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KelyNeli.4516

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Posts posted by KelyNeli.4516

  1. > @"Jotunhammer.7029" said:

    > In the end I will have to somehow work this out, not that I got any clue to how to be happy about it, and the point of the game is to feel entertained, not feel like spending 3 hrs a day doing what feels like chores. So...

     

    In the end, if you were given everything on a silver plate, you would be complaining that there is nothing to do in the game.

  2. TBH i enjoyed collecting all the mastery points across the map and trying to lvl up glider and etc stuff. The most enjoyable part was HoT, because it really required some research and thinking and trying and jumping and dying, it felt like a real video game...

    It makes you think about your next move, what to do and if you finish it, you feel rewarded a lot and you know you have put some job into it to have it.

    If anything, i think we need more of the content like that.

    Compare it to FFXIV where the end game content is literally 4 raids, 3 dungeons and nothing else once you finish the story, i dont like anything like that.

  3. > @"Yannir.4132" said:

    > > @"Obtena.7952" said:

    > > The problem with counterplaying a warrior is that it has the least number of actions of any class. Its actions SHOULD be the hardest to counterplay in all the game because the closer you get to fewer and fewer actions you can take, the more and more severe not being able to benefit from them.

    >

    > Warrior also has the shortest cooldowns (where they apply, so excluding Thief and Revenant to some degree) out of all classes. Just looking at GS, it doesn't have a single skill with 20+ seconds of cooldown with the longest cooldown out of all weapon skills at 25 seconds. In comparison, a Guardian has 30+ seconds on almost half of skill 5's, and the longest cooldown is 45 seconds.

     

    Tell me.

    How on earth do you plan to land 4 and 2 skill on GS warrior?

    GS warrior is complete shit in pvp, it is used only because it has good F1 and mobility.

    Revenant at least has all his 4 skills useful in comparison, easier to land and still deal significant amount of dmg.

  4. > @"Strider Pj.2193" said:

    > > @"KelyNeli.4516" said:

    > > Because this game balance in WvW is non existant.

    > > Some classes are several times higher tier than others, meme builds are meme for a reason, because they are sometimes stupidly strong.

    > > Your AA does more damage than my kitten berserker rifle or GS, if is see dmg like this i would go afk as well.

    >

    > So you are saying you would stand in front of it like a potato?

     

    If i see my hp go down by 20k in a mere of 2 seconds, then ff. This game balance is a joke

  5. Practically nothing changes for power berserker.

    Still having to swing great sword for majority of my life with 4 underwhelming skills to play with and another 4 useless additions that barely changes anything, with other weapons being barely ever used, why is it so fucking hard to just idk just buff other weapons so we have some diversification in gameplay?

    I always hated GW2 class design, but right now i hate it even more. It is all centered on the buffs and debuffs, the more buffs you have the stronger you are this is boring as hell. And one weapon being bis, and other being piss, this is sickening me, why do i even came back to this game, devs are forcing all classes into one weapon intentionally, i have not choosen warrior to play with only 1 or 2 weapons, GW1 WAS BETTER, entire class design is abomination not worth of holding "guild wars" name on it.

  6. > @"Lan Deathrider.5910" said:

    > > @"melandru.3876" said:

    > > to anyone thinking hitman is a "good" player

    > >

    > >

    > >

    > > rifle/greatsword war that failed to land any burst, AND used rampage.

    > >

    > > still , lost :pensive:

    > >

    > > even dismounting him was so easy (yes, as can be seen in video he was on mount before fight started)

    >

    > Well he doesn't use Headbutt, how do you expect him to land a burst without the tools to set it up right? :lol:

     

    It would have no effect, revenants are broken in pvp, they have a skill that breaks them out of CC, gives furry, speed and is a dodge at the same time and they could use it multiple times.

     

    > @"Edge.8724" said:

    > In my opinion, no one should ever be able to do these insane numbers of dammage first and foremost. I always was against "one shot" builds and I will always be.

    >

    > However, the problem with Berserker right now is that aside of the insane numbers they can hit (only with greatsword and rifle it seems) they have nothing else. Nerfs won't fix nothing, another rework of the skills is needed.

    >

    > As a sidenote, Berserkers almost exclusively play very glass canon builds to achieve what they can do today, which means they can die pretty easily too.

    > (Tried a tanky and bruiser builds with Berserker and I would hit only around 1 or 2k dammage per strike of Arc Divider.)

     

    I agree.

    But why berserker could not have nice things, but beast master have several skills that he could use to nuke down anyone in both range and melee range?

    Last time i tried to fight in WvW a soul beast evaporated me into the outer space, i got 30k damage in the face from range in like 2 seconds, and i have 27k hp.

