Thomas.2564 Posted June 5, 2020 Share Posted June 5, 2020 Hi, I dont know about everyone else, but im fed up with the fact that anet keeps changing the dmg to walls/gates in wvw, but they NEVER change the 30 sec delay on the contest swords on the map. For those of u who dont know what i mean, let me explain. So, from the time u run up to a tower or a keep or any objectiv in wvw, there is a 30 sec delay from when u attack it, until u can actually see it contested on the mini or the big map. Which was fine 5-6 years ago. But will all the changes being done to wvw, this timer has NEVER been touched, which absolutly ridiculous. 30 sec combined with the new dmg done to walls by catas, is a year. in 30 sec depending on how many catas u got up, u can take a t3 wall down almost before the swords pop up on the map. And this timer is even worse when it comes to camps, there is basically not point even trying to save a camp now, if u only start running to after the swords popo on camp. U can kill everything in a camp in less then 5 sec, and capping takes around 10 sec, "maybe". So i think after 7 years anet, its time to lower the contest delay to maybe 10-15 sec. Thanks. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 5, 2020 Share Posted June 5, 2020 If you dont see the enemy coming long before they contest, that's on you. Link to comment Share on other sites More sharing options...
enkidu.5937 Posted June 5, 2020 Share Posted June 5, 2020 Adding that swords are still there, while the enemy is already gone. Obviously, swords were designed to troll ppl. Link to comment Share on other sites More sharing options...
Threather.9354 Posted June 5, 2020 Share Posted June 5, 2020 The maps in WvW are so small that you only need 2 scouts. Scouts don't need to sit afk in keep 24/7 but rather south side of the (homebl) keep, working on tower/camp of that spawn. And _they do not need to worry about the other side of the map._ Truth is, if you try to manage both sides of map yourself, that's on you. Just build siege, watch some netflix and chill. Defending is already so easy, whats next? Watchtower to show dots attacking keeps? :# Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted June 5, 2020 Share Posted June 5, 2020 This is called have a scout on your property. :3 boring work but someone got to do it I remember the old days before that eye on the sky. Ppl actually spent time in their structures defending chatting etc. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted June 5, 2020 Share Posted June 5, 2020 Mounts already give the defender a large advantage. Nowadays, you need to clear the structure fast enough before that endless stream of zombies runs from spawn to stop you. I suppose you may have a point about the southern targets, but ffs it's 2020; no need to pptstress. Link to comment Share on other sites More sharing options...
primatos.5413 Posted June 5, 2020 Share Posted June 5, 2020 What advantage given by mount and why only to defender? But whatever reason brought up for the delay: why does it even exist? Just remove it and we're done here :D Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted June 5, 2020 Share Posted June 5, 2020 You should see how fast tier 3 gates melt during a sneaky golem rush. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 5, 2020 Share Posted June 5, 2020 > @"Threather.9354" said: > The maps in WvW are so small that you only need 2 scouts. That's a complete lie, but you do need scouts. Link to comment Share on other sites More sharing options...
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