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Lan Deathrider.5910

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Everything posted by Lan Deathrider.5910

  1. > @"Kodama.6453" said: > > @"Lan Deathrider.5910" said: > > > @"Stand The Wall.6987" said: > > > eles get their attunement cd reductions on all their minor gm traits. might be cool to do this for all other professions weapons traits. > > > > That only works because Eles have 4 attunements and very few weapons. Such a thing would not work well with the professions with numerous weapon sets, both OH and MH. > > To be fair, at least for engineer it _would_ also be possible, considering that engineer still just has 3 core weapons to chose from. Engi would be the only other possible profession to be sure.
  2. > @"nopoet.2960" said: > > @"Randulf.7614" said: > >... Warrior shield which feels pretty good already with interrupts, stun and reflect already a strong defensive option. > > That's the idea. Both classes have great defensive options but you hardly get to use them in group content (where it's most useful) because aggro is weird in this game. Having a taunt would increases the value of those skills and would bring some life to maces as well. > > In my head the it wouldn't be a long taunt just enough to get the enemy's attention and try to keep it. It would only affect one target and the enhancement would only work if you select a specific talent and have a shield equipped; really trying hard to make a tight recommendation that wont break anything. > > As was mentioned. An Elite Shout that taunted foes would work. That or some trait somewhere could be reworked so that when you hit with a burst attack you also taunt foes in the area. Would be VERY OP in competitive play though.
  3. > @"SweetPotato.7456" said: > Something needs to be done about this exploit of a over powered runes . > > Reading from the wiki > > The Superior Rune of the Golemancer > (1): +25 Ferocity.png Ferocity > (2): +35 Precision.png Precision > (3): +50 Ferocity.png Ferocity > (4): +65 Precision.png Precision > (5): +100 Ferocity.png Ferocity > (6): +125 Ferocity.png Ferocity; summon a golem while in combat. (Cooldown: 60s) > > At level 80, every 15 points of ferocity adds 1% to the character's critical damage > I don't know how to calculate those ferocity adding to critical damage, but it looks like a lot, and if these stacks or not? > > These golems knocks back > if you have a mesmer with > Superiority Complex (Dueling) — Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch. > > Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. > Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch. > > Ferocity attribute.png Critical Damage Increase: 15% > Ferocity attribute.png Bonus Critical Damage Increase: 10% > Radius.png Health Threshold: 50% > > this sound like instant death for enemy > > > and if you have a Spellbreaker with > Pure Strike (trait) > Deal increased critical-hit damage. This bonus is doubled against boonless foes. > > Ferocity attribute.png Critical Damage Increase: 7% > Ferocity attribute.png Boonless Critical Damage Increase: 14% > > this too. Its +300 ferocity from the rune. This is +20% crit damage. Full Marauder gear along with these runes, with no other increases from traits or boons puts you at 65% crit chance with 212% critical damage. The extra precision amounts +5% crit chance over Marauder gear. So this +20% more critical damage is really 0.65*0.2=0.13 r 13% more damage. With Fury it becomes 17% more damage. The critical damage modifiers you are posting stack additively to the critical damage number FYI. This is no way instant death. Sic'em + Attack of Opportunity is more of a problem than this rune set. Grant it if the golems are able to attack things that a player would not be able to then the Golem A.I. (lol) needs to be adjusted so that it isn't attacking siege on top of the wall or people inside of walls. Otherwise... just sidestep. On the zerg scale, ask yourself why don't you already see zergs full of rangers and necros with the full petting zoo out.
  4. > @"Nimon.7840" said: > So according to some sources there might be a balance patch on 8th of December. Links or it didn't happen. That being said, December 8th is when Wintersday should go live, so anything balance related will probably be small. > But there's also a reddit thread that says, that most devs from the balance team are currently working on new elite specs for cantha expansion. This is already established > So there might be none The answer is soon.
