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Loosmaster.8263

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Posts posted by Loosmaster.8263

  1. > @"Illconceived Was Na.9781" said:

    > > @"Loosmaster.8263" said:

    > > > @"Skynet.7201" said:

    > > > > @"Loosmaster.8263" said:

    > > > > > @"Skynet.7201" said:

    > > > > > Let's get a new system in place for some enjoyable WvW and not focus on new maps yet. ;)

    > > > >

    > > > > 3 years after the HoT debacle and we still don't have one. Let's see if we can do the math on a time frame, lol.

    > > >

    > > > A new map or maps isn't going to fix anything. One thing at a time. The current issues with WvW don't have anything to do with aesthetics.

    > >

    > > 8 years of not addressing the issues isn't either.

    >

    > 8 years? game was launched less than 5.5 years ago.

     

    That's why I added the math part, lol. You have to add some exaggeration.

  2. > @"Skynet.7201" said:

    > > @"Loosmaster.8263" said:

    > > > @"Skynet.7201" said:

    > > > Let's get a new system in place for some enjoyable WvW and not focus on new maps yet. ;)

    > >

    > > 3 years after the HoT debacle and we still don't have one. Let's see if we can do the math on a time frame, lol.

    >

    > A new map or maps isn't going to fix anything. One thing at a time. The current issues with WvW don't have anything to do with aesthetics.

     

    8 years of not addressing the issues isn't either.

  3. > @"jacksmith.6028" said:

    > Exotic is totally competitive. I have full ascended with infusions on one account and the exotics from the reward tracks on another. Not a huge amount of difference in performance . Most fight guilds I've been in are fine with exotics if you can show you know how to fight. The cool thing about WvW is that gear won't carry a player.

     

    This... I have 4 Ascended pieces, 2 Legendary, Legendary weaps and Ascended trinkets all with infusions. I really look good.

     

    They will not keep you alive much longer than Exotic if you don't have situational awareness!!!

  4. > @"Twyn.7320" said:

    > Just for clarification: Is this just locked to WvW, or will it affect every other map in the game? So, if this system was a thing in the Crystal Oasis, would it have World 1, World 2 and World 3? And players from World 3 couldn't join World 1 if it had 90%+ capacity?

     

    Yes for the WvW part, you will still have the random Megaserver hickups with multiple instances. You will not have any color association in PvE. There will be some changes as to how you are priortized relative to guilds/party/friends.

     

    I can be in a squad, zone in an be on an entirely different instance and have to select join hoping it's not full. The pains of Megaserver.

  5. > @"diamondgirl.6315" said:

    > I've only read 24 1/2 pages, so please forgive me if I missed where someone suggested this...

    >

    > I know that our current servers do have unaffiliated militia, unguilded server regulars, 'freelancers' if you will. I understand that they are irritated by the idea of having to be tied to a guild in order to avoid being shuffled into the empty spaces in random worlds.

    >

    > What if each server had a guild made exclusively to preserve server militia? Just a SoS Freelancer guild, a HoD freelancer guild, etc.? You could get sorted into the same world as your regular cast of characters because of the guild, but you wouldn't need to put up with a serious guild's requirements, or get stuck trailing along after a guild leader's plans. You could all just go on with your bad roaming selves. You would still get moved from place to place, but at least you would all move together.

     

    That is pretty much what you need to do to remain associated. You will also need to create an alliance and have those guilds join it. The biggest issue depending on the amount of the players is going to be the 500-1000 cap.

     

    This is set to prevent stacking but has some drawbacks in certain circumstances and can change depending on responses.

  6. > @"pombear.1058" said:

    > > @"Loosmaster.8263" said:

    > > > @"pombear.1058" said:

    > > > > @"Chaba.5410" said:

    > > > > > @"Richard.8207" said:

    > > > > > I don’t want another guild or alliance.

    > > > > > ...I want to be able to get familiar with the community. That community aspect is the important part of the game to me. If not for community, I’d be playing a different game.

    > > > >

    > > > > Do you not see what you are saying? You say that community is important but you don't want to join a community. It makes no sense. Elitism of others has nothing to do with that.

    > > >

    > > > I see what you are saying, but guilds/alliances have limited spaces, which leads to those who have invitation rights being picky in who they invite...

    > > > Communities should not discriminate in such a way... The more limited the spaces, the more elitest people become, in order to highten their chances of winning/having fun.

    > > > These 'communities' are not what a lot of people want to be a part of.

    > >

    > > When was the last time you saw 500-1000 players in WvW?

