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Razor.6392

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Posts posted by Razor.6392

  1. > @"OriOri.8724" said:

    > > @"Razor.6392" said:

    > > > @"OriOri.8724" said:

    > > > Ele is supposed to be the glass cannon spellcaster in GW2. The reason mesmer was placed in the medium health pool was because it was originally designed as a dueling class, not a nuke like ele, and would therefore be eating more damage than an ele would. Right now ele is being balanced around having the low health pool, swapping ele and mesmer means you would now have to re-balance ele around the higher health pool.

    > > >

    > > > The correct solution is to tone down mesmer where its overperforming, instead of radically changing some of the core balancing features of the class.

    > >

    > > Nerf some ele healing values if you must. It's not like staff nuke ele bot wouldn't die to pretty much _any_ other spec even if they had 25k health. It would just take a little bit longer.

    > >

    > > Bruiser Ele "evades" damage by tanking it and power healing through it. Mesmer simply evades / blocks / invulns most of the damage, on top of having more health and burst / utility.

    >

    > So instead of balancing a single class, your solution is to swap health pools so now that 2 classes have to be balanced? Because giving mesmers less health won't lower our evades at all.

    >

    > If you want to balance mesmer then actually balance the class. But this will do nothing to balance mesmer, yet it will make ele less balanced than it currently is.

     

    But ele is not balanced lol, its weak.

  2. > @"OriOri.8724" said:

    > Ele is supposed to be the glass cannon spellcaster in GW2. The reason mesmer was placed in the medium health pool was because it was originally designed as a dueling class, not a nuke like ele, and would therefore be eating more damage than an ele would. Right now ele is being balanced around having the low health pool, swapping ele and mesmer means you would now have to re-balance ele around the higher health pool.

    >

    > The correct solution is to tone down mesmer where its overperforming, instead of radically changing some of the core balancing features of the class.

     

    Nerf some ele healing values if you must. It's not like staff nuke ele bot wouldn't die to pretty much _any_ other spec even if they had 25k health. It would just take a little bit longer.

     

    Bruiser Ele "evades" damage by tanking it and power healing through it. Mesmer simply evades / blocks / invulns most of the damage, on top of having more health and burst / utility.

  3. Base health.

     

    Coming from a fighting game background, the highly mobile and evasive characters with lots of tools are usually balanced by them having low health values. Sure they have a lot of mixups and offensive power, but they DIE if they mess up.

     

    In gw2, that is sort of the case with Thief.

     

    However, Mesmer for some reason has 15k base health and Thief has 10k, while Ele has 10k as well for some reason.

     

    Warrior and Necro having 19k makes sense, they facetank a lot of damage, though necro has it way worse - lacking any form of invulnerability whatsoever.

     

    In the 15k classes we have the balanced ones like Ranger, Engi, Rev and mesmer(???)

     

    10k bracket we find Guard, who has a lot of blocks, mitigation and self healing traits and utilities. Thief a highly elusive class with huge evasion uptime and blinds plus stealth, and lastly... elementalist? an ok healer (not the best), an ok dmg dealer (not the best) with a very subpar amount of damage mitigation compared to the other 10k profs (obsi flesh and a few blocks, thats it).

     

    Ele and mesmer places should be swapped. I don't wanna turn this into a 'buff my class!!1' thread, but it is reasonable enough. Ele has almost no damage mitigation or mobility, while mesmer is on thief's level or **better**. If you want to keep some of that evasion, deception, sheer burst damage and mobility it would only be fair for the hp values to be swapped.

     

    Thoughts?

  4. This been a problem, yeah.

    Dodge the shield bash and full counter to eat whirlwind attack, GS burst, rush, sword toss or whatever, etc.

    Dodge the holo shockwave and holo leap to eat corona burst, another 2 leaps, autoattack city and photon blitz.

    Dodge the gap closer and dragon release or whatever (elite knockback) to eat the elemental aoe, unrelenting assault, precision strike, sword #5

    Dodge the chain and true shot to eat more true shots, sword gap closer, sword #2, whirling wrath, etc.

    Dodge the shield / judge int and hammer #2, random ass smite condition, more hammer #2, immob, etc

     

    and my favorite one

     

    Dodge a shatter and a phantasm attack to eat more shatters and more phantasm attacks ad nauseam! It never ends. Add the weapon skills now such as axe #3, GS#2, Pistol #4 depending on what build you're facing. It's fun!

