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Loosmaster.8263

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Posts posted by Loosmaster.8263

  1. > @"Ayumi Spender.1082" said:

    > > @Khailyn.6248 said:

    > > You can get to lions arch from the mists, and from the guild hall once the guild unlocks the portal. There really doesnt need to be more sources than that. Making it even more convenient, let alone free, may cause an even greater inbalance in city populations. I like being able to go to various capitals and not seeing ghost towns.

    >

    > How do you get there from the mists? I guess you mean the PvP Lobby?

     

    There and any of the WvW maps have a portal to LA at spawn.

  2. From what I can tell you on the communication side is %. Let's say 20% of the WvW population frequents the form and 80% doesn't.

     

    The 20% communicates with Anet on changes, possible poll is enacted. There is no in game notice of said poll so the 80% is totally oblivious of pending change.

     

    Change is made and the 80% floods the forum screaming...

  3. > @borgs.6103 said:

    > > @"Jumpin Lumpix.6108" said:

    > > It's not fair that when you play full zerk that you can only hit someone who is wearing full vit + tough for a small fraction of the amount of dps you output. I don't get it If someone dumps all of there stats into damage, why should a player be able to mitigate 4/5ths of the damage but still be able to hit and kill you in a couple of hits. I usually do 4-5k damage with auto attack against a full zerker person, why against someone who is in full vit + tough i only do about 800-1k damage and they still have power stat to kill me way faster then I can kill them.

    > >

    > > If someone is in full vit + tough + power, and another is in full power + prec + fero, they should both kill each other at the same exact time. This would be balanced but instead the person who stacks vit + tough will win in an auto attack battle every time. Vit + tough is used a crutch to supplement skill, and it makes for very boring tanky meta builds that shouldn't exist.

    > >

    > > My suggestion is to nerf the effectiveness of vit + tough by about 20-50% but add in an extra dodge roll for everyone. This would make it so that damage mitigation is based on skill rather then just being a damage sponge and stacking stat combos that are grossly overpowered.

    >

    > But can that damage mitigation based-on-skill defeat Madara Uchiha? And I’m not talking about Edo Tensei Madara Uchiha. I’m talking about Gedou Rinne Tensei Madara Uchiha with the Eternal Mangekyou Sharingan and Rinnegan doujutsus (with the rikodou abilities and being capable of both Amateratsu and Tsukuyomi genjutsu), equipped with his Gunbai, a perfect Susano’o, control of the juubi and Gedou Mazou, with Hashirama Senju’s DNA implanted in him so he has mokuton kekkei genkai and can perform yin yang release ninjutsu while being an expert in kenjutsu and taijutsu.

     

    Bravo...lol.

     

    Edit: I have no clue to what you said but it was a good read.

  4. > @"Jumpin Lumpix.6108" said:

    > > @zombyturtle.5980 said:

    > > > @"Jumpin Lumpix.6108" said:

    > > > > @zombyturtle.5980 said:

    > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > @zombyturtle.5980 said:

    > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > @maddoctor.2738 said:

    > > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > thanks for being an example of the mindset of the average raider and what they think of new players trying to join there raid, this has showcased the problem quite nicely.

    > > > > > > > >

    > > > > > > > > This "problem" of yours has a very easy solution. New players join training runs and shouldn't expect to be taken otherwise. Or join a guild/static, you might make some friends in the process.

    > > > > > > >

    > > > > > > > sorry not joining a training raid, not going to lower myself to that ( i tried 1-2 of them and it was ridiculous so no more), i just assume not do the raids even though im grossly over competent and qualified to do them. Anet needs to do something to facilitate grouping and reduce player scrutinization, this feels like trying to do raid content in 2001 where there are no options for grouping or difficulty alternatives, there is a reason all modern mmos have abandoned this outdated model of raiding except for gw2 it seems.

    > > > > > >

    > > > > > > You are the most elitist person ive seen in a long time. Maybe fix your own attitude before asking anet to change the game.

    > > > > >

    > > > > > oh so my attitude will make me better at raids? How? Im a good player regardless of how I behave. OHHH so your saying that part of raiding is the psychological mind convincing game that anet needs to address? - in fact its 99% of raiding, no personal skill required because you cant even raid w/out it, you just be nice or behave a certain way and its smooth sailing (even being nice doesn't help either 99% of the time to get me in a raid group - tried it. I tried being nice or not talking and neither of those work). Wow they should advertise that being nice is the key to winning at raids, And here i thought raiding was hard content, but apparently player skill doesn't come into play only behaving in a certain way.

