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necromaniac.7629

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Everything posted by necromaniac.7629

  1. Really love that you made this thread though, i only knew power chrono variations from this guy's channel https://www.youtube.com/channel/UCBkFAcXCOCL4UvSgEW_0WQA/videos
  2. > @"Noodle Ant.1605" said: > **What is DT/IA/IR?** > DT = Danger Time > IA = Improved Alacrity > IR = Illusionary Reversion > It is important to differentiate these, as DT variants are based on 100% slow uptime and will suffer some penalty w/o slow, whereas non-DT variants suffer no penalty. > > **What is the difference between (power) chrono/core/mirage?** > Tbh, not much. They all currently play the same atm (i.e. all focus, pretty much the same rotation minus Csplit, also dodging on pMirage is a dps loss). This is more of a jab at anet's espec design - are especs actually a sidegrade of core/each other? Why is only chrono being buffed to infinity? > > And then despite all these buffs, chrono continues to suffer from having to rely on Csplit (massive 100s CD) and DT (reliance on a rare condition); these buffs aren't doing much other than making chrono look extremely bloated in terms of dps. > > Otherwise: > Chrono = has 'chronoburst' and chronophantaspam. > Core = has 'PvPburst' which deletes trash mobs instantly (like afk players). Follows the same phants > autoattack formula as chrono; does more autos and is more faceroll than chrono. > Mirage = downgrade copy of core. Better to run GS ambush spam for tagging mobs. Can core compete with chrono for fracs because of less ramp up and more shatters? i.e more burst
  3. > @"Yasai.3549" said: > > @"necromaniac.7629" said: > > dueling is a must cause: sharper images, fencer's finesse and also superiority complex because it isn't only phantasms damage that matter. What has always been compared is illusions vs Domination > > Dom is still a choice pick for PvE content, especially raids, because yu just lose too much damage from not taking it. > Raid/Fractal encounters usually have their targets getting perma 25 stacks of Vuln, so Dom builds running Empowered + Egotism + Vicious Expression in addition to > > > > What do you think of core in fracs
  4. > @"Veprovina.4876" said: > > @"necromaniac.7629" said: > > Isn't Harrier's gear with inspirations line suppose to be good, idk, never player support chrono as a mes main but thats what i thought of considering https://wiki.guildwars2.com/wiki/Healing_Prism especially, because you can do damage while healing > > Oh interesting! Yeah, i've been looking at that trait as well. > But harrier in WvW? I don't know, at that point, i better stick with Wanderer's since it's also Power and concentration, but has vitality and toughness as well. > You really don't want to go in WvW without some toughness. I know it doesn't have healing power but on harrier's i'd really miss that toughness stat. For PvE, sure, it would totally work as a damage/healer but in WvW i'm not so sure. > For WvW, for that i'd then use Crusader's, but then you miss out on concentration... > Idk, there's not one "be all end all" combo that has it all lol. :tongue: oh didn't know you were talking wvw
  5. > @"Yasai.3549" said: > > @"necromaniac.7629" said: > > dueling is a must cause: sharper images, fencer's finesse and also superiority complex because it isn't only phantasms damage that matter. What has always been compared is illusions vs Domination > > Dom is still a choice pick for PvE content, especially raids, because yu just lose too much damage from not taking it. > Raid/Fractal encounters usually have their targets getting perma 25 stacks of Vuln, so Dom builds running Empowered + Egotism + Vicious Expression in addition to Minor GM Fragility, is just too much damage potential to pass up. > > It usually comes down to a toss up between Dueling and Illusions, and more often than not, Dueling wins due to Phanta Fury + Fencer's + Superiority Complex. > Especially Superiority Complex, which increases yur crit damage by a whooping 25%, and in addition to using Fencer's Finesse with a Chronophantasma'd Phantasmal Swordsman, yu can stack and maintain that Fero bonus for a decent amount of time. > > Illusions is really only useful for Shatter builds, and they will still pick Dom anyway because Dom is simply so much damage for a Power build. > > > > Yeah I know dom is meta no ifs/but/maybe but i was just saying before dom reworks, i'm sure illusions was meta, and also i'm sure the Fencer bonus is permanent if you're rotating correctly, so basically we all agreeing here.
