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SpellboundTutor.4257

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  1. That seems so much bigger than it is on my screen... is resolution a factor?
  2. That brings up an interesting thought, what if there were "Legendary Infusions" that mimicked the appearance of legendary weapon effects? Something that would require you to, say... salvage a Legendary Weapon to get? That would preserve its rarity and yield a really cool fashion item!
  3. Do I think the game needs a graphics update? Maybe a little bit. Even on max settings, I can still see a bit of pixelation on the models... ...but I think the top priority is upgrading GW2 from DX9 to DX12, or even DX11. The game is getting harder and harder to run on DX9, I feel, and eventually something is going to break.
  4. I definitely think home instances could use more love beyond harvesting nodes, personally. I would love the ability to earnTrophy furnishings. Even if they're purely cosmetic and they have to be placed in a static position in the home instance to conserve data, would be super cool! Or a jukebox furnishing that changes the music in your home instance based on collectable achievements? Gathering Nodes are super nice, don't get me wrong, but at the same time, I'd love to have other things too, like a "Spiritual Armor Rack" with Justicar Habilon's Armor on it, which could be earned by beating Ghostly Justicar Habilon as a rare drop, or Drakkar's head mounted up on a wall somewhere. As for the harvesting nodes being "not worth it", I like them for convenience's sake. Every day, I can earn a little bit by harvesting my home instance instead of going out of my way to farm a map I may or may not want to farm that day, maybe for multiple days, to get an item I want later, or maybe I need Unbound/Volatile Magic for something? Farm up all the LWS3/4 nodes, consume them all for Magic, and I'll be that much closer to what I want instead of spending a day farming a specific map, maybe on multiple characters. It's very much a convenience thing. Does it pay dividends? That's up to who you ask. Some people may only be able to play an hour or two a day and the nodes are a great investment, some people may be able to play 18 hours a day and can farm those maps without any need for those nodes at all. I'm personally not looking to make a profit off home instance nodes and I think anyone who -only- looks to profit from home instance nodes is a bit short-sighted.
  5. I only have constructive feedback on Dragon Response Missions in that I feel they could have made them so much better by looking at the Steel and Fire strike mission with the Steel Warband. It's definitely good content, I just feel like it's a bit too straightforward and lacking spice. But that said, if people enjoy them as they are, it's not my place to say they're wrong!
  6. I don't know if it's been suggested yet, but there is currently a "Favorites" tab in the Trading Post. While it probably couldn't be its own TAB, I would very much like a "Favorites" category for crafting recipes that is anchored at the top of the crafting list! Thank you very much!
  7. > @"Manasa Devi.7958" said: > > @"HakuroDK.9385" said: > > Also, you want to -really- entice me? Do that, and make the final reward a converter for that map's currency/crafting materials. That'll light a fire under me to get going on those metas! Do you know how many Eitrite Ingots I have that I can't use!?! If I can convert 250 of them into a single Iron or even Silver Ore, I'll be content! > More converters would be nice but eitrite ingots are a bad example. You can just merch those, for well over 1g per stack. (Can't remember the exact figure.) > > I'd love one for hatched chilis. I... didn't even think of that. I'm dumb.
  8. I can only really speak for myself, but while the emotes are fun, I don't see them as being worth the grind. What I would really like is if a meta had multi-tiered rewards like the weapon/recipe collections have in recent episodes. Also, you want to -really- entice me? Do that, and make the final reward a converter for that map's currency/crafting materials. That'll light a fire under me to get going on those metas! Do you know how many Eitrite Ingots I have that I can't use!?! If I can convert 250 of them into a single Iron or even Silver Ore, I'll be content!
  9. I imagine some kind of submersible like with Draconis Mons, then you'd have to fight sea serpents while having some sort of Asuran magnetization/gravitation device keeping you from flying off it. Bonus points if we can use Underwater Skimmers during the trip!
  10. I'm looking at this as them stretching out a single Living World episode over the span of several months because they don't have enough staff to deliver regular Living World episodes between now and the start of EoD. Like they didn't really have any options if they wanted to keep to a schedule other than possibly waiting on releasing the final Living World episode 4-6 months down the line. I'm not going to say it's comparable to a Living World episode because it's absolutely not. But it's better than nothing. That said, I think some of the systems could have been better explained, like the Mobilizing Allies global or the Dragon Mastery crystals for unlocking the mastery trees and how they're not all going to be available right away or something. I've had to answer questions in EotN with pure speculation and I hate doing that. I also feel like there should have been more to the DRMs. Not saying "only releasing three" is bad, that's fine if we're playing the long game with Champions and more will get released as we go. What I am saying is that, as far as the content IN the DRMs, I feel like the challenges for Challenge Mode are kind of bland. Something that might have made things more interesting would be, like how Steel and Fire was handled. Because it feels like DRMs are a step backward from what we got with Steel and Fire. Taking Metrica Province as an example, we could have had side objectives with, say... Braham sensing more destroyers in an off-the-beaten-path area and you have to beat up a bunch of destroyers to "Rank Up" and get better rewards, or maybe separatists taking advantage of the chaos in Gendarran Fields, or a giant wurm miniboss spawns and starts wreaking havoc. Just... something like that. I think, if we want to have good solid content in DRMs, the developers of this content could definitely take some notes from what they accomplished in Steel and Fire.
  11. > @"lare.5129" said: > > @"HakuroDK.9385" said: > > Again, really? The only difference between a strike and a DRM is the party limit. > on strike if you move near border you also get out instance? > if person who start instance left first you also get kick out without possibility loot chest? > you also use mount on strikes? Can any of that happen in dungeons? Steel and Fire is the closest thing resembling DRMs and it's a Strike, not a dungeon. > > All that said, I'm not saying "We shouldn't use Tyria Parties in the meantime", but for most people, it's not clear that that's the solution right now. > so they can open lfg look at it, click, and think. Here's the thing though. This is content introduced in "Icebrood Saga" -> "Champions". When you open LFG, where's the first thing common sense would tell you to go for this content? "Icebrood Saga" -> "Champions". But that's wrong. That is incorrect. Because those are squads, not parties. And as far as I am aware, people associate any LFG in the Central Tyria category with stuff in the core game. That's what I mean by "It's not intuitive". Just because something technically works does not mean it's intuitive or user friendly. You can refer to Ikea for examples of that.
  12. > @"lare.5129" said: > > @"HakuroDK.9385" said: > > 100% agreed. While we can use Tyria Parties, it's not very intuitive > it very intuitive Really? Because when DRMs came out, I know I didn't even think to check Tyria Parties for DRMs until I found this forum post. Not once. If it were **intuitive**, that'd be the first place I'd check. in·tu·i·tive /inˈt(y)o͞oədiv/ adjective using or based on what one feels to be true even without conscious reasoning; instinctive. > @"lare.5129" said: > > @"HakuroDK.9385" said: > >closest in similarity to this new content. > strike is 10. So dungeon is more similar. But as I say we already have very intuitive part. Again, really? The only difference between a strike and a DRM is the party limit. Compare: Steel and Fire Strike to DRMs vs. Ascalonian Catacombs to DRMs. All that said, I'm not saying "We shouldn't use Tyria Parties in the meantime", but for most people, it's not clear that that's the solution right now. Especially when we have a category for "Champions" parties that is exclusively squads.
  13. 100% agreed. While we can use Tyria Parties, it's not very intuitive and there are people using Strike Mission squads, then disbanding the squads to make parties just because it's the closest in similarity to this new content.
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