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What are Anet's Actual Intentions with Soulbeast?


ArmageddonAsh.6430

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(as this kinda title seemed to get response in the necro forums...lets see if it helps here!?)

 

I would love to hear from Anet, exactly what they want Soul beast to be? How much time did they actually put into TESTING this spec before release? Because it STILL feels like its being BETA tested, how a spec could be released with SO many bugs and issues are bad. Waiting THIS long and STILL not having any fixes for any of them or even ANY sort of comments from Anet saying they even know about these bugs and issues are rather annoying.

 

This spec is RIDDLED with bugs and issues and nothing from Anet even saying they know about them. Will anything actually be done to make this spec feel like Anet actually wanted it. It kinda feels like they did Soulbeast last and just kinda gave up half way through :/

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Lol Ash, I just read that necro forum and saw the exact same wording in this title so hard to come & check it out. Sadly I don't think Devs are aware of this classes' existence, so for them to randomly appear on this part of the forum would be nothing short of a miracle. I do feel your question, I main ranger & mostly only pvp eversince GW1 came out but since PoF hit I'm just sitting in LA on my mount, wondering what the point of this spec was & wondering why I play this game and wondering why this class still has the biggest & oldest buglist of any of them. Some clarification on what we're supposed to do with this class would be nice. I even tried the default build Anet made for soulbeast but it's a complete joke on which I could write a 5000 word essay of all the stupidities. I won't tho, at this point I just can't be arsed to give a fuck anymore. Peace out

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> @extremexhero.9178 said:

> why does everyone want power builds? I love condition builds

 

Because in world vs world (where the builds rly matter and where you can see the real differences between classes) Soulbeast condi builds are too bad.

 

> @ZyniX.3589 said:

> I don't understand why many beastmode pet abilities are actually weaker then weapon autos. Also why doesn't beastmode make power weapons finally useful? What the hell is the point of this elite spec?

 

I don't understand what you mean by beastmode pet abilities are weaker then weapon autos, because they are not. The beastmode pet abilities are quite powerful, some remove condition, some heal ... and atm you can use beastmode even if your pet is dead.

Power weapons are more powerful now in beastmode due to extra bonus from pet.

I am agree that elite and all utilities are weaker than old elite and utilities. Maybe ( even didn't convince me yet) only Bear Stance can be good, but with that stupid casting time you die before you even use it ...

 

I play most of the time W3. I tested many builds with many gear. Now I made a very good power build and I can face any class 1 vs 1. Usual I play in small group 4-7 players (roamers) and I can say I have one of the higher damage and in the same time one of the higher survability. I still test this build, because like I said in last month I tested many builds. This weekend will be final test.

I am agree that Anet must make some changes in Traits line , because atm there are some traits in Soulbeast who are useless. They must change all casting time and cd of all stance utilities (even I use soulbeast traits I didn't use any stance atm) and maybe the cd of Beastmode should be 5 sec instead of 10 sec ... If it will be zero I think Soulbeast will became a little bit OP.

Unfotunately, the new main hand dagger is not an option for W3 builds, and condi builds for W3 are not good , due of short range of weapons. Cmon we are Rangers (means our main weapons and damage weapons must be range!!!) and we have mid to close range condi build. Even the Shortbow range is shorter than any range weapon of other classes.

How it is possible that after so many years , 2 big expansion, the best build for W3 is one with vanila weapon and vanila utilities?! Only 1 trait line and pets are better than old traits and pets.

 

Anyway, I am enjoy a lot Soulbeast, I can say I love it :)

 

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> @Dragonzhunter.8506 said:

 

> Unfotunately, the new main hand dagger is not an option for W3 builds, and condi builds for W3 are not good , due of short range of weapons. Cmon we are Rangers (means our main weapons and damage weapons must be range!!!) and we have mid to close range condi build. Even the Shortbow range is shorter than any range weapon of other classes.

 

"Definition of ranger

 

1 a :the keeper of a park or forest

b :forest ranger

**2 :one that ranges

3 a :one of a body of organized armed men who range over a region especially to enforce the law

b :a soldier specially trained in close-range fighting and in raiding tactics**"

 

Even Aragorn, the CLASSIC RANGER from Lord of the Rings, the father of modern fantasy, only used bows very occasionally. Not sure where everyone is getting the idea that the name "Ranger" as a profession has anything to do with the weapons they use.

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> @extremexhero.9178 said:

> why does everyone want power builds? I love condition builds

 

Because our condi sucks in pvp and wvw and condi ranger has been the norm in pve for 2 years now.

 

Some of us liked when S/A LB frost spotter was the go to build. It'd be nice if such weapons weren't terrible once again.