  7. > @"melandru.3876" said:

    > to anyone thinking hitman is a "good" player

    >

    >

    >

    > rifle/greatsword war that failed to land any burst, AND used rampage.

    >

    > still , lost :pensive:

    >

    > even dismounting him was so easy (yes, as can be seen in video he was on mount before fight started)

     

    Here you could see the flaws berserker has.

    Beside arc divider and some burst from the rifle it has nothing else to offer. A guy playing warrior there probably has 2 self buffs, a signet for adrenaline gain and fury buff and he cant land anything else because he does have nothing.

    Revenant just destroys any berserker in pvp, this is a fact you just out run him, and he could do nothing about since he does not have any competitive mobility.

  8. > @"bOTEB.1573" said:

    > > @"KelyNeli.4516" said:

    > > > @"bOTEB.1573" said:

    > > > I keep saying this. SLB is extremely easy to deal with if you avoid his 3 skills. Yes he can deal good burst damage but this is the only viable thing in this spec. And when someone can avoid it, either by LOS, dodge, block, interupt, stun, daze, knockdown, the SLB is super easy target. Good players deal with it super easy which makes it a l2p issue, and only this. Until ANET buff the dmg sustain of SLB, it won't find good spot in competitive matches.

    > >

    > > Replace SLB with Berserker, and "3 skills" with "1 skill"

    > > The difference is, the second one got nerfed back into the oblivion and garbage state few weeks after the rework, and other one did not.

    >

    > 20% dmg nerf of a skill that was dealing 3 times more dmg than the SLB. Still, berserker deals far too much dmg

     

    Too much damage if you use only awsd keys and click spells with mouse button.

    Soulbeast preparing his burst could cast spells into the air and burst down someone from the range dealing about 20-30 k damage in one second.

    Berserker loses 21% if he will miss berserker mode activation damage by not being in melee range during activation, and basically any class with TP and stun break could make his burst absolutely useless and once they dodge it berserker is a sitting duck without anything else, casting signet, berserker mode and arc divider takes 2.25 seconds, where it is way harder to dodge soul beast arrows burst, and even if you do somehow survive it, he could still burst you down with something else.

    You could dig a hole with a stick, but shovel is better at it, deal with it.

  9. > @"SpellOfIniquity.1780" said:

    > > @"KelyNeli.4516" said:

    > > Berserker got nerfed back into the garbage state instantly after the rework, because one skill that happen to be difficult to set up was 3-shooting guys with mammoth reflex and it was so OP, but i guess humming missiles that hits for 10-15k from 1200 range are perfectly fine and no one from Arena net bothers about balancing it for so long.

    > > What a kitten joke.

    >

    > Are you serious... "difficult to set up"? Signet of Fury -> F1 -> Blood Reckoning -> F1.

    >

    > Arc Divider still has a maximum radius of 480. And for comparison, Meteor Shower has a radius of 360... That means point blank range two dodges backwards won't be enough to escape it, and you'll still get hit on the third strike. It was broken before and it was fixed. It's still extremely strong and capable of hitting upwards of 15 - 20k if all three hits connect. The difference is that now it doesn't hit for 10k+ _per_ hit.

    >

    > I don't know how many times it needs to be said... **Change the way "Sic 'Em!" interacts with the Ranger either by reducing the damage bonus to 5 or 10% or by not allowing it to effect the Ranger at all.**

    >

    > It will still be capable of high damage even if "Sic 'Em!" is changed but it will be a lot more manageable. Not only that, it will open up other options on the skill bar for players who want to play high ranged DPS builds. As of right now you may as well be playing core Ranger if you don't take "Sic 'Em!" and want to be a glassy sniper.

    >

    > Also, "difficult to set up" would apply a lot better to what has to be done to land the kind of bursts a 1 shot Soulbeast does.

    > Merge with pet -> Maul -> "Sic 'Em!" -> "Strength Of The Pack!" (optional) -> Quickening Zephyr (optional) -> "We Heal As One!" -> Winter's Bite / or / Rapid Fire.

    > You also need Marksmanship, Farsighted, Remorseless, Beastmastery and Honed Axes if you're going for a Winter's Bite build.

    >

    > If it fails it's initial burst it's damage drops significantly but it will still hurt a lot. It's like a core shatter Mesmer. If you can avoid the initial spike you have a clear window to apply pressure while they have multiple skills/traits on cooldown.

     

    And how do you get in the range to hit a berserker mode activation that is basically necessary due to the 21% damage bonus, since arc divider did have less base and scaling than Maul skill from SB?

    564 (1.4) Arc divider before nerf now 423 (1.05)

    706 (1.75) Maul

    One is 4 second cooldown spam burst with high bonus to next attack, the other one need resources to be spend and hit for half as much.

