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Just a flesh wound.3589

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Posts posted by Just a flesh wound.3589

  1. > @"lokh.2695" said:

    > > @"Just a flesh wound.3589" said:

    > > > @"Fleabite.7528" said:

    > > > According to a sister Reddit thread, open logins can still happen in French and German. It's an annoying glitch or change - and if it's the former, the failure of Anet to fix it after several days maybe talks to the low value for them of these fora right now.

    > >

    > > ANet doesn’t own the forum. Another company owns it and does the bug fixing. All ANet can do is send the bug reports off to the forum owners and they’ll fix it when they fix it.

    >

    > ANet also doesn't care enough about the forums to tell the company who runs them to fix stuff or make these forums somewhat acceptable in 2020. It always feels like posting back in 1998 when I'm here. No hostet images, signatures randomly changing acceptable length and the likes makes me chuckle every now and then.

     

    It’s good to know that one customer out of however many it has can make another company fix stuff faster or add features just by telling them to.

  2. > @"Fleabite.7528" said:

    > According to a sister Reddit thread, open logins can still happen in French and German. It's an annoying glitch or change - and if it's the former, the failure of Anet to fix it after several days maybe talks to the low value for them of these fora right now.

     

    ANet doesn’t own the forum. Another company owns it and does the bug fixing. All ANet can do is send the bug reports off to the forum owners and they’ll fix it when they fix it.

  3. > @"aspirine.6852" said:

    > > @"Danikat.8537" said:

    > > So they're buying up mystic coins at a time when they're almost the most expensive they've ever been, in the hope that they'll be even more expensive in future? It sounds like a very risky strategy to me, but I'm hardly an expect on playing the TP. But even so it's not something which requires a conspiracy of some sort, and it's not against the rules. It's just lots of people speculating on the same item at the same time.

    > >

    > > If that is the case then I'm even more sure the price will go back down, once the people willing and able to do so have bought their stock to hoard until they can sell them on.

    > Dunno, right now the order is the current supply times 10..

    >

    >

    >

     

    I don’t think the current supply (~49k) in the trading post has much effect. Most of them are far above the highest price a Mystic Coin has ever sold and will probably never sell. What is important is the incoming supply that sells in one day. The large buy order has already dropped down to 280k+ from the 300k+. That means a minimum of 20k has arrived on the trading post and quickly sold since the big buy order was listed about a day ago, (actually more because the ones that sold for more than 1.8 on both buy orders and sell orders don’t show on the snapshot I’m looking at). Assuming that this a usual number of MCs, once that buy order is filled then 20k+ will still be flowing in each day and the prices will reflect that.

  4. > @"Swagger.1459" said:

    > > @"Just a flesh wound.3589" said:

    > > I doubt it will have much of an impact. People who want to buy can put an order up for 1.8001 gold to get MCs before the 1.8 gold buyer. If they do want them faster, more people can do the daily Ley Line Anomaly event and get an additional 30 coins a month on top of their 20 from login bonus and the ones from Mystic Coin dailies. In general, higher prices encourage others to farm the event or sell the ones in their stash which bring the supply back up.

    >

    > Until it is a whole new ball game for mats when the legendary gear changes drop.

     

    Until...

     

    Which is sometime in the unknown and speculative future and doesn’t really relate to the current prices and supply.

     

    My personal opinion is that trying to control the price/supply of this item, like this person is allegedly doing, is spitting in the wind. This isn’t a real item with a finite supply but a virtual item which is manufactured out of thin air everyday and the supply on the market can fluctuate greatly from people selling their stash (of which ANet has already said there are large numbers sitting in banks) and increased numbers of people doing the Ley Line event. I do that one each day and it has hordes of people already at every time, sometimes multiple maps worth. Like any item where the supply is flexible, increased prices cause more to appear on the trading post and prices to drop.

     

    imo, anyone who attempts to control prices on this item with a large buy order and then hoarding will find out his attempt will be a blip on the market and then nothing... as the coins continue to flow in.

