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Swagger.1459

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Everything posted by Swagger.1459

  1. > @"Astralporing.1957" said: > > @"Swagger.1459" said: > > > @"Jilora.9524" said: > > > Like I have the gold but why would I dump 70+ gold each weapon plus the time gate to acquire the new lodestones. 50 orich ingots 10 ecto per lodestone. > > > I legit bought the mark and pact black lion entire sets for less then 1000g and you get 14 tickets back like 560g back and you then think hey complete the new set for 20 AP and 12 AGs is somehow worthy of our gold. > > > I know alot will do these but just another set I'll skip because you think making these new weapons expensive instead of shaft hilt 4g inscription 5 ectos or something reasonable adds to your game. Well it doesn't > > > > This is what we call an _optional_ material sink. Material sinks like these are necessary for the game. > It would be far more optional if there wasn't a mastery point locked behind it. > Well, there will be lots of options for mastery points. Nobody has to get that one. And the weapons are optional as well... Self imposed issue here.
  2. > @"Hadi.6025" said: > Meaning be able to remove all players so you can enjoy the dialog and not have 60000 people stand over top of Braham or Rytlock with their mounts and 6000 infusions. It's frustrating when you can't even understand whats going on cause everyone is logged in trying to see the new content but its too many people on screen to see or hear anything cause someone is casting skills or sitting on top of their mount. I literally could not hear anything cause someones player is shouting all their skills or see who was talking cause its 50 players sitting on top of some guy with their mounts taking up half the screen. ^^^
  3. > @"Jilora.9524" said: > Like I have the gold but why would I dump 70+ gold each weapon plus the time gate to acquire the new lodestones. 50 orich ingots 10 ecto per lodestone. > I legit bought the mark and pact black lion entire sets for less then 1000g and you get 14 tickets back like 560g back and you then think hey complete the new set for 20 AP and 12 AGs is somehow worthy of our gold. > I know alot will do these but just another set I'll skip because you think making these new weapons expensive instead of shaft hilt 4g inscription 5 ectos or something reasonable adds to your game. Well it doesn't This is what we call an _optional_ material sink. Material sinks like these are necessary for the game.
  4. > @"Boans.1307" said: > Hey all, I was hoping someone could give me a couple of pointers on the best armor I can get solo (or duo)? My wife and I just dinged 80 on our first characters and were curious what the best gear was we could get just running around together? We may do some dungeons or something later but wanted to gear up as much as possible and run around and explore for now. > > (Engineer and Thief) https://metabattle.com/wiki/MetaBattle_Wiki
  5. Mounts are account wide unlocks. The wiki is very helpful btw! https://wiki.guildwars2.com/wiki/Mount
  6. > @"Wisely.4819" said: > thank you all for your suggestions :D I am making a list: > * Bloody Red - I have it, need to test > * Cinders > * Charred > * Carnage Orange > * Ember Red > * Caustic Green > * Vincent > * Heirloom - I think I have it > * Blue Lion > * Enameled Emblaze - I thought I had all enameleds but this one sounds unfamiliar > > I have Glossy Black and it's nowhere near as cool as Darkness. The Abyssals I have, they are very cool but sometimes too dark. Permafrost is the opposite of accentuating a texture - it erases them entirely :D It looks funny sometimes but that's it I feel You can preview all the dyes without owning them. https://wiki.guildwars2.com/wiki/Dye “ The preview window has space for up to four colors, which are applied to specific color "channels" on each item. There are four ways to preview specific colors: Right-click any dye consumable from inventory or your bank vault. Right-click dyes from the Trading Post panel. Using the Dye subpanel of the hero window. Right-clicking a dye pinged to the chat window; you can do this for dyes you do not own by copying the item codes from dye infobox on the wiki's article and pasting them to any chat channel.”
  7. > @"Antigravity.4083" said: > > @"Swagger.1459" said: > > > That's correct. Hugely expensive and time consuming. And so much so, that development in other areas of the game would suffer as a result. > > > > What we need is new content and the devs to fix up stuff that's vital to the game, not pour tons of money and time into something that already works well. > > Hugely expensive is relative - I made this statement a a relief valve in case someone in a position to know the actual numbers was reading. Assertiveness is best, but I am typically on the submissive side of the fence even when talking about good ideas. > > Season 5 is extremely high quality - about that of a good theatrical release in my considered opinion. The personal story is no where near that level - and I'm making no criticism here, just pointing out clear fact. I'm interested specifically in this content because it serves two important purposes - it introduces new players to the game and it provides literal direction for their efforts. This type of content guide is critical - vital - where there is such an enormous amount of content available. > > I can't reasonably advise new players to skip the personal story, and I can't comfortably explain its content is so out of date as to be unrecognizable from the current seasonal content. Mainly I can cross my fingers and hope they stick to the game. I stuck despite having initial doubts - I learned to really love many aspects of it while tagging along with the boyfriend. Without that impetus I probably wouldn't be here to trouble the wide world of the forums. > > I'm not going to pretend I'm able to advise development, but if the focus is to get as many players as possible to play the game, as it should be if time (production hours available) and money (revenue, budgets, payroll) are limited, then putting the best foot forward during the new player experience should definitely be a concern. Initial content should be as refined as possible and should reflect what a person can expect if they continue to play the game. This doesn't mean there should be no focus on new content for the existing player base, but that cannot be the only focus for a multi-generational franchise, which Guild Wars absolutely is - hi five all involved in that illustrious feat of determination skill and grace :) I’m sure if Anet had a massive amount of extra resources they would love to do something like that. Unfortunately,...
