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Astralporing.1957

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Everything posted by Astralporing.1957

  1. > @"Obfuscate.6430" said: > I think what really did the damage was the information that Tengu were initially going to be the playable race instead of charr and the Dominion of Winds was going to be their home city. That's factually untrue. They defined the five playable races even before they started working on gw2 - and all those races got introduced in Eye of the North expansion. Charr, Asura and Norn got their own storylines. Sylvari got teased in story closing animation. Tengu got what? Absolutely nothing. You could easily see from that that Charr, Asura and Norn were originarily meant to enhance the human-only so far race pool (and we've been confirmed that by the devs, and told about Sylvari right away as well). Tengu obviously were _not_ part of that initial plan at all. Sure, they later admitted they at some point thought about introducing Tengu as a sixth race, and even made some partial work on it, but they never really went far with it, and the idea was soon scrapped. There was never an "initially", nor "instead of" in it.
  2. > @"Loboling.5293" said: > I remember those... the development style of working from the shadows is a big reason I quit. With the layoffs, and big delays, I just felt like my game time would be better spent playing something else. Never know what's coming, at least for a long time now. I miss the old Devs that weren't scared to come out and get owned by Svanir on stream while showing off new skills and concepts they were working on. That's funny, because in those old times we, for the most part, were also kept in the dark. The non-communication communication policy is not a new thing, it goes back to 2013. I don't know why, year after year, people still keep reacting as if it was something recent. It has _always_ been a big problem.
  3. > @"Fuchslein.8639" said: > Why not do like other MMO's that have introduced other classes or something and were introduced with a certain LVL and requirements to create? Because in this MMORPG your character _matters_. In other MMORPGs, where your character is nothing more, really, than an observer, and a participant (one of many) of events, you can do it, because there's no impact on the story whatsoever if the observer/participant changes. The events will still continue regardless, with other, truly important (NPC) characters doing stuff that moves the story forward. You can start from point X, because, in reality, your character hadn't done anything important enough in the past that will have any impact on the story moving forward. In GW2 you can't do that - not without it heavily complicating the storyline, that from that point will have to include multiple past histories. With some of them having much lower impact than the others. Just look at whole LS 4 and LS 5, for example. They all depend on Commander being **the** Aurene's chosen - an unique connection that takes place during LS3, so even before PoF. If a new race were to be introduced during PoF, and started at this point, it could not really participate in all the following story up until now. Not as the protagonist of that story. Sure, you could technically start a completely new storyline that in no way would be connected to what had happened before, but that would be extremely limiting. Especially in an expansion that is supposed to be a _closing act in the current story_.
  4. Yes, suicide zerg rushing was a very popular approach to many fights. The current no ress/no waypoint when in combat situation was introduced as a direct response to it. As such, don;t expect for it to be removed.
  5. > @"TrOtskY.5927" said: > People used to ask for a full gear ping and if you weren't running full zerk you weren't joining the group. I was running the Altruistic Healing bunker guard completely fine then, and noone ever called me on it (even though, as i have learned much later, the dps of that build was next to nil). Sure, some groups asked for gear ping, but there was enough groups doing the very same content equally succesfully that didn't that it was not a problem at all.
  6. > @"Luthan.5236" said: > That would save them the work to make changes to armor. (Maybe just using the same model as for Charr won't work that easy without problems?) Considering that it doesn't work all that well for Charr already...
  7. > @"marielleberto.3865" said: > > @"Astralporing.1957" said: > > > @"marielleberto.3865" said: > > > If it's not your community, you don't have a say about it. Plus, by excluding "you (Brazilians that need translation)" from "we " as you did in your comment, you're saying that Brazilians are not included among the player community, which, to me, sounds a little xenophobic. > > First, it was not "you (Brazilians)". It was most likely the personal you. Sure, posters asking for translations may be all Brazilian, but they aren't exactly representatives of the whole Brazilian community. They may _think_ they are, but in the end they speak only for themselves. Second, there's a massive difference between want and need. Many (although, i am sure, not _all_) Brazilians playing this game may indeed want the portugese translation, but i doubt most actually _need_ it. And if they do, they are unlikely to post on the forums about it. In _english_. > > > > Sure, friend! Because Google Translator doesn't exist yet for them to post here in English. Oh, please. Out of all the arguments you responded only to the least relevant. So, i guess all the others _were_ spot on.
