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KelyNeli.4516

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Posts posted by KelyNeli.4516

  1. > @"cryorion.9532" said:

    > Arms was always better choice for soloing stuff if you wanted max possible solo dps. Even Spellbreaker is better, but you take Signet Mastery instead of Opportunist because fury is not an issue for SPB/core, thanks to Arcing Slice (and also Signet of Rage). Vulnerability stacks from Sundering Burst is the most valuable trait to get from Arms together with ferocity bonus from Signet Mastery. But having best possible dps doesn't mean the build is best overall. Having benefits of Discipline is usually too good to give up for Arms traitline. Have fun in e.g. open world without Warrior's Sprint, Fast Hands, Brawler's Recovery and even Axe Mastery that makes Decapitate spam much better.

    > But again, this is all just another workaround.

    > The idea is to have good fury uptime from weapons, like on core, spellbreaker and berserker before rework. Anet just made Berserker to be specialization of extremes, when being in Berserk and when not, aka the "trade-off".

    > Easy solution is to give Arc Divider fury on hit, similar to Arcing Slice, with reasonable durations. Problem solved. I expect Arc Divider damages to be nerfed in PvP/WvW, so there is no reason to be afraid of fury on it (if damages are properly adjusted).

     

    You are expecting the similar game play and outcome of a core warrior which is plainly wrong, because berserker is not supposed to be played the same.

    As a berserker you should focus your traits on building up as much adrenaline as possible, because in berserker mode you are unmatched power DPS. Its not workaround, its how it supposed to be played.

    You dont have any other options for fury on berserker, and with arms you do, along with increased adrenaline build up.

    Sundering burst applies debuff 3 times when used with Arc divider, you get fury for using throw bola, which also grants you peaks performance and 6 adrenaline, thats right and 7 when crit. Furious trait increases adrenaline generation through hit by 2 times, you get 1 adrenaline each hit from whatever you do, and another point if that hit is crit.

    Discipline now is trash tree to go for on berserker, arms synergizes with berserker and gives everything he needs.

    Its not walkaround, its BIS.

  2. > @"Sylanna.1947" said:

    > we need to keep posting on this BS until it gets fixed![](https://i.imgur.com/nHdYZNR.jpg "")

    >

     

    Its absolutely fine

    d0nt yov gUys h4ve DodG3?

     

    > @"DigiQWill.6378" said:

    > Let's not talk about how CC-able the skill is (because 1.75s of animation lock is really long). Even with stab pulsing, one good conversion of boons or a well timed CC (that nearly all specs have) can just nullify the sustain and the damage berserker has. *With only two utilities*, that's only what all DPS-priented specs need to do good bursts. And so you know, you can only stack a maximum of 25 vulnerability... I won't say its damage isn't absurdly too high, but nerfing it would just kill the spec and then no more Berserkers would be played in ranked because it would have nothing.

    >

     

    There is no spell fast enough that could stun berserker before killing you.

     

     

  3. > @"KryTiKaL.3125" said:

    > **I did play it actually, I even played it before it got nerfed before PoF. Berserker wasn't even all that weak**, it just did not function that well comparatively to Spellbreaker or even Core Warrior in PvP. It needed some definite functionality changes to bring it back up to par with the other Warrior specs but this wasn't it. It still under-performs in that regard. In PvE I'm sure its doing a ton of damage, like I said I have no problem with that *whatever*, but PvE isn't exactly the most challenging thing in GW2. Especially not Open World PvE. I've used it in Open World PvE since the rework as well, and yeah sure its fine, power damage Berserker has made a comeback in PvE, but again...it doesn't really *strain* the Berserker in the same way, or much at all for that matter.

    >

    > PvE enemies for the most part stand still, they don't dodge or kite or disengage their enemies. They have a set behavior and they execute that behavior. They don't anticipate or bait or anything.

    >

    > If Berserker stays the way it is, even if it gets the nerf to Arc Divider, then I'll just continue to use Core Warrior like I always do, I enjoy that the most anyway, but I really enjoyed Berserker similarly before the pre-PoF nerf and you're right you can tell the difference...the difference is that this *does not* feel better than that in PvP. It feels worse. One trick pony builds don't do well in PvP, they might run over the more than frequent lesser experienced player but the moment you go up against an actual good player? Good luck with that.