  6. Isn't Harrier's gear with inspirations line suppose to be good, idk, never player support chrono as a mes main but thats what i thought of considering https://wiki.guildwars2.com/wiki/Healing_Prism especially, because you can do damage while healing
  7. > @"Dadnir.5038" said: > I'd say duelling and illusion are even. The most effective traitline depend on the encounter design and your "role" in the team. If the boss mainly take damage while in breakbar/stuned state then go for duelling, if the fight need a constant DPS then go for illusion. That's how I see things. I don't think they can be even close simply because of Phantasmal Fury making phantasms spawn with fury, they can get fury from other players around you yes but that would be very inconsistent, i don't know anything that pulses fury fast like crazy and long, if Phantasmal Haste and Fury were 2 traits in one then that would be another story, them spawning with a whole 10 secs of fury gives them more than enough time to attack with it, dueling is a must cause: sharper images, fencer's finesse and also superiority complex because it isn't only phantasms damage that matter. What has always been compared is illusions vs Domination
  8. > @"Yasai.3549" said: > I use Phantasmal Force, but only for PvE, and only for Openworld/Metas. > > If yu run a Chronophantasma build using Sword/Sword GS, yu are actually capable of getting a decent bit of Might using Phantasmal Swordsman and Mirror Blade when performing yur burst. > > Yu will also be using Mantra Of Pain for a burst of Might before performing yur burst combo which will make yur burst extremely strong with having around 20~ might stacks. > > The burst combo I'm accustomed to using is Mantra Channel > Illusory Leap > Phantasmal Swordsman > Flurry > Swap GS > Mirror Blade > Phantasmal Berserker and just spamming Power Spikes in between Leap and Swap. > > But honestly, it's just a meme. > Power Mesmer isn't ultra hot in PvE content. You get ez perma might if you take persistence of memory and spam that AI like crazy
  9. > @"Noodle Ant.1605" said: > Phantasm Force passively grants might on phantasm despawn *and* respawn (if running chronophantasma) regardless. > > > @"Lethion.8745" said: > > I figured out it's best usage is organized PvE but isn't Dueling+Domination better in all cases? I see no reason to replace one of those lines with Illusions unless you are F2P. > > Illu used to be more in line with Domi before Vicious Expression was added; Illu did less dmg but was burstier and generated its own quickness and might. However, Vicious Expression introduced another +15% to both player and phant dmg (we ignore clones cuz its dmg is negligible) in domi, resulting in a total of +42.3% to player dmg and +32.3% to phant dmg (23.8%/15% previously). Illu evidently could no longer compete with its +10% player dmg, +25% phant dmg and even with its extra condi dmg, shorter shatter CDs + double F1. > > You can see how the Illusions traitline would’ve been used before Vicious Expression and why it’s no longer even an option now. > > Edit: For completion’s sake, Dueling is *roughly* 24.8%/18.2% plus ~4% on top worth of bleed (you could say 28.8%/22.2% for simplicity’s sake) with shorter sword CDs, which is important for spamming blurred frenzy/swordsman/signet (you don’t delay it as swordsman refreshes faster). This what doesn't sit right with me ,there shouldn't be so much traits in DIFFERENT traitlines that buff ESPECIALLY phantasm/illusions damage etc >Illusions: Phantasmal Force (25% max dmg for phantasms) >Domination: Empowered illusions, Vicious Expressing (30% max dmg for phantasms-could you explain how you got 32.3% ) >Dueling: Fencer's Finesse, Sharper images (max 10% critical dmg for phantasms and decent bleeding) >Chronomancer: Danger Time (also 10% critical dmg for phantasms) Not to mention the way how some traits buff phantasms in other ways like Phantasmal fury and Haste, these traits should literally be combined and be in one traitline or something, and also domination STILL being weirdly designed in which you're forced to choose between two traits if you're running GS which buffs phantasm; Empowered Illusions & Bountiful blades. I think chronomancer overall synergizes with dueling especially very well and illusions second, the reason why illusions can't compete anymore even with double shatter is because of chronophantasma making it so that clones take longer to spawn, maybe if you took Illusionary reversion...but nah, you have to take Danger time. I'm a person that likes "perfect synergy" so anet should just give power chrono specifically the ability to take 4th trailine LOL, but anyways this is why my fav mesmer build is or was rather condi chrono because everything synergizes almost perfectly but I haven't played it anymore since the F2 nerf.
  10. Phantasmal force is excellent for solo pve stuff, basically solo version of power chrono or dungeons for carrying, you swap out domination.
  11. > @"Black Storm.6974" said: > There is no need to make different conditions less unique by making them work more similarly toward each other. The main damage from Confusion is supposed to be applied when the enemy try to attack, something situational (and situationally very strong). On the topic of uniqueness, it would be like saying to make torment ticks affected by condition dmg only when you're moving, so I don't really see how it makes it less unique, confusion dmg when not activating skills being very low compared to other conditions just makes it more niche than unique.