  8. > @"Ashantara.8731" said: > > @"Astralporing.1957" said: > > > @"Ashantara.8731" said: > > > I am still having a hard time believing that _all_ of Tyria's dwarven population got transformed. > > Why? According to the lore, they were _all_, regardless of faction, connected to The Great Dwarf, and it was this connection that was the basis for the transformation ritual. Basically, due to this, no dwarf was able to avoid being subject to the ritual > > Hmm, well, I only know the lore from the game itself, and in GW1 it was depicted in a way that showed only the Deldrimor Dwarves coming together for the ritual. I don't recall any dwarves from distant regions being part of it (or at least shown to be part of it) - or perhaps I just forgot about that vital detail? No, you remember correctly. What you did miss however was that while only the Deldrimor dwarves _initiated_ the Rite, the Rite itself comes from the connection to The Great Dwarf (which _all_ dwarves have) and through that connection it forces itself on every dwarf out there - including those that were not present. Whether they want it or not. Rite of the Great Dwarf is in reality not the ritual that Deldrimor peformed - it is the process of transformation itself. The ritual had to be done only once (in fact, it cannot be really repeated, because it requires the Hammer of the Great Dwarf, which only the initial group had access to) but it caused an irreversible effect on the whole race, forcing every single dwarf to undergo the transformation. > So if this is the official lore version (as explained in novels, interviews or other outside sources), then of course you are right that there is no chance to find a non-transformed dwarf anywhere in Tyria. However... you forgot about the Stone Summit Dwarves. They were not transformed. That's why I assume that there must be more dwarven groups that weren't affected. I did not forget about them - i even mentioned them in my previous post, if you haven;t noticed. Stone Summit dwarves _were_ transformed into stone as well. The ones that didn't are those that managed to stop the transformation via dragon corruption. Which turned them from being dwarves into dragon minions. So, yeah, you can potentially stop or prevent the Rite, but only by undergoing an even more potent transformation. Basically, in order to not become a Stone Dwarf, you need to stop being a dwarf. > P.S. The GW1 Wiki even states that you have to _undertake_ the Rite in order to transform. You are not being transformed automatically just because you are a dwarf: https://wiki.guildwars.com/wiki/Dwarf Yes, you have to undertake the rite, but it's not really a matter of free will. Through the connection to the Great Dwarf you are essentially _forced_ into undertaking it. With high enough willpower you may be able to resist for a while, but ultimately you will succumb.
  9. > @"sorudo.9054" said: > they specifically said deldrimor dwarfs, what if there are other families that renounced the great dwarf and are living somewhere out of reach for now. > a possible expansion, a legit way to add dwarfs. The ritual does not link to faith or nationality. It links to one of the core racial features. The only way to renounce that link would be to _stop being a dwarf_. Notice, how it affected not only Deldrimor dwarves, that were willing and enacted the ritual, but the Stone Summit dwarves as well - that were definitely _not_ willing, and have already turned to worshipping other entities (like The Great Destroyer, and later Primordius). It didn't help them, and they were still pulled along against their will. Apart from those that let themselves be corrupted (which turned them from being dwarves into dragon minions).
  10. > @"marielleberto.3865" said: > If it's not your community, you don't have a say about it. Plus, by excluding "you (Brazilians that need translation)" from "we " as you did in your comment, you're saying that Brazilians are not included among the player community, which, to me, sounds a little xenophobic. First, it was not "you (Brazilians)". It was most likely the personal you. Sure, posters asking for translations may be all Brazilian, but they aren't exactly representatives of the whole Brazilian community. They may _think_ they are, but in the end they speak only for themselves. Second, there's a massive difference between want and need. Many (although, i am sure, not _all_) Brazilians playing this game may indeed want the portugese translation, but i doubt most actually _need_ it. And if they do, they are unlikely to post on the forums about it. In _english_.
  11. > @"Ashantara.8731" said: > > @"Linken.6345" said: > > You think living stone statues would use armor skins really? > > Yeah, I am still having a hard time believing that _all_ of Tyria's dwarven population got transformed. Why? According to the lore, they were _all_, regardless of faction, connected to The Great Dwarf, and it was this connection that was the basis for the transformation ritual. Basically, due to this, no dwarf was able to avoid being subject to the ritual - If they didn't like it, still the best they could hope for was to delay the effect for a while. So, all of them eventually succumbing to the ritual is not exactly surprising or doubtful.