     

    So you have no comparison.

    This rework is a huge buff to the berserker.

    Forget about his far past from over a year ago, you should have played him before the change and compare that with the current one.

    The current one is way better, and you guys are just complaining because you expected Anet to make another overpowered spec.

    And yes it **does** feel better on all the grounds in the game, how you could even tell that if you didnt played for the past year?

     

  4. > @"cryorion.9532" said:

    > That is the laziest and most blatant reply I could get, I guess...

     

    Does not change a fact this spec is in a much better shape than it was before the rework.

    Idk what you expected? To be similarly strong to core warrior, but still get berserker stance goodies? Thats not how balance works. You are missing one tree as a berserker in comparison to core warrior when you are outside of berserker mode, basically few % damage boost and 25% movement speed or some healing when breaking out of stun or spending adrenaline, big deal.

  5. > @"cryorion.9532" said:

    > Who is asking for buffs for PvP/WvW?

    > So far the spec does not work well outside of Berserk which is the main problem I believe (in all game modes), even if it is the trade-off. For PvE, higher opening burst and not being useless outside of Berserk would be nice.

    > There is also that thing called damage modifiers for each skill which can be adjusted in each game mode, as needed. Nerfing damages does not fix berserker, though.

     

    Then play a core warrior if you dont like it duh.

    Berzerker has different gameplay and you play it differently, you have an amazing mode and you are mediocore outside of it, thats is the trade off.

    You got rage skills to extend this mod for a reason.

    Idk what is here to fix? Berserker now is much better than it was one week ago and this is a fact, just because it does not meet your expectation doesnt mean it should be changed.

  6. > @"KryTiKaL.3125" said:

    > Or they can just break line of sight by using terrain, structures or other obstacles. It isn't difficult.

    >

    > And you're assuming "kiting and disengaging" is running away, its actually a vital aspect to playing this game well in PvP. Its either to bait out mobility cooldowns, animations or give you some breathing room to regain health or wait on your own cooldowns to be available.

     

    Thats life, and im fine with it.

    Berserker should be diverse spec and should have diverse playstyle. It does to a great degree, and its actually amazing to play it.

    Dont worry, berserker players will find their own way to make it working fine in pvp, its been only a week since the rework.

    Just pls stop asking to homogenize the gameplay of all classes and specs, ty.

     

     

  7. > @"KryTiKaL.3125" said:

    > Berserker is deficient and weak in this regard *because* of Berserk Mode and *because* Arc Divider makes its a one trick pony. Simply kite out Berserk Mode and avoid the Arc Divider, which is only usable for a 15 (20 when traited) second duration, and the Berserker is then left with nothing. Its the same exact reason why Rampage isn't actually as OP as people think it is. Sure its strong in a scenario where someone won't disengage and kite but the moment someone does...its pretty worthless and anyone worth their salt as a PvPer *will* disengage and/or kite.

    >

    > Core Warrior doesn't have these same problems that Berserker does because it has access to its sustain and burst damage much more frequently than Berserker meaning it applies pressure better and more consistently while also being able to maintain its sustain.

    >

    > Berserker is for sure designed to be more of a glass cannon, however when the moments available to the said glass cannon are so time and resource gated it makes it very easy to simply avoid it. It makes the Elite Spec a one trick pony, one I have fought several times now with my Core Warrior, and I can't say its been a very complicated fight to think around. Avoid the Arc Divider, let Berserk Mode tick away...and you're all good.

    >

    > Like I said, I'm sure you're riding high with the Arc Divider damage especially when most people right now just mostly don't know how to deal with that kind of burst anyway, but that doesn't mean Berserker is fine. It just means Berserker is a meme and once Arc Divider gets nerfed in PvP it won't even have that to hold it up.

     

    So the best thing to do when you are facing berserker is to run away from him until he is done.

    Do you know rifles hits just a little less than GS? Try it on Zerk next time, people then will have to change map if hey want to survive.

     

  8. > @"KryTiKaL.3125" said:

    > Its really not better. I wasn't talking about Berserker *only* in sPvP, I was referring to it in WvW. Its not great. It gets kited very easily especially because its a much more >open environment than is allowed, or available, in sPvP.

    > Also of course its fine in PvE, that damage was needed but it will still likely get nerfed significantly in PvP/WvW, specifically Arc Divider.