    > >

    > > Edit: ON ONE SIDE!!!

    >

    > I think you are getting confused... The 500-1000 cap is for the alliance as a whole, much like the current guild cap is 500 regardless of players are online or not....

     

    That's my point. Why would that range be too low? When the worlds will still be populated with non alliance guilds and random players to fill the remaining spots.

     

    It's all still in it's infancy.

  7. > @"Infusion.7149" said:

    > > @"Loosmaster.8263" said:

    > > > @"Infusion.7149" said:

    > > > "Our current plans for alliance size are somewhere between 500-1000 members" ... that seems low to me.

    > >

    > > You have to account for map cap in that figure.

    >

    > I'm not sure if that number includes all time-zones.

     

    It should in their figure for balance. So to me in essence it would be foolish to create an alliance that on covers one particular time zone.

  8. > @"joneirikb.7506" said:

    > Ironically, how will this affect EotM ? :p

    >

    > I mean, with the removal of worlds, are you going to just mesh together all the "new servers" of the same color instead ?

    >

    > Considering how this "new worlds" is setup, they're already pretty similar to how EotM been run. Perhaps they will just add EotM as a normal map to the rest of WvW ? Curious.

     

    McKenna said EotM will remain the same. The new worlds will be based on the same colors.

  9. > @"juhani.5361" said:

    > > @"Zaklex.6308" said:

    > > > @"Donari.5237" said:

    > > > https://en-forum.guildwars2.com/discussion/26547/world-restructuring/p1

    > > >

    > > > The biggest impact here is of course WvW, and the current proposal is subject to a lot of change before implementation months from now. But this bit affects everyone:

    > > >

    > > > "**Since worlds will not exist any longer, the "World Selection" that currently is available in character select will be eliminated, and instead a selection for playing in either North America or Europe will replace it.**"

    > > >

    > > I've noticed that some people aren't paying attention very closely...even though this is a WvW change the above bolded part will have an impact on PvE, the worlds we selected at the beginning of account creation...even those from 2012 are going to go bye bye if this system gets implemented. You will then truly be a part of either a North America(NA) Megaserver or European Union(EU) Megaserver. Only for WvW does the criteria of language, amount of time participating, etc., come into play...whether the current mechanics of how Megaservers work will stay in place or not no one has said, but, if they are actually able to have it use language as a criteria for WvW there's nothing saying they can't improve the use of that criteria for PvE. Your "world" status would now show as North America or European Union in PvE maps IF the World Restructuring system ends up coming to fruition, but remember, it will only be implemented if it works like how ArenaNet wants it to work.

    > >

    > >

    >

    > I'd love some clarification on that too. Does this mean you get dumped into whatever map the system chooses instead of opting for, say, Alpine or Desert, etc.? On a meta-level, I really don't get how the system works. If so, that's going to royally stink. Some of the maps are the antithesis of fun.

    >

    > Not crazy about this push toward guilds, either. I'm a casual roamer. My only guild is my personal one. I don't like dealing with massive obligations, schedules, or anything else, which is why I exclusively solo in this game. I'll be glad to declare my guild a WvW one if I have to-- but, yeah. This sounds like choice and agency are getting thrown out the window in favor of matchmaking and convenience for the hardcore players. Honestly, that trend is getting tiresome.

     

    As far as the WvW map that will probably stay as is on the UI. Alliances, guilds and unaffiliated are only used for the World creation.

  10. > @"pombear.1058" said:

    > > @"Chaba.5410" said:

    > > > @"Richard.8207" said:

    > > > I don’t want another guild or alliance.

    > > > ...I want to be able to get familiar with the community. That community aspect is the important part of the game to me. If not for community, I’d be playing a different game.

    > >

    > > Do you not see what you are saying? You say that community is important but you don't want to join a community. It makes no sense. Elitism of others has nothing to do with that.

    >

    > I see what you are saying, but guilds/alliances have limited spaces, which leads to those who have invitation rights being picky in who they invite...

    > Communities should not discriminate in such a way... The more limited the spaces, the more elitest people become, in order to highten their chances of winning/having fun.

    > These 'communities' are not what a lot of people want to be a part of.

     

    When was the last time you saw 500-1000 players in WvW?

     

    Edit: ON ONE SIDE!!!