     

    All of the skills mentioned above either output ridic condi damage or do from 5k to 10k damage.

  5. 1. The progression from level 1 to 80 feels smooth, with many events and storyline steps through and at the end of your leveling.

    2. Varied zones for all the different races. Vast amount of exploring to do with many easter eggs and mini-dungeons hidden abound, along jumping puzzles.

    3. Fractals and raids provide a deep and challenging end-game experience.

    4. Seasonal events and living story chapters keep the game fresh and players looking for more.

    5. The promise of more expansions further amplifying the magnitude of the lore and its impact in Tyria.

  6. > @"OriOri.8724" said:

    > Now that passive defensive traits were nerfed in PvP, the next things that the balance team needs to tackle are roughly:

    >

    > * Reduce bonus damage from traits across the board

    > * Reduce stealth access across the board

    > * Reduce the amount of unblockable attacks across the board. Chief targets should be skills that make your next couple attacks unblockable. These should be extremely limited skills, and each one should have a very limited number of uses (think 2, 3 skills affected maximum). All traits that proc lesser versions of these skills should be removed. Ideally, 95% of the unblockable things in the game should just be non damaging: applying a condition, stripping/converting/stealing a boon.

    > * Reduce the amount of blocks in the game, but not too much. Will just be necessary after reducing the amount of unblockable kitten that exists

    > * Massive rebalancing of skills, making sure that skills aren't doing too much crap at once

     

    So basically redesign the entire game.

     

    At that point we might as well wait for gw3. Pvp is beyond help.

  7. > @"EpicTurtle.8571" said:

    > > @"Razor.6392" said:

    > > > @"EpicTurtle.8571" said:

    > > > > @"Razor.6392" said:

    > > > > > @"EpicTurtle.8571" said:

    > > > > > What?!?!?! You mean the thing Thief has been able to do since launch?!?!?

    > > > > >

    > > > > > Few tips, Mesmer only has 3 uninterruptable sources of stealth, each one lasts 3 seconds, so you're exaggerating. EM gives exhaustion now so a lot of people are ditching it since it's about as kitten as could be. Reflects are tied to evasions which has an ICD. Daze is only spammable with Mirage sword, stop exaggerating. Invuln happens for about 4 seconds every 50 seconds, stop exaggerating.

    > > > > >

    > > > > > We get it, you don't like the purple butterfly class, stop exaggerating.

    > > > >

    > > > > This is considering thief meta builds that let him fully perform his role:

    > > > >

    > > > > Thief has the lowest health.

    > > > >

    > > > > Thief is more susceptible to cc.

    > > > >

    > > > > Thief, outside a pathetic skill in daredevil, has 0 access to blocks or stability.

    > > > >

    > > > > Thief can't burst for 20k health without compromising the entirety of his build, survivability and role.

    > > > >

    > > > > Thief has negligible ranged damage.

    > > > >

    > > > > Thief has moderate to low access to hard cc.

    > > > >

    > > > > Thief has zero invulnerabilities.

    > > > >

    > > > > Thief doesn't clutter the screen with AI.

    > > > >

    > > > >

    > > > > Should I keep going man?

    > > > >

    > > >

    > > > Thief has the highest access to stealth

    > > > Thief has the best disengage that has ever existed

    > > > Thief has the best in combat mobility of any class

    > > > Thief is immune to chill aside from the movement speed penalty

    > > > Thief doesn't need to clutter the screen with AI if they're consistently not part of the visible spectrum

    > > > Thief has access to the fastest casting and most spammable interrupt in the game that itself cannot be interrupted

    > > > Thief has the most options for endurance regen

    > > > The only reason thief is 'more susceptible to cc' is because comparatively every other class is 'more susceptible to cc' when there's a stun break on dodge trait which Mesmers continually wanted ANet to rework before the exhaustion 'solution'. But I don't see you moaning about stability spam on other classes.

    > > >

    > > > Note, none of my post was about disparaging thief in any way, they have their fair share of issues. My post was about dispelling the perma uptime hysteria that's running rampant on this 'forum'.

    > >

    > > You mention permastealth as if 1. that was viable in pvp and 2. meta thief builds ever relied on it.

    > >

    >

    > I didn't mention permastealth at all.