    > You might be riding high right now on the intense damage that Arc Divider does but again that is really all it has. In fact last night I was playing with a few guildies and one >of them was running around just intentionally memeing with Arc Divider and its obscene damage. Its a meme, that is essentially all it is good for right at this moment just >the same as Gunflame was at the very beginning of HoT before it got nerfed. Arc Divider will be nerfed and then it will fall right back into "pure meme" territory.

    > At least for PvP/WvW. The damage can stay in PvE, it obviously needs it.

     

    So is core warrior i guess? Does he have something unique that will make him immune to all CC, or pull enemies running away from him or things like that?

    Dont tell me that burst skill with damage equivalent of 2 auto attacks and tree that grant some damage with few boons could be better than 100% damage reduction, superspeed, free ferocity, 300 power and 20% damage, please. They will have to reduce Arc Diver damage by 50% if they want to make it similarly strong as the old one, even if the cut by 25% it still will be better than it was before rework.

     

    If you cant play warrior, then dont play it.

     

     

     

  9. > @"cryorion.9532" said:

    > > @"KelyNeli.4516" said:

    > > Use opportunist trait in tactics and some of the physical skill.

    > > So you not only get peaks performance but also furry as well.

    >

    > That is nice, but in PvE, you are basically forced to give up either Discipline or Strength. Both of those traitlines are esential for DPS builds, unless you intend to camp only one weapon set. I would be better off by just taking for great justice and keep both traitlines. As I mentioned before, there are workarounds, but the issue is that Berseker should have (also thematically) much better access to fury, similarly to core warrior and spellbreaker. Missing Arcing Slice is the main reason of this.

     

    I was wrong with the tree, this trait is actually in Arms tree.

    With this tree you could keep fury buff all the time, since it not only gives you fury on burst skill use, but also on the bola throw.

    Discipline is not that good.

    You get bonuses on weapon swap, 7% damage if you have swiftness, which you dont have unless you use balance stance and burst skill with burst mastery trait but it is only for 3 sec, 3% damage boon on the target which barely ever happens in PVE.

    With tactics you get furry uptime with burst skill use and physical skill, which encourages you to get that sweet peaks performance boon, you get some condi damage as well which actually works even on power berserker since your activation does in fact some condi damage too and you stack condi on critical hits, not to mention you gain 1 adrenaline per hit and you stack your adrenaline bars crazy fast.

     

    @edit

    Actually after some testing, i am 100% sure Arms tree with opportunists and Furious traits is the BIS right now.

    1 adrenaline does not sound like a big deal, but it practically almost doubles the amount of adrenaline you gain from hitting stuff. You get 1 adrenaline per hit normally, and with 100% crit (which you should have on power build) you get another 1 from this trait as a result of you applying critical hit.

    In berserker mode you fill up adrenaline faster than primal burst is able to cooldown, with Giant sword with new primal bursts its super strong you spinning around all the time, its crazy.

  10. > @"cryorion.9532" said:

    > Thematically, it makes sense. Arc Divider is so kitten good :relieved: great timing btw with no downstate week in WvW. I prefer Gunflame over Axe 5, it's more hilarious to instakill people on range with one skill as glass cannon :)

    > https://imgur.com/aDlCwbk

     

    This is why berserker will not be buffed anytime soon.

    They cant buff a spec that is strong in WvW and PVE just to cater to PVP audience, otherwise they will make it overpowered in the two where it is already strong.

    A lot of people complaining fail to realise it, asking for a buff because they cant win in pvp.

    Too bad i guess.

  11. > @"KryTiKaL.3125" said:

    > Berserker is only "fine" because Arc Divider is so over tuned and overpowered right now that it entirely carries the Elite Spec. It can literally one shot people, and be used twice for that matter in rather quick succession. Once Arc Divider gets the nerf that *will* happen, and unfortunately needs, Berserker will be nowhere near as useful as some have been implying it is. Even knowing this it still isn't even all that strong. Has a ton of damage, sure, but otherwise I haven't run into a single Berserker whose Berserk Mode I haven't been able to just completely negate by just *kiting* or in the case of Gunflame just stand behind an obstruction.

    >

    > When an entire Elite Spec is carried by a single, over-tuned, overpowered skill it isn't "fine", its horribly constructed.