  12. > @"Sobx.1758" said: > Nobody said you're becoming a raiding god after reading how the encounter works. Practicing is definitely needed and that's also the main (whole?) point of "training" and "chill" groups. Thaining groups, sure. Chill groups, not at all. The main point of chill groups is "chill" - this has nothing to do whatsoever with training or practicing. > Not only that, but that's also the correct way to go about learning/teaching it. If you go into raiding and expect to instantly succeed (or "compelete content on autopilot", which apparently is your idea of a chill squad for some reason) or learn without failing, then good luck with that. I don't expect to go into raiding and instantly succeed. But then, i don't expect to have a chill training run either. Chill runs is something i can potentially expect from a group of veterans, not from a group of players new to the content. >The advice to get into raiding can be given to people that actually want to learn the raiding, but aren't sure how. It's absolutely not for people that just want to leech because "failure = I ragequit" or "reading to understand the mechanics = too much effort". The advice to get into raiding is **not** to "make a chill training group yourself". It would be to go into training _without_ expecting a chill run. Because a chill training run is something a fresh would-be raider is _extremely unlikely_ to get. Advising them that it is possible is misleading them and making them have unreasonable expectations - expectations that are unlikely to be met.
  13. > @"sokeenoppa.5384" said: > If watching a video, checking what your class does, reading a guide and gathering a composition that somewhat makes sense and expect same from other 9 players is lot of effort, then yes i agree with you. If that was all that was enough to learn a boss encounter (and rading in general), we'd see a lot more people raiding than we've had. No. Preparation is an important part of the future success, that's sure, but is nowhere close to being enough. There's a huge leap from having a theoretical knowledge and being able to put it into practice. In fact, _that's_ the threshold that stops most would-be raiders. Not the initial preparation. And i don't believe it's a threshold that can be passed with a "take it easy" approach. Not for most players anyway.
  14. > @"JUN YANG.4328" said: > base on the new trailer. anet given multiple "looks" "colour" of Tengu. i think it will be big chance, Tengu is the next useable races on EOD. and share the outfit/ layout with charr. Based on the trailer, it is exactly as likely as Exalted, or Dwarves. So, pretty much unlikely. Look closer, Tengu are just suggested as another ally faction - and as for different tengu looks, it's not a recent thing, they have been tweaking/adding new tengu looks every now and then since very, very long ago. Every single time it happens someone thinks it is a sign they will be introduced as a new race, and every single time it turns out to be a false alarm. So, don't raise your hopes too much - at this point in the game, considering its effort to gain ratio, adding a new race is just extremely unlikely.
  15. > @"sokeenoppa.5384" said: > > @"Agrippa Oculus.3726" said: > > That's _literally_ what he/she says: > > > @Astralporing.1957 said: > > > Sure, some players actually enjoy that > > > > Furthermore, it must be me but to my knowledge the concept of 'chill' IS NOT the same as enjoyment. I mean, I don't even see _that_ much correlation, really. Chill means (imo): take it easy, take it slow (much like the condition :) ). Whereas enjoying something is incredibly subjective, right??? > > Yeah i can get behind this. > You can take the learning in chill way, practise the boss step by step, having discussions between tries about the strats that might or might not work, adjust the composition if somethings is lacking like healing or boons and what not. Training something doesn't have to be awful. I didn't say "awful", did I. I did even mention that it can be an anjoyable experience to some players. I just don't believe any attempt to "take it easy" during learning is going to provide any meaningful results. You _will_ need to put a lot of effort and attention into training if you're expecting to learn anything from it. Chill approach is possible only _after_ you've learned enough, but during training it simply won't cut it.
  16. > @"Teratus.2859" said: > That is quite a different thing.. Classic wasn't a "remake" but more of a re-release Actually, it _was_ more like remake than re-release, considering they didn't have the original code anymore and had to reverse-engineer large parts of it. And that a lot of engine changes that were introduced in all those years were moved into classic. The main diffeence here is the resource availability - Anet simply isn't Blizzard, and (as past history has shown) lacks the resources needed to engage in another major project of similar scale without this having a heavily negative impact on GW2 development.
