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Razor.6392

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Posts posted by Razor.6392

  1. They destroyed arcanes for no good reason after spending 7 years buffing them.

     

    Ele has incredibly tough competition for utility slots, you can choose between things like evade with superspeed, stability and protection buff, invuln for 3 seconds, pulsing conditions, a teleport...

     

    or a 1k damage crit with 2 charges.

     

    Seriously, an autoattack hits for more. How do these people have a job? LULW

  2. > @"UNOwen.7132" said:

    > > @"bravan.3876" said:

    > > > @"UNOwen.7132" said:

    > > > > @"bravan.3876" said:

    > > > > > @"apharma.3741" said:

    > > > > > > @"UNOwen.7132" said:

    > > > > > > > @"Megametzler.5729" said:

    > > > > > > > Why was it changed at all? Because the stomps and rezzes were OP? Meanwhile core necros play unkillable rezz bots in pairs?

    > > > > > > >

    > > > > > > > Yes, fix it fast! Or revert the whole horrible change! Not being able to cast is fine and fair, but why not for stomps and rezzes?

    > > > > > >

    > > > > > > I mean free uninterruptible stomps/resses are pretty kitten powerful, but Engineer also can do it with Elixir S, soooo. My guess is more that it was a change done to prevent you from being able to cast it while stunned.

    > > > > >

    > > > > > A 1/4s cast time I believe would accomplish this task.

    > > > >

    > > > > Yes because turning an oh kitten button into something unusable when kitten jumps at you makes so much sense... The whole Obsidian change is completely nonsense right from start, there was no reason to change that skill, it was totally balanced compared to other invuln skills having additional effects/rewards to the invuln and less restrictions in accessibility. Also as now proven ingame it didn't even help a tiny bit to make sustain Ele builds less tanky or remarkable less impactful in dmg while being tanky.

    > > > >

    > > >

    > > > I dont know what other invulnerability skills youre referring too, because all other invulnerability skills already locked you out of all skills. The only one that didnt is Mesmers Distortion, and even that one requires clones to have a long duration.

    > > >

    > > > > > @"Megametzler.5729" said:

    > > > > > Not being able to cast is fine and fair

    > > > >

    > > > > No it is not fair when looking at other invuln skills (just see above) and when considering why the skill was originally created like that on Ele. It might be endurable on braindead facetank meta bunker builds but for more skilled and squishy builds this is a horrible nonsense change. If you want to give bunker Eles more counter and less noobfriendly facetank sustain then there are a lot of other and better ways to do that without killing one of the very few ACTIVE defense tools more squishy and more skilled Ele builds have which depend on being able to attack while invuln. No clue what makes the current balance team think they know everything better than the origin balance team from core release days, when already their inconsistent trade off mess is showing that they have at max half the competence.

    > > > >

    > > >

    > > > It is fair when looking at other invuln skills. They all lock you out of your skills. Either through channel time or literally locking them. And they also take up a utility slot, which is generally more valuable and more powerful as a result.

    > >

    > > No, as said other invuln skills have additional rewards like a stunbreak or cd refreshment (f-skills on guard) or another very impactful skill (toolbelt skill with aoe stealth to cover resustain heal from almost downstate up to 100% hp). So Obsidian was differently designed because it is different. And it is wrong to treat different things on different classes the same. Looking at rewards and cds and the class environment the design without skill lock out on Ele (just as on Mesmer) was justified, balanced and made sense since game release. And if you don't get these simple facts again, then don't be surprise i will not answer you again. Experience shows, that discussing with you is most likely a waste of time.

    > >

    > >

    >

    > Well, first of all that isnt true for all of them, second of all, as I said, those are utility skills. They require a greater investment than a weapon skill. Hell, Ele has another invulnerability skill, Fortify. It lasts 3 second, and is channeled while rooting yourself. So not just locked out, you cant even move. And no, not really. Obsidian Flesh has always been an absurd skill. However, it used to have a critical weakness. It required you to swap to earth, and lose access to your previous attunement for quite some time. And the earth attunement was pretty bad for the most part. But both of those are no longer true, thanks to Weaver. Earth attunement is actually quite powerful, thanks to sword, while the recharge time is drastically lower. It was always borderline broken. Now with Weaver, there aint even a borderline.