     

    You mentioned their stealthing capabilities _twice_ when conquest is anti-stealth and current meta thief barely has access to it.

  8. > @"EpicTurtle.8571" said:

    > > @"Razor.6392" said:

    > > > @"EpicTurtle.8571" said:

    > > > > @"Razor.6392" said:

    > > > > > @"EpicTurtle.8571" said:

    > > > > > What?!?!?! You mean the thing Thief has been able to do since launch?!?!?

    > > > > >

    > > > > > Few tips, Mesmer only has 3 uninterruptable sources of stealth, each one lasts 3 seconds, so you're exaggerating. EM gives exhaustion now so a lot of people are ditching it since it's about as kitten as could be. Reflects are tied to evasions which has an ICD. Daze is only spammable with Mirage sword, stop exaggerating. Invuln happens for about 4 seconds every 50 seconds, stop exaggerating.

    > > > > >

    > > > > > We get it, you don't like the purple butterfly class, stop exaggerating.

    > > > >

    > > > > This is considering thief meta builds that let him fully perform his role:

    > > > >

    > > > > Thief has the lowest health.

    > > > >

    > > > > Thief is more susceptible to cc.

    > > > >

    > > > > Thief, outside a pathetic skill in daredevil, has 0 access to blocks or stability.

    > > > >

    > > > > Thief can't burst for 20k health without compromising the entirety of his build, survivability and role.

    > > > >

    > > > > Thief has negligible ranged damage.

    > > > >

    > > > > Thief has moderate to low access to hard cc.

    > > > >

    > > > > Thief has zero invulnerabilities.

    > > > >

    > > > > Thief doesn't clutter the screen with AI.

    > > > >

    > > > >

    > > > > Should I keep going man?

    > > > >

    > > >

    > > > Thief has the highest access to stealth

    > > > Thief has the best disengage that has ever existed

    > > > Thief has the best in combat mobility of any class

    > > > Thief is immune to chill aside from the movement speed penalty

    > > > Thief doesn't need to clutter the screen with AI if they're consistently not part of the visible spectrum

    > > > Thief has access to the fastest casting and most spammable interrupt in the game that itself cannot be interrupted

    > > > Thief has the most options for endurance regen

    > > > The only reason thief is 'more susceptible to cc' is because comparatively every other class is 'more susceptible to cc' when there's a stun break on dodge trait which Mesmers continually wanted ANet to rework before the exhaustion 'solution'. But I don't see you moaning about stability spam on other classes.

    > > >

    > > > Note, none of my post was about disparaging thief in any way, they have their fair share of issues. My post was about dispelling the perma uptime hysteria that's running rampant on this 'forum'.

    > >

    > > You mention permastealth as if 1. that was viable in pvp and 2. meta thief builds ever relied on it.

    > >

    >

    > I didn't mention permastealth at all.

     

    You mentioned their stealthing capabilities _twice_ when conquest is anti-stealth and current meta thief barely has access to it.

  9. > @"EpicTurtle.8571" said:

    > > @"Razor.6392" said:

    > > > @"EpicTurtle.8571" said:

    > > > What?!?!?! You mean the thing Thief has been able to do since launch?!?!?

    > > >

    > > > Few tips, Mesmer only has 3 uninterruptable sources of stealth, each one lasts 3 seconds, so you're exaggerating. EM gives exhaustion now so a lot of people are ditching it since it's about as kitten as could be. Reflects are tied to evasions which has an ICD. Daze is only spammable with Mirage sword, stop exaggerating. Invuln happens for about 4 seconds every 50 seconds, stop exaggerating.

    > > >

    > > > We get it, you don't like the purple butterfly class, stop exaggerating.

    > >

    > > This is considering thief meta builds that let him fully perform his role:

    > >

    > > Thief has the lowest health.

    > >

    > > Thief is more susceptible to cc.

    > >

    > > Thief, outside a pathetic skill in daredevil, has 0 access to blocks or stability.

    > >

    > > Thief can't burst for 20k health without compromising the entirety of his build, survivability and role.

    > >

    > > Thief has negligible ranged damage.

    > >

    > > Thief has moderate to low access to hard cc.

    > >

    > > Thief has zero invulnerabilities.

    > >

    > > Thief doesn't clutter the screen with AI.

    > >

    > >

    > > Should I keep going man?

