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videoboy.4162

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Posts posted by videoboy.4162

  1. > @"Blude.6812" said:

    > > @"videoboy.4162" said:

    > > The friend that suggest the Dx12 is playing the new update just fine with that installed on his computer right now. Is there something else it could be?

    > >

    >

    > "yeah it works now after dx12 uninstall" (from Vishnok.7059 just above). Uninstall it and stay away from 3rd party software.

    >

     

    Yeah, I read what he said. But if other people can launch the game with dx12 installed, the then problem should lie with something else..

  2. Just a quick nitpick, guys. They're Imperators, not Emperors.

     

    Smodur isn't being pragmatic. It's one thing to kill the Charr that have become Icebrood, it's another to kill his own people that are being manipulated into thinking they're being loyal to the Charr by joining Bangar. If you pay attention to the NPCs on the new map, a lot of them are upset and worried about friends and relatives that have recently defected. Murdering them is only sending more defectors to Bangar.

  3. As much as I love and try to support this game, the whole armor situation is something I've had an issue with for years. Devs have been quick to mention that their systems make it very time consuming and less profitable to make full armor sets. If the systems are that bad, then they should have been rebuilt or replaced years ago with something that allows for faster production and more profit. You don't just keep building on top of a broken foundation, it's not logical.

  4. > @"TheNecrosanct.4028" said:

    > > @"Strider Pj.2193" said:

    > > The stats on sunless May be perfect for necros as you deem, however, the skin is just that: a skin.

    > >

    > > The stats, which make the weapons ‘perfect for necros’ can be obtained in many other ways.

    > >

    > > There is no problem allowing skins to be obtainable by RNG.

    >

    > He never said anything about stats. This is purely a skin issue. And yes, it does take years to get a fair amount of the weapons. I've done Tequatl on a daily basis for about 3 years, round and about, and have 6 Sunless skins in total. That's 2 per year on average. Considering there are 19 skins, it'll take about 9 to 10 years to get them all.

    >

    > I understand his frustration. But I agree there's nothing wrong with having skins that are only obtainable through rare RNG drops. It just sucks for OP that it just so happens to be a skin set he wants. I have the same issue now with Scion weapons. But I'm not advocating for a more guaranteed way to obtain them. Some things should require patience and dedication. This is an MMO, after all.

     

     

    At first, I was happy because I thought you got a Scion Weapon for every 1K chests you opened (in addition to RNG). Then I learned that was a one time thing and got very sad.

  5. > @"kharmin.7683" said:

    > > @"videoboy.4162" said:

    > > The whole time I was reading this thread, I was wondering if they could use the upcoming expansion as a way to improve/upgrade things.

    > I'm not sure that would be feasible. That might require a re-work of the entire code base for all of the content released prior to this expansion. To me, that seems like an awful amount of work. Would ANet trust the expansion release to not be marred by whatever was implemented to address the other portions of the code to upgrade the entire game?

    >

     

    I was probably unclear. I was thinking updating/upgrading in parts, not the whole thing at once. I know they do small-medium updates alongside the release of many of their other patches. I thought maybe an expansion would allow room for a larger one this time. Like, maybe the expansion came with an upgrade to Dx12 or maybe a group of texture enhancements to bring older armor more in line with newer armor. I didn't mean the expansion + an entirely new engine. =D

  6. > @"SinisterSlay.6973" said:

    > Yeah lots of bad information here.

    > Simply put, upgrading to DirectX12 would do nothing for performance. They would have to re-write the entire rendering pipeline to take advantage of it.

    >

    > They should be doing this, and I don't understand why they aren't. This game is the only thing keeping the company floating, and they don't appear to be planning for any eventualities like when AMD and nVidia stop caring about DX9 features in their cards.

    >

    > We can only hope they aren't idiots and are actually building something and just haven't told us. Maybe it will be the next expansion. It would explain why it took so long.

     

    The whole time I was reading this thread, I was wondering if they could use the upcoming expansion as a way to improve/upgrade things.

  7. If you're getting responses (some people make them sound like automated responses?) saying you can't get gold back, have you tried replying to that answer with a request to get back the items you were trying to sell? Then you could sell them again and actually get your gold. It kind of sounds like it's a less complicated matter to restore actual items than for them to hand out gold.

  8. > @"kharmin.7683" said:

    > > @"videoboy.4162" said:

    > > I think Housing would be a good way to bring in money, if GW2 did it well.

    > Be careful what you wish for. Many players gushed about paying money for templates who are now dissatisfied with the price and implementation of them. Many don't believe that GW2 did templates well, but someone signed off on it and now we have what we have.

    >

     

    I mean, the GW2 templates aren't finished and Anet said as much when they released them. I agree with you that, if not done well, housing could be a huge detriment.

  9. > @"kharmin.7683" said:

    > Player housing could possibly appeal to a small set of the player base, so it might not make sense for Anet to pour a lot of effort into it for so small return. I know that my small group of friends wouldn't care for it at all and world rather have playable content.

     

    I'm not saying it needs to be housing specifically, just something that could bring in a similar amount of money. Housing tends to be very popular in other games with quite a bit of time and money dumped into them by the players of those games.

     

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