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Khailyn.6248

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Posts posted by Khailyn.6248

  1. There are quests in the game. They just look different than what older MMOs look like. Hearts were an extension of the quest system. Sure you could kill 10 centaur to complete the quest OR you can kill 3 centaur, destroy 2 siege weapons, and disable 5 traps on the road to complete it. What GW2 did with the quest model was add flexibility for players to accomplish a task how they wish. I personally would rather do a collection objective than a combat one. Escort quests? They are still present in dynamic events. I absolutely would rather have the ability to do 2-4 different things to accomplish the same goal as doing 1 thing over and over again. Players like to complain about hearts and events being boring, but whats REALLY boring imo is needing to kill exactly 15 kobalds, collecting 10 gold dust and exactly 10 mining tools when competing for kills with other players. I think GW2 has the better approach.

  2. Within the context of GW2, the only ones that had anything going for them was kas and jory. We're out busy saving the world time and time again, while faren, jennah and logan havent made any progress in 5 years. Who knows though, we might beat a ridiculously strong boss, absorb enough magic to ascend to godhood like kormir and get a date with lyssa.. (not likely but could happen). Leveling up my characters I once thought if anything would happen with Petra (human path, commoner) but nope. We'll likely be single forever.

  3. A lot of players on here will direct you to metabattle or possibly snowcrows for builds depending on which game mode you prefer.> @"Icemanfrost.5428" said:

    > > @"Khailyn.6248" said:

    > > The guardian page is under the professions category.

    > >

    > > https://en-forum.guildwars2.com/categories/guardian

    > >

    > > Guardians can use torch all the time, axe only with the elite specialization firebrand, and dagger not at all.

    > >

    > > Stats depend mostly on which elite specialization and game mode you run in. In PvE, Core guardian and Dragonhunter youll find yourself in Berserker or maybe Marauder gear if you need the extra bit of hp. With firebrand you'll most likely be directed to using Viper gear. WvW builds will go tankier though.

    >

    > How should I set up a build for pve?

     

    A lot of players on here will direct you to metabattle or possibly snowcrows for builds depending on which game mode you prefer. For PvE youll likely run the same 2 trait lines, whatever your elite spec is and virtues with the third being the one you would get the most use out of. Zeal for greatsword if running a power build, Radiance if a condition build or using primarily 1 handed weapons. While knowing what the meta is , is useful, you should build what works for your playstyle while finding some synergy within the traits.

  4. The guardian page is under the professions category.

     

    https://en-forum.guildwars2.com/categories/guardian

     

    Guardians can use torch all the time, axe only with the elite specialization firebrand, and dagger not at all.

     

    Stats depend mostly on which elite specialization and game mode you run in. In PvE, Core guardian and Dragonhunter youll find yourself in Berserker or maybe Marauder gear if you need the extra bit of hp. With firebrand you'll most likely be directed to using Viper gear. WvW builds will go tankier though.

  5. I like it. If the bow is moved to the healing slot I would expect its healing power to be boosted though. If using the spirit weapons doesnt catch on with players over the next few weeks/months I could see either or both suggestions to make them more attractive. Even with charges and shorter cooldowns I still find them to be a little lackluster compared to other alternatives.

  6. Necro is a good profession for WvW, PvP, and open world PvE. Its one of the best solo professions as well. You can build it for power like a Deathknight with greatsword via reaper or you can build it like a Affliction/Demonology Warlock if you wish with core necro or scourge (has a slight feel of shadow priest with the barrier mechanic of scourge). As derd said, necros will struggle with raiding and perhaps tier 4 fractals since they dont have boons to share (a few like might but other professsions do it a lot better and easier).

    Dungeon - 5 person content, 2 difficulties (story mode and explorable mode with different wings) 1 in various zones.

    Fractals of the mist - 5 person content, scales up in difficulty to scale 100, rotates which fractal dungeon you do based on fractal scale

    Raids - 10 person content, 1 difficulty

  7. I got the home instance portal stone a few years ago when it was first on sale and I agree it was largely underwhelming. I even tried to get a refund once (had it too long so no dice on that one). So in a way I was forcing myself more than ever to get home instance stuff to gather every day. While I find it to be a personal luxury so I cant really agree with your first suggestion, I do agree with your second one even if it may not be technically possible on ANs end. I'm sure there is some code in it that locks you to the home instance by race and so it wouldnt work like say.. the tome from season 3. Again, I wish it were town select able for the sake of the daily gatherer achievement.

  8. Sales surged with the sale of path of fire, but im confident that AN can sustain the game on gem store sales. If the game were dying it would have during the drought between season 2 and heart of thorns. Now if you want to see a game dying see Destiny 2. Bungie is pretty much putting it on life support trying to get its player base back.

  9. A deadeye can mark you from stealth w/o revealing themselves unless traited for it to cause a condition, do damage or cc. It can also shoot at you from stealth but likewise would get revealed as soon as they do damage.

     

    https://wiki.guildwars2.com/wiki/Death%27s_Judgment

     

    This ability reveals you whether you hit or not.

