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Mikeskies.1536

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Posts posted by Mikeskies.1536

  1. 250 extra power is equal to 10% damage increase at 2500 power. At 3000 power, 250 extra power is equal to an 8,3% damage increase. However, from a PvE perspective, not having to dodge is a DPS gain, so this is a good change overall.

  2. > @"Levetty.1279" said:

    > > @"Lazze.9870" said:

    > > > @"Levetty.1279" said:

    > > > > @"Lazze.9870" said:

    > > > > > @"Levetty.1279" said:

    > > > > > > @"Lazze.9870" said:

    > > > > > > > @"Zenith.7301" said:

    > > > > > > > > @"Mikeskies.1536" said:

    > > > > > > > > > @"Zenith.7301" said:

    > > > > > > > > > You straight up washed out any positive changes to the power weapons by nerfing this trait to projectiles only, and placing a 600 range threshold that will never be used in PvE.

    > > > > > > > > >

    > > > > > > > > > Why remove one more useful damage modifier from power rangers when the power spec for rangers is already in a dreadful place?

    > > > > > > > >

    > > > > > > > > You can interrupt PvE bosses now. New access to AoO trait.

    > > > > > > >

    > > > > > > > You do realize a 25% extra damage on Maul every 20-25 seconds is a negligible gain on DPS (less than 3% extra overall damage), right? Even if it happened every 10 seconds (which isn't even close to how often you can proc it on average), it wouldn't come close to a 10% modifier on outgoing damage affecting all attacks when maul will make up for a smaller fraction of your overall sustained damage.

    > > > > > >

    > > > > > > Are you just pretending to be uninformed? It's 50 % with an 3 sec ICD. You easily get two boosted Mauls on each weapon swap. Using Hilt Bash and Gazelle daze.

    > > > > > >

    > > > > > > And no, it's not better than than the old Steady Focus as I mentioned earlier, but it's something.

    > > > > >

    > > > > > Do you think Hilt Bash and Gazelle dash are on a 3 sec cd?

    > > > >

    > > > > Can you even read?

    > > > >

    > > > > The trait effect has an ICD of 3 seconds. It adds up to around two boosted Mauls using GS as one of your weapons.

    > > >

    > > > I think you need to learn how to write your points before you start insulting people.

    > > >

    > > > And that is still much less then 10% on everything.

    > >

    > > Wonder what part of "two boosted Mauls on swapping into GS" when "using hilt bash and gazelle daze" was so hard for you.

    > >

    > > Already pointed out it's less. As if that wasn't obvious. Point is and always was that it is better than nothing, "nothing" being what the new Farsighted trait equals to in a GS build.

    > >

    >

    > You were responding to somebody who was responding to somebody who implied that the interrupt trait was just as good. But keep denying you are wrong so you can insult people.

     

    I never implied it was just as good. I just noted that there was a usable trait on the same tier that melee rangers could make use of.

  3. > @"ProverbsofHell.2307" said:

    > I just feel really bad about the changes made here. It's horrible. You destroyed this spec and now Core isn't really viable for PvP. The new stick and move is just really terrible, and might makes right is just worthless. Meh. RIP Core.

     

    New Stick and Move is equivalent damage wise, more or less. The real issue is the Might Makes Right nerf. The extra might generation from Reckless Dodge does not make up for the endurance drop from 5 to 2.

  4. > @"Zenith.7301" said:

    > You straight up washed out any positive changes to the power weapons by nerfing this trait to projectiles only, and placing a 600 range threshold that will never be used in PvE.

    >

    > Why remove one more useful damage modifier from power rangers when the power spec for rangers is already in a dreadful place?

     

    You can interrupt PvE bosses now. New access to AoO trait.

  5. This change sucks. It killed Spellbreaker build diversity. My preferred Strength, Discipline, Spellbreaker build is now dead. I don't understand the rationale. Maybe they think the reworked Reckless Dodge will give enough might to compensate? I don't think so.

