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KelyNeli.4516

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Posts posted by KelyNeli.4516

  1. I run this on my berserker when playing WvW

    http://gw2skills.net/editor/?vJAQJARUnckCddgldA+kCEliFiA74BkBCavF3lb01IAEBGAA-jxBBQBA4JAoPdBB4SAcSlgKZ/BFq+jGV+FA4AY91T91Ds+6rv+6r31nf+5nf+5nf+6rXKgRlaB-e

     

    Im not sure about the runes and sigils, wampirism runes are runes that i would like to run in WvW, but right now i have runes of strength and sigil of strength instead of 5% damage. Heal skill i swap from time to time i use both blood reckoning and defiant stance.

    75% crit so if someone happen to give me some precision from any source it wont get wasted and with fury its still 95%, in case i will play with someone who also has precision buff then i could change my food for more power. Marauder gear ftw, because it gives more effective stats than berserker and you could basically make all the gear marauder and still hit enough crit chance percentage.

    All utility skills could be changed if i feel like it besides throw bola which is must have in my build. Infusions are there to hit 75% crit chance mark.

    What else i should say, i like arm tree more than discipline, i dont swap weapons too often to make a use out of it, and i gain twice as quick adrenaline as someone running discipline, and get an easy access to fury buff, so i dont have to run specific utility skills and have way more freedom overall, could CC lock someone to hell.

  2. Rune of strength to rule them all.

    I dont like builds where people gives minimal window for human or latency caused errors.

    Fluctuantes during following your own rotations could have a major impact on your performance leaving you losing might during fight due to might duration going out separately for each stack of might, you could quickly end up losing about 20 stacks when you forget yourself when you dodge or engage in other active deffense could cause you to lose more damage than any rune could actually give you.

    25 stacks of might equals to 1000 power for warrior, so it is pretty important if you have way to maintain these stacks at any cost, thats why i also sigil of strength in weapon for extra might so i could easily keep up to 19 stacks thanks only to that sigil and runes by just critting, maxing out might stacks with some utility on the other hand.

    It is pretty lame that all the tests and damage analysis are done purely on a golem with permament bonuses taking for granted max stacks of might. There is no way warrior could keep 25 stacks at 100% uptime without anything that could affect its duration or generation.

     

     

  3. > @"cryorion.9532" said:

    > @"KelyNeli.4516"

    > Not at all. Blood Reckoning, Signet of Fury, For Great Justice, Rush/Kick/Throw Bolas (I prefer Rush for its good cc and also some mobility) and Head Butt. The only missing thing is basically vulnerability, that is true. But when you compare adaptability and practicality of these builds, that is where things differ quite a lot. I guess that is what some people call "playstyle"? Also, you can stack up to 25 vulnerability, so you are getting 25% max bonus from the trait + it is not free damage, you have to sacrifice some good utility for it.

    >

     

    In my build all you need to keep fury up is throw bolas, and all the rest is adjustable depending on the content i do.

    In WvW i go defiant stance, throw bolas, wild blow, bulls charge and head butt, the amount of CC i could pull out ensures that during berserker mode no one will be able to run away from me, even if they use all their condition removals tools + i still do a ton of damage to them, and i still have peaks performance, fury and vulnerability.

    In PVE i run healing signet/blood reckoning, frenzy, throw bolas and flag/some other stuff useful, with either battle standard or whatever i feel like it.

    I dont need to use utility skills to gain myself adrenaline, because i regain it twice as fast if not faster comparing to someone who is not running arms tree, and i have 1400 condition damage out of thin air, which still contributes to my damage output.

     

     

     

     

  4. > @"cryorion.9532" said:

    > Do you even play that amazing Arms build or just theorycraft it here on forums? Do you think that people are going to give up Discipline traitline in PvE/PvP/WvW? I am afraid it will not work as great as you may think.

    > But it is ok, I found a way to have it all with Discipline build, with 25% movement speed, with condi cleanse on weapon swap, best Decapitate spam ever, enough fury for Berserk (100.57% crit chance with fury in berserker gear) AND MOST IMPORTANTLY: while also being fun to play (relatively)! Instead of using impractical builds. What if you are the one playing it wrong way?

    > And yet, Berserk downtime is still very annoying, making berserker sometimes too situational (meaning that e.g. when getting into another encounter, my Berserk is ending or is still on CD - so basically unable to start new encounter with Berserk mode). Having to wait for Berserk CD to be able to use profession/elite spec mechanics is very unfun trade-off.