     

    So yea, they were likely chaining stealth effects waiting for their malice stacks to cap out before unloading.

  10. Players know how to do combos because on the skill bar usually on the description, they are listed as either combo fields (ice, fire, smoke etc) and combo finishers (projectile, whirl, blast). You activate a field and then use a finisher through or inside the field to do the combo. Smoke field + leap finisher = stealth, fire field + blast = aoe might stacks.

     

    http://metabattle.com/wiki/Ranger

     

    A decent starting resource for builds for the game modes you mentioned.

  11. I agree that shortbow should have at least 1200 range, I also feel the auto attack needs slowed down in speed and have its condition stacks/damage adjusted to keep the damage the same. I've always thought it looked strange firing faster than you could imagine reloading it, its a bow not a semi automatic.

  12. Basically I'm wanting to start a discussion for those that have not bought any unlimited gathering/harvesting tools before or those that may only have a few. What aspect of them keeps you from buying them? Is it cost? Not a theme you like yet? etc etc..

     

    I have 4 sets of UHTs. But I only get them based on theme and will only get them if they come in a complete set of 3. Molten alliance, Minions, unbreakable generic ones for alt and cosmic (has twilight and astralaria star theme). Today we got the Shifting Sand mining pick. Which looks great, but because there isnt a matching logging axe or sickle I wont be getting it. Not a complaint, just my perhaps picky reasoning. The watchwork mining pick could have had 2 other tools for the set for a steampunk theme if AN wanted to do so.

     

    Anyway, what reasons do you guys have for not spending your gems on these? (please try to keep it constructive)

  13. > @"Tanner Blackfeather.6509" said:

    > > @"Khailyn.6248" said:

    > > There's only 4 legendary weapons left to release, 1 with each episode of season 3 it seems. So here in a month we have a 1 in 4 chance of it being the longbow. Otherwise its another 2-3 month wait.

    >

    > It's really better than 1 in 4. It's more like 1 in 2 if you look at the pattern. I actually think it's even *more* likely we'll get the longbow next.

    >

    > During LS3 they released them in the following order: one-hand, off-hand, two-hand; off-hand, one-hand & two-hand (2 weapons with ep3:6). Note how they get one "set" (one-/off-/two-hand) out before repeating themselves.

    >

    > Before ep 4:1 there were 6 weapons left. 2 one-hand, 2 off-hand, 2 two-hand. We've since had an off-hand and a one-hand, so we seem to be due for a two-handed weapon next. So longbow or greatsword.

    >

    > I also think that they're going to save the greatsword for last, so I'm preparing for the longbow now ;)

     

    I really dont believe in patterns. Just patience and blind optimism. Id be happy with the longbow or scepter next.

  14. im fully aware you can raid in exotics and im not even a raider. im making a joke at the idea that legendary armor would be useful for raiding but once you have it/the skin, theres no longer that carrot on the stick to keep you playing the game mode. considering legendary armor skins has been kept unique to raids , im quite confident many players are chasing the skin rather than doing it for love of the game mode.

  15. > @"Daroon.1736" said:

    > The only really practical advantage of Legendary Armor is the ability to change builds on the fly - The only game mode that requires teams to have harmonious builds and therefore that flexibility to easily change builds is Raids - The only PvE way to obtain Legendary armor is through Raids.

    >

    > Perhaps a Dev could comment on how they think this is logical game design?

     

    This is an amusing and true point of view. 'yey i did raids for months to get my legendary armor finished! now i never have to raid again!'

  16. Majority of power players regardless of profession use scholar runes.. as much as i dont like it, its pretty much the norm. If you arent confident with keeping above the 90 percent hp threshold i would recommend rune of the flame legion. Cheaper, easier to keep up the 6 piece bonus and Justice should keep burning up. plus it compliments one of the traits in i think Zeal already. Fiery Wrath.

     

    https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Flame_Legion

  17. > @"MUDse.7623" said:

    > > @"Khailyn.6248" said:

    > > > @"MUDse.7623" said:

    > > > > @"Khailyn.6248" said:

    > > > > > @"MuscleBobBuffPants.1406" said:

    > > > > > > @"Curunen.8729" said:

    > > > > > > It's not Deadeye tbh, it's stealth in general. Without the perma stealth (and for once this truly fits the definition of permanent) they're pretty weak.

    > > > > > >

    > > > > > > Hopefully they can do a big stealth overhaul at some stage in the future, affecting all the classes that use stealth.

    > > > > >

    > > > > > Yeah I agree, I would really like a massive overhaul to stealth in the game at some point. I feel like it would make the game funner for both stealthers and people fighting them. Right now, it feels too one sided.

    > > > > >

    > > > > > Team Fortress 2 , the Spy, I always felt did a really good job with stealth balance, the Spy was uber fragile, but could stealth, but not for too long either. Very well balanced.

    > > > > >

    > > > > > I think Guild Wars 2 needs more counter play to stealth , coupled with alot of mobility just doesnt feel fun.

    > > > >

    > > > > There is counter play in game to stealth via Revealed.