  6. > @Oglaf.1074 said:

    > Noticed that the BannerBro spec on qtfy doesn't have any Might stacking potential whatsoever.

    >

    > Have we been totally replaced? I wouldn't mind it to be honest, since it would give us more options.

    >

    > Just wish that the other two Grandmaster traits beside PS didn't suck so bad, but whatever.

     

    There are two builds:

     

    1) Banners + Empower Allies

    2) Condi DPS

     

    Banner build is a guaranteed Raid spot.

    DPS build does 31k DPS on small hit boxes and 35k DPS on large hitboxes.

     

    Both builds use the same gear and utilities. The DPS build swaps Empower Allies for Burning Arrows, and Banners for Outrage and Signet of Fury.

     

    Do with that information what you will.

     

  7. > @Henry.5713 said:

    > The way I feel:

    > Spear > Greataxe (one can only dream) > other possible new weapons > Staff > another terrible off-hand weapon

    >

    > Good point about the wasted potential of the already existing spear skills. Sounds almost too easy to reuse the spear as a new warrior land weapon.

     

    Well, the Warrior Spear skills are actually pretty good from a combat perspective. They'd just need numbers fixes. .

  8. > @thrag.9740 said:

    > If its a random pug joining my static for our full clear? No, we would just 9 man while we wait for something better. Nearly everyone in our group has multiple classes, many have 10+ geared and ready. Bringing a lower dps class to fill our dps slots, makes me thing you dont have the resources to gear up a proper dps class. And if that is the case, your not as experienced as we are looking for. To be fair, the chances of us posting an lfg is pretty close to 0, experienced raiders build up contacts and dont pug very much.

    >

    > If your a player who has raided with us before, and shown us you know what your doing? Yeah.

     

    Statistically speaking, the only spec higher than warrior would be ele in general DPS terms. On a fight by fight basis, this changes for all classes.

  9. > @"Red Haired Savage.5430" said:

    > > @Opopanax.1803 said:

    > > > @Mikeskies.1536 said:

    > > > I don't think Warrior will be getting Staff anytime soon (although it would be cool). Staff on Warrior fits the Monk theme, which Spellbreaker already embodies.

    > >

    > > I could see it. We've gotten daggers, torch... both melee. I think it will be a main hand, or a 2h. I also think it will be ranged around 900. So my guess is either pistol MH, or staff. I think it will be a support or utility weapon since we have so few, so I think it will be a staff. Just my guess.

    >

    > If we got pistol we'd prolly get dual pistol because its one we can dual wield. I'm hoping that we get above ground spear for throwing and become paragons and they make either chants or echos into mantras.

     

    I have a feeling it will be off-hand pistol with a Bandit theme, using either Axe or Sword in mainhand for power or condition DPS build.

  10. > @Draco.9480 said:

    > it's out classed by power builds at VG, Sloth, KC, Xera, Samarog. ya should have another class like holo, dh, weaver as power so ya can switch and still be efficient. if ya just camp that class ya won't be efficient. being flexable is important.

     

    Strange answer. For those fights, assuming your assessment is true, you'd switch from any other DPS class as well. The question was, in general, can Berserker be used as a DPS class. The answer is yes. Even for the fights you listed, Berserker is good for Red Guardian on VG, breaker for Samarog, etc.

  11. > @OriOri.8724 said:

    > > @Belorn.2659 said:

    > > > @Feanor.2358 said:

    > > > > @Belorn.2659 said:

    > > > > > @Cyninja.2954 said:

    > > > > > > @Belorn.2659 said:

    > > > > > > > @musu.9205 said:

    > > > > > > > on the other hand , ele does do nearly 10k more dps than every other class on kc .

    > > > > > >

    > > > > > > Maybe Anet should create a raid boss which take double damage from confussion stacks and half damage from everything else. This would make mesmers the new super DPS class which would be massive overpowered, but limited for that single boss.