     

    You are talking here about pvp only in which this spec was bad before the rework, however berserker in PVE is really good and dish out a lot of dmg. Berserker in WvW is still better than it was before.

    You cant have everything, you will have mediocore spec in pvp but good at WvW and PVE.

    Before you were bad in all the three.

    I found it funny a lot of people out of nowhere jumped on the berserker with expectation hitting the stratosphere, expected to be given a class that will be better than a class what they were playing before trying berserker. It is not going to happen, if they dont like it, simply dont play it.

    I could bet no one complaining on this forum actually played berserker for the last few months.

  12. > @"Obtena.7952" said:

    > No, the skill of a player has nothing to do with what makes a class fine or OP.

     

    Its on you to use their strength against someone.

    In case of berserker, you have a berserk mode which you could turn on with one ability and overpower anyone while being in this mode.

    If you fail to make an use from it, then you deserve to lose.

    It has everything to do with skill, you get a super sayan transformation for limited amount of time to evaporate someone then you have to wait some time before activating it again. Berserker mode is so strong that the only way to counter it is to run away or land all your CC on him, what else do you want? Teleportation so you could turn berserker on, TP to someone and instaburst him down?

  13. >Combat is now clunkier:

    >With the removal of access to core warrior burst skills, we now have less utility / options as to which version of burst is better used for the scenario at any given time.

    >Also consider that we have to fill 3 bars of adrenaline now when we can't even use the first 2 in combat.

     

    Where did you found pre-berserker state bursts skills usefull?

    On power berserker you never used them at all, using it without berserker state was a dps loss, originally you was not wasting adrenaline for that just waited till you got it full and then go into berserker to spam burst after burst. You are complaining over a thing you never used...

     

    >The Zerk Eviscerate change is terrible:

    >Even from a pve standpoint but lets talk about the immediate differences.

    >The old version was a leap of 300 range and a cleave - and would double hit on a downed target ( Not even sure if you knew that. )

    >The new version is a single target ranged eviscerate from the position you stand. But the best part is the range is still only 300 while we lost the leap.

    >considering the new obvious animation there is no reason this range shouldn't be bumped back up to at least the original evis range that got ninja nerfed years ago that no >one talked about.

     

    The old version was hot trash dps loss and leap was clunky to use, the new one is faster to use. They should make it aoe imho but nothing of a value was really lost.

     

    >Engage combat:

    >You have to use headbutt with trait savage instinct to cancel stun or use headbutt with outbreak(get rig of 1 skill) to cancel stun or get rid of 1 skill and get signet of >fury.You have to use cc /stunbreak or signet just to get fast adrenaline.What the heck.Thats garbage.

     

    It was like that before the rework, whats the point in this complaint?

     

    >Conclusion

    >There is more but since nothing will become of this post I won't invest in any more detail. I just find it funny that Berserker got the daredevil ''swipe treatment'' for the sake >of differentiation of elite specs, when it was Spellbreaker that had the real identity crisis. ( Core warrior with a full counter and tether )

     

    Because berserker did not need any changes right?

     

    >The extend berserk time mechanic

    >The rage skills that are bad are still bad so there is no point taking any extra to extend time but i guess they are good in pve so it doesn't matter.

     

    No they are not bad, they are fine.

     

    >too long berserk

    >If you spam to much rage skills you overextend berserk . If you kill trash mobs on fractals you cant get right skills ready for those mini-fights so your dmg is garbage .Also >you cant turn off berserk .There should be option to turn off and turn on berserk on the spot.Also if you get berserk time from rage skills like 50% of that time should >transfer to next activation of berserk if you previously turned it off.

     

    But you just wrote down the rage skills are still bad, but you are using them? Whaat? why?

    Learn to manage your resources and timings. Berserker before rework had the same thing, you were unable to turn off it any way.

     

    >Activation of berserk

    >adrenaline bars to activate it is too much.You either use some very important skills that were designed for cc stunbreaks just to start combat or you press 1 like an a****ole >and wait for your adrenaline to go up.Such garbag

     

    Do you really think it should be that easy to get furry, attack speed, 41% damage, stability and super speed buffs? Sure berserker should get 30 adrenaline once he get hit so he could turn the mode on and murder everything without sacrificing even one slot on his utility bar. huehue

     

    >Overall dps

    >Overall dps is too low on condi and on power build.When you try to do any kind of roation you fell like you randomly press buttons and wait to some miracle >happen.There is like 0 synergy now with traits.