  5. > @"anduriell.6280" said: > > @"Lan Deathrider.5910" said: > > > @"Stand The Wall.6987" said: > > > eles get their attunement cd reductions on all their minor gm traits. might be cool to do this for all other professions weapons traits. > > > > That only works because Eles have 4 attunements and very few weapons. Such a thing would not work well with the professions with numerous weapon sets, both OH and MH. > > We already have those traits but not as minors. It is perfectly possible and doable. My implication is that you would have to double up on what the minors are doing rather than replace them, and more or less every minor some some classes would have such a change to them.
  6. > @"Stand The Wall.6987" said: > eles get their attunement cd reductions on all their minor gm traits. might be cool to do this for all other professions weapons traits. That only works because Eles have 4 attunements and very few weapons. Such a thing would not work well with the professions with numerous weapon sets, both OH and MH.
  7. > @"Smoosh.2718" said: > > @"Lan Deathrider.5910" said: > > With the following caveats, because perma boons of certain types are bad for the game: > > > > * Banners attach to your back and follow you. > > * Strength is 3 stacks of might for 5s/3s (PvE/Comp) > > * Tactics pulses healing instead, 1000/500 hp per 3s scaling of 0.5/0.1 (PvE/Comp) > > * Banner of Defense is 3s/1s of Protection (PvE/Comp) > > * Banner of Discipline is 3s of Fury > > > > What if banners were a summon/minion? Summon a banner bearer (like in the fractals) Who will follow you around but not attack providing an AOE buff (the banner bearer can be killed, but will provide better buffs than the current banner. Be it Boons or % increases (5% more damage, 5% more condi damage, 5% less damage, 5% more health, heal 30 hp per attack(low due to it being a passive) ect ect.)) > > Just dropping a banner down picking it up and droping it down again... is .. boring. > > At least with them having Healthbars, you'll need to focus on keeping them alive as well, as they will provide more effects / boons than the previous banner. > > As for battle standard, i would like to see this skill also do a 0m launch, this would allow the banner be used offensivly against downed foes or to interupt another player. Once placed this banner could provide quickness for 3s one time after first cast to all in the area. Then it would be like Ranger Spirits. How often do you see Ranger spirits in competitive play?
  8. > @"Ghos.1326" said: > > @"Obtena.7952" said: > > > @"Ghos.1326" said: > > > > @"felix.2386" said: > > > > > @"Girth.9731" said: > > > > > > @"Ghos.1326" said: > > > > > > Warrior is not even bad, it's just other things are still untouched or not touched enough. quit living in pre-nerf days, nobody likes to get hit with a lvl 1 burst skill on a 6s cd that chunks 11k+ out of your health pool. That was broken, still is broken. Nerf the other kitten that's still OP, then warrior will climb back to where it needs to be without touching it at all. Ez. > > > > > > > > > > I mostly agree with this. I don't really think we need to buff Warrior, but rather nerf a few over-performing specs. > > > > > > > > you still don't get it after 9 months of saying "nerf a few over performing specs"? > > > > > > > > most builds already hard nerfed multiple times, and meta shifted multiple times, warrior is now the support healer with 0 possible damage potential. > > > > power warrior is just completely trash, > > > > kalla renegade destroys power war > > > > holo still out performs power war in team play even after multiple hard nerfs > > > > core ranger still beats war side node, even tho it's non-existence in meta. > > > > condi core thief destroys power war > > > > most gimmick condi build destroys power war > > > > flamethrower scrapper destroys power war > > > > > > > > power war right now is literally bad in top end and bad in low end, only good at wrecking out-skilled noobs. > > > > > > > > > > > > > > > > > > "most builds" yet the ones who are currently consistently on the top have -gasp- not been touched still. > > > you still don't get it after screaming "BUFF BUFF BUFF" for 40 years huh... lel > > > > It might feel good to think nerfing OP'ed builds are the answer ... but your warrior will still be trash ... #schadenfreude > > > > put this this way ... Warrior isn't terrible because those other classes have OPed builds. #justsayin > > That's actually exactly why warrior is "terrible". Buff warrior anymore and it'll start going right back to pre-february nerf numbers. > Just fyi - lvl 1 bursts on spellbreaker still hit pretty high numbers, anywhere from 6k+ > it's proven spellbreakers can be tanky still, even after the nerfs. look at healbreaker. > warrior in general can also be pretty tanky if they take defense, a trait line focusing on enduring damage, rather than strength, a trait line focusing on DOING damage. Half of Defense is either broken by the devs on purpose or doesn't aid in sustain. Strength you are pigeonholed into FGS and MMR for sustain instead of DPS, as much for the endurance gain as for the hp gain. > serker can still shred away HP, at the cost of losing defense. which is fine. > > #justsayin Zerker won't live long enough versus most competent opponents to shred their HP. It happens but getting killed by a Zerker repeatedly is a good litmus test if someone needs to go l2p their class.