    > > > > >

    > > > > > We already have that: the boss is called Matthias and favors mesmers greatly. What problem are we exactly addressing with this change though?

    > > > > >

    > > > > > The issue isn't 1 boss, it's that ele is and has been superior on almost every raid boss and outclasses others by 10k on KC.

    > > > >

    > > > > Lets go through the bosses based on raidar for average boss DPS for the top 2 dps classes. I am using the 99th percentile.

    > > > >

    > > > > VG: Weaver: 20052, Mirage: 19521, Difference: 531

    > > > > Gor: Weaver: 23152, Mirage: 22230, Difference: 922

    > > > > Sab: Holosmith: 22415, Renegade: 21549, Difference: 866

    > > > > Sloth: Mirage: 23922, Weaver: 20773, Difference: 3149

    > > > > Matt: Mirage: 24789, Weaver: 23269, Difference: 1520

    > > > > KC: Weaver: 35959, Holosmith: 30106, Difference: 5853

    > > > > Xera: Mirage: 16742, Renegade: 16055, Difference: 687

    > > > > Cairn: Weaver: 41289, Mirage: 40643, Difference: 646

    > > > > Mo: Weaver: 35432, Mirage: 33997, Difference: 1435

    > > > > Sam: Weaver: 16407, Mirage: 16067, Difference: 340

    > > > > Deimos: Weaver: 23027, Holosmith: 22019, Difference: 1008

    > > > >

    > > > > Conclusion: Average difference between top 1 and top 2 is 1541. For the 7 bosses which weaver has top DPS, the average difference is 1533, and if we remove KC it is 813. For the 4 bosses which weaver is not top DPS the average difference is 1555. Weaver are not in top 2 for 2 bosses, while Mirage are not in top 2 in 3 bosses.

    > > > >

    > > > > If we remove the two out liners that is KC and sloth, the average DPS of top 2 is 3.6% less than top 1. This show that the problem is not on the class level but rather on the design of the bosses.

    > > >

    > > > TBH it would be more interesting if you used the median instead of the 99th percentile.

    > >

    > > Very good suggestion, and doing it gives a very different view of the situation compared to popular opinion.

    > >

    > > VG: Holosmith: 14202, Mirage: 12944, Difference: 1258

    > > Gor: Mirage: 15657, Daredevil: 15087, Difference: 570

    > > Sab: Mirage: 15800, Renegade: 14663, Difference: 1137

    > > Sloth: Mirage: 14547, Weaver: 13078, Difference: 1469

    > > Matt: Mirage: 14964, Soulbeast: 11163, Difference: 3801

    > > KC: Weaver: 24189, Holosmith: 19283, Difference: 4906

    > > Xera: Renegade: 11500, Holosmith: 11151, Difference: 349

    > > Cairn: Mirage: 25006, Daredevil: 16236, Difference: 8770

    > > MO: Mirage: 28070, Daredevil: 24058, Difference: 4012

    > > Sam: Mirage: 11796, Weaver: 11412, Difference: 384

    > > Deimos: Weaver: 13648, Mirage: 12351, Difference: 1297

    > >

    > > Conclusion: Weaver is highest DPS for only 2 bosses when going by median. Mirage is highest DPS for 7. Weaver is in top 2 for 4 bosses, while Mirage is in top 2 for 9 bosses. The highest average difference is Cairn, where Mirage is 9k above anything else on average! KC comes in second place with a 5k difference. The average difference is 2541.

    > >

    > > If anyone want to double check my work, the data is public on Raidar through https://www.gw2raidar.com/global_stats/4

    >

    > Again, wait for the fix to come to mirage, a fix that all mirage players _want_ to see come to the class by the way. That will lower our theoretical top DPS by 5-7k from estimations, and that will bring it down across the board. It may still be the highest median damage class on some bosses due to its relatively easy rotation, but it won't be so far ahead of everyone else and will be in a much better spot overall

     

    What makes me saddest is the players who play the 45k DPS clone mirage build then proceed to do 12k DPS on Cairn.