    Do you think someone will just stand there looking at berserker literally running straight to him, wait to get hit with berserker activation and then 3x hit by arc divider with 1.25 sec casting speed?

    Berserker beside 33% movement speed in one utility spell has no mobility or anything that will allow him to close range range with anything, you could argue that he has something on GS like 5 skill that is so bad that locks him up during running or 3 which is the only spell useful in pvp to deal any damage, so he could burn it on mobility. So the real rotation for berserker would include all the skills that will allow him to close distance to his target.

    5 GS > probably 3 GS > Signet > F1 > Arc divider and you still cant guarantee you will hit everything, so you have to add some CC in the middle because even worst pvp player could run away from something like this, also you would want to activate another signet on 4 utility that will give you might so you will actually have a chance to kill, you also need to hit the enemy with something or your adrenaline will fall down before you have any occasion to activate berserker mode.

    Signet of rage (for might and boons) > GS 5 > GS 3 > CC skills > another CC skills (because target will try to clean out) > signet for adrenaline > berserker mode > F1.

    There are 8 steps in order to execute arc dividing burst properly and you have to be in the melee range.

    Meanwhile Soulbeast turn on few spells, burst down from range and does not need to be close, even if he miss it somehow he is still incredibly strong and has another burst ready to use, while berserker has nothing if he fuck up.

    Balanced duh.

     

    Yes arc divider has 480, on third hit that does 141 x0.34 damage woooo so stronk, im sure soul beast could be jelly about that.

     

  10. > @"bOTEB.1573" said:

    > I keep saying this. SLB is extremely easy to deal with if you avoid his 3 skills. Yes he can deal good burst damage but this is the only viable thing in this spec. And when someone can avoid it, either by LOS, dodge, block, interupt, stun, daze, knockdown, the SLB is super easy target. Good players deal with it super easy which makes it a l2p issue, and only this. Until ANET buff the dmg sustain of SLB, it won't find good spot in competitive matches.

     

    Replace SLB with Berserker, and "3 skills" with "1 skill"

    The difference is, the second one got nerfed back into the oblivion and garbage state few weeks after the rework, and other one did not.

  11. > @"spectrito.8513" said:

    >

    > > @"Mokk.2397" said:

    > > What armor do you have on,because just looking at that damage I know your running glass .Was the ranger in question externally booned up ?So throwing up a bunch of combat damage up is just testimonial BS that doesn't prove anything .Show us your armor stats and prove with the combat math that is provided .This is just more single sided BS that's completely biased with purely circumstantial evidence.

    > > The ranger is fine the way it is .People are just mad because it upsets their precious Meta.

    > > Ranger /Soulbeast running LB is power damage .Dump your Glass Meta build and put some armor on .

    > > I have Minstrels on with scholar runes and never get hit like that from any ranger or soulbeast .Your argument is empty and unfounded.

    >

    >

    > If you can defend this BS after watching this idk what to tell you

     

    And i was scratching my head, wtf did i died in 1 second in WvW last time, when no one even was close to me.

    And here is the answer to my question.

    Berserker got nerfed back into the garbage state instantly after the rework, because one skill that happen to be difficult to set up was 3-shooting guys with mammoth reflex and it was so OP, but i guess humming missiles that hits for 10-15k from 1200 range are perfectly fine and no one from Arena net bothers about balancing it for so long.

    What a fucking joke.

  12. > @"DeceiverX.8361" said:

    > 450 range AoE max-malice+m7 malicious backstab on an already top-tier weapon for warrior and people are saying it was fine lol.

    >

    > Soulbeast is stupidly OP but why in the world do people insist their class needs to be buffed to match the bonkers broken stuff on a select few builds/professions?

    >

    >

    It was 240-360-480 for each hit not 450 range on all.

    With the amount of mobility berserker had, you would not land two-three hits on anyone who played pvp for longer. Revenant has 1 single button to counter all your berserker effort into closing distance, landing head butt on him, activating berserker mode and then Arc Divider.

    Is it balanced class could entirely put all effort of another class into waste by just hitting one button which he could press multiple times? That one button is called "Riposting Shadows".

    You are making it up like berserker simply just appeared out of nowhere to someone and instantly killed everyone with one button press, and you entirely ignore all other aspects that comes with the use of that one skill.

    You have to get 30 adrenaline somehow, you have to cast berserker mode activation AND HIT WITH IT (or your lose 21% damage), you had to get close to the target with a class that basically has no mobility but 33% in one spell that only gives just that.

    This damage came with the share effort of executing each step, if you failed to close distance, or gain adrenaline you was a sitting duck without anything else left to show.

