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Kaltyn of Torbins Deep.294

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Everything posted by Kaltyn of Torbins Deep.294

  1. > @"Danikat.8537" said: > I used to have that problem a lot back when I played **Ultima Online**, people would tell me if you went to certain places it was possible to maximise a skill in a day, or make loads of gold in a day or whatever and I couldn't understand why I never seemed to get very far in the hour I was allowed to play on dial-up internet (this was the late 90s), then I found out when they said a day they meant literally a full day - 12+ hours of doing the same thing over and over. "This tree has no more wood to give." Me: "MOTHER*$#&$^*#$^$&*#^$&^!#^$^$%*((!&~!^#$*$&!!!!"
  2. If I was going to roll another one, it'd be necro. I have a power Reaper and a condi Scourge. Both are awesome for PvE.
  3. The key is that you have to talk to the heart vendor and buy the saddle before leaving the village - in the story instance, it basically completes for the whole party at the same time. I've run this for a couple of people now and the one time someone didn't buy the saddle is the only time they didn't get it. I just took them back to through the instance for them to grab it.
  4. You can get fairly close to that with the Krytan Jerkin medium armor skin. I use it on my Norn Scrapper. It looks really good on her.
  5. Also consider your weapons and skills - CC skills are a huge help - sometimes you absolutely MUST break that defiance bar. I used to run staff power tempest. And I died a lot in the HoT maps. Then I switched out to dagger/focus power tempest (modified fresh air tempest build). And I have a much easier time doing everything now. And, IIRC, my ele is still running exotic berserker's armor and a mix of berserker's and marauder's ascended trinkets. And you mentioned having issues in the maze portion. If I remember correctly, you might be getting caught up in a misunderstanding of some of the mechanics. Read through the instance walkthrough on the wiki to make sure you aren't missing something the mechanics of that instance. I remember I had trouble the first time I did that maze section, but, when I ran it on my alt account it went smooth.
  6. > @"Hesione.9412" said: > Is there a map with the 3 pods per lane marked? The most I have found in a dead map was 1 in 1 lane. Not that I'm aware of. Generally they are spread out one per camp/waypoint and then one near the end of the lane. For example, the north lane, I've found the first one on the elevated rock near where the first events happen, to the ledge just below the frog camp east of the first waypoint, to down near the waypoint, to up at the ruin above the first waypoint. My advice is just run around keeping your eye open for the whitish glow that will show through terrain and obstacles. But there are 3 in each lane.
  7. > @"Khisanth.2948" said: > > @"Knighthonor.4061" said: > > > @"Rasimir.6239" said: > > > There are a few pods scattered across the lanes that are there all the time, regardless of event status, so you can take a character (or a few) through the contested map, hunting out those pods. Of course it's slower than opening pods on a full map, but if you can't find an active map in lfg this is the way to go. > > > > are they unique per character? > > Yes. So you can open them on each of your characters. With mounts this goes pretty quickly. You will generally end up in the same instance so you should keep track of the pod locations so you can go faster on your second and later characters. There are three pods in each lane on a "dead" map. I used to run down one lane cross over to mid, run back up it, then cross over to the third and run all the way down it. Grab the pods and all the strongboxes along the way, plus whatever other nodes I needed or wanted. Got to the point that I would run it on my necro without even bothering to pop my healing minion - you can get all 9 without ever aggroing anything if you do it right. Funny story, I was doing this one night and someone called out in map chat asking for help getting to Tigers so they could train one for their ranger - they really liked cats and wanted to play through the story with a tiger at their side. I was already down there and voluntered to help and a couple people were at the start and said they'd help and started towards me while I headed back up to them - and this was pre-PoF, so no mounts. Met up with them about halfway down the wrong lane and the person we're helping is an anet employee on like a level 20 or 30 something ranger. So the 4 of us escorted him down to get his tiger, just laying waste to everything that got in our way. Escorting him was almost like escorting a NPC through there. It was an absolute blast!