 

> @Sojourner.4621 said:

> > @Dragonzhunter.8506 said:

>

> > Unfotunately, the new main hand dagger is not an option for W3 builds, and condi builds for W3 are not good , due of short range of weapons. Cmon we are Rangers (means our main weapons and damage weapons must be range!!!) and we have mid to close range condi build. Even the Shortbow range is shorter than any range weapon of other classes.

>

> "Definition of ranger

>

> 1 a :the keeper of a park or forest

> b :forest ranger

> **2 :one that ranges

> 3 a :one of a body of organized armed men who range over a region especially to enforce the law

> b :a soldier specially trained in close-range fighting and in raiding tactics**"

>

> Even Aragorn, the CLASSIC RANGER from Lord of the Rings, the father of modern fantasy, only used bows very occasionally. Not sure where everyone is getting the idea that the name "Ranger" as a profession has anything to do with the weapons they use.

 

Don't be pretentious. You know full well that the fantasy game archetype "Ranger" is a bow user. Even the GW1 ranger used 4 types of bows as it's weapons. We're also the only class that has access to both bow types as well as having an entire line named "Marksmanship" while not using firearms.

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> @"Substance E.4852" said:

> > @extremexhero.9178 said:

> > why does everyone want power builds? I love condition builds

>

> Because our condi sucks in pvp and wvw and condi ranger has been the norm in pve for 2 years now.

>

> Some of us liked when S/A LB frost spotter was the go to build. It'd be nice if such weapons weren't terrible once again.

>

> > @Sojourner.4621 said:

> > > @Dragonzhunter.8506 said:

> >

> > > Unfotunately, the new main hand dagger is not an option for W3 builds, and condi builds for W3 are not good , due of short range of weapons. Cmon we are Rangers (means our main weapons and damage weapons must be range!!!) and we have mid to close range condi build. Even the Shortbow range is shorter than any range weapon of other classes.

> >

> > "Definition of ranger

> >

> > 1 a :the keeper of a park or forest

> > b :forest ranger

> > **2 :one that ranges

> > 3 a :one of a body of organized armed men who range over a region especially to enforce the law

> > b :a soldier specially trained in close-range fighting and in raiding tactics**"

> >

> > Even Aragorn, the CLASSIC RANGER from Lord of the Rings, the father of modern fantasy, only used bows very occasionally. Not sure where everyone is getting the idea that the name "Ranger" as a profession has anything to do with the weapons they use.

>

> Don't be pretentious. You know full well that the fantasy game archetype "Ranger" is a bow user. Even the GW1 ranger used 4 types of bows as it's weapons. We're also the only class that has access to both bow types as well as having an entire line named "Marksmanship" while not using firearms.

 

In the "Fantasy Game Archetype".... which fantasy game? GW1 sure... but a lot of fantasy games have melee rangers... including tabletops. In fact the TRADITIONAL fantasy ranger in a large majority of games, including other MMOs, is a hybrid... able to use melee AND bows proficiently with limited drawbacks. Arguing that Ranger should have stronger bow abilities because it would better fit YOUR vision of what the ranger should be is conceited and much more "pretentious" than anything that I said.

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> @Sojourner.4621 said:

> > @"Substance E.4852" said:

> > > @extremexhero.9178 said:

> > > why does everyone want power builds? I love condition builds

> >

> > Because our condi sucks in pvp and wvw and condi ranger has been the norm in pve for 2 years now.

> >

> > Some of us liked when S/A LB frost spotter was the go to build. It'd be nice if such weapons weren't terrible once again.

> >

> > > @Sojourner.4621 said:

> > > > @Dragonzhunter.8506 said:

> > >

> > > > Unfotunately, the new main hand dagger is not an option for W3 builds, and condi builds for W3 are not good , due of short range of weapons. Cmon we are Rangers (means our main weapons and damage weapons must be range!!!) and we have mid to close range condi build. Even the Shortbow range is shorter than any range weapon of other classes.

> > >

> > > "Definition of ranger

> > >

> > > 1 a :the keeper of a park or forest

> > > b :forest ranger

> > > **2 :one that ranges

> > > 3 a :one of a body of organized armed men who range over a region especially to enforce the law

> > > b :a soldier specially trained in close-range fighting and in raiding tactics**"

> > >

> > > Even Aragorn, the CLASSIC RANGER from Lord of the Rings, the father of modern fantasy, only used bows very occasionally. Not sure where everyone is getting the idea that the name "Ranger" as a profession has anything to do with the weapons they use.

> >

> > Don't be pretentious. You know full well that the fantasy game archetype "Ranger" is a bow user. Even the GW1 ranger used 4 types of bows as it's weapons. We're also the only class that has access to both bow types as well as having an entire line named "Marksmanship" while not using firearms.