    > > > >

    > > > > https://wiki.guildwars2.com/wiki/Revealed

    > > > >

    > > > > Which would be fine if AN didnt give Deadeyes Shadowmeld to remove it. so... who knows. AN could expand on that mechanic and apply it to more skills as an easier solution.

    > > >

    > > > not really as revealed is a pretty poor design same as stealth or exhaustion debuff. its just a bandaid fix. if revealed was thrown aroun all the time, no one would be stealthed so the mechanic would be obsolete as all the traits and skills related to it. and the stealth as such wouldnt be any better than it is now.

    > > >

    > > > for instance if you could see a silouette of the stealthed target but as tradeoff you wouldnt take any damage in stealth( still able to get CCt or revealed), then you wouldnt need to spamm your skills to maybe hit the stealther , you could react to stealth attack and stealth would actually protect the stealthed one. there is no solo permastealth in the game without hits , mostly ther is some smokefield + leap/blast in it so you could counterplay here or apply your reveal skills more precise. this would be a way both sides stealthers and people fighting them do get improvements.

    > > > the problem is that stealth is a very weak defensive mechanic , it is strong to avoid a fight but as actual defense mobility , evades , blocks etc are much better. as it is good in avoiding a fight it is mainly annoying but not really strong.

    > >

    > > All very true. I only mentioned Reveal because at current its the only option we have. When I choose to do WvW I use stealth a lot just to avoid combat or in particular the zergs while going to other objectives. I'm just not sure what else we could suggest to replace stealth. Make the character more semi visible (like predator when looking directly at him) but make attacks go through while stealthed as if they were a ghost? Mirage with mirage cloak kind of does this already. Being a stealth player and also having fought those that use stealth I'm not on either side. Just throwing out ideas.

    >

    > i play alot with stealth in wvw as i can avoid larger groups with it and trade for it 1 vs 1 potential, some fights would be alot easier and faster with a different build but overall i save more time avoiding unwinnable fights (downstate carry). i am not sure i would anylonger solo roam if i wouldnt have the option to avoid larger groups without stealth, as the only other option is mobility and well chasing can take quite a while and i dont like it when i am the one being chased.

     

    Yea I'm pretty much the same way. Players that dont play thief really underestimate how many skills and how much initiative goes into staying stealthed and how much it hinders other aspects of the profession.

  18. > @"MUDse.7623" said:

    > > @"Khailyn.6248" said:

    > > > @"MuscleBobBuffPants.1406" said:

    > > > > @"Curunen.8729" said:

    > > > > It's not Deadeye tbh, it's stealth in general. Without the perma stealth (and for once this truly fits the definition of permanent) they're pretty weak.

    > > > >

    > > > > Hopefully they can do a big stealth overhaul at some stage in the future, affecting all the classes that use stealth.

    > > >

    > > > Yeah I agree, I would really like a massive overhaul to stealth in the game at some point. I feel like it would make the game funner for both stealthers and people fighting them. Right now, it feels too one sided.

    > > >

    > > > Team Fortress 2 , the Spy, I always felt did a really good job with stealth balance, the Spy was uber fragile, but could stealth, but not for too long either. Very well balanced.

    > > >

    > > > I think Guild Wars 2 needs more counter play to stealth , coupled with alot of mobility just doesnt feel fun.

    > >

    > > There is counter play in game to stealth via Revealed.

    > >

    > > https://wiki.guildwars2.com/wiki/Revealed

    > >

    > > Which would be fine if AN didnt give Deadeyes Shadowmeld to remove it. so... who knows. AN could expand on that mechanic and apply it to more skills as an easier solution.

    >

    > not really as revealed is a pretty poor design same as stealth or exhaustion debuff. its just a bandaid fix. if revealed was thrown aroun all the time, no one would be stealthed so the mechanic would be obsolete as all the traits and skills related to it. and the stealth as such wouldnt be any better than it is now.

    >

    > for instance if you could see a silouette of the stealthed target but as tradeoff you wouldnt take any damage in stealth( still able to get CCt or revealed), then you wouldnt need to spamm your skills to maybe hit the stealther , you could react to stealth attack and stealth would actually protect the stealthed one. there is no solo permastealth in the game without hits , mostly ther is some smokefield + leap/blast in it so you could counterplay here or apply your reveal skills more precise. this would be a way both sides stealthers and people fighting them do get improvements.

    > the problem is that stealth is a very weak defensive mechanic , it is strong to avoid a fight but as actual defense mobility , evades , blocks etc are much better. as it is good in avoiding a fight it is mainly annoying but not really strong.

     

    All very true. I only mentioned Reveal because at current its the only option we have. When I choose to do WvW I use stealth a lot just to avoid combat or in particular the zergs while going to other objectives. I'm just not sure what else we could suggest to replace stealth. Make the character more semi visible (like predator when looking directly at him) but make attacks go through while stealthed as if they were a ghost? Mirage with mirage cloak kind of does this already. Being a stealth player and also having fought those that use stealth I'm not on either side. Just throwing out ideas.

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