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Posts posted by LucianDK.8615
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Yes, the tower have way too low health. But yes, you can damage it by just spamming aoe on it. even if you cant target it. No need for bombs.. But the tower event always follows a sucssesful intelligence gathering. Which they today fixed the bug that was stalling it.
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Gave up on the kodan trials myself, ive better things to do with my time than waiting for events that may not spawn.
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Imho the orbs are meant for extra bang in metas where a LOT will be dropping. And its so satisfying to blam down mobs with the huge amount of damage the beams is able to put out. Plus that r4 on the masteries removes the need to target the correct mob. But if you do, it adds aoe damage ontop.
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One curiously suprising thing ive noticed since the latest episode. Necromancer minions used to go on cd when you change zones. No more. That is a major QoL improvement in my book.
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Problem is that scourge simply does too much, which was the issue since release. And now dps and support have been nerfed to pitiful levels because scourge dominated wvw.
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So many arm-chair developers. Lack of voice did in no way take away from the content we have been served. Its good to have more stuff to do, which is far more important than voice on top.
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Heroes was quite the chore to kit out back in Nightfall. Keep them out of Gw2, the game is easy enough as it is.
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Dont be afraid of the glory to a legion achievements. They finish decently fast, plus if you do the various missions around, they provide a lot of commendations to them. Looking at 2 mastery points left to earn.
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Minions needs more attention than just in water. -ANY- transform beside shroud will off all your minions.
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> @"Floppy.4936" said:
> > Not entirely correct.
> > https://wiki.guildwars2.com/wiki/Sharur
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> So i agree that some Legendary's are very disappointing such as that one and the 2nd gen torch, hover i refer back to me previous statement. The state of other skins is a bit irrelevant to my suggestion as I am not referring to visual overhauls but instead the unique mechanic that only Eternity has.
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> It seems people have misunderstood what I am suggesting here and likely do fully not know how Eternity works.
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I own eternity. Like Sharur it flips skins depending on day/night
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> @"Floppy.4936" said:
> > If there are going to be updates to older Legendary weapons, there are a number of other weapons that could use some love before this.
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> Well this comes down to opinion but I would argue against this. As mentioned Eternity is the most expensive Legendary and does have this unique changing appearance mechanic which no other weapon has. I am not asking for any visual overhauls/updates, just a simple option to choose from the existing visual styles.
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> @"Floppy.4936" said:
> > If there are going to be updates to older Legendary weapons, there are a number of other weapons that could use some love before this.
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> Well this comes down to opinion but I would argue against this. As mentioned Eternity is the most expensive Legendary and does have this unique changing appearance mechanic which no other weapon has. I am not asking for any visual overhauls/updates, just a simple option to choose from the existing visual styles.
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Not entirely correct.
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When I first saw the keepers loot stage, I nearly panicked because I couldnt figure out how ppl was moving that fast. But I had a bundle of teleport to friends left over, that I blew, and ended with all 10 down for the achievement.
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> @"Dadnir.5038" said:
> > @"Obtena.7952" said:
> > I think the root cause of dagger's weak play is that health leech is a ineffective strategy in PVE; it doesn't do much to keep you alive (not like it's hard to stay alive in the first place) and the tradeoff is average damage output. Nothing will fix this weapon for PVe short of a complete rework of the health leeching concept (i.e. removal) ... or for it to be broken entirely with straight up DPS increases of 10-20%.
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> Personally I think the main hand dagger's design fit the original design of the shroud that was supposed to be the downstate. In the game as it is, I could see it become "viable" just with the introduction of a trait that would grant the necromancer an amount of barrier equal to the amount of LF gained from weapon skills (Obviously it would need to be in a shroudless e-spec akin to the scourge).
I think it could work better with the Soul Eater style. The trait gives a noticeable increase in sustain for a reaper. Heal for 5% of damage dealt.
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If you have patience, theres absolutely zero rng on clovers. Ive just passed the 77 mark for clovers from monthly rewards.
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Id like to see that too. It can be quite a pita to keep an eye on the soul barbs buff in groups, when you get a zillion buffs beside your own.
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Its good theres ways to do some of those much easier thanks to mounts. We have done them far too much to have to suffer through them the normal way.
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> @"Naresie.6134" said:
> Ok Arenanet, I am sorry for saying this because I know that games and people can be fickle and you probably tried your best, but your PR management dropped the ball on this. Getting one license for ONLY some people yeah, but two in a row? Oh boy.
> Needless to say next time servers look even a tad unstable I'm going to relentlessly log in and overburden them further in the name of F.O.M.O.
Wait, two in a row? You certain of that?
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Also a thank you to anet.
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> @"Astralporing.1957" said:
> > @"LucianDK.8615" said:
> > Reapers is one of those Anet touted as not needing a tradeoff, as they give up core shroud for the melee shroud. So that one was pulled off well too.
> Not really. That's the problem with espec being different mechanically but not functionally. Reaper, when got introduced, practically replaced core in everything PvE, leaving only some PvP uses left (although it was in general better there as well). Some of those functions were lost by Reaper later, but ony because they were taken over by Scourge, which completed the delegation of core to the subpar status.
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> The only way especs can be made what they were initially supposed to be is not through class mechanic tradeoffs, but through clear segregation of roles between core and especs.
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Reaper is melee, core is not.
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People would still need ascended armor/weapons and sockets in rings/back to have room for enough AR to t4.
Plus that you need to build up your cleared through the difficulties to be able to open t4 fractals. Though that is a lesser issue due to being able to latch onto those with it open.
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Reapers is one of those Anet touted as not needing a tradeoff, as they give up core shroud for the melee shroud. So that one was pulled off well too.
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A far superior map to farm VM lines in is thunderhead peaks. Theres a lot of them all over.
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> @"arooboo.5143" said:
> I'm right in the middle of this myself. I do have (what I consider) to be the most important masteries unlocked, I have a looong way to go until the HoT skils are completed.
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> While it is going to take a lot of XP, my bigger concern at the moment is where to find all of the required mastery points for maxing out all trees. I've cleared all map mastery points, but as of right now I'm about 35 points short of what I'll need in total. I do seem to be missing a lot of points from the LS3 quests, but those kicked my kitten the first time. lol. Not sure how much more success I'll have at snagging the missing points if I run it again, but that may be something I have to chip away at slowly.
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If you have the whole ls3 set, theres more than enough. Im sitting on about 20 hot mastery points left over with every thing maxed. Even the small raid line.
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Use +xp food, banners, boosters, guild hall xp buff. Many ways of increasing what you get. It may seem daunting, but its over fairly fast and you only have to do it once ever per account.
Ascended/Legendary Essence of Luck, please.
in Guild Wars 2 Discussion
Posted
Legendary essences of luck already exists ingame. I have some in my bank. But theres no way of crafting to their level.