  9. With the following caveats, because perma boons of certain types are bad for the game: * Banners attach to your back and follow you. * Strength is 3 stacks of might for 5s/3s (PvE/Comp) * Tactics pulses healing instead, 1000/500 hp per 3s scaling of 0.5/0.1 (PvE/Comp) * Banner of Defense is 3s/1s of Protection (PvE/Comp) * Banner of Discipline is 3s of Fury
  10. > @"Obtena.7952" said: > > @"Lan Deathrider.5910" said: > > > @"Obtena.7952" said: > > > > @"Ghos.1326" said: > > > > > @"felix.2386" said: > > > > > > @"Girth.9731" said: > > > > > > > @"Ghos.1326" said: > > > > > > > Warrior is not even bad, it's just other things are still untouched or not touched enough. quit living in pre-nerf days, nobody likes to get hit with a lvl 1 burst skill on a 6s cd that chunks 11k+ out of your health pool. That was broken, still is broken. Nerf the other kitten that's still OP, then warrior will climb back to where it needs to be without touching it at all. Ez. > > > > > > > > > > > > I mostly agree with this. I don't really think we need to buff Warrior, but rather nerf a few over-performing specs. > > > > > > > > > > you still don't get it after 9 months of saying "nerf a few over performing specs"? > > > > > > > > > > most builds already hard nerfed multiple times, and meta shifted multiple times, warrior is now the support healer with 0 possible damage potential. > > > > > power warrior is just completely trash, > > > > > kalla renegade destroys power war > > > > > holo still out performs power war in team play even after multiple hard nerfs > > > > > core ranger still beats war side node, even tho it's non-existence in meta. > > > > > condi core thief destroys power war > > > > > most gimmick condi build destroys power war > > > > > flamethrower scrapper destroys power war > > > > > > > > > > power war right now is literally bad in top end and bad in low end, only good at wrecking out-skilled noobs. > > > > > > > > > > > > > > > > > > > > > > > "most builds" yet the ones who are currently consistently on the top have -gasp- not been touched still. > > > > you still don't get it after screaming "BUFF BUFF BUFF" for 40 years huh... lel > > > > > > It might feel good to think nerfing OP'ed builds are the answer ... but your warrior will still be trash ... #schadenfreude > > > > > > put this this way ... Warrior isn't terrible because those other classes have OPed builds. #justsayin > > > > To be fair, there is a point where other classes are nerfed to the point that the current warrior is god mode by comparison. > > .. and is anyone of the illusion this will happen? If it does, then warrior isn't as bad off as people want to make it sound is it ... > > I mean, let's come back to reality and recognize that Anet isn't balancing to some equivalent performance for classes relative to each other ... and there ... we are done. Warrior is terrible ... people are arguing this is a problem ... when the performance difference may actually be INTENDED. That's not an unreasonable claim either ... why wouldn't a game dev introduce different levels of difficulty between classes into a multi-class MMO? It is more of 'Warrior is a good example of balance right now' and if that is the case then the nerfs that other classes would need for that to be true are more than I think those mains could handle without their psyche cracking. That said Warrior would definitely be hard mode at the moment. I don't think the performance delta _is_ intended to the degree that it exists now, but we are going to be stuck with it until EoD's e-specs get close to done.
