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Loosmaster.8263

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Posts posted by Loosmaster.8263

  1. > @"RICOH.6280" said:

    > I was wondering if it was possible to do two things with the [commander tag](https://wiki.guildwars2.com/wiki/Commander "commander tag"), which are:

    >

    > 1: Add a chat prefix (like the Mentor tag has) so when you type in chat it adds the prefix: Commander {player_name}

    > 1a: Would be nice if you could add the commander colour icon as a prefix too so you can see which colour commander is speaking in chat (handy for the meta in HoT)

    > - So the chat would look like: Commander {icon} {player_name}

    > - {icon} = ![](https://s3.amazonaws.com/files.enjin.com/98924/misc/Com_icons.png "")

    >

    >

    > 2: Add a clear (transparent) icon in the selection list or an option to turn the tag off when making a squad (as sometimes you just want to make a squad without the commander tag being on)

     

    1: I don't mind but should be abbreviated to "Comm".

    2: Won't happen as it's been asked for before by WvW players and Anets response was they want everyone to be inclusive. But you're asking for PvE so it might happen, lol.

  2. > @"Ayumi Spender.1082" said:

    > > @Veprovina.4876 said:

    > > You will never have to get another longbow ever for any of your characters after you craft it though. It has selectable stats, so it will work in any build you want.

    > > That's why it's so expensive unfortunately. It's the "last weapon of that type you'll ever need" kind of a deal. I'd also love for the cost to be cheaper but i can understand why it's not.

    > >

    > > Legendary armor on the other hand could use a little less timegating imo, the price is basically the same as other legendary stuff but you have to wait more.

    > >

    > > Still. Legendaries are there as endgame items. They're not needed, but you also won't ever have to craft another ascended with different attributes on your characters.

    > >

    > > Good luck farming!

    >

    > Except that every time you swap/change stats you still need to buy the sigil/rune for it.

    > Ascended it's just a little more expensive to change stats on, but also it's over 100x cheaper to make, to begin with.

    >

    > > @Khisanth.2948 said:

    > > > @Veprovina.4876 said:

    > > > You will never have to get another longbow ever for any of your characters after you craft it though. It has selectable stats, so it will work in any build you want.

    > > > That's why it's so expensive unfortunately. It's the "last weapon of that type you'll ever need" kind of a deal. I'd also love for the cost to be cheaper but i can understand why it's not.

    > > >

    > > > Legendary armor on the other hand could use a little less timegating imo, the price is basically the same as other legendary stuff but you have to wait more.

    > > >

    > > > Still. Legendaries are there as endgame items. They're not needed, but you also won't ever have to craft another ascended with different attributes on your characters.

    > > >

    > > > Good luck farming!

    > >

    > > If you are making a legendary weapon for the stat swap instead of the skin then you are probably wasting gold. For the price of a legendary you could be doing two swaps a week for at least the next decade years.

    >

    > This as well.

    > I gave up on ever wanting a legendary after finding out I can't even turn off those footprints.

     

    You can transmute it to get rid of the footprints.

  3. > @"Cyrus of Moo.9437" said:

    > I have started sometime ago with my first Legendary the Kudzu. I just started with the second tier and I see it is costing so much gold and items that it takes forever to get the legendary weapon. I play everyday and I'm so into getting the items that I don't make time to play with my other characters.

    > Maybe a idea to make all items half of what you need to make it more fun to get that legendary you really want. If this is staying this way then the kudzu will my last legendary. Then my choice is enjoying the game as it is. But plz do something about the cost and items for the legendaries. They are already far over priced then the ascended weapons.

     

    Are we talking 1st or 2nd (collection) gen? If 2nd I hear you. I quit mine when I saw all the mats required.

  4. > @UnDeadFun.5824 said:

    > > @Loosmaster.8263 said:

    > > > @"Shining One.1635" said:

    > > > I miss the old Guild Wars 1 approach to gear. Best-in-slot gear was very easy to attain from multiple sources. Of course, you still had the prestige items that required some effort. The only differences were the skins.

    > > >

    > > >

    > > > I think there should be more paths to legendary functionality, but the various modes should have their own skins/effects.

    > >

    > > That's the problem. Functionality is not what this is about. They want the skins that are locked behind certain content.

    >

    > Please don't start lumping everyone all together, not all of us want that. I would like to see other ways to obtain the functionality. Leave to prestige skins where they are.

    >

    > *edit: I do not want anything to be an easy hand out either.

     

    Apparently you haven't read the entire thread and they claim to speak for the majority.

    In your context an entire new set for OWPvE would give you that but this thread is about wanting another path to the Envoy armor in Raids.