  12. > @Jzaku.9765 said:

    > > @Oglaf.1074 said:

    > >Currently, nobody is going to let a Warrior have a DPS spot over a "proper" DPS class.

    >

    > [citation needed]

    >

    > Except there are benefits to bringing 2 warriors still that didn't suddenly disappear with the patch, freedom to take FGJ to provide perma fury to the team, significantly more cc than any of the POF dps especs, and incredibly stable and consistent dps with an easy rotation.

    >

    > Just for reference, Scourge benchmarks at 29.5k, *bannerbot warrior* benches at 31k, and mirage benches at 35k on small hitbox. Basically for most pugs nobody cares what dps you play unless the Commander was an actual class kitten.

    >

    >

    > This whole thread is just pretentious outrage.

     

    Pure DPS Warrior is practically tied in DPS with everyone except Weaver and Mirage. Once Mirage is bugfixed, both Mirage specs will drop to 32k as well.

  13. > @maddoctor.2738 said:

    > > @TheGrimm.5624 said:

    > > Wouldn't mind some meta events. Played some PvP but then went and relaxed by playing some Verdant Brink meta events last night, still fun to work up to the boss fights there. Wouldn't mind seeing some of that layered into the new maps. Large scale zone invasions like the old scarlet events into the new maps also would be fun, defend Anmoon from branded invasions!

    >

    > How would that work for players who haven't done the story yet? Are we going back to LS1-type of game?

     

    My guess there is going to be a new Brand line in new map just west of Amnoon.

  14. > @Choppy.4183 said:

    > I fought someone using it (dropping defense). It was excellent, but couldn't be relied on in more than a 1v2 or 3. I watched him kill a number of people who tried to interrupt our duels.

    >

    > Great fight build, but limited in scope. He used dd/gs.

     

    Is Endure Pain still 4 seconds in WvW? If so, I'd say Defense is stronger than Strength. If not, Strength, Discipline, Spellbreaker is my favourite Spellbreaker build.

  15. > @Deadvillager.1956 said:

    > > @Mikeskies.1536 said:

    > > Support Scourge in Harrier's gear outputs permanent 25 might, protection, and provides sufficient healing and barrier.

    > > DPS Scourge is not that far behind other DPS classes and excels on any fight with multiple targets because of Epidemic.

    >

    > The DPS part is what i experienced as well. Being a cDPS spec that trades "highest" boss dps for good condi cleave is a situation i am willing to accept. Scourge does not have to be best in everything. As for might gen, I believe the problem was that the might share area was too small to be competitive. Have you tried if your realistic might stacks are still above 20 or will scattering groups ssuffer more might loss than with other options?

     

    I've only played with a Support Scourge who is a friend. As long as everyone is in melee range around the boss (which they should be), Might is at 25 stacks. Scattering groups will suffer might loss just like they will suffer Quickness and Alacrity loss. If you are not standing with your support, you will not receive the bonuses.

  16. > @SneakyTouchy.6043 said:

    > I've been trying a power support firebrand.

    > The cleansing, stunbreak, stability and block spam can be good in some cases, but...

    >

    > Quickness firebrand is a joke. Even with 100% quickness duration, I struggle to keep and average of 10% quickness uptime for the 4 players in my group because the radius of sharing is insanely small. Don't waste Firebrand runes on Firebrand.

     

    Quickness Firebrand works, but you don't use Firebrand runes. You're basically a DPS, but with Sigil of Concentration in Torch instead of Bursting, and a couple of trait and utility changes. And the radius isn't that small. If you are able to land Quickfire on 4 teammates, you're keeping Quickness on them as well. It is your teammates fault for not stacking. My group tested Firebrand and Renegade combo and we had better Alacrity and Quickness uptime than the Chronomancer,

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