    >

    > These simple "facts" that arent facts. Man you really have an ego the size of the bleeding moon. Without anything to back it up. Tone it down a bit, your Superiority Complex is getting to the point of Self-Deception.

    >

     

    This just shows how utterly clueless you are to how elementalist works. Obsidian Flesh is CONSIDERABLY easier to access on core / tempest, and way more readily available in clutch situations. You need to plan out when you need it as a weaver, up to 7 seconds in advance if you have yet to attune to earth in your rotation.

     

    This used to be a major complaint about weaver on release. Clutch abilities now had to be planned in advance, and in some cases (Burning retreat for fire 3 staff) they were extremely hard to access because of the dual attunement. So no, you're wrong, being a weaver is not an advantage when using obsi flesh and no, no one in the history of gw2 has ever complained about it.

     

     

  3. It should just be reverted altogether prepatch tbh.

     

    No one complained about it. It was already nerfed down to 3 seconds duration in pvp... what more do you want? 3 seconds where you're immune to damage, ever heard of kiting? Saving cds?

     

    Ele isn't a juggernaut that is constantly in your face unrelentingly. Even if they go ham in those 3 seconds wtf are they gonna do? Use flame uprising, burning speed or maybe fire grab for a combined of 6k burst in 3-4 abilities depending on the weapon? Or use it as a reset / small reprieve to regain some health? Is that so broken?

     

    Imagine if warrior or revenant got Obsidian Flesh. Now they're free to go ham on a mob of people while they shred them with 5-8k damage aoe for each ability. Now, that would be actually broken. This is not the case for elementalist. I struggle to think of a scenario where 3 seconds of invulnerability could actually break the game, or push ele over the top. Yes, it allows for their sustain (if the build allows it) to be even better (3 seconds every minute almost) but, that's it really. No, other classes can invuln stomp through many ways, not just ele.

     

    Oh, you want to get rid of the mechanic to do damage while invuln altogether? Are you aware many other classes can do this by simply mixing shorter cooldown abilities or traits together? What about class uniqueness? Can ele get... something that is unique to them, in one isolated weapon set? Would it be too much to ask?

     

    Lol.

     

  4. > @"steki.1478" said:

    > > @"Razor.6392" said:

    > > > @"steki.1478" said:

    > > > > @"Razor.6392" said:

    > > >

    > > > > Scepter is non existent in every game mode because of nerfs. An entire utility type of skills were deleted (Arcane). Staff is at its weakest in every game mode. Dagger OH was nerfed significantly directly and indirectly, focus' best ability was made worthless.

    > > > >

    > > >

    > > > Scepter works well on condi/might and FA tempest (pve) and FA weaver (wvw, there's literally a thread from 5 days ago). Staff weaver is still the highest dps build in wvw. Dagger OH was never really good on its own, but it still comes with aoe utility/cc/damage to complement another MH weapon. Focus still ahs arguably the best CC in game so idk what you're on about, stone flesh nerf doesnt make it bad.

    > > >

    > > > > Only sword weaver and gimmicky healbot support builds remain alive. Power ele is dead.

    > > > >

    > > >

    > > > Even pve has FA tempest at least, other builds, as mentioned, are still very strong in other modes.

    > > >

    > > > > It's garbage, no matter what way you look at it. They need to do some serious reverting. Trust me that if they rebuffed arcane skills and lightning strike at least I would not be complaining.

    > > >

    > > > The only garbage I see here are people not being able to adapt to changes, but considering that current pvp/wvw meta is condi and weaver never had problems with such, I dont even see what's the problem when it has one of the strongest kits to counter current meta (and if it's not cleanses it's the sheer amount of CC spam that d/f weaver can output). Just because 1 build (of 30 possible ones) that you like to play isnt "good", doesnt mean that the whole class is garbage.

    > > >

    > > >

    > >

    > > There's no reason to adapt to braindead changes. I've had 7 years of kitten balancing and that's 7 years too much.