  8. Since you're talking about events for a specialization weapon collection and not a world boss, you have to look up the specific event you are needing for the collection on the wiki. If the event is part of a chain, in the info box in the upper right corner of the wiki page for the event it will say "Preceded by event xxx". Then look at that event and the start conditions for it. And keep going back until you find the start conditions for the event chain. The spellbreaker's dagger has an event like this in it's collection - the Escort Second Spear Nayrim to potential shelter event. For that one, I had to track down the starting event and then work through the entire chain to make sure it happened the way I needed it to. And when you start the specific event you need for that collection, pop either your commander tag or the mentor tag and call it out in map chat - you may not be the only person wanting that and others that have done it may come to help.
  9. > @"Crackmonster.2790" said: > > @"Kaltyn of Torbins Deep.2946" said: > > Still scratching my head as to why OP needs so many spirit shards to craft ascended armor. I just did a full set of light marauders yesterday without spending anything except for some gold for spools of thread. Unless they're going to craft one set and stat-swap to different stats. But you'd still only need 120 spirit shards for two full sets of ascended armor and they say they still need 220. So...what am I missing? > > Every vision or lesser vision crystal requires 20, so i had 11 items to craft. Ended up salvaging other ascended i wasn't using. Why is there a better way to craft than regular crafting? I forgot about the augurs stones for the vision crystals because I had more than enough vision crystals already. For what it's worth, I'd send you a thousand spirit shards if I could.
  10. Still scratching my head as to why OP needs so many spirit shards to craft ascended armor. I just did a full set of light marauders yesterday without spending anything except for some gold for spools of thread. Unless they're going to craft one set and stat-swap to different stats. But you'd still only need 120 spirit shards for two full sets of ascended armor and they say they still need 220. So...what am I missing?
  11. I play power rev instead of condi, so you'll probably want to test it on the golem, but, does sigil of accuracy do more for you than the sigil of blight? Blight is going to proc 21 times out of 60 hits (crit chance at 35%), versus critting 25 times out of every 60 hits (crit chance at 42%) with sigil of accuracy. So the question becomes are the stacks of poison doing more for you than the extra critical hits would? Also, are they any synergies with your traits that a critical hit would proc that would weight the balance in favor sigil of accuracy over blight?
  12. There are a couple of things that drive me nuts on some of the skins in the game. Like sharp and/or pointy bits poking out everywhere that would only serve to destroy yourself IRL. Like the Mistward Warboots that have pointy bits on the inside of the leg - pointing directly up at your femoral artery on your other leg. IRL, you go running with those on and you're going to stick yourself in the thigh and bleed out in 30 to 55 seconds. Another item that bugs me is where some of the skins attach to the body when "sheathed". The Heroic Dragonsblood Sword is particularly bad - it attaches to the character model at the hips fairly low on the handle of the sword, instead of at the cross guard. This makes the tips always clip on the ground, regardless of terrain. It's really bad aesthetically and would probably put me in a murderous rage if someone treated one of my blades like that in real life.
  13. > @"Veprovina.4876" said: > > @"Kaltyn of Torbins Deep.2946" said: > > Nope. Bad idea. If you want to make it so that it is easier to help friends and new players get stuff that is account bound on acquire, I would rather see a crafting commission contract implemented where two players enter into a contract to craft an item for a set crafting fee and where both players could optionally contribute materials to the contract. Account bound on acquire items would be craftable under the contract. So I could make a exotic celestial stat pistol for another player under a commission contract. And make it so F2P accounts cannot participate in the contracts. Oh, and I'd probably only let the contracts be good for Exotic and lower items. > > > > Realistically, my idea isn't going to happen - it is just too much work for too little return and it would also pump more gold into the game rather than take gold out. And more gold in the economy is not what we need right now. > > That's basically the same idea though. :smile: At least on surface, yours is probably less scammable but more exploitable from what i can tell. With that system do both players need to contribute or can one just do all, and then both get the benefit? If so, it's basically the same except both get the item that can be salvaged. And if you can contribute gold to the contract, that could be used for unofficial trading, though, even mats could be traded that way., and i'm not sure how, but i think that woudl be exploited somehow. Maybe... I don't know. I like the idea though, but both of ours need some kind of safeguard against scammers and exploiting added. :tongue: > > But yeah, neither of our ideas are likely to happen, it's just an idea i had and thought i'd share. Um, no, I think you've misunderstood my idea a little - and this is moot after today's update - but, the idea was that I want some account bound item, say a celestial pistol (and again, yeah, this is moot after today's update), but I can't craft a celestial pistol. So I buy a 'crafting commission contract' and find someone that can craft that pistol for me that will 'sign on' to the contract as the crafter. They craft the item, put the item into the contract, and, as soon as they do, they receive the flat fee associated with the contract. And the item would become account bound to me as soon as I pulled it out of the contract. To me, you could run it as either I provide all the materials to make the item and or you could set the contract up so that both parties could donate material to the contract. While I'm sure there could be a way to scam it, neither party gets their part until both parties have done their part. But, again, after today's update, account binding on a ton of exotic stat equipment is no more, so all this is now a pointless intellectual exercise.