     

    1/10 bait IGN, not felt for it.

     

    >Conclusion

    >Please revert this garbage and give back the mechanic we get before coz in current state warrior doesnt do dmg is unfun .There is no fluid combat.Class is JOKE.

     

    No, a conclusion is a guy who wrote it have not played berserker before rework and is simply trolling hard.

     

    >And in the end i would add also this:

    >-Ther is no point to extend berserker coz it doesnt provide any damage at all in rotations

    >-Condi Banner build without rage skills provide more actuall dps so you dont want utilize new mechanics.Also Power warrior 32.5k video.You just dont want to use rage >mechanics and extend berserk

    >-Adrenaline production when not in berserk mode is too low

    >There is no point to have 3 bars od adrenaline outside bersek.(I know for power berserker 3 bars have sense for short boost of damage but what about condi hmm?Condi >have nothing from it)You can use it only to change to berserk.It made more sense to change to berserk on the fly and then you would have to play with 3 adrenaline bars >when in berserk mode.For exmaple more dmg and bonuses for higher adrenaline amount spent so it would not be spam fiesta.More thiers of adrenalin will give more >damage to power build and give similar trait for condi build that work same - 3,2,1 bars of adrenaline spent gives more damage.

    >-rage skill should give adrenaline coz outsie of berserk mode they fell really usless.Mayby if they would reduce berserk cooldown and give adrenaline it would be somehow >ok

    >-spamming F1 F1 to transform and do burst is clunky.Make F2 to change to berserk, F1 to burst then F2 to get out of berserk.When you leave berserk you wont loose all time you acumulated in berserk form.You would loose part of it and you also could add trait to reduce the penaly of exiting berserk.(idea below with rage skills rework)

     

    1. 20% damage buff huh? And burst skills.

    2. Banners take time to put and take, they deal no damage and provide only stats, what do you expect from rage skills? To move the earth after use? They deal nice amount of damage on power berserker, banners wont give you more dps themselves. You use banners because they give stats to your team increasing dps for all of them resulting in much higher dps gain, you dont use banners because they are "better" than other skills, lol they are not. They are only good in static PVE where you dont move alot, and once you have another warrior with banners in team they are basically useless.

    3. There are many ways to get it fast, and a trait which grants you bonus adrenaline for each crit hit.

    4. There never was a point to preserve 3 bars of adrenaline, you wanted to use it anyway. Again, manage your timings and resources, berserker mode is actually super strong, if they would make it easier to manage they will have to nerf it to the ground, it was not the point of the rework to buff berserker and make it easier to play.

    5. So according to the thing you wrote above, you want the duration increase to be gone and adrenaline gain to came back? It was like that before the rework and it was useless because the amount of adrenaline you got from these was too much in berserker mode and it was more efficient to just attack anything, 10 adrenaline bar you was refilling super fast with just normal attacks, there was no point using rage skills with berserker ON. At least now with duration increase you dont lose any berserker duration while using them.

    6. Its just asking to make the class more comfortable and easier to play, ignoring any design aspect of a berserker warrior who has their anger flowing through the body, who needs a time to chill down. How it would look like if you could enter berserker, burst someone down and instantly after turn it off? lol

     

    >-fights on maps are tragic with berserk coz of clunkiness of changing to berserk and not being able to transform on the spot.You actually dont want to extend berserk in >small fights

    >-Nerfing dmg on condi taits in berserk makes condi build like nonexistent it doesnt do enough damage and rotation is actually very clunky.And if you get some kind of cc >or stun during that it gets even worse

    >-Being in the berserker form and trying to extend it doesnt actually make you do more damage.Traits are static and they cant give you fluid damage buff .If for example >you would get %damage based on timer of berserk then that would make sense to extend it.For exmaple you enter berserk you have 15s wich would give you base 15% >dmg.Then with trait 5 extra sec youll get extra 5% then you use rage skill youll get more time and more %dmg.And while time is lowering your damage is lowering too.It >could be done with some thinking and tweaking.That doesnt have be those numbers.But still in berserker mode you would feel rewarded to extend the time and you >could get rid of banners and do the damage and feel like real berserk.