    > >

    > > You need to understand that there is a GREAT difference between adapting to changes where power is shifted around, and adapting to changes where everything was trashed so kitten bad, that you have to look among the scraps of what resembles a somewhat decent build. It's a miserable feeling.

    > >

    > > I don't care about PVE. FA is dead and I find it hilarious that you say it's still fine. Focus has no reason to exist anymore, none of its abilities do ANY damage. At least magnetic wave contributed to it, now does 100 damage. Obsi flesh is worthless and Gale is cool, but one ability alone cannot carry it.

    > >

    > > Name another class that has an entire weapon set dedicated to utility (subpar, single target utility mind you), then this utility is nerfed to oblivion.

    > >

    > > I liked the part where you skipped talking about arcanes. It's almost as if you're nitpicking your arguments hmm? Stop justifying trash balance bro. ANet is not going to give you even 0.00000001 cents in your paypal.

    >

    > Maybe you should try lightning rod, then you'll see some damage on focus. I just cant realize how people can be so pigeonholed onto "oh no my class does no damage now" nerfs, when this patch literally enabled squishy classes to actually play almost glass cannon and still be tanky like other classes were since at least HoT.

    >

    > Just check streamers like Phantaram or Grimjack and you'll see them smashing everyone on d/f weaver because the build is just designed to spam CC and kill with passive procs.

     

    That's not fresh air though...

     

    > @"kharmin.7683" said:

    > > @"Razor.6392" said:

    > > > @"Nitrosiili.5628" said:

    > > > All I want is, that devs fix the bug with dismounting as weaver. You get wrong attunements when you dismount. Funniest part is that rangers got their pet being stowed bug fixed right away, but this weaver bug still exists (since launch of PoF) . This is the kind of neglecting things, I as ele player dont like.

    > >

    > > Devs will NEVER FIX IT. Just likethey have refused to fix anything weaver related in 3 years. It's a lost cause.

    > >

    > >

    >

    > In what game mode? I haven't seen this happen to my weaver in OWPvE. When she dismounts, she is attuned to what she had been prior to mounting.

     

    Commonly happens in wvw.

  5. > @"Nitrosiili.5628" said:

    > All I want is, that devs fix the bug with dismounting as weaver. You get wrong attunements when you dismount. Funniest part is that rangers got their pet being stowed bug fixed right away, but this weaver bug still exists (since launch of PoF) . This is the kind of neglecting things, I as ele player dont like.

     

    Devs will NEVER FIX IT. Just likethey have refused to fix anything weaver related in 3 years. It's a lost cause.

     

     

  6. > @"steki.1478" said:

    > > @"Razor.6392" said:

    >

    > > Scepter is non existent in every game mode because of nerfs. An entire utility type of skills were deleted (Arcane). Staff is at its weakest in every game mode. Dagger OH was nerfed significantly directly and indirectly, focus' best ability was made worthless.

    > >

    >

    > Scepter works well on condi/might and FA tempest (pve) and FA weaver (wvw, there's literally a thread from 5 days ago). Staff weaver is still the highest dps build in wvw. Dagger OH was never really good on its own, but it still comes with aoe utility/cc/damage to complement another MH weapon. Focus still ahs arguably the best CC in game so idk what you're on about, stone flesh nerf doesnt make it bad.

    >

    > > Only sword weaver and gimmicky healbot support builds remain alive. Power ele is dead.

    > >

    >

    > Even pve has FA tempest at least, other builds, as mentioned, are still very strong in other modes.

    >

    > > It's garbage, no matter what way you look at it. They need to do some serious reverting. Trust me that if they rebuffed arcane skills and lightning strike at least I would not be complaining.

    >

    > The only garbage I see here are people not being able to adapt to changes, but considering that current pvp/wvw meta is condi and weaver never had problems with such, I dont even see what's the problem when it has one of the strongest kits to counter current meta (and if it's not cleanses it's the sheer amount of CC spam that d/f weaver can output). Just because 1 build (of 30 possible ones) that you like to play isnt "good", doesnt mean that the whole class is garbage.

    >

    >

     

    There's no reason to adapt to braindead changes. I've had 7 years of shit balancing and that's 7 years too much.