    > > > >

    > > > > Nah. You never answer what you are going to do when anet hypothetically 'fixes' raids so that they arent exclusionary and you are forced to group with players with bad builds and 0 experience non stop. You will basically be doing a training run every single time. Since you refuse to 'lower yourself' to that now and are far too skilled for it, you better fix your attitude fast and get used to carrying noobs or fail runs. Your own personal elitism isnt going to work in your new raid style.

    > > >

    > > > I never said i knew what the solution was, your pointing out one solution I suggested and taking it to some finality. They might need to put in multiple solutions, like lowered raid difficult, auto grouping and removing boss timers. All I know now is that I'm not doing raids as they are and it's not because of the raids are too hard or the content isn't for me.

    > > >

    > > > Player skill should always trump social interactions especially when rewards are based on player skills and not on some social interactions or behaving in a certain way.

    > > >

    > > > Franky I would prefer raiding and not talking at all.

    > >

    > > Even if they implemented all 3 solutions, you would still be forced to group with noobs and have training runs for every run. Remove the ability to be elitist, be forced to play with the rest of the bad and inexperienced players.

    > >

    > > I didnt focus on any particular solution, just your suggestion to stop or reduce elitism. So please answer what you will do when you are grouped with 9 other players in PTV gear with condi weapons who have never stepped into a raid before.

    >

    > Well if there was no boss timer, it autogrouped me in with 9 noobs and the bosses were easier, I'd say we would def win eventually. If not I could easily auto join another group and outshine all the rest with a couple of simple clicks. *People recruiting for harder raids or helping there friends who have hard core raid groups would notice me.*

    >

    > No talking or elitism necessary.

     

    This part really says a lot about your true intentions to me...

  5. > @takatsu.9416 said:

    > Pulling tactivators and it's level of effectiveness could be an ability track, or be available for players of a certain wvw rank who are relatively responsibly in charge, and there are always good or frequent veteran players around

     

    Yes but there are some that have gone sour and become full fledged trolls...

  6. > @Seera.5916 said:

    > > @Loosmaster.8263 said:

    > > > @JackDaniels.1697 said:

    > > > Anet should really take a look at the core world bosses and revamp them a little (except TT, Tequatle and the Shatterer). I'm not asking them to make them harder, although you might want to toughen them up a little, but make them challenging with some mechanics. And I understand that this is old content, but this old content is still part of the game that players still go to daily, so why not revitalize them and make them fun again, which they only have to revamp one time and that's it! I mean, they're revamping all the old fractals, so why not this?!

    > > >

    > > > Come on Anet!

    > > > #oldcontentstillmatters

    > >

    > > I would love to see them rework the Shaman in Wayfairers Foothills with a massive PBAOE that one shots everybody in range. He has one now but it's mostly a knock back. Also make him more mobile.

    >

    > If they do up the challenge on World Bosses, they shouldn't do anything too drastic with the ones in the starter zones. These are the ones new players are at. If they are too challenging, they could turn many new players off.

    >

    > And not any more challenging with shaman unless they can do something about the visual clutter during that one. Wouldn't be able to see any red rings or telegraphed big hits as it currently stands.

     

    You're right with the clutter. I usually melee him through the first 50% then back off with ranged weapon when he transforms because I can't see him, lol.

  7. > @JackDaniels.1697 said:

    > Anet should really take a look at the core world bosses and revamp them a little (except TT, Tequatle and the Shatterer). I'm not asking them to make them harder, although you might want to toughen them up a little, but make them challenging with some mechanics. And I understand that this is old content, but this old content is still part of the game that players still go to daily, so why not revitalize them and make them fun again, which they only have to revamp one time and that's it! I mean, they're revamping all the old fractals, so why not this?!

    >

    > Come on Anet!

    > #oldcontentstillmatters

     

    I would love to see them rework the Shaman in Wayfairers Foothills with a massive PBAOE that one shots everybody in range. He has one now but it's mostly a knock back. Also make him more mobile.

  8. > @Tankvieh.5796 said:

    > > @Voltekka.2375 said:

    > > Ogrewatch was moved. I'd say we are good as far as updates go

    >

    > well i kinda liked the old ogrewatch, had some personality... The new one looks like a carbon copy paste from a 10 year old game.

    >

    > Did anyone actually complain about ogrewatch?

    >

    >

     

    Not until gliding was implemented. Complaints, who knows where it came from because it wasn't on this forum.

  9. > @Dawdler.8521 said:

    > Its not in the guild log either yet? I honestly havent tried checking lately. Otherwise this has been suggested for as long as tactivators have existed, I have no idea why Anet does nothing.

     

    Naming and shaming is not allowed by Anet. You should know that by now...

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