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Posts posted by Stand The Wall.6987
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some of the cd and whatnot nerfs aren't warranted, but to say that none of them are doesn't make any sense and would make attempting to balance this game impossible. i'm all for reducing the cd of # 2/ burst skills and increasing their damage across the board tho.
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block list over 9000
>! you still love this meme
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> @"subversiontwo.7501" said:
> The target cap is what will likely decide its use or not the most.
>
> The problem with the bubble always was that the size of it just recreated more and more chances to stick people inside of it.
with how it is now, seems like reducing the cd would offset the reduced target cap somewhat.
when it was channeled, imo it was necessary to have a big radius so you could avoid red circles easier. i think the radius is a good part of the skill regardless of channeled or not.
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> @"Yasai.3549" said:
> Good luck using this to push in Zerg v Zerg though.
with a standard strip + stun/ immob bomb, how will it be bad with its radius unchanged? it will def be stronger as a counter tho, especially in chokes.
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MO has failed, its always been up to him to steer the game in the right direction
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ppl gonna be mad when holos start using tool kit
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i was testing out a zerg spike build a while ago with this trait and got 14k on a zerg guard with prot. might be a stealth nerf from megapatch and wiki never updated it.
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who cares about these traits. relying on auto procs is bad anyway, why do people care so much about these lol. i get it they're useless in pvp/ wvw and they take up a slot but its not hard to not care about something you shouldn't rely on anyway.
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people cry nerf that class then when it happens to their class people cry nerf
cuz lawjicks
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autos need projectile speed buff, all # 2 skills need dmg buff, meteor shower needs to not be random. seriously don't understand why people defend this skill. meteor shower is a big reason why staff ele is garbage. you can't really stand in it on point and rely on it doing enough pressure to keep people off you while you whittle them with autos.
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> @"Veprovina.4876" said:
> snips
i suppose it comes down to is sustain higher then dmg.
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> @"BeepBoopBop.5403" said:
> And thief as a class was balanced around having that skill since launch.
which is a huge problem. i hope they start buffing classes (mostly) across the board, but, ya know... its that fingers crossed meta.
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> @"Veprovina.4876" said:
> Umm, WvW and PvP are **not** the same. We use PvE gear, while PvP has standard ones, so that alone means the same nerfs can't happen across both game modes the same way.
they aren't. damage is higher in wvw by a large margin, thats why it makes sense to have pvp dmg nerfs in wvw.
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> @"Strider Pj.2193" said:
> So, you feel as if WvW was unchanged?
no
i don't
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this is good if they give something back.
FINGERS CROSSED META
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every boon getting its own conversion is a bit much, i would give the trait a handful of weak random boons. no prot.
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> Winds of Disenchantment: This skill is no longer channeled. Instead it drops a stationary spell area that lasts for 5 seconds with a 1-second pulse interval.
what does this mean for zerg fights? good or bad? on the one hand it will be harder to get max tics (good groups/ bombs will be unaffected), on the other you won't have to worry about cancelling it to dodge.
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the problem wasn't cele it was might stacking which is somehow still borken on some classes. cele is useless without mights.
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> @"Armen.1483" said:
> Great change. Now all the "pro" thieves with 0 knowledge will go play necro or smth else and actually good thieves will gain some respect.
which is actually scary cuz i hate fighting good teefs lol
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ok now start buffing or give everyone pool noodles
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8/8 removal easier then balance
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every nerf in pvp should be in wvw, especially damage ones. even more so for dmg since the stats are way higher in wvw. cd increases too usually. i DON'T think dmg nerfs in wvw should be in pvp obviously.
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raids for kids who can't read good.
anyone?
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buttons, press all of them.
1st Dec. balance patch top or flop
in Player vs. Player
Posted
lol ppl complaining about only dmg and cd nerfs are probably the same who liked the lower dmg meta after the megapatch, and the slower game play overall.