  17. > @"ASP.8093" said: > > @"Infusion.7149" said: > > Arenanet has not said anyone on Mac OS cannot play the game. They stated they will not **support** any users with issues and it's no surprise given the complaint thread this past month by someone getting support information that was incorrect or outdated. > > They explicitly said they're sunsetting the game client: > > > Starting February 18 , we will be discontinuing support for the Mac OS version of Guild Wars 2. This means the Mac client will no longer work after this date. > > You can still find workarounds for running GW2 but it's not as simple as "we give up on support tickets," they're literally turning off users' current client at a specified date. They are not "turning it off". They will _stop updating it_. Unfortunately, client needs to be updated every patch, to be inline with the rest of the game, so it will become obsolete at that date, as it will be a patch day. TL/DR: you will still have a working client, not a "disabled" one. Unfortunately, this client will be obsolete and no longer compatible with the game.
  18. > @"Rodrick.1942" said: > Sadly, when people are being told that "condi FB" is > better in PVE, people will start to play it. Other condi class might have better avg dps than FB but FB can lash out tons of burning stacks in a very short period of time. > > So base on these condition, the only way to win dps race in fractal/raid is you play other class that have much higher burst damage than condi FB---OR you play FB too. Fractals, maybe, because encounters there are very short. Raids on the other hand, with their much longer fights put far more emphasis on sustained dps.
  19. > @"Wuffy.9732" said: > So this pegs the question, is the current state of condi FB OP? For other condi classes, they don't even come close. Looking at SC benchmarks, condi Tempest and Weaver are around 38k dps. So is condi Renegade. Condi Berserker is at 37k. The best condition FB build is at ~36.5, slightly above condi holo, and only 1k better than condi Sb. The build you've shown in the first movie starts with a 38k burst, but then starts going down to 32k, which is not really all that amazing. So, no, in any sustained fight condi FB does not seem OP at all. Hint: don't confuse shortterm burst values (which burn guard is indeed good at) with longterm sustained dps.
  20. > @"maddoctor.2738" said: > > @"Astralporing.1957" said: > > And then you end up with 9 other inexperienced dps roles, no healer, tank and support. Or you will have to make sure all required roles are covered, everyone knows what they need to do, and specific players take some specific roles if those are present in encounter (like mushrooms in Sloth) > > To be fair though, if those players looking to Raid took the time to play through the earlier instanced content available in the game, dungeons, strike missions and more importantly fractals, especially higher level ones, they shouldn't have a problem filling most of those roles. Oh, i don't know. Dungeons were perfectly fine with 5xdps, and i suppose most people running them now are still doing it that way. Even most of the t4 fractals are designs that were made before healer/support use became assumed in a group. So, no, even many people that _have_ done the earlier instanced content would not be prepared for running all the different roles raids require now. Honestly, even many raiders don't run all the roles. So, if you just ask for 9 people, you are most likely to end up with 9 of people that have the most common role - dps. Unless someone puts an effort to ensure all the roles are covered, that is. Am i wrong here? Even most people doing the strike missions are likely to have only some dps builds. And those that _do_ have multiple builds with different roles are probably raiding already. > Even dungeons, which are much simpler, can teach you how to dps, at least if you want to succeed at them without trouble. The dps standarts of dungeons are much, much lower, though. A group doing only as much as consistent 6-8k dps will breeze through all dungeons with no problem whatsoever. Well, with no dps-based problems anyway. > But most often than not, and I experienced it a lot personally in Raids, there are players who want to Raid, yet have never run a single dungeon, or done a single fractal (not even T1 level) yet demand Raids to be nerfed, become easier and the like, or ask for ways to have "chill runs". This I think is the most important negative part of Raids in this game, how accessible they are. Accessible in terms of "I walk to a portal and can enter the Raid in green gear as a fresh level 80", not difficulty wise. Some people indeed do that. I don't think though that the existence of those people detracts anything from arguments of those that _have_ been doing all the inermediate content, or even those that have actually been raiding.