     

    You need to understand that there is a GREAT difference between adapting to changes where power is shifted around, and adapting to changes where everything was trashed so fucking bad, that you have to look among the scraps of what resembles a somewhat decent build. It's a miserable feeling.

     

    I don't care about PVE. FA is dead and I find it hilarious that you say it's still fine. Focus has no reason to exist anymore, none of its abilities do ANY damage. At least magnetic wave contributed to it, now does 100 damage. Obsi flesh is worthless and Gale is cool, but one ability alone cannot carry it.

     

    Name another class that has an entire weapon set dedicated to utility (subpar, single target utility mind you), then this utility is nerfed to oblivion.

     

    I liked the part where you skipped talking about arcanes. It's almost as if you're nitpicking your arguments hmm? Stop justifying trash balance bro. ANet is not going to give you even 0.00000001 cents in your paypal.

  7. > @"steki.1478" said:

    > > @"Razor.6392" said:

    > > > @"Stand The Wall.6987" said:

    > > > what are you complaining about? ele is in a fine place atm. there are decent builds for each spec except core. enough with the doom and gloom already.

    > >

    > > Bro the patch supposed to balance the game has reduced ele to maybe 1 build or 2. There are entire weapons that are not viable in pve, pvp or wvw. What are you smoking?

    > > These levels of delusion are really jarring.

    >

    > Staff weak and dagger OH unviable in pve (since HoT at least), dagger MH being somewhat weak, but in a better state. Staff weak in pvp (like it always was). Dagger OH generally not needed in pvp/wvw because focus is better (but it's not unviable). All other weapons have their use and strong builds around them in all game modes.

    >

    > I dont know how you got 1-2 builds (might be true for pvp) when pve and wvw have at least 3 strong ones.

     

    Scepter is non existent in every game mode because of nerfs. An entire utility type of skills were deleted (Arcane). Staff is at its weakest in every game mode. Dagger OH was nerfed significantly directly and indirectly, focus' best ability was made worthless.

     

    Only sword weaver and gimmicky healbot support builds remain alive. Power ele is dead.

     

    It's garbage, no matter what way you look at it. They need to do some serious reverting. Trust me that if they rebuffed arcane skills and lightning strike at least I would not be complaining.

     

    > @"Stand The Wall.6987" said:

    > threads like these remind me of when I used to baby sit my 3yo niece. sometimes when she didn't get what she wanted (thankfully only did this with her mother) she would sit down hard wherever she was and full on full blast 100% power start to wail.

     

    Hey, at least it worked with your little niece! Ele users have been begging for bug fixes and overall QoL changes for years, just to be ignored. The main ele dev almost died to svanir when testing tempest, time after time innocent builds have been hit while nerfing the 'meta'.

     

    Now, this patch has utterly ruined my weapon and build of choice (scepter FA) for seemingly no reason! Yes, my legendary weapon and foci that I farmed throughout the years along with my trinkets and stuff. All of that is worthless lol.

     

     

  8. > @"Stand The Wall.6987" said:

    > what are you complaining about? ele is in a fine place atm. there are decent builds for each spec except core. enough with the doom and gloom already.

     

    Bro the patch supposed to balance the game has reduced ele to maybe 1 build or 2. There are entire weapons that are not viable in pve, pvp or wvw. What are you smoking?

    These levels of delusion are really jarring.

  9. > @"Jski.6180" said:

    > I think the most telling part of this update is a few skills on weaver got stab build in BUT they are so pointless of an buff and the class over all disliked by ele players it means nothing. If they gave core ele or even tempest more self stab on skills there would of been real happiness from the over all ele community.

    >

    > A lot of ppl seem to miss that ppl play ele and tempest because they like the atument game play as well as the auras and other "ele" effects (all be it few of them in the game) not that of raw dmg only and big number cits. This is why you realy see most consistence ele players not playing weaver that much because it simply dose not feel like an ele class at all. This update ruined what tempest had going for it even core ele got hit hard. The only chose that ele players have is playing a "non ele" ele eliet spec. You get more ele game play out of eng then you do out of weaver and i think most ele players are going to move that way.