     

    And probably having all utility slots filled with signets and flag, without easy way to gain peaks performance. Also missing sundering burst-arc divider combo, +30% free damage.

     

     

  5. > @"Lighter.5631" said:

    >

    > > @"Lan Deathrider.5910" said:

    > > > @"Lighter.5631" said:

    > > > > @"Lan Deathrider.5910" said:

    > > > > Fun fact Headbutt gives 30 Adrenaline, so do several other skills. Several traits give more as well. GS cleave will give you several strikes per hit. I find myself waiting on the recharge more than my adrenaline.

    > > >

    > > > Exactly, berserker needs to sacrifice one slot for pure purpose of gaining 30 adrenaline when entering fight, or else, it will fight as a weaker warrior for 30 hits, with slow hitting of warrior skills, it takes forever.

    > > >

    > > > warrior in general is hard to gain adrenaline, and from the beginning of time have specced for adrenaline in pvp.

    > > > now with berserker it stands out more, because berserker without adrenaline is a half of any other warrior without adrenaline and other warriors only take 10 adrenaline to have any trait benefit while berserker need 30 from the get go.

    > > >

    > > > headbutt is not good for the play style warrior has now, it's easy to avoid headbutt, with how squishy berserker is.

    > > > and people will avoid you the moment you go in,

    > > > also it's a very obvious tell, because when you headbutt, people will know you are going to berserk right after so...

    > >

    > > You missed the part where Several traits aid adrenaline gain, and that cleaving gives more adrenaline. If you are not building your warrior with gaining adrenaline in mind then you are ignoring your core mechanic, and then complaining about how your core mechanic sucks.

    > >

    > > > @"DanAlcedo.3281" said:

    > > > > @"Lan Deathrider.5910" said:

    > > > > Fun fact Headbutt gives 30 Adrenaline, so do several other skills. Several traits give more as well. GS cleave will give you several strikes per hit. I find myself waiting on the recharge more than my adrenaline.

    > > >

    > > > PvE sure.

    > > >

    > > > PvP not so much.

    > > >

    > > >

    > > >

    > >

    > > Can't say much for sPvP, but I've baited several players in WvW and connected with Headbutt. You don't open with it, unless the other players is in a blocking animation thinking they are safe, then pop Signet of Might during the Headbutt animation.

    >

    > > @"Lan Deathrider.5910" said:

    > > > @"Lighter.5631" said:

    > > > > @"Lan Deathrider.5910" said:

    > > > > Fun fact Headbutt gives 30 Adrenaline, so do several other skills. Several traits give more as well. GS cleave will give you several strikes per hit. I find myself waiting on the recharge more than my adrenaline.

    > > >

    > > > Exactly, berserker needs to sacrifice one slot for pure purpose of gaining 30 adrenaline when entering fight, or else, it will fight as a weaker warrior for 30 hits, with slow hitting of warrior skills, it takes forever.

    > > >

    > > > warrior in general is hard to gain adrenaline, and from the beginning of time have specced for adrenaline in pvp.

    > > > now with berserker it stands out more, because berserker without adrenaline is a half of any other warrior without adrenaline and other warriors only take 10 adrenaline to have any trait benefit while berserker need 30 from the get go.

    > > >

    > > > headbutt is not good for the play style warrior has now, it's easy to avoid headbutt, with how squishy berserker is.

    > > > and people will avoid you the moment you go in,

    > > > also it's a very obvious tell, because when you headbutt, people will know you are going to berserk right after so...

    > >

    > > You missed the part where Several traits aid adrenaline gain, and that cleaving gives more adrenaline. If you are not building your warrior with gaining adrenaline in mind then you are ignoring your core mechanic, and then complaining about how your core mechanic sucks.

    >

    >

    > except core war/spellbreaker tolerate the slow building with adrenaline gaining traits and low adrenaline requirement for skills and benefit.

    > while berserker requires 30 adrenaline from any thing adrenaline related and without adrenaline it is twice weaker then warrior/spellbreaker without adrenaline

     

    But when he gets the berserker he is twice as strong right? If you use a proper build adrenaline is not a problem.

    Dont judge the class if you are playing it wrong way.

     

  6. > @"Hitman.5829" said:

    > Interesting fact:

    > 1.- It takes 30 hits to fill the 3 bars of adrenaline to activate berserker more.

    >

    > berserker is lame AF.