    >-another thing that would make sense when you enter berserk mode all your rage skill get off colldowns so you could and want tu use then outside berserk mode.And in >berserk mode you would actually consider to use them to boost your dps(statment above) or use them as utility skill to cc break stun etc.Variety=win.

    >-Also outside berserk you should get berserk burst skills but gutted versions that cost like 10 adrenaline . It would work with trade off idea.Youll get some damage but not >much but when you get berserk and extend it with rage skills timer with extra %dmg per second it would make like ton more sense imo.

     

    1. Its just a 15 seconds cooldown.

    2. What exactly did they nerfed duh? Condi berk got the same damage boost buff as power berserker, that 300 condi damage they got after the change to be exact, along with Berserkers Power trait giving 3 stacks instead of 1 on berserker activation. They have not nerfed any of the condi traits just removed "always angry" trait which was 7% damage for 15 sec. Berserker condi got 300 condi damage and 14% damage boost upon activating berserker mode.

    3, 4. Asking for more damage for a spec that is already dealing tons of damage? Warrior itself has huuge base damage on his skills, a lot of HP and with berserker he deals 41% more damage for 15 seconds and 20% for another 5-10. I dont see why they should grant him more damage. If you change rage skills so they will give you % damage boost, then other utility skills will get useless and never used.

    5. Why would you waste adrenaline for skills, when you could spend 3 bars on broken damage buff and then use their full version for a cost of a 1 adrenaline bar? Your proposal makes no sense.

     

    You sound like someone who never cared to play berserker for longer before the rework, did not paid any attention to it for long time and never learnt how to properly use its resources.

    Berserker now is fine and even close to the broken side, it deals a ton of damage and pays with some gimmick mechanics for that, nothing is really wrong with him now. He is now much better than before the rework, berserker was in the sorry state and i played it for over half a year that way. They have not nerfed his off-berserker mode, lose of a bursts skill you should never use did nothing to him at least in PVE, in pvp you indeed used GS F1 from time to time, big deal i couldnt care less for a skill that does 2x damage of auto attack... i like new F1 much more. Anet did really good job balancing him this patch and i love this current berserker much more than i did before.

    The changes you proposed would make sense for a berserker before 22 april patch gone live, but not today. You have to understand that all classes has their downsides, you cant just change stuff, make the class reliable 100% of time, keep their hilarious damage and call it a day, you would make this class 100% fotm. Berserker is already dealing NUCLEAR amounts of damage, you dont want anymore, actually you should expect berserker to be nerf next patch.

     

     

     

     

     

     

     

     

     

     

     

     

  14. > @"ButterPeanut.9746" said:

    > > @"KelyNeli.4516" said:

    > > I told ya, didnt i told ya? Yes i did. B)

    > > Berserker op

    >

    > It's really not that OP. Could arc divider use some tuning? Probably, but nothing too crazy. One CC in berserker and its dead

     

    You jump in with Sword + axe, spin around with fifth skill in berserker, swap to GS use arc diver and you basically spin to win with enemy crippled. It may be more difficult in pvp in 1v1 where enemy is aware of your damage, but in WvW its absolute nuts, damage is so big that it cracks enemy screen in half when being hit by it.

  15. Just as i expected.

    Berserker melts down everything in sight, GS Arc diver is so stronk, with that and hundred blades you could hit over 100k burst holy cow.

    Have not played too much with axe yet but i guess good old pvp set of sword + axe deals nuclear amount of damage with stronger berserker mode.

     

    > @"YuiRS.8129" said:

    > Light armor classes don't need armor, because they have access to Protection and huge healing. Berserker does not. Imagine running a Thief with a Berserker amulet, you can't get any work done because you just die.

     

    Why do you even need 300 toughness if you have nuclear weapons in your hands?

    With blood reckoning and this amount of dmg you heal from 1% to 100% in no time if you timed rightly lol.

     

  16. > @"JTGuevara.9018" said:

    > Terrible. What is this? Just...why?

    >

    > So, for pve I guess these are good changes, but for pvp it is a DISASTER. Sure the damage boost is nice and all, BUT....look at all that warriors lose out on in the process: toughness penalty, adrenaline through rage skills, f1 skills, most of all: a cast time. The existence of a cast time means that berserk mode can now be interrupted. Mark my words, berserker warrior will be kited to DEATH by ranged classes. Once people see the obvious big, red glow, pew-pew rangers, short-bow revenants and deadeyes will focus it and down it in seconds. Berserker was already squishy enough, now it's even weaker in all terms except for damage.