    > >

    >

    > Thief has the highest access to stealth

    > Thief has the best disengage that has ever existed

    > Thief has the best in combat mobility of any class

    > Thief is immune to chill aside from the movement speed penalty

    > Thief doesn't need to clutter the screen with AI if they're consistently not part of the visible spectrum

    > Thief has access to the fastest casting and most spammable interrupt in the game that itself cannot be interrupted

    > Thief has the most options for endurance regen

    > The only reason thief is 'more susceptible to cc' is because comparatively every other class is 'more susceptible to cc' when there's a stun break on dodge trait which Mesmers continually wanted ANet to rework before the exhaustion 'solution'. But I don't see you moaning about stability spam on other classes.

    >

    > Note, none of my post was about disparaging thief in any way, they have their fair share of issues. My post was about dispelling the perma uptime hysteria that's running rampant on this 'forum'.

     

    You mention permastealth as if 1. that was viable in pvp and 2. meta thief builds ever relied on it.

     

  10. > @"EpicTurtle.8571" said:

    > What?!?!?! You mean the thing Thief has been able to do since launch?!?!?

    >

    > Few tips, Mesmer only has 3 uninterruptable sources of stealth, each one lasts 3 seconds, so you're exaggerating. EM gives exhaustion now so a lot of people are ditching it since it's about as kitten as could be. Reflects are tied to evasions which has an ICD. Daze is only spammable with Mirage sword, stop exaggerating. Invuln happens for about 4 seconds every 50 seconds, stop exaggerating.

    >

    > We get it, you don't like the purple butterfly class, stop exaggerating.

     

    This is considering thief meta builds that let him fully perform his role:

     

    Thief has the lowest health.

     

    Thief is more susceptible to cc.

     

    Thief, outside a pathetic skill in daredevil, has 0 access to blocks or stability.

     

    Thief can't burst for 20k health without compromising the entirety of his build, survivability and role.

     

    Thief has negligible ranged damage.

     

    Thief has moderate to low access to hard cc.

     

    Thief has zero invulnerabilities.

     

    Thief doesn't clutter the screen with AI.

     

     

    Should I keep going man?

     

  11. > @"BlackBeard.2873" said:

    > > @"Razor.6392" said:

    > > they went on with the nerfs and murdered core ele. at least they should have left arcane blast alone but no.

    > >

    > > MEANWHILE mesmer gets to keep EVERYTHING!

    > >

    > > im done with this game lol.

    >

    > To be honest, removing instant, untelegraphed damage isn't a BAD thing...its just that they did nothing to at least refund it as sustained damage too. And the nerf to Arcane blast takes an actually well-balanced skill (with a projectile and everything) and kills it.

    >

    > I could even understand if they were going to quickly make more adjustments to rebalance this after gutting it. However, we have been around long enough to know that they won't get around to doing anything for ele for about another year...then they will make it god-tier for a little bit before killing it again.

    >

    > If the balanced more than once every 6 months....this game could have been great. Instead, it is garbage.

    >

    > Wasn't the whole logic behind elites is that it would be easier to balance, b/c if elites made anything too strong, they could just adjust those things? So why did Weaver get added, making fresh air 1-shot potential too strong, so then core ele gets adjusted? Completely missed the entire point!!

    >

    > But w/e boys, we can shatterstone all damned day!!! Golem balance prevails!!!

     

    arcane blast didn't deserve the nerfs at all.

     

    core ele could've received a phoenix cd reduction, people brought it up constantly but no.

     

    gotta please the mesmer mains.

  12. they went on with the nerfs and murdered core ele. at least they should have left arcane blast alone but no.

     

    MEANWHILE mesmer gets to keep EVERYTHING!

     

    im done with this game lol.

  13. > @"Les.4872" said:

    > Well mesmers always had those abilities but now they added exhaustion for Elusive mind which means less dodge spam for mirages. Also toned down a lot of other things like stab duration and might generation for the chaos disenchanter builds and made GS a little less bursty. You're essentially fighting a weaker mesmer but the damage potential for most classes were nerfed as well so everything's still the same only less bursty but i can see how the other classes that were nerfed hard like druid and holo would fare against last season's mesmer meta builds which are probably still very strong. Ah well. Shouldn't be too bad still i imagine.

     

    Or they can just take infinite horizon instead? It's not like they can't dodge (without breaking stun) through CC anyway...

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