  14. > @"Waffels.9748" said: > I'm currently unable to use the auction house ability as i'm locked out for a few days. Where can i go about looking for food and bags in or around Divinity's reach? Also, how do i find a guild aside from the lfg? There's only 1 listed Send me a message in game telling me what level you are and I'll send you some food. I might have a spare couple of bags in the guild bank too. Bags can be crafted by any of the armor crafting professions (I don't remember if the weapon crafting professions can or not). Crafting also grants regular experience besides just crafting experience, so that is another way to speed up leveling a character.
  15. Nope. Bad idea. If you want to make it so that it is easier to help friends and new players get stuff that is account bound on acquire, I would rather see a crafting commission contract implemented where two players enter into a contract to craft an item for a set crafting fee and where both players could optionally contribute materials to the contract. Account bound on acquire items would be craftable under the contract. So I could make a exotic celestial stat pistol for another player under a commission contract. And make it so F2P accounts cannot participate in the contracts. Oh, and I'd probably only let the contracts be good for Exotic and lower items. Realistically, my idea isn't going to happen - it is just too much work for too little return and it would also pump more gold into the game rather than take gold out. And more gold in the economy is not what we need right now.
  16. > @"Waffels.9748" said: > I'm actually eying a Human Human Revenant, I'm liking the class so far. I have both a Herald and a Renegade - the HoT and PoF Revenant elite specs - and I really enjoy them both, though I do favor the female norn renegade. :) > (I snipped stuff) > You might be right about leveling at least 1 character first. I'm already finding out that I'm needing to farm XP in lower level area just to keep up with quest levels. Couple pieces of advice - if you're part of a guild, make sure you grab the guild XP boost from the bartender in the guild hall. It's either a 10 or 20% XP boost, it's free, and it lasts until you replace it with one of the other boosts. Comes in especially handy once you start trying to train your masteries after reaching level 80 too. Second it food. ALWAYS, ALWAYS, ALWAYS be running a food when you are leveling. Depending on the specific food, that is an extra 10 to 15% bonus experience, though its generally only from kills. Still it helps a lot when leveling. Lastly, don't neglect to map complete the cities - Divinity's Reach, Black Citadel, The Grove, Lion's Arch, etc. Just map completing all the cities can net you up to 10 to 15 levels of XP, depending on your level.
  17. The level 80 boost gives you Valkyrie gear for a thief, Dire for a necro, and soldier's for the other 6 classes. So think about how you want to play your toon and what that starting armor and weapons will mean for you.
  18. I have both a Herald and Renegade. In a lot of respects, I enjoy playing the Renegade more than the Herald. Of course, I'm running power alacrigade on her with full marauders armor and diviners weapons and trinkets. It's astonishing what 100% uptime on alacrity can do for a fight! The key thing about Rev is managing your power and rotating skills and legends to maintain your upkeeps and your damage. Open world I end up just camping Kalla 90% of the time and really only bothering with shiro when I'm actually in a fight that lasts for more than a few seconds. On the renegade I run sword/sword and shortbow, but I have both a staff and hammer handy - staff is a healing weapon as well as a massive CC on staff 5. I used to run sword/axe and I used mace/axe while leveling. It took a while to convince me to move to sword/sword, but it was well worth giving up axe off-hand. Both of my rangers are druid and I haven't played with soul beast since the preview weekend before PoF dropped. I'm not happy with where druid is at compared to where it's been, but, PvE, you're good to go. I've considered switching one, at least one, of them back to core ranger, but I just don't have the desire to futz with ranger at the moment. I have a friend that mains a soul beast and he's, if you'll forgive the pun, a beast on it.