    >

    > Berserker was dead in pvp, now it's freakin BURIED.

     

    He will have the same armor as light armor classes do.

    Does it make them 100% useless?

  17. > @"Girth.9731" said:

    > > @"KelyNeli.4516" said:

    > > No.

    > > Warrior already has a tool which he could use to reduce the cast time.

    > > Quickness reduces the casting time of this spell to 1.75 sec.

    > > Now imagine they will cut it in half, and warrior will be able to quickness it, he will deal 40-50k damage in 0.9 seconds or in your case 1.25 sec. In pvp it would be stronger than whirling axe, which deals similar amount of damage (a little higher) but has the same casting time. You would stun someone for 2 secs, press 2 and evaporate someone.

    > > You cant just straight buff class, because you call for it, think about other classes, who could have pull out 40-50k dps with a one single spell?

    >

    > I do see your concern. Let me clarify though as I think you are exaggerating a bit here. Nobodys asking that they would cut the cast time in half, that would just be insane. I think a 3s cast time is really where the skill should be, which would make it 1.5s with quickness (still not as good as scepter 3 for mesmer). Honestly, I'd even be fine if they reduced the damage so that the dps stays the same, I just wish it was feasible to land all 9 hits in pvp.

     

    Greatsword is not a 100% pvp weapon, the same like hammer is not a pvp weapon for revenant or staff on guardian.

    Thats a pretty goofy thing to ask, you know this skill is doing hilarious amount of damage and people already are complaining about warrior being stupidly overpowered in pvp, a class that hits like a truck and could stun lock everyone, which is impossible to run away from or to take down due to the heavy armour, highest hp count in the game and etc stuff.

    You either walk your way around it or ask for buff, and then got it nerfed and turned your class into garbage in pve, choose one.

  18. No.

    Warrior already has a tool which he could use to reduce the cast time.

    Quickness reduces the casting time of this spell to 1.75 sec.

    Now imagine they will cut it in half, and warrior will be able to quickness it, he will deal 40-50k damage in 0.9 seconds or in your case 1.25 sec. In pvp it would be stronger than whirling axe, which deals similar amount of damage (a little higher) but has the same casting time. You would stun someone for 2 secs, press 2 and evaporate someone.

    You cant just straight buff class, because you call for it, think about other classes, who could have pull out 40-50k dps with a one single spell?

  19. That would be pretty broken if warrior without sacrificing anything would be able to just get up from the ground kill someone and go away, imagine this thing in pvp, you take down warrior he gets up in before you are able to kill him, and then he turns into hulk-smash (rampage) kills you back and gg.

    Right now you have to choose a trait and a entire tree for it to be this strong.

  20. I love you ArenaNet for these changes, they are absolute phenomenal i am playing berserker both power and condition and i could asure you those changes will make this spec a top damage spec on a warrior.

    First of thing, berserker mode activation counting as 3 charge primal burst is just excellent, before you had nothing but 1 charge and this after using primal burst after activating berserker mode, an aoe damage is just addition to the 21% damage boost you will get from berserker power trait.

    I love bursts skills changes.

    Smoothing out hammer burst

    Making greatsword burst kind of unique

    Deleting that useless decapitate on axe into something that will be useful in pvp

    And rage skills changes are probably the best part, because you FINALLY could use them without losing too much, woah! The adrenaline gain from these skills was 100% useless, since on berserker mode you would refill the adrenaline bar with just hitting anything before your primal burst skill will get up. There was literally no point in using any of those, because if you wanted a CC skill you would be better with physical skills due to the peak performance trait bonus damage you get. With mixing those two together for different purposes you could now effectively use physical and rage skills together with no guilt that you sacrifice using them for something.

    Sundering leap smoothed out ?, headbutt giving 5 sec berserker duration, wildblow giving 8 sec furry.

    Trait changes in the tree is just plain free damage, entering berserker mode will give you 300 power, 20% bonus damage +21% for 15 sec and a super speed for 3 sec, cant imagine Savage leap > berserk > whirling axe damage in pvp, this thing will be over 9000.

    Cant wait for those.

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