>

> In the "Fantasy Game Archetype".... which fantasy game? GW1 sure... but a lot of fantasy games have melee rangers... including tabletops. In fact the TRADITIONAL fantasy ranger in a large majority of games, including other MMOs, is a hybrid... able to use melee AND bows proficiently with limited drawbacks.

 

Edit: And again, this is because the traditional fantasy is often derived from a specific work of fiction, i.e. LotR in which the rangers fit that role.

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> @Sojourner.4621 said:

> > @Sojourner.4621 said:

> > > @"Substance E.4852" said:

> > > > @extremexhero.9178 said:

> > > > why does everyone want power builds? I love condition builds

> > >

> > > Because our condi sucks in pvp and wvw and condi ranger has been the norm in pve for 2 years now.

> > >

> > > Some of us liked when S/A LB frost spotter was the go to build. It'd be nice if such weapons weren't terrible once again.

> > >

> > > > @Sojourner.4621 said:

> > > > > @Dragonzhunter.8506 said:

> > > >

> > > > > Unfotunately, the new main hand dagger is not an option for W3 builds, and condi builds for W3 are not good , due of short range of weapons. Cmon we are Rangers (means our main weapons and damage weapons must be range!!!) and we have mid to close range condi build. Even the Shortbow range is shorter than any range weapon of other classes.

> > > >

> > > > "Definition of ranger

> > > >

> > > > 1 a :the keeper of a park or forest

> > > > b :forest ranger

> > > > **2 :one that ranges

> > > > 3 a :one of a body of organized armed men who range over a region especially to enforce the law

> > > > b :a soldier specially trained in close-range fighting and in raiding tactics**"

> > > >

> > > > Even Aragorn, the CLASSIC RANGER from Lord of the Rings, the father of modern fantasy, only used bows very occasionally. Not sure where everyone is getting the idea that the name "Ranger" as a profession has anything to do with the weapons they use.

> > >

> > > Don't be pretentious. You know full well that the fantasy game archetype "Ranger" is a bow user. Even the GW1 ranger used 4 types of bows as it's weapons. We're also the only class that has access to both bow types as well as having an entire line named "Marksmanship" while not using firearms.

> >

> > In the "Fantasy Game Archetype".... which fantasy game? GW1 sure... but a lot of fantasy games have melee rangers... including tabletops. In fact the TRADITIONAL fantasy ranger in a large majority of games, including other MMOs, is a hybrid... able to use melee AND bows proficiently with limited drawbacks.

>

> Edit: And again, this is because the traditional fantasy is often derived from a specific work of fiction, i.e. LotR in which the rangers fit that role.

 

This tired argument has played out many times on the forums.

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> @ArmageddonAsh.6430 said:

> (as this kinda title seemed to get response in the necro forums...lets see if it helps here!?)

 

I think there's a big difference here:

 

The necromancer thread asked a specific question about a mechanic that had just been bugfixed, which was obviously on ArenaNet's mind as well because they had just bugfixed it, and which there had been some confusion among the community beforehand on whether it was a bug or an intentional exception to the general rules regarding shade skills. As a result, ArenaNet could give an equally specific answer explaining their thinking.

 

In contrast, you're just declaring that the specialisation as a whole is poorly assembled and demanding an explanation, without offering a specific question.

 

You could be entirely justified in your demand, but I can certainly see how the necromancer (technically, sand shade mechanic) thread garnered a response where this one probably won't.

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You wont get a response because I expect to ANET this thread would be perceived as an attack / overly aggressive. You're not really asking specific questions or reasoning for a specific change, or providing numerical data to justify anything. It just comes across as angry. All caps doesnt help either. Sorry.

 

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> @Sandzibar.5134 said:

> You wont get a response because I expect to ANET this thread would be perceived as an attack / overly aggressive. You're not really asking specific questions or reasoning for a specific change, or providing numerical data to justify anything. It just comes across as angry. All caps doesnt help either. Sorry.

>

 

You are exactly right.

 

This is the reason ANet hardly responds to forum questions, people do not like to be attacked and that is pretty much what they get when they do respond. Framing the thread as an attack to begin with is counter-productive.

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Look, I'm not trying to add fuel to the flame, and I'm as surprised as anyone else that my topic got two replies, but to give me the benefit of the doubt, the issue I raised was actually something that was a direct contradiction to what was presented in the game, versus what was happening mechanically.

 

I don't presume to know what the issues are with the Soulbeast, but if they are simply skills that don't work at all, I think using the bug report feature may be a better avenue to get things addressed.