  5. > @"Shining One.1635" said:

    > I miss the old Guild Wars 1 approach to gear. Best-in-slot gear was very easy to attain from multiple sources. Of course, you still had the prestige items that required some effort. The only differences were the skins.

    >

    >

    > I think there should be more paths to legendary functionality, but the various modes should have their own skins/effects.

     

    That's the problem. Functionality is not what this is about. They want the skins that are locked behind certain content.

  6. > @TexZero.7910 said:

    > > @UnDeadFun.5824 said:

    > > > @TexZero.7910 said:

    > > > > @Ohoni.6057 said:

    > > > > You are insisting on treating raids as a part of PvE. The people you are arguing with insist on considering the two separately, since they appeal to VASTLY different subsets of players. So long as you continue to ignore that they are holding that position, you will never be able to come to any sort of agreement with them on the core issues of this discussion.

    > > >

    > > > That's because raids are PvE any effort to deny that is absurd and shifting the goalpost.

    > > > Here's a friendly wiki link just for you: https://en.wikipedia.org/wiki/Player_versus_environment

    > > >

    > > > Now please try and argue that Raids are not scripted encounters against ai controlled entities also frequently refereed to as mobs.

    > > >

    > >

    > > Just like you continue to state that WvW and sPvP are two separate game modes. WvW is PvP.

    >

    > I can enter WvW and get legendary armor from it without once engaging an enemy player. Only attacking AI....Sounds like it has PvE elements to me which makes it a unique mode of play that is both PvP and PvE that has a unique objective thus creating its own mode of play. But hey do i know, it's not like WvW isn't just RvR by another name, which also had elements of PvE in it.

    >

    > But quick quick tell the purist out there that is solely a PvP experience.

     

    Don't forget those broken walls... I might have to actually PvP to get more supply.

  7. > @Astralporing.1957 said:

    > > @TexZero.7910 said:

    > > Hello ???

    > >

    > > Fractals, Dungeons, Raids they're all PvE and any attempt to say otherwise is silly. You are fighting mobs that are not players that's literally the definition of PvE.

    > > If for some reason you still wish to dispute this

    > > https://en.wikipedia.org/wiki/Raid_(gaming)

    > > https://en.wikipedia.org/wiki/Player_versus_environment

    > >

    > >

    > Nobody says otherwise. However, if we were splitting the modes only according to that, we would have had **two** modes, not three. PvE and PvP. Both WvW and sPvP are all PvP, and any attempt to say otherwise is silly. And yet they constitute two different modes not one.

    >

    > > @STIHL.2489 said:

    > > You have 4 game modes at this point.

    > >

    > > Team Based PvE (Fractals, Dungeons, Raids)

    > > Open World PvE (PS, LW, Open Maps)

    > > Team Based PvP (sPvP)

    > > Open World PvP (WvW)

    > This is the current situation. What Ohoni asks for is merely for people to stop ignoring the first (PvE) split, while acknowledging the second (PvP), when in truth both PvX modes are equally divided.

    > (and no, please, do not pretend that the PvP submode differences are greater than PvE ones. They aren't)

     

    Not really. The whole point is to justify a reason to have access to Legendary gear no matter how you split the game.

     

    Basically " I play this way and I want Legendary gear". Just splitting hairs at this point.

     

    I don't care for PvP, so I don't play that mode. I sort of like the idea of Raids but I'm not willing to invest the time learning the mechanics to complete them. WvW is by far the easiest to obtain Legendary gear other than being time/rank gated, then toss in all the mats required which you cannot farm in WvW efficiently. Now I have to grind PvE or gem/gold conversion. I do this after the ticket cap.

     

    So where does that leave me?

     

    Edit: I want The Shining Blade solely for the skin. It goes best with my fashion wars outfit. Why do I have to grind PvE and leave my comfort zone to get this? I can change the stats as needed on my Ascended one but...

  8. > @"Inculpatus cedo.9234" said:

    > > @costepj.5120 said:

    > > I go into WvW regularly and rarely engage another player in combat. I mostly roam, flipping camps and other objectives by killing NPCs. Sometimes I just escort dollies for a while. WvW is a crossover between PvE and PvP, so why not represent it as a third category?

    >

    > I rarely fight another player in WvW. It IS a mix between PvE and PvP; always has been, and that's why it is differentiated as a separate _mode_.

    > If one feels one absolutely _must_ include other content in PvP, one would have to choose certain holiday and other Activities, but, of course, not all.

    >

    > Does it _truly_ matter what content is called, anyway? If there is a particular point, just make it.