  8. Steam release is on hold so they can focus on the expansion. No, you will not be able to use your current account on Steam if it releases. https://en-forum.guildwars2.com/discussion/112953/updated-guild-wars-2-is-coming-to-steam-merged
  9. https://en-forum.guildwars2.com/categories/game-release-notes There ya go!
  10. Your whole theory is busted. You posses 0 amounts of data or measurements that suggest the game is dying due to conveniences, or that waypoints, mounts, and convenience items are problematic... You even attempted to draw a parallel for your argument between newer maps and less waypoints, but didn’t realize that was due to the introduction of mounts... Not because of your speculation that Anet was recognizing waypoints were bad for the game... And again, what’s the point? Anet won’t remove the things you are complaining about. If you don’t like certain things about the game then don’t use them. Make your own guild of convenience avoiders. And speaking of “social” and claims of the “death of the game”... Do you have your own guild? How many members? Do you plan event runs in game and lead them? Have you advertised your guild on the forums? Have you planned events for the community on the forums? Do you tag up at events and bring people together to play? Do you tag up in wvw on your server? Do you lead teams for fractals, raids, dungeons, spvp? How often do you use waypoints? How many mounts do you have? How many mount skins did you purchase? What fast travel items do you use? And which fast travel items did you buy? What other convenience items do you own and use? And here, you can use this to verify certain data about your account and show us... https://gw2efficiency.com/
  11. > @"JusticeRetroHunter.7684" said: > > @"Obtena.7952" said: > > > @"JusticeRetroHunter.7684" said: > > > > @"Pockethole.5031" said: > > > What i'm saying here is that if you choose to play alone, then your lack of interaction with other people, means those people also lose an interaction with you. If everyone was like you, then everyone would lose interaction with everyone else. That's the macroscopic picture of such a behavior. Interaction leads to growth of a society, while no interaction leads to degradation of a society. > > > > > Hey that's fair ... But that has nothing to do with convenience. Targeting convenience features is a bad strategy if you want to push the social interaction aspect of an MMO ... at least in my opinion. > > > > The idea behind the attack on having too much conveniences is that it causes individuals to be self-sufficient. Self Sufficiency is an isolationist behavior, and the thing about convenience is that it is an optimal strategy for accomplishing goals...so despite it being bad for the overall growth of a society, a convenience is often the most optimal choice to have on an individual level. > > For example, If the path between point A and point B is dangerous, so much so that it requires individuals that want to go from point A to Point B to band together in order to get there, Introducing a mount that allows individuals to bypass this danger means that these individuals no longer need to rely on each other to get from Point A to Point B. This means that the introduction of said mount allows the individual to be more self-sufficient. Additionally In this case, using a mount to bypass this dangerous path is the most optimal strategy to get from Point A to Point B, so this self-sufficiency behavior is further re-enforced. This mechanism is also true for waypoints and other travel enhancing conveniences. Make your own guild of buddies that avoids using waypoints, mounts, and quick travel items... and don’t worry about what another customer does with their time and money inside of GW2
  12. “Because interaction, both good and bad is required to maintain a growing/healthy population. Competition and Cooperation are cut from the same cloth, and they both live in consort with one another in order to get things to happen in society.” There is always interacting between players somewhere in the game. What’s your point? “What i'm saying here is that if you choose to play alone, then your lack of interaction with other people, means those people also lose an interaction with you” Customers can do whatever they want. We don’t get to dictate and control what other humans do with their time in-game. Worry about yourself. Don’t worry about what other people do.
  13. Ok, so, the game isn’t dying and the devs aren’t removing waypoints, mounts, convenience items. So where do we go from here?
  14. > @"Arheundel.6451" said: > > @"Swagger.1459" said: > > Yes, other professions are pumping out just as much damage and have access to more mobility, but nerf Necro... > > > > You don’t have much of a convincing argument here. Like at all. And I’m not the one you are trying to sway, it’s the devs you need to convince and your stated arguments aren’t strong at all. > > Other professions don't have access to seemingly unavoidable and unblockable 1200 chill/fear lockdown combo, neither have access to traits like "reaper's onslaught" or a broken Elite with 6-7k dmg on auto-attacks. > > Chill/fear on skills that can be stacked on top of one another in the shortest amount of time....during that time I can dodge a grenade holo two times over and see a mesmer one shot burst from miles away... > > Necro right now is a combination of several buffs that have been piling up for years now....they kept buffing the class with little regards to what happened to PvP/WvW all in an effort to make necro apparently more interesting to play in PvE......**right now necro is the 3rd most played class in the game after guardian and warrior** and yet you try to tell me that necro is not deserving of nerfs.... > > It's not hard to convince anybody , given the current situation > > ![](https://i.imgur.com/z3yaky4.png "") > > We all struggle with different things in-game. Better players are always around the corner. It's easy to make mistakes... I think you are just having issues against more experienced players. My suggestion is to get a friend who plays necro and practice.
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