     

    If you run opportunist trait with arms tree and focus your build to maintain 100% crit then you need 1 throw bola and 12 hits with crit. Or you could headbutt and get 30 adrenaline for free

  7. > @"otto.5684" said:

    > I said core warrior is more versatile than berserker. Where are you getting core warrior is useless from?!

    >

    > Also, this is not silver struggles. If you play GS and rifle in competitive sPvP you are a free kill.

     

    Besides different burst skill, some heal, extra movement speed and adrenaline, there is not too much that would differ core warrior from berserker.

    You straight up said berserker without arc divider has nothing to offer, then core warrior is not too far away, since they both share the same set of abilities, right? In fact some rage skills are good in pvp, so berserker could have slight edge, along with more damage because of berserker tree traits. Core warrior also could miss his arcing slice and has not much to offer either, so i guess they both share the same boat.

     

     

     

  8. > @"TheBravery.9615" said:

    > Berserker is the equivalent of the guy that goes to the gym but never works legs

    >

    > Imbalanced as kitten.

     

    He cant kick hard, but could break someone in half in thickest part with just bare hands. :p

     

    > @"otto.5684" said:

    > > @"Sobx.1758" said:

    > > Imagine thinking berserker spec doesn't have burst and calling yourself a reasonable player :+1:

    >

    > It’s burst in PvE is not that strong. In PvP it has burst but if you miss 2 arc divider you have nothing else to offer. And you will be tunneled heavily as berserker, against competent opponents, with limited tools to fend off.

    >

    > Berserker is good for wvw. In sPvP, core warrior is far more versatile. SB is on a whole other level.

    >

    > It is bad design all across.

     

     

    Are you assuming that core warrior is useless? Because he doesnt have arc divider at all.

    If you miss arc divider, change to riffle and shoot the guy down, berserker hits like a truck even without using burst skills.

  9. > @"DanAlcedo.3281" said:

    > > @"BlackTruth.6813" said:

    > > > @"DanAlcedo.3281" said:

    > > > It fits the theme.

    > > >

    > > > You go flaming Hulk and by jumping in water, you cool off.

    > > >

    > > >

    > >

    > > good one LOL I guess elementalist water form and staff healing rain should counter the berserker then in GW2 lore HUE

    >

    > If the berserker is not hot enough, yes.

    >

    > My warrior is so hot, water just vaporizes on contact.

     

    What do you mean by hot? Mine is the hottest!

  10. > @"Psycoprophet.8107" said:

    > I'm just starting to play warrior a bit, is core or any of the specs the better choice to ease into wvw with?

     

    Power build is useful for all the three, so you just farm points, ignore entirely anything that gives you condition and you could play all three if you feel like it, i mean you change from one to another.

     

    > @"cryorion.9532" said:

    > Then why is it that Berserker has worse bursts than holo, dragonhunter, soulbeast, reaper, chrono and daredevil which don't even have berserker-like trade-offs? Your "insane" damage is only in PvP/WvW from Arc Divider. Nothing more. Berserker has best burst compared to core/spellbreaker, but it is still nowhere near to be competetive with other DPSes. It barely scratches 40k opening burst compared to other specs that reach 50-60k opening bursts. Which one would you pick when you want to burst things as fast as possible?

    >

    > You are missing the point of Berserker not being well-rounded, you call it "different playstyle" and when people complain about it, you tell them to play core/spellbreaker.

    > It seems you also fail to see how berserker is still failing being good (or even among the best) at what it was reworked for, even when it has very obvious trade-offs.

    >

     

    I did not said berserker is the best dps out there, however he is indeed in top 3-4 idk for sure, but it is quite a accomplishment if you realise there are 9 classes, with 2 espec + core each.

    Chronomancer will get balanced soon, along with deadeye, ArenaNet have just started changing the elite specs in the game, dont worry they will finally tone these few specs down to the level of berserker. Daredevil got nerfed, so there is something going on.

     

  11. > @"Obtena.7952" said:

    > I don't see how berserker doing fine relates to my points. How much DPS a spec does is not indicative of whether it's fine or not. If you want to choose based on DPS, you have better options; people that are displeased with Berserker aren't primarily unhappy with the DPS.

    >

    > I think I already explained this ... if I gave you a weapon with just an auto attack that did 50K DPS and that's **all** it did, would you think it's 'fine'? No, that would suck, it would be lazy and stupid implementation and boring AF to play. it's a fallacy that the DPS berserker does makes it 'fine'. Not a chance.

     

    But you said berserker damage is not too good, which is untrue and false.