  12. > @"Yasai.3549" said: > > @"necromaniac.7629" said: > > So i can see why you would write about dueling under this forum discussion but i don't see why your main reason is because its "useless" when its literally ran sooo many mesmer builds. > > > Like I said, dueling is largely dominated by the usefulness of Deceptive Evasion. > > All Mirage builds run this nearly by default. > > All Shatter builds run this because without it their clone uptime is straight up garbage. > > What if yu play GS glass power burst? > Domination Illusions for Mirage or Chrono. > > No one picks Dueling just because they want any other aspect of Dueling other than clone generation on dodge. > > Just because one or two people do doesn't make it any more worth picking other than for Deceptive Evasion. > > Yu can literally lift Deceptive Evasion out of Dueling and drop it into Chaos and Dueling picks for builds will straight up plummet into an all time low, especially since alot of "defensive" traits in Dueling have cooldowns for competitive. > > Core power is the only thing I see right now which runs Dueling as a choice, but even so, I've seen people go for Inspiration instead for sustain and cleanse. > > > > Power and Condi Chrono are literally META builds that use dueling NOT because of deceptive evasion sir, idk if your whole argument is based around competitive game modes in which you didn't state...and as i said...dueling synergizes too well with alot of other things. And even if you were talking competitive everyone knows how mirage or should i say infinite horizon with DE is trash now anyways, i could list every specific trait are viable/meta in dueling
  13. > @"Yasai.3549" said: > #I hate Dueling. > > Dueling imo, seems to be majorly dominated by **Deceptive Evasion**. > Do yu need the clones? > Y > Try and squeeze Dueling into the build. > N > Dueling is pretty worthless, pick something else. > > Everything else is like "eh, sure why not" or "eh, there's nothing better, and I won't die even if I don't pick anything else" > > But sir, there's like, nice crit synergy in the build, and it makes Pistol condi hit like a truck! > Again, if yu don't run Pistol, then its useless. > If yu don't run power crit, it's also useless. > > If yu wanna run a Defensive tanky condi build, Chaos is way way better. > If yu wanna run Power burst, Domination. > > The only time yu ever pick Dueling is if yu are a suicidal maniac which goes like Domination + Dueling or Illusions + Dueling, or if yu are Core. > > > Honestly having a hard to completely understand what you're trying to say, but my thing is that dueling is an extremely versatile traitline, even TOO versatile, it can be tanky/defensive any which way depending on the spec and other trait lines that you're running simply because of traits like sharper images, deceptive evasion, ineptitude and the synergy with mesmer's mechanics. So i can see why you would write about dueling under this forum discussion but i don't see why your main reason is because its "useless" when its literally ran sooo many mesmer builds.
  14. > @"Woltarion.6829" said: > I hate playing domination but for my friends who do : we shouldn't have to chose between 15% more illusion damage or upgraded GS, these two talents were and should be at two differents tiers. ~I completely agree, and i also think that there should be 1 main traitline that focuses on phantasms' damage (considering the max 25% dmg modifier to to phantasms in the illusion traitline) > The randomness of Chaotic Interruption made it useless, I know that this trait was too much OP before this change but now it's impossible to make a good use of it. ~Extremely useless trait indeed...just sad > Finally the change I would like the most : Malicious Sorcery should be the base attack speed for scepter. ~Its literally a weapon CD reduction GRANDMASTER trait, actually sad, whats the point of it if quickness is way better and they don't stack
  15. > @"Yasai.3549" said: > Idk man, Condi Chrono's been working out for me. same i love it
  16. > @"Leonidrex.5649" said: > > @"Stand The Wall.6987" said: > > just give gw2 mes some gw1 skills like wastrels. they abandoned the shutdown component which was kind of profession defining. > > people cant handle getting dazed, or hit for 2k with confusion. some of the gw1 skills would make them flip out or better yet one-shot with confusion?
  17. or better yet! send your clones to cap and decap points!
  18. > @"Veprovina.4876" said: > ...ONE dodge for a Mirage in WvW? > > Really? > > Whose bright idea was that? yeah i don't mind in pvp but in wvw thats insane considering how easily and quickly you can get outnumbered trying to survive with one endurance bar
  19. Chaotic interruption is hot trash
  20. > @"choon.6308" said: > Well, it seems like earliest players were the luckiest. Getting everything for ridiculously cheap prices to max out and buy everything. 400 gems used to cost like 8 gold rofl > @"choon.6308" said: > Well, it seems like earliest players were the luckiest. Getting everything for ridiculously cheap prices to max out and buy everything. 400 gems used to cost like 8 gold rofl but at the same time 8gold was quite a bit
  21. > @"AliamRationem.5172" said: > This thread is a continuation of a conversation that started in someone else's thread, which is why I wanted to transfer it over here. > > I was asked about energy/corruption sigils... > > Why use a sigil that procs on weapon swap when elementalists don't swap weapons? The answer is that attunement swapping functions as a weapon swap for activating these sigils. > > Why use corruption? The stacks remain as long as you don't go down or leave the map. So this is actually an excellent boost for open world play as it adds a significant amount of condition damage! why use energy sigils on ele though when the icd in 9 secs anyways, smoldering instead fits better
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