  11. > @"Obtena.7952" said: > > @"Ghos.1326" said: > > > @"felix.2386" said: > > > > @"Girth.9731" said: > > > > > @"Ghos.1326" said: > > > > > Warrior is not even bad, it's just other things are still untouched or not touched enough. quit living in pre-nerf days, nobody likes to get hit with a lvl 1 burst skill on a 6s cd that chunks 11k+ out of your health pool. That was broken, still is broken. Nerf the other kitten that's still OP, then warrior will climb back to where it needs to be without touching it at all. Ez. > > > > > > > > I mostly agree with this. I don't really think we need to buff Warrior, but rather nerf a few over-performing specs. > > > > > > you still don't get it after 9 months of saying "nerf a few over performing specs"? > > > > > > most builds already hard nerfed multiple times, and meta shifted multiple times, warrior is now the support healer with 0 possible damage potential. > > > power warrior is just completely trash, > > > kalla renegade destroys power war > > > holo still out performs power war in team play even after multiple hard nerfs > > > core ranger still beats war side node, even tho it's non-existence in meta. > > > condi core thief destroys power war > > > most gimmick condi build destroys power war > > > flamethrower scrapper destroys power war > > > > > > power war right now is literally bad in top end and bad in low end, only good at wrecking out-skilled noobs. > > > > > > > > > > > > > "most builds" yet the ones who are currently consistently on the top have -gasp- not been touched still. > > you still don't get it after screaming "BUFF BUFF BUFF" for 40 years huh... lel > > It might feel good to think nerfing OP'ed builds are the answer ... but your warrior will still be trash ... #schadenfreude > > put this this way ... Warrior isn't terrible because those other classes have OPed builds. #justsayin To be fair, there is a point where other classes are nerfed to the point that the current warrior is god mode by comparison.
  12. Arc Divider when Berserker Rework was released, during a no downstate week. My god that was so much fun :smile:
  13. Airship armada only to find that Cantha hasn't changed in 200 years, or would that be too realistic?
  14. GS + swd/horn. GS 3 and 5 the opposite direction, swap sword 2 + horn 4. :lol: Try some different builds and duel a power rev somewhere and see what works best for you. You could always try a rifle in your other weapon set to see if it helps you with the kiting. I recently have been getting the better of LB rangers in WvW with my rifle, but that is WvW and most rangers there are beyond terrible. Still, Leg specialist will give you two immobilizes on rifle and volley will still pressure them. That and you'll put 24 stacks of vulnerability on them quickly, which would help you damage them more.
  15. > @"Lonewolf Kai.3682" said: > > @"Lan Deathrider.5910" said: > > > @"Lonewolf Kai.3682" said: > > > > @"Smoosh.2718" said: > > > > > @"Lonewolf Kai.3682" said: > > > > > > @"Smoosh.2718" said: > > > > > > > @"Lonewolf Kai.3682" said: > > > > > > > I’m probably in the minority here, but I actually like that the bubble being mobile, considering the fluidity of Zerg vs Zerg. > > > > > > > > > > > > But it makes the bubble useless in every other bit of content. > > > > > > If the bubble was made to appear at target location: In PvE the bubble can be used as a CC bubble, Pop it down and use dagger 2 and dagger F1 for 2 daze attacks, for PvP you can use it as a anti range pressure and daze leap bubble on point, WvW you could use the bubble at a target location and then contribute to the fight, rather than being a huge case of 'yes master, banner here master.' > > > > > > > > > > The bubble would still be a lesser to the other elites that warrior has access to for PvE. I’m pretty sure the bubble was made for competitive play not PvE. > > > > > > > > If say you are in a competant group, where banner is not needed, bubble could be used to aid with projectile protection (Boneskinner) while keeping up your damage after dropping the bubble on the ground, using Rampage is a damage loss, Signet of rage is the most boring elite skill i have ever seen and banner is AOE res bot that only gets used if people mess up. Yes idealy you should be using Zerker and possible headbutt due to the damage and burst capacity. At least with a droppable bubble it would be a little bit viable for PvE PvP and WvW. Currently bubble is a WvW only thing with the rest of the skills being a graveyard thing. > > > > > > I think you countered you’re own point here with this and was what I was referring to anyways. Even if bubble is dropable, you’d still not want to use it in favor of the signet, boring or not. Further, the whole design around Spellbreaker is to destroy boons. I maybe wrong here because I barely do any PvE anymore but last I saw there isn’t a whole lotta mobs and bosses that use boons. > > > > If you can drop WoD as a stationary AoE, or have it be an AoE that follows you like a a Scrapper Gyro, then you can use the field for finishers, namely leap finishers for dazes or blasts for swiftness, so no I would not take Signet of WoD if that happened. > > And you’d take Spellbreaker over Berserker or Core for PvE? Depends on the content. T3 core F1's are overkill on most mobs, and MBT plus MMR is great sustain still in PvE. FotM should always be Power Zerker though. OWPVE? Dropping a non channeled WoD and getting multiple dazes from leaps in the field would break bars hard. That and the extra critical strikes while I attack normally would generate mass might stacks for self sustain better than SoR ever could.