  21. > @"Sir Alymer.3406" said: > /g(1, 2, 3, 4, 5) "Hey friends, any of you want to run (Raid Instance Name Here) and try to kill (Raid Boss Name here)? LF all roles and this is a chill learning run!" > > or that in discord, just replace the "/g" with "@(role)". And then you end up with 9 other inexperienced dps roles, no healer, tank and support. Or you will have to make sure all required roles are covered, everyone knows what they need to do, and specific players take some specific roles if those are present in encounter (like mushrooms in Sloth). Just putting up a shout without a followup work to organize what comes after is nto likely to end up with any good result. Unless, of course, someone _else_ will take over. Also, from my experience, if at least some of the players that would show up wouldn't be veteran raiders (preferably a majority of them), the run will end up either as chill, or as learning, but generally _not_ both. "Chill learning run" done by a group of 10 new players is usually an equivalent of saying "we're completely chill with fact that we _won't_ learn anything today". If you actually want to learn anything in such a group setup, it _will_ be stressful, there's no avoiding that. Learning raid encounters when you're all new to the content is an extremely painful process. Sure, some players actually enjoy that, but that doesn't make it any less of a hard and highly demanding work. > Man, IDK what guilds you've been part of but in my 8 years and too many hours, I've yet to find a guild that doesn't try to run raids or have a group that will get together to poke a raid wing a week. And how many of those attempts get anywhere without either help of some players that are already more experienced at raiding, and/or more serious approach to learning? > This becomes even more-so when you factor in guilds that aim to do that content instead of just being yet another PvX guild with a 100% rep requirement. Funny that. Maybe if your guild that you're part of isn't trying to do the content you want to do, you should seek out a guild that does. Thanks, i have already done all the raiding i wanted. I am also speaking from the point of the person that often _did_ the organizing of such groups. And, trust me, it never was chill _for me_. > > > Learning completely from zero may be fun for some types of players, but even for them is hardly _chill_. Raids are a content of such difficulty, that it's hard to be laidback unless you are either completely fine with getting absolutely nowhere, or have a group that is well overqualified for the content already. > > > > So, again, telling _**first-time** would be raiders_ that they should "just organize a chill raid themselves" is not a good advice, and cannot rightly be considered as something offered in good faith. > > Nah, there's not a problem here. Remember when raids were first released and everyone had to learn from zero? Yeah, fun times where we were *actually* starting from zero. Yes. And they were deadly serious about it. > These days though, that's not the case. There are basically infinite guides out there to read up on or watch. Guides that give you advice on how to tank, what to kill, which things to focus on, what can be skipped, what must be done at this % of HP, and what skills to bring to mitigate other mechanics. There are even guides for builds that work well together. If you want a more hands-on approach, there are raid training discords that run raids basically every day for both EU and NA. I know all of this. This has nothing to do with what i was speaking about earlier, however. Also, sure, you are starting from a better position now than those that had to research strats themselves. Still, if you want to get anywhere in learning, you still need to be as deadly serious about it as those original first-wave raiders were. Laid-back, more casual approach to learning will _not_ get you anywhere. > If you can only play 2h a week, then bro, why you trying to get into raids? You literally won't get anywhere with 104 hours a year playtime. I know that. That's exactly why i think an "advice" to such players that they should just organize a chill training LFG themselves is not made in good faith. Because following that advice leads only to failure, and everyone here that know anything about raiding realize that, including the person that issued it. In reality, that "advice" was not meant to help anyone. It was nothing more than a way of saying "You and others like you just get your problems elsewhere". Said poster wasn't trying to be helpful - he just didn't want to hear anything about it.
  22. > @"Cyninja.2954" said: > > @"Astralporing.1957" said: > > So, again, telling _**first-time** would be raiders_ that they should "just organize a chill raid themselves" is not a good advice, and cannot rightly be considered as something offered in good faith. > > > > It's actually great advice. By your own logic they will soon learn that: > > @"Astralporing.1957" said: > > Learning completely from zero may be fun for some types of players, but even for them is hardly _chill_. Raids are a content of such difficulty, that it's hard to be laidback unless you are either completely fine with getting absolutely nowhere, or have a group that is well overqualified for the content already. > > If they want to "get somewhere" or see success in this content, they will have to either modify their approach, if unsuccessful, or face hardships and failure until they modify their approach. That's literally a learning process in a nut shell. Remember, we are talking about advice how to succeed at challenging content in this game, not how to get freebee loot left and right. Um. So, let me get this straight. Someone complains how they have trouble with finding a chill groups in LFG to learn raiding with. Someone else advises them to start one themselves. You admit that you know the first player has a bad approach (they aren't likely to go anywhere far if they keep insisting on chill approach to it). And yet, you think that this advice by the second player is great, knowing full well it is going to fail, (instead of doing what @"maddoctor.2738" did and pointing out this _is_ bad approach, and suggesting alternatives)? And you don;t think there's something wrong with this kind of reasoning? Seriously, and then people are suddenly surprised that a lot of first time players prefer to steer away from "advices" from veterans...