  5. I doubt it will have much of an impact. People who want to buy can put an order up for 1.8001 gold to get MCs before the 1.8 gold buyer. If they do want them faster, more people can do the daily Ley Line Anomaly event and get an additional 30 coins a month on top of their 20 from login bonus and the ones from Mystic Coin dailies. In general, higher prices encourage others to farm the event or sell the ones in their stash which bring the supply back up.

  6. > @"Linken.6345" said:

    > > @"Just a flesh wound.3589" said:

    > > I don’t know why the Pale Tree wants to talk to you. She and I have already discussed the matter. Perhaps she wants you to clean up some mulch around her roots.

    >

    > Are you sure she have not landscaped already?

     

    It’s possible the guy that normally trims her hedges has moved on and she’s looking for someone new.

  7. > @"robertthebard.8150" said:

    > > @"Kichwas.7152" said:

    > > Here I am thinking Guild Wars 2 doesn't have ENOUGH things in it to charge me money for...

    > >

    > > I keep wondering... how do these people make any money when there's nothing good in the cash shop?

    > >

    > > Too expensive?

    > >

    > > What?

    > >

    > > How many buttflap outfits do you need?

    > > (answer: 0)

    > >

    > > How many recolors of the same mounts do you need?

    > > (answer: 0)

    > >

    > > How many random loot box keys do you need?

    > > (answer: 0)

    > >

    > > They did get me on character slots - but really... I have 3 more than you need... all you really "need" is 1 if you really like playing the same thing all the time. But to play each profession? 9 and done. What game can survive off of $30 in sales past base expansion costs over a span of 8 years?

    > > (answer: none).

    > >

    > > There are things that I have bought beyond this... but... how many did I need?

    > > (answer: none)

    > >

    >

    > I don't know, the original Guild Wars is still up and running. I'm not even sure what's in their cash shop, if there even is one, despite actually playing it from time to time...

     

    They have a cash shop. It has cosmetics (Outfits) and what I consider pay to win purchases. As an example of the pay to win, when you go into Guild Wars 1 PvP you can either play PvP long enough to earn the weapon upgrades, runes and insignias or you can purchase the weapon upgrades, runes and insignias and go into your first PvP fight fully suited up. You can also buy Mercenary Heroes, skill unlocks and ranger pet unlocks, instead of playing the game to unlock these items.

     

     

     

     

  8. > @"Wolf.6813" said:

    > Does anyone knows how to disable it? im a new player, and i am suicidal, so having that on my screen does the complete opposite for me, i play the game to distract myself, not to get reminded of it every day, and its seriously freaking me out. please.

     

    ~~There isn’t a way to disable things like that.~~ It appears I was wrong. Post below says how to disable.

     

    What you can do instead is change the way you view it. Think of it as a reminder that people are aware that there are others who are going through hard times and that they are sympathetic and wish they had words that could help.

  9. The reasoning was explained in a long ago post

     

    > I can't give you specifics or anything (they'd be very tedious to compute even if I still had access to the code), but GW2's codebase is very much an evolution of the codebase used for GW1. We did not start over, or anything crazy, but nor did we use the GW1 code unchanged.

     

    >Huge chunks of gameplay code were added, removed, or refactored so heavily as to be effectively-new (even things you might think would be the same, like inventory). The core rendering and networking capabilities had some significant reworking to support new features, but a lot of the fundamentals remained the same. The very low-level stuff, such as the classes we use to manage collections of data, do math, sort things... those didn't change much and some files might even be identical to the ones in GW1, except maybe for some copyright or header date changes.

    >Essentially if you view the code as a vertical stack of functionality, with very-game-specific gameplay code at the top and generic data structure/algorithm stuff at the bottom, the closer something is to the top the more likely it experienced significant tweaking at some point during GW2's development.