     

    "I'm also thinking that if it is a burst spec ... it's got some pathetic damage to burst with. It's between ... something, resulting in ... nothing. (...)

    It also fails as a long duration DPS spec because it's DPS is countered by it's sustain-biased design outside of berserker mode. To be frank, I don't see what this spec really does in the context of the game modes we have in this game"

     

    Berserker is not underperforming because he has a windows of burst damage and is relatively weak outside of it comparing to core warrior. Because of berserker mode being so loaded with free damage, you are doing more than core warrior to the point where you could be a top spec for damage in PVE.

    Let me explain it why it is that way.

    If you have character that has majority of its potential in 1/2 of the time, then if the mechanics happens or there is a downtime in which you cannot do damage, then this character will always be dealing more damage in comparison to a character that could do 100% of himself 100% of time, because whenever you will have a window to deal damage you are ready to enter it with your stronger side, and if the window closes then you are in your weaker mode, if damage window opens again you go in with your stronger mode and so on as so forth.

    Berserker gains 40% more damage for 15 secs and then he loses it for another 15 secs.

    If it happens that there is a windows of 20 seconds to do damage then he will be at the top of damage charts.

    And dont say that damage is not important, because it is the most important stat in the game, it determines everything in PVE.

     

     

  12. > @"Obtena.7952" said:

    > I don't see the idea that it's a 'burst' spec ... 15+ seconds is sure one hell of a long 'burst' if you ask me. I'm also thinking that if it is a burst spec ... it's got some pathetic damage to burst with. It's between ... something, resulting in ... nothing.

    >

    > Whatever it is, it fails as a burst because it's DPS is drawn out over too long a period of time. It also fails as a long duration DPS spec because it's DPS is countered by it's sustain-biased design outside of berserker mode. To be frank, I don't see what this spec really does in the context of the game modes we have in this game

    >

    > if it's a 'burst' spec, it needs more condensed DPS in a short amount of time (i'm pretty sure it's not that anyways, otherwise Anet wouldn't have given us the ability to increase the duration of berserker mode through traits/Rage skills)

    >

    > If it's an all-or-nothing DPS spec, it needs the DPS to justify the sustain-biased out-of-berserker mode performance.

     

    Berserker is doing more than fine in PVE, due to the so called power swings, you are dealing massive amount of damage whenever you have an occasion to do so.

    PVE, raids, fractals, world content and even dungeons are not a stationary dps check, you move a lot, you dodge or execute mechanics and do not do dmg all the time. When it comes to bosses and bigger targets my berserker is being focus by it 80% of time, it does giant amount of damage and this is a fact. Berserker is the only warrior spec that could run raids without any banners and i dont remember this happen ever before, his damage is not bad.

     

     

  13. > @"MysticReaper.4318" said:

    > > @"KelyNeli.4516" said:

    > > > @"Linken.6345" said:

    > > > They dont want to post in the lfg (becouse somehow that make them the leader and in the spotlight) so they wait for the mythical next guy to do it so they can join.

    > >

    > > I did this sooo many times. :o

    >

    > i am very respectfully curious. why are you nervous or hesitant to use lfg? did other mmos influence it?

     

    It takes too long to find people and then go through it.

    Dungeons are being run in majority by low lvls, but these are so difficult i dont feel like to wait an hour to create a group and try doing it. So i just from time to time watch at LFG list and join one if there is while doing some other stuff on the alt tab.

  14. > @"luzonophir.7134" said:

    > yeah. rifle warrior = always visible, shorter rifle range.

    >

    > deadeye = lonnnnnnggggggger rifle range, stealth.

    >

    > it's called inherent advantage. but playing fairly to break that inherent advantage and you found success by doing it, what if you play rifle dead eye too vs that rifle dead eye?

     

    You cant compare a dedicated range class to a dedicated melee class.

    Deadeye will be stronger than warrior with rifle, but let the soil be good for him if he will let warrior to get into melee distance hehehe.

    Arc divide him into pieces lawl.

  15. When choosing riffle you are making a trade offs.

    I would not consider playing riffle on a core or spellbreaker warrior, because core warrior burst is just pretty garbage. With berserker on the other hand, weapon shows off some fang, and damage of flaming gun primal burst is still pretty good and funny, especially on the wvw, but also in open world this weapon is useful since its your only valid option for dealing damage in range to be honest if you play power build.