  16. > @"Lonewolf Kai.3682" said: > > @"Smoosh.2718" said: > > > @"Lonewolf Kai.3682" said: > > > > @"Smoosh.2718" said: > > > > > @"Lonewolf Kai.3682" said: > > > > > I’m probably in the minority here, but I actually like that the bubble being mobile, considering the fluidity of Zerg vs Zerg. > > > > > > > > But it makes the bubble useless in every other bit of content. > > > > If the bubble was made to appear at target location: In PvE the bubble can be used as a CC bubble, Pop it down and use dagger 2 and dagger F1 for 2 daze attacks, for PvP you can use it as a anti range pressure and daze leap bubble on point, WvW you could use the bubble at a target location and then contribute to the fight, rather than being a huge case of 'yes master, banner here master.' > > > > > > The bubble would still be a lesser to the other elites that warrior has access to for PvE. I’m pretty sure the bubble was made for competitive play not PvE. > > > > If say you are in a competant group, where banner is not needed, bubble could be used to aid with projectile protection (Boneskinner) while keeping up your damage after dropping the bubble on the ground, using Rampage is a damage loss, Signet of rage is the most boring elite skill i have ever seen and banner is AOE res bot that only gets used if people mess up. Yes idealy you should be using Zerker and possible headbutt due to the damage and burst capacity. At least with a droppable bubble it would be a little bit viable for PvE PvP and WvW. Currently bubble is a WvW only thing with the rest of the skills being a graveyard thing. > > I think you countered you’re own point here with this and was what I was referring to anyways. Even if bubble is dropable, you’d still not want to use it in favor of the signet, boring or not. Further, the whole design around Spellbreaker is to destroy boons. I maybe wrong here because I barely do any PvE anymore but last I saw there isn’t a whole lotta mobs and bosses that use boons. If you can drop WoD as a stationary AoE, or have it be an AoE that follows you like a a Scrapper Gyro, then you can use the field for finishers, namely leap finishers for dazes or blasts for swiftness, so no I would not take Signet of WoD if that happened.
  17. > @"Astralporing.1957" said: > If your idea of a bard is someone shouting loudly while waving a banner around, i definitely don't want to hear you singing. Battle Herald then. Fits the bill, uses banner and gives inspiring commands: https://www.d20pfsrd.com/classes/prestige-classes/apg/battle-herald/
  18. > @"felix.2386" said: > > @"ArielRebel.3426" said: > > I made the joke the other day, but warrior should be renamed "Bard" in gw2 (with the shout support build, this has been it's intended purpose all this time). > > now warrior officially the support class across the board. > banner buffer in pve > shoutheal in pvp > and bubble buffer in WvW > > thanks anet. I wouldn't even say these are strong support either, they're just the last possible viable option in organized play...
  19. If you have cover condis, which depends on your utilities, traits, and sigils, you can do it. Don't lay your AoE's until you see your zerg's Spellbreakers drop WoD on the enemy though. A Burn DH in a zerg is more about timing, same with an Axe/Axe warrior who melee bombs. You can do it, and create/finish downs, but your timing makes the difference in its effectiveness. Versus unorganized groups Burn DH is a braindead faceroll way to collect bags, in a zerg you have to be more tactical about it.
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