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I'm using my phone so I can't reply to all the comments I want to but. I will say this. If they see it as an attack POINTING out their mistakes, their less than stellar attempts to check for bugs and issues. Then maybe.

 

This is more about how bug riddled of a mess the spec is. How they didn't see or fix many of these bugs and issues before release I don't know. It is their mistakes that have left us with a spec that feels like it's still in the beta test process and we are the Guinea pigs to test it out.

 

Isn't the fact that we have skills, utilities, traits and elite skills that have limited to NO function sort of a contradiction to their tool tips as well?

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> @"Heimskarl Ashfiend.9582" said:

> > @Sandzibar.5134 said:

> > You wont get a response because I expect to ANET this thread would be perceived as an attack / overly aggressive. You're not really asking specific questions or reasoning for a specific change, or providing numerical data to justify anything. It just comes across as angry. All caps doesnt help either. Sorry.

> >

>

> You are exactly right.

>

> This is the reason ANet hardly responds to forum questions, people do not like to be attacked and that is pretty much what they get when they do respond. Framing the thread as an attack to begin with is counter-productive.

 

+1!

 

 

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> @"Heimskarl Ashfiend.9582" said:

> You are exactly right.

>

> This is the reason ANet hardly responds to forum questions, people do not like to be attacked and that is pretty much what they get when they do respond. Framing the thread as an attack to begin with is counter-productive.

 

Well, if they weren't making such basic mistakes. Then maybe people wouldnt be calling them out on it. Soul Beast feels like it wasnt finished. It feels like it is in BETA test mode. Riddled with issues. They constantly release updates that add bugs and issues - this new visual effect bug that has been happening is only another example in a LONG list of issues that Anet themselves have allowed to get into the game with their "testing" of updates before just rushing them out. What is worse, the bugs and issues they release take them an age to fix.

 

It gets to the point, where when the big "balance" update comes - You play a game of "Is this intended or a bug" with pretty much everything that they add, because they constantly add bugs and issues, then add changes that they dont list either.

 

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> @Sojourner.4621 said:

> In the "Fantasy Game Archetype".... which fantasy game? GW1 sure... but a lot of fantasy games have melee rangers... including tabletops. In fact the TRADITIONAL fantasy ranger in a large majority of games, including other MMOs, is a hybrid... able to use melee AND bows proficiently with limited drawbacks. Arguing that Ranger should have stronger bow abilities because it would better fit YOUR vision of what the ranger should be is conceited and much more "pretentious" than anything that I said.

 

You are joking right ? Tell me you are joking, please!

In most RPG and MMORPG games Ranger = Hunter and Hunter = Ranger. What is a hunter in culture of every population in real life also in games, fairy tales, legends ?

Someone who hunt with RANGE weapon, this means their MAIN weapon and powerful one is a Range Weapon. Most of hunters in the past used Bow like range weapon due to the fact is the weapon with highest range, but also spear, crossbow (another kind of Bow) or boomerang. Ofc are many range weapons but most knew is Bow. Hunters/Rangers use knife for final shot, when the prey is down but not dead or for skinning. I don't know from where did you get that knife is the hunter/ranger main weapon ....

I don't understand why did you say about Aragorn when the best character who can be compared with Rangers/Hunters from games (RPG, MMORPG) is Legolas, he is the real Hunter, the one who merge with the nature, the forest ... and his main weapon (even in game Lord of the Rings) is Bow!

 

So, dude if you are new in this area of gaming, for your knowledge, since the old times of gaming, Hunter/Rangers are using Bow, this is the Main Weapon! Also you can read the real history and you will find that even there hunter/ranger use bow for main weapon.

 

(Guild Wars 1 and 2 (vanila), World of Warcraft! the reference of all MMORPG since his release, BDO, DOTA and most of the games correlates Rangers/Hunters with Bow) If developers in last years want to change this making all kind of hybrid classes after each patch/expansion, well this is something else.

 

I fogot to mention AION -Ranger (use bow), Lineage - Archer (another name for Ranger/Hunter) also use bow, TERA Online - Archer (use bow), RIFT (they use Rogue for Ranger/Hunter or Beast master, yes they are use the name Rogue used to be thief in most of the game) - use Bow, Age of Conan - Ranger use bow.

Do you want more game names where Ranger/Hunter are using main weapon Bow?!

Like you already saw in some games they changed the name for hunter into Rogue, Marksman ... but the idea is the same ... Classes who looks like Ranger from GW2, that class who use to have pets, all use main weapon BOW! , a LONG RANGE weapon and not melee, or mid combat. PERIOD!

 

And look on every picture of Ranger, Anet posters since the release of the game (not specialization, but for Ranger) , what ... weapon did he has? A BOW!

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