  11. > @"ham.8209" said:

    > > @"Loosmaster.8263" said:

    > > > @"ham.8209" said:

    > > > > @"Mini Crinny.6190" said:

    > > > > > @"ham.8209" said:

    > > > > > @McKenna Berdrow.2759

    > > > > >

    > > > > > 1. Gift of Mastery ,Gift of Conquering, Gift of War Prosperity, Gift of the Mists will these be removed from wvw . and put back into PVE for crafting where they belong ????

    > > > >

    > > > > >

    > > > > > 4. or will pve players still be forced to do wvw in order to get these items for crafting ?????

    > > > >

    > > > > This is a little off topic.. but just so you know, will they remove map completion for WvW players and give them something else in order to get legendary weapons?

    > > > >

    > > > >

    > > > >

    > > >

    > > > very off topic to my questions ask

    > > >

    > > > but still map completion far as that goes wvw was removed a very long time ago from wvw .

    > > > so i do not see them putting it back in again . and hope they do not do that at all

    > > >

    > > > it be nicer if they removed all that stuff from wvw that pve players like me would like to get but have no none not any at all interests at all in wvw game mode

    > > >

    > > > like to see them move that stuff to NPC vendor you go to any town and buy that stuff from them and do your crafting and go back to you fav game mode of choice B)

    > >

    > > I think they were countering you with removing PvE world completion to craft a Legendary. Which is in your statement that about playing preferred game mode.

    >

    > honestly between you 2 i am a bit lost on this now :o :/ and not sure what it is fully your trying to get at .

    > maybe you both can make it more clear ??

    >

    > me i just want to know if they will remove the gifts of battle and so forth and put them back into pve crafting !! even if they use a NPC .

    >

    >

    > as well as they make it more clear to us all and more so for us that pve and do not do wvw what server does not at all do wvw and for those

    > that do wvw to find their new server they want to move to .

    >

    > feels like a hard question to get the answer to a easy question :o

    > maybe their is other pve players that like to know this as well too even tho they do not feel easy about posting these questions to the anet devs

    > and hope some one will ask these questions

    >

     

    Maybe start another thread with that topic and not derail this one.

  12. > @"ham.8209" said:

    > > @"Mini Crinny.6190" said:

    > > > @"ham.8209" said:

    > > > @McKenna Berdrow.2759

    > > >

    > > > 1. Gift of Mastery ,Gift of Conquering, Gift of War Prosperity, Gift of the Mists will these be removed from wvw . and put back into PVE for crafting where they belong ????

    > >

    > > >

    > > > 4. or will pve players still be forced to do wvw in order to get these items for crafting ?????

    > >

    > > This is a little off topic.. but just so you know, will they remove map completion for WvW players and give them something else in order to get legendary weapons?

    > >

    > >

    > >

    >

    > very off topic to my questions ask

    >

    > but still map completion far as that goes wvw was removed a very long time ago from wvw .

    > so i do not see them putting it back in again . and hope they do not do that at all

    >

    > it be nicer if they removed all that stuff from wvw that pve players like me would like to get but have no none not any at all interests at all in wvw game mode

    >

    > like to see them move that stuff to NPC vendor you go to any town and buy that stuff from them and do your crafting and go back to you fav game mode of choice B)

     

    I think they were countering you with removing PvE world completion to craft a Legendary. Which is in your statement that about playing preferred game mode.

  13. From the wiki:

    Edge of the Mists serves as a testing ground for the new features that may be introduced to core WvW, and already provides a new style of gameplay on the floating islands

     

    I'm not advocating for the revitalization of EotM but for one of it's intended purpose. The rewards suggested by OP is definitely a No Go. Maybe some AP's for participating.

     

    After what, 3 years I don't think we will see any new maps. They can take it down when not active and put it back up when they want to test something.

     

    There have been a lot of suggestions that would fall into the use of the map. Inaction and the silence is the worst part of this mode.

  14. > @"Strider Pj.2193" said:

    > > @"Loosmaster.8263" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"Alehin.3746" said:

    > > > > or we could just delete it to keep players in EBG and BLs

    > > >

    > > > Absolutely agree.

    > >

    > > Most of you have no idea what you want.

    > >

    > > Should I link you the thread about afk'ers and pip farming?

    > >

    > > You cry in one hand and whine with the other...

    >

    > Please link it and quote me please. It would be enlightening.

     

    I did not specify about you, players in general.

    https://en-forum.guildwars2.com/discussion/19963/my-issue-with-faq-why-is-there-world-linking-instead-of-some-other-solution#latest

     

    Here's another that wants to drive players out.

    https://en-forum.guildwars2.com/discussion/25047/we-need-to-eliminate-supply-wasting-trolling-please#latest

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