     

    > **To address the specific topic of this thread (dying stuff)... what I recall (so I might be wrong) is that the decision to dye armor but not weapons was a design one (in the sense we chose to do it, not that there were insurmountable technical issues), and made pretty early. We wanted a much richer dye system for GW2 than we had in GW1. This would require some changes to the way that the source art was authored, which increased the complexity (and thus time) of doing so. That additional complexity pays off best for armor, which is more visible on-screen than weapons generally are, and so (I think) it was decided that we wouldn't bother authoring dye support into the weapon art. Eventually this decision would have led to code changes or optimization relying on that assumption, and we arrive at where we are today.**

     

    > **As with all things, it could be made possible to dye weapons with sufficient code and art resources sunk into it. But it would be a nontrivial undertaking (and probably a non-trivial patch download!) to re-author all the existing source art with appropriate metadata for dye channels.**

    >(Please keep in mind that all of this is from memory from a long time ago, so I may be forgetting/misremembering/et cetera some things.)

  10. > @"Loosmaster.8263" said:

    > > @"Just a flesh wound.3589" said:

    > > The blue smoky effect, I think it’s a guardian. I’m not sure which elite spec as I’ve only seen it on my guardian when I’m in the PvP lobby.

    >

    > I use it sometimes. It's an Elite healing sigil that pulses in combat when off CD and does 100% heal when you cast it, 5 targets.

     

    That makes sense. It started appearing after an expansion as a glowing blue area under my guardian’s feet when I went to the PvP lobby. That skill was probably part of a placeholder skill set that ANet gave characters at that time. Since I don’t PvP and don’t use that skill in PvE, for me it was a random guardian effect for an unknown reason

     

     

  11. > @"Steve The Cynic.3217" said:

    > > @"uberkingkong.8041" said:

    > > > @"Steve The Cynic.3217" said:

    > > > > @"Just a flesh wound.3589" said:

    > > > > It would be nice to have a downstate on at least some mobs. I have a bunch of finishers I’ve never used and if I could use them in PvE I would.

    > > >

    > > > Sylvari members of the [Toxic Alliance](https://wiki.guildwars2.com/wiki/Toxic_Alliance) get downed in combat, and can be Finished.

    > >

    > > Dude,

    > > he wants to showoff his finisher.

    > > Thats the whole point of a finisher is to show it off to others, just like buying armor, you want to show it off.

    >

    > You might be surprised to hear that I understood that part. It was pretty clear.

    >

    > > Just because some mobs have it doesn't mean we don't need it elsewhere.

    > > Those mobs, hardly anyone is even at those locations. He doesn't want to see finisher himself, he wants others to see it.

    > > We need it in meta events, popular events, some people just want to show it off.

    >

    > Some subset of players ("we") *want* it in blah blah blah. For what it's worth, I think it would add something, but I wouldn't *ever* say it was necessary.

    >

    > And my point was addressing the implication in @"Just a flesh wound.3589" 's post that there aren't *any* mobs that have it. Look more closely:

    >

    > > @"Just a flesh wound.3589" said:

    > > It would be nice to have a downstate on _**at least some mobs**_. I have a bunch of finishers I’ve never used and if I could use them in PvE I would.

    >

    > We *do* have it on *some* mobs, just not *lots* of mobs.

     

    Yes, thank you. I should have been more precise with my wording.

     

    I would like the downstate on more mobs in new areas I now do events and not just in areas I no longer do events.

     

    Is that phrased precisely enough?

  12. I’m for it but they need to update tonics so mounts can be used without getting out of the tonic first, even if it’s an automatic off/on toggle where it toggles off when you mount up and toggles back on when you dismount. Otherwise it will be sitting unused with my other combat tonics.

  13. Before the game launched they did have plans for [[a mobile app]](https://www.engadget.com/2012-08-07-guild-wars-2-interview-touches-on-mobile-app-development-and-str.html). As I recall it would have allowed you to see guild member dots on maps, have conversations with guild members and iirc, access the trading post. However it fell through before launch and they’ve never said anything about it. It would be nice though if they did release an app with those functions.

  14. No way to know really.

     

    One possible way to sort people is to give them nicknames with the year, according to the year they joined up. Example, give everyone who is a guild member now a nickname with a 20 on the end, or a nickname with the year if you know it. Then next year anyone who joins get, nickname 21 and then, nickname 22 and so on for successive years. For example if I joined your guild this year I would be nicknamed, Just a flesh wound 20, so you can easily see I joined in the year 2020.

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