is better), whereas chrono is more or less better played mindlessly cycling through its rotation as most of its skills deal DoT. > - Boss(es) has multiple, frequent phases which heavily disrupt chrono's non-quickness'd, respawning phantasms and csplit timing. > - Boss does not last long enough for chrono to take advantage of its higher sustained dmg. > - Other factors which did not come to mind :anguished: > > Core is sort of a 'win-more' approach in these situations as compared to chrono, where mesmer as a whole is not considered very good for this type of content. Ofc you may beat unexperienced/casual players even as core, but against people *who really know how to play*, purple class should always lose. Thanks for going in detail, " but against people *who really know how to play*, purple class should always lose." oof that sucks to hear, forgot power chrono phantasms doesn't have quickness too (cause i'm mostly playing illusions in open world) Sounds like just need to make video rotation to satisfy our "needs" cause personally I just love theory crafting and stuff
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