    >

     

    Weaver is the ultimate expression of that difficulty in attunement dancing, now amplified tenfold.

     

    Also:

     

    > tempest because they like the atument game

     

    Choose one. Tempest is trash, I probably have less than 20 hours playing as one.

  10. > @"LolLookAtMyAP.8394" said:

    > > @"Razor.6392" said:

    > > > @"LolLookAtMyAP.8394" said:

    > > > FA ele is just atrocious design. In fact I want to say it's the worst-designed build in the game. From instacast air 2 and air attunings, hard to predict attacks, and fast moving projectiles it's little surprise why this got the nerf hammer. To add, FA ele is almost exclusively single target which can be abysmal in teamfights.

    > > >

    > > > Proposal, make air 2 and air attuning not result in an instacast lightning strike, but rather spawn an initial "red lightning" which then spawns a legitimate lightning strike. It is now an AoE skill. The air attune trait is similar but it's target-based and not ground-targeted (for obvious reasons). Double damage done by lightning strikes, and they daze as well.

    > > >

    > > > Slow down all projectiles except earth 3 but increase the damage significantly. (Earth/water auto, earth 2, arcane blast)

    > > >

    > > > Arcane Wave is no longer an instacast AoE. It now graphically pulses three times before exploding into a massive AoE. Damage is increased, effects stay the same.

    > > >

    > > >

    > >

    > > Proposal, stop posting and keep quiet.

    > >

    > > If the build was so amazing everyone would have used it. Kinda makes you think no? It's almost like predicting dodges is a thing

    >

    > Uhh, what? Did I say it was amazing? I did not, you can pick up on my side of the argument from the context clues: "it's little surprise why this got the nerf hammer."

    >

    > To clarify, the design of FA ele is made in such a way that if its stats are scaled and benefitted by coefficients to the extent of, say, ranger, then it would become a widely-used spec for sure. It would be so broken that ANet will be flooded with mail demanding balance be restored. And that's my issue with FA ele, its stats should be up-scaled but the attack should not be instacast and snappy or else the build will never go anywhere.

     

    Then wtf is the point of a completely telegraphed build? No FA ele played the damn build to have zap their targets 2 seconds after the button press.

     

    I bet you wet yourself after seeing what they did to Updraft, now that's amazing balance isn't it? Something you would do for sure if you were on the balance team eh? Nevermind the fact that it feels like shit and ruined the ability for everyone.

  11. > @"LolLookAtMyAP.8394" said:

    > FA ele is just atrocious design. In fact I want to say it's the worst-designed build in the game. From instacast air 2 and air attunings, hard to predict attacks, and fast moving projectiles it's little surprise why this got the nerf hammer. To add, FA ele is almost exclusively single target which can be abysmal in teamfights.

    >

    > Proposal, make air 2 and air attuning not result in an instacast lightning strike, but rather spawn an initial "red lightning" which then spawns a legitimate lightning strike. It is now an AoE skill. The air attune trait is similar but it's target-based and not ground-targeted (for obvious reasons). Double damage done by lightning strikes, and they daze as well.

    >

    > Slow down all projectiles except earth 3 but increase the damage significantly. (Earth/water auto, earth 2, arcane blast)

    >

    > Arcane Wave is no longer an instacast AoE. It now graphically pulses three times before exploding into a massive AoE. Damage is increased, effects stay the same.

    >

    >

     

    Proposal, stop posting and keep quiet.

     

    If the build was so amazing everyone would have used it. Kinda makes you think no? It's almost like predicting dodges is a thing

  12. > @"Blocki.4931" said:

    > You've missed the entire point of this just being the new baseline. The CC skills and the 300 second traits will be changed/reworked in the future.

    >

    > Also nice video where only the own hyperbolic standpoint is allowed and everything else gets denied as "blind white knighting" totally not going against having any type of conversation, just pure buttmad that their own class got kicked in the kitten.

     

    If this is the new foundation then call me when the game is complete. I'll be gone until then.

     

    See you in a couple years.

  13. Wanna know how to design the most balanced game in existence? Just put out 8 classes with punches, kicks while only changing their visual effects.