     

    The point trying to be made is differentiate OWPvE from Fractals/Raids to justify the former to have it's own path to Legendary gear.

  9. > @Tails.9372 said:

    > > @Seera.5916 said:

    > >There's nothing about open world PvE that shows skill or dedication.

    > Going by that logic you could say the same about the WvW armor, but I would argue that killing a s**t ton of world bosses, completing countless big meta events and throwing half a fortune at it shows at lest dedication.

    >

    > > @Seera.5916 said:

    > > So if they give open world it's own legendary armor, it should be like the same as ascended: no special effects or aura's. Plain Jane, you wouldn't know it was legendary just by looking at it unless you knew what the skin looked like.

    > Besides the fact that this is a completely nonsensical thing to ask for given that even the ascended WvW set has its own special effects, OW PvM doesn't even have a general ascended armor set to base a legendary set off of.

     

    Just remember that the WvW Ascended version you are talking about is not required to craft the Legendary version. They are purely cosmetic skins.

  10. > @Ohoni.6057 said:

    > > @Loosmaster.8263 said:

    > > > @Ohoni.6057 said:

    > > > > @zoomborg.9462 said:

    > > > > > @Ohoni.6057 said:

    > > > > > > @Loosmaster.8263 said:

    > > > > > > > @"Game of Bones.8975" said:

    > > > > > > > No one has come up with a good reason why core PvE shouldn't have a new dedicated Legendary line.

    > > > > > > > Not everyone has the expansions...should they be unable to craft their own Legendaries?

    > > > > > > > Most everyone can defend the Raids, PvP, WvW, and Fractals having their own items and that's all good.

    > > > > > >

    > > > > > > Raids are your PvE access. Core will open access to F2P? I think they should remain and tied to the expansions.

    > > > > > >

    > > > > > > Just my 2 cents which is really worth alot...

    > > > > >

    > > > > > Raids are not PvE.

    > > > >

    > > > > PvE means Player vs Environment which makes raids by all accounts PvE.

    > > >

    > > > PvP means player verses player, which makes WvW by all accounts PvP, and yet the game rather firmly differentiates between the two.

    > > >

    > > > The simple and indisputable fact here is that the majority of the players in this game play the PvE open world content, but do NOT play raids, so trying to claim that raids should be considered a natural extension of other PvE in the game completely ignores how players actually engage with the content.

    > >

    > > True that both are PvP but one is group and gear limited and the other is not. PvE/Raids all use the same format.

    >

    > True that both raids and open world are technically PvE but one is group and gear limited and the other is not. PvP/WvW all use the same format.

     

    What ever... let's try this. "Functionality". Of the 3 game modes, in which order would you prioritize the need?

     

    As far as I'm concerned, PvP was a flat out reward.

     

    Edit: Let me know what happens when you take your PvE gear into PvP.

  11. > @Ohoni.6057 said:

    > > @zoomborg.9462 said:

    > > > @Ohoni.6057 said:

    > > > > @Loosmaster.8263 said:

    > > > > > @"Game of Bones.8975" said:

    > > > > > No one has come up with a good reason why core PvE shouldn't have a new dedicated Legendary line.

    > > > > > Not everyone has the expansions...should they be unable to craft their own Legendaries?

    > > > > > Most everyone can defend the Raids, PvP, WvW, and Fractals having their own items and that's all good.

    > > > >

    > > > > Raids are your PvE access. Core will open access to F2P? I think they should remain and tied to the expansions.

    > > > >

    > > > > Just my 2 cents which is really worth alot...

    > > >

    > > > Raids are not PvE.

    > >

    > > PvE means Player vs Environment which makes raids by all accounts PvE.

    >

    > PvP means player verses player, which makes WvW by all accounts PvP, and yet the game rather firmly differentiates between the two.

    >

    > The simple and indisputable fact here is that the majority of the players in this game play the PvE open world content, but do NOT play raids, so trying to claim that raids should be considered a natural extension of other PvE in the game completely ignores how players actually engage with the content.

     

    True that both are PvP but one is group and gear limited and the other is not. PvE/Raids all use the same format.

  12. > @"Game of Bones.8975" said:

    > No one has come up with a good reason why core PvE shouldn't have a new dedicated Legendary line.

    > Not everyone has the expansions...should they be unable to craft their own Legendaries?

    > Most everyone can defend the Raids, PvP, WvW, and Fractals having their own items and that's all good.

     

    Raids are your PvE access. Core will open access to F2P? I think they should remain and tied to the expansions.

     

    Just my 2 cents which is really worth alot...

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