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Khailyn.6248

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Posts posted by Khailyn.6248

  1. Story instances are fine as they are, since their primary function is just to progress the story. In majority of cases even if the player dies, there are still party npcs fighting which just dont have the AI to rez you. AN has said before that story instances are gear in a way to be able to be completed by players of various skill levels and gear so the fight cannot be exceedingly difficult anyway. If you want content that punishes dying during the encounter there is a lot of other content for that.

  2. Druid players shouldnt be punished for the decisions of raiders that wont think outside the box or adjust their comps to use 1 less druid in favor of say an elementalist, engineer, firebrand or necromancer. I like playing druid when I want a break from Soulbeast, and I do not raid. With grace of the land being 10 allies, there is no requirement to bring 2 druids. I see this as being more a problem of public opinion/group think of what raid comps should be rather than what would work since players seem to favor what is easy vs what is fun and could work. If it were me, rather than nerfing druid I would buff the healing capabilities of the other professions that might rival druid for the healer spot.

     

    I could be wrong on this part, but I also believe that there was more flexibility prior to the change to Grace of the Land making it not only a good healer (even w/o full healing gear) but also the best might stacker. If I HAD to nerf something with Druid, it would be Grace of the Land and its might application. I like my spirits as they are.

  3. > @"Koen.1327" said:

    > > @"Xenash.1245" said:

    > > > @"Blackari.2051" said:

    > > > funny how ranger using gimmick build complains about thief using gimmick build xD

    > >

    > > What is considered not a gimmick build? For rangers that is.

    >

    > a build that has more than 2 dodges and doesn't use marksmanship

    >

    > the dmg from stealth is insane but for a ranger it surely is easier to hit sic em + lb 2 than backstabbing

    > if you didn't see the de at all, you will get surprised and might not recover, but whenever you get marked it shouldn't be a problem as rangers have stealth aswell and more mobility than de

    >

    > d/p thieves is much more of a nightmare

    >

    >

     

    Only part of this I disagree with is the idea that Rangers have more mobility than Deadeye. It just isnt true. Not while Deadeye still has access to several teleport skills.

  4. > @"Tails.9372" said:

    > > @"Khailyn.6248" said:

    > > but they sacrifice range

    > Which makes no sense since range is one of the most defining features of a sniper class, as of right now rifle is nothing more than P/P 2.0 while P/P keeps getting hammered down by A-Net for no reason.

    >

    > > @"Khailyn.6248" said:

    > > If deadeyes had high burst, **high mobility** AND the longest range

    > Well good thing that deadeye doesn't have high mobility then.

     

    yea right. deadeyes dont even have to kneel to fire deaths judgement anymore. plus they still have the mobility from core thief skills which outshines those of rangers. compared to a daredevil or a mesmer you could say that deadeye doesnt have good mobility, but compared to every other profession they are a cut above.

  5. Difference between deadeye rifle and ranger longbow, a ranger longbow isnt 2 shotting people from stealth. there has to be compromise to balance them somewhere. Moving deaths judgement from kneel 4 to stealth skill gave deadeyes more mobility while keeping their burst, but they sacrifice range. If deadeyes had high burst, high mobility AND the longest range, there would be no reason to play ranger except to heal or play with mediocre pets that keep getting nerfed.

  6. While I made a post not that long ago about an upgrade to ranger shouts in general, I dont think making it an aoe would have changed anything in this scenario. If AN did make it an aoe of say 360 , the shot looked further away than that. It seemed to me to be a stealthed deadeye in which you wouldn't necessarily know where they were to begin with. They were very likely to have been running a glassy build just to do that one thing.

  7. > @"urdriel.8496" said:

    > We are not warriors, we dont deserve Shouts Rework

     

    Could make the argument that warriors didnt need it either. Their level of condition cleanse now is borderline insane. I compared it to warriors shouts because warrior shouts are largely single target, ranger shouts are single target. While elementalist, necromancer and guardian shouts are mostly aoes.

  8. While I like the shouts and use them frequently, I think it would be great to add the ammunition system to them just as warriors received during last tuesdays balance patch. I feel the cooldowns are a bit too long w/o it. Also sic'em and strength of the pack are imo important for damage whether it be in pvp or pve.

     

    From the latest 'balance' patch for warrior:

    "On My Mark!": The cooldown of this skill has been synchronized between game modes and will now use the lower 25-second ammunition recharge time in all game modes. Reveal duration has been increased from 4 seconds to 6 seconds.

    "For Great Justice!": This skill now uses ammunition, with 5 seconds between activations and a 25-second ammunition recharge time.

    "Shake It Off!": This skill now uses ammunition, with 5 seconds between activations and a 25-second ammunition recharge time. This skill has been split between game modes and will now use a 50-second cooldown in PvP and WvW while cleansing 6 conditions.

     

    All of these shout skills were lowered to less than rangers average 30-35 sec shout cooldown as well as getting the ammo system.

  9. New recipes could be put into game for the new fish caught for cooking. Bait and lures from vendors could be a small gold sink. New fishing pole skins/animations from achievements/gemstore. i really enjoyed fishing in WoW even if it was more point and click, b/c it was a break from combat, i could find a random out of the way spot on a map and do it, and it always complimented my cooking skill even before achievements were added to it. Why stop there though, why not have whirlpools in lakes and rivers that can start dynamic boss events if fished in by someone with high enough of mastery?

  10. I spent more time on story things when there were different rewards to collect (there were a few of these in core), or with taking alts through the same story but making different decisions so see all the different alternate paths of which there hasnt been any since HoT. Season 3 and PoF story has just felt bland to me, as if i'm just being pushed through it. I just started playing again after a break so haven't done much with season 4 so hopefully that will change.

  11. Many of the things listed are a bit of a wash. In both HoT AND PoF we got armor, weapon models, new recipes, elites, new maps, new story, recipes for several crafting professions, yes legendary weapons are being quite drawn out (understatement) but we also get mounts with masteries that are relevant anywhere you go as opposed to only expansion specific content. I would say its close to even on content between the two. Either way its like comparing a pear to a pineapple.

  12. While the monsters did remind me a bit of gw1 destroyers, the idea of a knight in blue fire and dragons arent anything new to the fantasy genre. I would be surprised if the creator wasnt inspired a bit by titles like gw or maybe even dnd.

  13. The only method i can think of to make other players harder to kill would be effects like aegis which you could do with guardian or mesmer, but it'll realistically only stay up for a second. Druid healing could give a certain amount of staying power to those in the radias of your character but survivability is largely on the shoulders of each individual player. There are plenty of projectile absorption/negation effects which last for several seconds but those wont help you with melee or condition spreading aoes.

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