     

    A nerf across the board of this caliber might make the game easier to organize and balance, but if to do that you have to take away most things that were **satisfying to use to the players** then you're doing it wrong!

     

    I remember vividly a excerpt of a Riot Games balance patch where they had to nerf Kha'zix - don't get me wrong, riot balance sucks just as much but it's worth mentioning - It read that they could have just hit his leaping ability hard, but then the hero would not be fun to play as anymore, so instead they chose a different way to tone him down. This is exactly what's wrong in this massive 'balance' patch. The balance team just whack-a-mole'd "unfun" concepts across the board with very little regard for class uniqueness, feel or fantasy. Nobody likes a completely homogenized game. Fighting games are great because you can have multiple archetypes there, even those that can fly and do everything, but those in return have shortcomings of their own. That's how every game should be balanced, and that's a notion that has been missing in this game since day 1, with all of the overpowering specs that had zero downsides when it came to mobility, burst, brawling, condi clear, sustain, etc. A restart was needed but now everyone heals the same, everyone bursts the same, no cc does damage, no class has that outlier one ability that inflicts tons of damage. Everything feels so uniform and lifeless, uninteresting and dull.

     

    Collateral damage in nerfing has also been present since day 1 for the balance team. I've lost count of how many times they have murdered INNOCENT, nonmeta, fun builds just because they wanted to tone down the meta stuff. Plenty of suggestions have always been made so that many builds can coexist, or the problematic traits / skills / builds see a reduction without affecting other playstyles, but these have always been ignored. Fresh Air in this patch is once again a victim as multiple of the skills that made this build playable have been destroyed or nerfed to irrelevance, with no compensation buffs or even the most remote of acknowledgements from the dev team. I shouldn't be saying this but I will since I don't care anymore: The balance team is so clueless and stupid that they completely forgot to touch the dual weaver skills for scepter in the damage pass. Yes, plasma burst is still doing 8k damage but guess what, it's pointless since the spec is clunky as hell and hits as a wet noodle anyways. I don't expect this to ever be addressed, just like they never even acknowledged the bugs on scepter weaver abilties 3 years later, but if something, by some sort of miracle, were to happen, it'd probably be these nerfs.

     

    So yes, in pvp nothing that involves a scepter works. Focus was destroyed and offhand dagger received ninja nerfs that they didn't even care to mention in the patch. Arcane abilities do 1k damage, elemental surge was nerfed (a trait only used by FA eles), glacial drift, the water / air dual scepter skill that has a projectile speed so slow it can be outran, the same skill that will randomly say "obstructed" as soon as you cast it for no reason since 2017, yes, that one ability got 1 stack of stability FOR WHO KNOWS WHAT REASON. This is how they compensate buffs. Complete afterthoughts with zero brainpower behind them, and I cannot stand it anymore.

     

    I got over 5k hours on ele, playing since 2012 on and off and this is by far the worst time to play. Even when ele was weak, FA ele kept its niche: bursty mofo with not much else going for it but man was it fun, now it can't even do that. Just delete scepter at this point lmao.

     

    This game is not worth playing right now. Hopefully when anet decides to do a balance patch they start rightfully buffing and turning these gimped icons with various visual effects into actual classes.

  14. Fresh air ele was obliterated for no reason by the apes in charge. Focus is a joke and since damage is overall lower maybe OH dagger could work? Except Updraft was stealth nerfed and not even included in the patch notes.

     

    There's no reason to play power ele at all.

  15. The patch was terrible for every class, and I understand the need to make ele less of a healing prodigy (especially now that everyone has reduced damage) but this has gone too far.

     

    Nerfing meta Sword dagger or sword focus is fine. The problem is that all your changes also hit fresh air ele for no reason, and some of them don't even fucking make any sense.

     

    * Changing Updraft - why? It's clunky and useless now. You didn't even have the nerve to include it in the patch notes.

    * Changing Obsidian Flesh - again why? It's a 4 seconds self silence / daze. It's not fun, it doesn't fit the ele fantasy, no one enjoys it, no one complained about it.