     

     

     

  13. > @"Psycoprophet.8107" said:

    > Beserker can take all the the elites making it tanky like endure pain etc and the less endure pain etc cant it? Than it would have decent dps,sustain and mobility. If u chose to build all for power u cant complain that it should have op dps because its sustain or mobility is less than squishy classes just like u cant expect squishy classes to have less dps than warrior because their mobility is better.

     

    And etc and etc and which skills do you really mean?

    Any of the utilities berserker has access to does not provide him anything that could give him an edge over classes which could TP away and back or stealth, dodge whatever.

    Bulls charge has 1 sec casting time its literally just twice as faster than running. Stomp does not give you any mobility, neither sundering leap does, it has a cast time and pathetic range, running takes the same time to travel. The only thing that could give warrior any mobility is balanced stance which gives 33% movement speed with 40 seconds of cooldown.

    What kind of mobility do you mean man? If someone plays thief, mesmer or revenant and cannot run away from berserker then he is the king of the noobs.

    Endure pain, endure pain, endure pain, endure pain.

    It does not endure you from CC unless you sacrifice trait tree and take deffensive just for sake to not take CC into the face, but it does not help you much to catch aware thief or revenant.

     

  14. > @"Sobx.1758" said:

    > > @"KelyNeli.4516" said:

    > > Thats a ton of thing warrior has to do in order to get even close to anyone, when other classes has 1 button instant teleport in top of the enemy.

    >

    > Ok, so you're complaining because a class that you want next to you in order to slap him in the face can... tp in your face? Cool, that takes care of the gap closer part of your "problem". Not to mention that a claims as if warriors lack mobility just because "they can't tp" is just absurd.

     

    Nope i am not complaining.

    Im just pointing out a fact that there are classes and specs that has giant edge in mobility abilities over berserker warrior, and there are people who complain about berserker having more damage than other classes because of it, which is pretty biased isnt?

    Berserker has really strong damage during his berserker mode, but has troubles into getting to the enemy and sacrifices a lot of thing in order to do this (for example have to head butt someone to get adrenaline or use signet), there is a trade of. Yet some people in here want to nerf his damage to the point where berserker will deal the same damage as their class, which has much smoother and better designed skills.

    Berserker using 3 GS skill sacrifices a big part of his damage when he uses it to get close to anyone, skill 5 is just a faster run which locks the berserker from doing anything making him vulnerable to anything, Skills 2 is useless in pvp, skill 4 is not stronger either. But lets nerf F1 into the dust and dont do anything else with the class design, because i have been killed by the berserker who had to use all his utility skills in order to kill me with arc divider because it is the only thing that could actually hurt in his kit with GS.

    And sure it may seem fair, but only if you count into that the guy killed by arc divider did not paid any attention to the berserker running to him, which he could have easily dodge anything and just run away in stealth or whatever.

     

     

     

  15. > @"Lan Deathrider.5910" said:

    > > @"KelyNeli.4516" said:

    > > > @"TheBravery.9615" said:

    > > >said:

    > > > Sure you can

    > > >

    > > > with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    > > >

    > > > or

    > > >

    > > > Warclaw maul + spin to win x2 = ez kills

    > > >

    > > > or

    > > >

    > > > Cloaking water / stealth + spin to win x2 etc you get the point

    > >

    > > Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

    > >

    > >

    >

    > Endure Pain + Rush?

     

    Its basically a kamikaze, since once you do it you have no chance to survive no matter if you down one or two people, they will rally up after their team will kill you.

    Its 100% useless.

    You also need signet to generate 30 adrenaline or head but, but then you are sacrificing 3 utility slots in order to do this useless move, which wont hurt zerg at all.

    Unless you have your whole team backing you.

  16. > @"TheBravery.9615" said:

    >said:

    > Sure you can

    >

    > with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    >

    > or

    >

    > Warclaw maul + spin to win x2 = ez kills

    >

    > or

    >

    > Cloaking water / stealth + spin to win x2 etc you get the point

     

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

     

     

  17. > @"Psycoprophet.8107" said:

    > Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

     

    But have you recognized the spec he was playing? I would have no doubts that you played against spellbreaker and not berserker. Arc divider is exclusive thing to berserker, mainly because he lacks in deffensives, he would not be able to survive 2 thiefs jumped on him

    Idk do you people realize what spec is the discussion about, berserker is not an invincible killing machine, all he has is pure damage, conditions eats him alive.

    Arc divider can be used only by berserker and only in berserker mode which he needs 30 adrenaline to turn it on. Just bcs you have meet a warrior class doesnt mean its all the warrior specs that does crazy things. Berserker has thoughness debuff and all he gets from his tree are damage buffs and he need to generate full adreline bar in order to make any use of it, without it he is a 2 trait tree spec. His rage skills are just condition and cc.

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