Dantert.1803 Posted May 20, 2020 Share Posted May 20, 2020 Please anet? It would be easier to set up than making it like in gw1 where you could pick if you wanted the helmet on in cities or not but it would be a nice aesthetic thing :D Just give us the iption to put a shortcut to the little check in the wardrobe window Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted May 21, 2020 Share Posted May 21, 2020 I know what your saying, wearing headgear in town seems "rude" in role-playing standards. There aren't many helmets that I even wear all the time. While I can't see their faces, I still like the open face look. Maybe if there were a checkbox for the headgear (similar to weapons) to hide when not in combat. Link to comment Share on other sites More sharing options...
Dantert.1803 Posted May 23, 2020 Author Share Posted May 23, 2020 There is, I need a shortcut Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted May 23, 2020 Share Posted May 23, 2020 I think Game of Bones was talking about the ability (with a checkbox) to hide your weapon when stowed. https://wiki.guildwars2.com/wiki/Game_updates/2019-12-03 Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted May 23, 2020 Share Posted May 23, 2020 I guess my only opposition would be how you'd implement it without cluttering the UI. Take the novelties button, for example. It's small, but it comes with issues. I don't mind it, but there's a segment of players frustrated by the inability to remove it because they never use it and are annoyed that it frequently activates when they're trying to select a mount. At the moment, removing your helmet is a few simple clicks that are typically performed out of combat and with no immediate risk of dying to mobs, so to justify adding something like this, you'd have to: a.) Outline the need/benefits compared to the system already in place b.) Truly make the shortcut optional (an option in settings that you physically have to go and opt into) and/or c.) Implement it in an uninvasive way (Where would the button or shortcut you propose be located? How big would it be? Would it be invisible like a keybind?) Link to comment Share on other sites More sharing options...
The Greyhawk.9107 Posted May 24, 2020 Share Posted May 24, 2020 I don't see this being worth any dev's time. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted May 24, 2020 Share Posted May 24, 2020 > @"AgentMoore.9453" said: > I guess my only opposition would be how you'd implement it without cluttering the UI. Take the novelties button, for example. It's small, but it comes with issues. I don't mind it, but there's a segment of players frustrated by the inability to remove it because they never use it and are annoyed that it frequently activates when they're trying to select a mount. > > At the moment, removing your helmet is a few simple clicks that are typically performed out of combat and with no immediate risk of dying to mobs, so to justify adding something like this, you'd have to: > > a.) Outline the need/benefits compared to the system already in place > b.) Truly make the shortcut optional (an option in settings that you physically have to go and opt into) > > and/or > > c.) Implement it in an uninvasive way (Where would the button or shortcut you propose be located? How big would it be? Would it be invisible like a keybind?) I think Anet could definitely go with the second option and implement it as a key bind that doesn't have a set key (it would have to be manually inserted from the settings by the player). It wouldn't be the first time they did this - walk, about face, individual mounts and stow/quickdraw weapons are all unassigned keys by default. Personally, if they added this, I would like for Anet to add a glove/shoulders/back piece toggle keybind too. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted May 24, 2020 Share Posted May 24, 2020 > @"The Greyhawk.9107" said: > I don't see this being worth any dev's time. they added raids and only a small minority even plays it, let alone the small % of that minority that likes raiding. a small option like that stow weapon option is well within their time to develop. Link to comment Share on other sites More sharing options...
The Greyhawk.9107 Posted May 25, 2020 Share Posted May 25, 2020 > @"sorudo.9054" said: > > @"The Greyhawk.9107" said: > > I don't see this being worth any dev's time. > > they added raids and only a small minority even plays it, let alone the small % of that minority that likes raiding. > a small option like that stow weapon option is well within their time to develop. Apples and Oranges, my dude. Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted May 25, 2020 Share Posted May 25, 2020 You could use equipment template slots for this, those can have keys assigned to them. Link to comment Share on other sites More sharing options...
coso.9173 Posted May 25, 2020 Share Posted May 25, 2020 You mean like it automatically being removed in towns? Or out of combat? Or with a key? I mean I already take like 1 sec to hide it as it is now, but I guess some of those options wouldn't hurt. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted May 25, 2020 Share Posted May 25, 2020 I wanted something like this for when the anniversary armor came out. The heavy set has two versions of the head piece. One closed for combat and one open for out of combat. I wish it was automatic. The way it is I just don't use the open version. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted May 25, 2020 Share Posted May 25, 2020 Being able to hotkey such things would be a great addition. But...I always go back to this, YOU CANNOT COPY/PASTE TEXT from the chat box in this game. It's nice to have eleventy billion ideas of things they could add to the code, but as long as I have to keep a pad/pen by my mouse to inscribe a discord address, I'm going to maintain that clearly ANET doesn't have the resources to add these types of features, since they still have been unable to add a feature that was present in GW1, a now 15-year old game... Link to comment Share on other sites More sharing options...
Dantert.1803 Posted May 28, 2020 Author Share Posted May 28, 2020 They added the chairs and sitting, so they I will not lose my hope Link to comment Share on other sites More sharing options...
Wulfgar.9715 Posted July 16, 2020 Share Posted July 16, 2020 I would realy love to see an automatic solution over a simple keybinding because for me keybindings would be too annoying. An automatic solution could be set globally in the settings and then you may also decide if some character should behave differently within the current checkboxes (on/off/auto) of the hero panel. Maybe you could also decide in the settings menu in which situation certain settings will appear (in and out of combat / town and camps / on mounts / talking to NPCs / cutscenes etc.) Different to most other people I love helmets and always use them (i also hate it when the hero in movie does not wear one). But I would also like to see the faces and haircuts of my characters from time to time. The conversations in the vanilla story made a good job on this topic. Such an option would definitely make me spending more time on redesigning my characters from time to time. And maybe other players would use more helmets in combat :D > @"Super Hayes.6890" said: > I wanted something like this for when the anniversary armor came out. The heavy set has two versions of the head piece. One closed for combat and one open for out of combat. I wish it was automatic. The way it is I just don't use the open version. I can't agree more! Link to comment Share on other sites More sharing options...
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