    * Giving Glacial Drift 3 seconds of stability - ???? I don't get it. This has been the most useless and slow dual skill on scepter weaver for a long time, and you think because you slap 3s stab it's good now? Could have given it to Fiery Frost, it would have been MUCH better.

    * Elemental Lockdown, Arcane Prowess and Arcane Restoration. By far the laziest and most pathetic traits in the game. How many more skills or traits need to have a 5 seconds boon given depending on your attunement? Unravel has it, elemental attunement has it, elemental lockdown has it, the air glyph talent has it, come on dude. GET CREATIVE. Don't even get me started on arcane prowess and restoration. Complete freaking joke to have "gain might on attunement swap" and "restore a pitiful amount of health on attunement swap". HOW ARE THESE ALLOWED TO BE ACTUAL TALENTS?

     

    I'm sorry for those that worked so hard on the initial release of this game. To see all their work trashed by some clueless balance dev interns must be difficult.

  16. The SOLE purpose of arcane skills is to do (critical) damage. They do literally nothing else.

     

    They have some synergy with Elemental Surge for additional condi application but this was also nerfed (immob down to 1s from 2s).

     

    Who in their right mind would pick damage only skills when their base damage (at 2800 power) is 450? PLEASE TELL ME. I'm really curious. Not just that, but they also didn't have the elegance to revert the nerf on Arcane Blast charges (was nerfed down from 3 to 2 time ago, for no reason again) now that it went from being a damage skill to a low utility one.

     

    This skill, with 2800 power and 260% critical damage does 1400 DAMAGE. 1.4K!

     

    Fresh Air ele was slaughtered this patch. A NON META BUILD FOR YEARS, barely saw any play in wvw either, but no, let's trash it for no reason. It's truly unbelievable the kind of people in charge of balancing this game.

     

    Imagine slowly buffing arcane over the years so that people, aside from one build, had ANY USE for them. Then you decide to throw all that to the garbage bin and go back literally 7 years and beyond, because these abilities don't even have a niche at this point.

     

     

  17. > @"Julius Seizure.4985" said:

    > Invulnerability is a specific mechanic, and they don’t grant it.

    >

    > Damage->heal may be too powerful of a mechanic, but that is not what you are saying. It is definitely interesting that this type of heal is only available to heavy classes (and 2 of them at that).

     

    You right. It's not invuln on paper and it allows them to be cc'd but, the tradeoff is that they recover health at 1:1, both heavy classes while the light one with the lowest health was stripped of stability in weaver, and also had its invuln nerfed to irrelevance.

     

    Balance is sad af.

     

     

     

     

  18. I'm sure lots of Herald players will hate my guts for stating this but, if you're going to send out a rushed patch into the game, at least make sure to remain consistent in your whack-a-mole balance changes.

     

    **Obsidian Flesh:** [50 seconds cd, only available in off-hand focus] Become invulnerable to physical and condition damage for 4 seconds (3 seconds in pvp)

     

    **Changed after patch: Your skill and utility bars gets completely locked out, just like Mist Form or Engi's Elixir S.**

     

    So, I'm thinking, clearly ANet is aiming to get rid of abilities that allow you to become immune to everything while still being able to dish DPS. That must have been broken (???) and clearly everyone was complaining about that. So then we have next...

     

    **Infuse Light:** [30 seconds cd, Legendary Dragon Stance only in Herald] Heal yourself and convert ALL incoming damage into bonus healing for 3s.

     

    **Changed after patch: Nothing. You can still do mad DPS while not only being invulnerable, but also regenerating health! on a 30s CD!**

     

    Anyone else notice something going on? Shouldn't all design philosophy extend to every class, just like other clueless concepts have done so in the same manner? (I seriously laughed out loud seeing reaper's executioner scythe with a 0.01 coeff).

     

    So arenanet I really hope you lock out Revenants skill and utility bars after activating Infuse Light. It's only fair right?

     

     

     

     

     

     

     

     

  19. > @"CoeliJoeli.2139" said:

    > Im not that good in figuring out of these are good or not! I hope this gives low level players or not experienced players a change to enjoy wvw

     

    That is the whole point of this patch. To help bad players survive a couple more seconds.

     

    Enjoy playing against equally bad players while all the good ones leave.

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