    Riffle power berserker may not be the strongest build in the world, but it is still useful if you choose riffle just to give yourself some range. In pvp if people run away from my Giant sword berseker i just swap to the rifle and burst them down, its funny to see someone getting 1 shoot for over 10k. I may remind you, power berk with rifle will never be a deadeye or something else, its own mediocore thing for a warrior, not something that break worlds in half.

    On my power berserker i run this

    http://gw2skills.net/editor/?vJAQJARkCldAnIWICs3i7yN6e8AyABNjAQEYAA-jxBBQBA4JAoPdB1Y/BNq87kKBVo6PV4SAEA4A48zz8zDs+6rv+6r31nv+6nv+6nf+5nXKgRlaB-e

    Simply because i dont bother getting seperate eq for pve and WvW. I got 75% crit chance, so i wont overlap it when getting fury buff, and that 5% gap is for flag of your own or someone else boons.

     

  16. > @"stone cold.8609" said:

    > While I appreciate the effort that Anet put into the changes, I have to agree that the spec is currently being carried by Arc Divider. If (likely when) this gets toned down, what else does it have compared to core or spellbreaker?

    >

    > I've actually already gone back to my core power build in PvE. It feels more well rounded to me and the damage/cc output more consistent.

    >

     

    I came back to berserker warrior from revenant because i found it pretty difficult to manage my resources with him and i was not performing well in PVE in comparison to berserker due to the gameplay differences and whatnot different goals. Does it make revenant class irrelevant ?

  17. > @"RedShark.9548" said:

    > Yep, ppl are going to complain about broken arc divider and then you have nothing left, since its sadly the only good thing about berserker right now.

    >

    > How can you even make the statement, that a WHOLE specc is amazing when your only argument is a single spell. Its quite depressing for me tbh

     

    Even if they nerf it by 50%, it still will be amazing spell due to inflicting vulnerability three times (30%) from Arms tree.

    You will kill a guy regardless of arc divider damage, you will just need to whirlwind him for extra dmg, this skill is also strong.

  18. > @"cryorion.9532" said:

    > Where do you want to use this Arms build, exactly? Do you think that Arms build is as practical as Discipline build? Max dps is not always the best thing to strive for when playing solo.

    > The whole issue could be fixed simply by adding fury to Arc Divider, adding back core bursts to berserker and/or adding back fury upon berserk activation.

    > If you want that extra damage from Arms traitline, you are free to do so anytime, but please don't use not very good berserker rework as reasoning to use very situational build.

     

    In PVE in general.

    What gives discipline over Arms? Lets talk here about berserker.

    5 adrenaline on weapon swap, where you could double the adrenaline gain with Furious trait.

    For a second trait warriors sprint is pretty much the only choice, which gives 25% movement speed and 3% dmg with swiftness buff.

    Fast hands reducing weapon swap to 5 seconds, would you ever use that trait to be honest? From time to time sure, but are you staying at one weapon for 5 second only? Rotation with for example GS and axes takes longer than that, its a waste

    Then you have banner buff, 200 more stats, lets say precision and ferocity, this translates into 5% crit chance and crit damage, the gimmick here is that you have to slot a flag in order to make any use of it. Placing a flag and taking, managing it takes time, time is dps, not really worth it, flags are useful enough even without this trait if you play group content. Other two traits are there for pvp not giving too much.

    Then you have trait that gives you 2 might on weapon swap and bursts skills recharged faster which does not even matter for your berserker since you dont utilize it too much due to the berserker mode downtime, lets be real.

    After that you have 2 pretty nice and useful traits, depending on which weapon you use, you could get faster recharge on axe and 2 adrenaline on crit with axe skills, but are you an axe user? Maybe on core warrior, but on berk?

    Second one gives you quickness when hitting a target below 50%, but it has 15 sec cooldown its crappy.

    Third one is probably the one you choose on berserker, but then this trait benefits are limited to the berserker mode and you are reducing your effectiveness outside of it even more when you go for that trait. That 7% burst damage is meaningful if you are going to make an use from it two-three times every 30 seconds.

    At this point you are lacking furry uptime, and you are missing about 20-25% on the DPS while being at 80% crit chance or lower, its not optimal at all.

    Arms will give you an easy access to fury during berserker mode and outside of it, you get easy 30% incoming damage debuff on your arc divider, you get twice the better adrenaline regenaration, your throw bola skill gives you 7 adrenaline, furry for 10 sec and peaks performance, with super fast casting and it is on low cooldown with 2 charges to use, and a little condition damage on top of it.

     

    See what i meant when saying, discipline is not for berserker?

     

     

     

     

     

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