  19. > @"kharmin.7683" said: > I'm sure that if Anet could find a way to profit on making griffons able to use updrafts, they'd be all over it. I would think that enabling this would potentially take away from glider skin sales. /shrug Might take away from glider skins, but that might be off-set by an increase in people going for Griffon and those skins too. Plus, with the cost of getting the Griffon and people that don't already have it going for it now, it would suck a little more gold out of the economy. For the record, I'd like Griffons to use updraft too. And it wouldn't invalidate gliding for me - there are plenty of places that I glide and don't use my griffon.
  20. > @"Fatalis.4368" said: > I'm going to play with a whole new mindset now. I wanted to level as fast as I can because usually mmos only get good at the end but this is like playing a console game. Things do get more...interesting once you hit level 80. Heart of Thorns, Living World Season 3, Path of Fire, Season 4, then Icebrood Saga all open up at level 80. And, honestly, how you play your character changes a bit too because your elite spec's become available and they can massively change how your character plays. Take a little bit of time now and look at metabattle.com for builds and how they play - thinking about it ahead of time and getting your head wrapped around it and answering the questions you have before you get there helps. You don't have to run a meta build - especially not in PvE - but I find them a good place to start before I tweak a build to what I want it to do. And before you head into the expansions, learn your CC's and stunbreaks. When I run my warrior in HoT, between skills and weapons I normally have 5 CC's slotted for taking down defiance bars. Last couple of thoughts - elite specs are 250 hero points. The hero challenges in the expansions are 10 points each (versus 1 point each in Central Tyria), so don't despair at never having enough - just getting to level 80 will give you enough for all your core skill and trait lines. Oh, and for the ULTIMATE in slowest method of leveling, just park a toon at the potato farm in Metrica Province and farm potatoes and the few green wood trees that spawn around that every day. I created an Asuran mesmer and he's been sitting there since about level 10. Four years and 9 months later he's level 55 and still there. Someday I'll figure out what I want to change his name to so that I can play him... ROFL
  21. In addition to using the wiki, you might want to create an account at gw2efficiency.com to help you datamine your account. Plus the crafting guide/calculator can be extremely helpful. Go ahead and get your thief to level 80. Keep playing and learning with your thief, but start leveling a second character. In fact, if you can come up with names, go ahead and make several characters. And then plant them in likely harvesting spots. Or at the chest in jumping puzzles. Login to them each day, harvest the node or open the chest and collect rewards. Individually those are small, but they add up. Iron is probably the best for harvesting as you need it for crafting both iron ingot and steel ingots, so, there is ALWAYS a need for it. Platinum normally sells for a decent price as well. Once you have a toon at level 80, go farm the Silverwastes. Look in LFG for a map that is running a RIBA farm. Do events, get keys, open chests, sell materials, etc. If you have heart of thorns, learn where the Flax farms are and hit them up daily - I normally have a toon or two sitting at the flax farm in Verdant Brink just for this purpose. Lastly, harvest EVERYTHING as you play. Don't run by an onion or a tree or an ore node without harvesting it. Not only is it experience, but you can't craft without those materials (if you decide to craft) and you can't sell them if you don't gather them.
  22. > @"Anchoku.8142" said: > Like everyone else has said, focus on getting into Hero Point trains but do not fret about missing some points here and there; quantity over quality. You can do full map completion later. It is worth it to patiently scan LFGs. or start your own in LFG.
  23. > @"BunjiKugashira.9754" said: > I believe something similar to the golem bank would be easy to implement: Current total makeover kits are instead turned into a package that gives a non-consumable total makeover kit when opened. This kit is soul-bound and lasts 1 day or whatever time ANet finds appropriate. > > The soul-bound part prevents players from changing all their characters with a single kit and personally I think the duration should be around 1 day so players have time to play their characters and experience them in the different light settings the game has to offer. This would also allow it to be moved from inventory to a Wallet item. Which would free up a slot or two in the bank for many of us.
  24. I'm in 4 guilds, one is personal, GL in one of them and an "officer" in the other 2. There are only two times I say anything about repping to anyone - when we're doing a guild mission and reminding a new member that repping that guild means that they'll get xx% discount on waypointing. Like several people have said, if you're in a guild that there is drama around repping or not repping, find a better guild.
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