  23. > @"maddoctor.2738" said: > > @"Sobx.1758" said: > > If you want a *chill, no req group of first timers* then by all means: create the squad in lfg and wait for the people with similar goals to join you. For some reason there are people that seem to think the weight of organizing their time should be on other players or anet. > > Or better yet, get help from your guild. Raids were always supposed to be guild activities anyway. "Getting help from your guild" would be a solution, sure, but is the _exact opposite_ of what @"Sobx.1758" suggested. That would be exactly the case of putting the weight of organizing this on other players (guild mates, in this case). Which generally is the only option of having a chill experience available for first timers. > @"maddoctor.2738" said: > I'm curious, do "chill guilds" not organize anything? Some do. There is usually at least one of two factors present (and sometimes two of them). Either the guild has some veteran raiders that organize everything so the _other_ players can have chill experience, or nooone in the group really cares about succeeding and learning anything. Learning completely from zero may be fun for some types of players, but even for them is hardly _chill_. Raids are a content of such difficulty, that it's hard to be laidback unless you are either completely fine with getting absolutely nowhere, or have a group that is well overqualified for the content already. So, again, telling _**first-time** would be raiders_ that they should "just organize a chill raid themselves" is not a good advice, and cannot rightly be considered as something offered in good faith.
  24. > @"Linken.6345" said: > So by your definition chill squads can not be nor will ever be in the game. > > Since someone have to organize it ( stops being chill) for it to succeed first try, in order for people to not rage quit. Not quite. Obviously, people are different, and not everyone will consider having to organize to be an aggravating nuisance. It was mainly a point showing that _if_ someone considers organizing to not be chill (and there's a lot of players that do), telling them to "just organize a chill run of your own" is not helping any. Because, yes, it is impossible for such people to organize a chill raid run. > @"Sobx.1758" said: > The whole contradiction is in the fact that you claim people join "chill squads" and then rage/get angry after one failure. That's contradicting the point of chill squads. What's not to understand here? It's not. They rage quit the moment squad _stops_ being chill. Is that really so hard to understand? > What do you think "chill raiding" is? Disorganized/chaotic run that instantly succeeds? That's not what it is. Ah, but that depends on the people. For some players "chill run" is exactly this - something where they don't need to engage their mind and just go on auto. Which in raids is generally achievable only if you are a skilled veteran, or are in a very good group that will do all the hard stuff (or, preferably, both). > What you said about people ending "chill raids after one fail" is the contradiction and what it contradicts is the very point of those squads. There are different types of chill squads. Obviously, the term will mean something completely different for veterans that can do the run in their sleep, than for the inexperienced and/or less skilled players that _cannot_ do that. As i said, it's easy to treat a wipe to be chill, if you don't care about succeeding because you know you can easily do this as soon as you get a bit more serious. But we started this discussion with talking about players that are _not_ yet at this level. Those players _do_ care about succeeding. > >Yes. Exactly. By that point, if you need to actually organize all that, you no longer have a chill run. > > ?? :lol: > Have you even joined any squads like this? Like... ever? Because it seems you don't understand the concept. Yes, i did. And i can tell you that every single time i had to organize a run, no matter how laid back it was to be, it definitely _wasn't_ chill to me (even if it might have been for others). Just in case you don't remember, the whole discussion started because someone (meaning: you) advised that if the _first timers_ want a _chill_ raid run, they should just _organize_ it themselves. If there's any contradiction here at all, it lies in this very suggestion.
  25. > @"Sobx.1758" said: > You seem to be contradicting yourself and your loose deifnition of "chill raiding groups". Obviously, the moment someone gets angry (for _any_ reason), the "chill" run stops being chill. See no contradiction here. I mean, how it can be a chill run if you're not chill anymore? Unfortunately, the answer to "i don't want to get irritated/angry for any reason" is generally not "then don't get irritated/angry". I mean, sure, in theory that would work, but it completely misses the point. > I agree with yann, wanting all of it at the same time makes no sense and is mostly contradictory. Again, no contradiction here whatsoever. > If you don't fail, you don't need to worry about anyone getting angry. Yes. > If you want to succeed more, you need experienced people. Yes. > If you want experience people, you need a way to check if they did what they claim they did, at which point you're just entering regular xx LI req groups. Yes. Exactly. By that point, if you need to actually organize all that, you no longer have a chill run. > I'm seriously confused by your take on this here. Yes. I have noticed. Can't help that though. I mean, it should not be that hard to understand.
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