Sobx.1758 Posted September 21, 2020 Share Posted September 21, 2020 > @"Svarty.8019" said: > > @"ASP.8093" said: > > "I'm bad at this game, therefore it's impossible for anyone to be good at it." Uh-huh. Very convincing. > > Nice strawman. Not really, that's what you said in your first post. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted February 1, 2021 Author Share Posted February 1, 2021 > @"Sobx.1758" said: > > @"Svarty.8019" said: > > > @"ASP.8093" said: > > > "I'm bad at this game, therefore it's impossible for anyone to be good at it." Uh-huh. Very convincing. > > > > Nice strawman. > > Not really, that's what you said in your first post. It's been ages, let me read it again ... It seems quite a considerable leap from the text to your interpretation. ... the good news is that you get to have another go! Link to comment Share on other sites More sharing options...
Agrippa Oculus.3726 Posted February 1, 2021 Share Posted February 1, 2021 Counterproposal: Let's get rid of Blocks altogether! No need for unblockables then. We ALL get what we want that way, right?!? ;) Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 5, 2021 Share Posted February 5, 2021 Personally I'd like projectile destruction revisited. They changed it to count as a block so that unblockable attacks would go through them, but did not grant on block effects to these skills. Make them count fully as blocks or not at all. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted February 5, 2021 Share Posted February 5, 2021 How can you have an "on block" effect on something that is unblockable? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 5, 2021 Share Posted February 5, 2021 > @"kharmin.7683" said: > How can you have an "on block" effect on something that is unblockable? I mean they were turned into 'blocks' in that they block projectiles normally, and thus unblockable will bypass them instead of being destroyed, but when they do block attacks these skills do not trigger 'on block' effects. So they are 'blocks' that do not trigger 'on block' effects. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted February 5, 2021 Share Posted February 5, 2021 Well, that's clear as mud :) Link to comment Share on other sites More sharing options...
Randulf.7614 Posted February 5, 2021 Share Posted February 5, 2021 > @"kharmin.7683" said: > Well, that's clear as mud :) I assumed it was like blankety blank... but with blocks! Link to comment Share on other sites More sharing options...
Aplethoraof.2643 Posted February 5, 2021 Share Posted February 5, 2021 As lock as blocks are also nerfed (their availability reduced and their duration reduced) to compensate, I'm OK with this. It'd have to be reduced a LOT (block would have to be almost as rare as invulnerability - only available on a few key abilities for a few moments with long cooldowns). But it would actually reduce the complexity of the game/the barrier for entry (your block will now always block incoming attacks - it is more understandable what a block is). Which is a good thing for the game as a whole IMO. As opposed to "block is this thing that sometimes blocks attacks and sometimes doesn't". Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 8, 2021 Share Posted February 8, 2021 > @"kharmin.7683" said: > Well, that's clear as mud :) Well, thats what happens when a developer turns one mechanic into another, except for in certain circumstances. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted February 8, 2021 Share Posted February 8, 2021 > @"Svarty.8019" said: > > @"Sobx.1758" said: > > > @"Svarty.8019" said: > > > > @"ASP.8093" said: > > > > "I'm bad at this game, therefore it's impossible for anyone to be good at it." Uh-huh. Very convincing. > > > > > > Nice strawman. > > > > Not really, that's what you said in your first post. > > It's been ages, let me read it again ... Yeah, "it's been ages", so not sure why you're suddenly responding now with... this? > It seems quite a considerable leap from the text to your interpretation. I wasn't the one making that *interpretation*, but w/e, lets forget about that. What you said ("*I don't use x to fulfill its purpose*, so *that level of gameplay doesn't exist*") is perfectly in line with the other user's observation. Just because you can't use the skill to its full potential doesn't mean everyone else can't either. It's not even anything hard or out of ordinary. So it's not a leap at all (even moreso *a considerable* one), it's just what you've said. And it's wrong. > ... the good news is that you get to have another go! ? Link to comment Share on other sites More sharing options...
ASP.8093 Posted February 9, 2021 Share Posted February 9, 2021 I feel vindicated tbqh. Link to comment Share on other sites More sharing options...
Jski.6180 Posted February 9, 2021 Share Posted February 9, 2021 They are good when they are on slow very showy skills but they are broken on fast hard to see skills. Link to comment Share on other sites More sharing options...
Girth.9731 Posted February 26, 2021 Share Posted February 26, 2021 > @"Svarty.8019" said: > Let's get rid of Unblockables. > > What's the point? It's not like people are saying "Oh that person is blocking, I'll use my unblockable". That level of gameplay doesn't exist. Unblockable just helps unskilled players with their random ability spamming. > > /tut /rolleyes > > Found the DH main. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 27, 2021 Share Posted February 27, 2021 The funny thing is, if this suggestion went through, then all the boon hate (boon strip, boon corrupt, boon steal, etc.) suddenly gets hard countered **by a boon**. You want to remove some boons from the guardian buffing themselves? Enjoy the "blocked" text because of Aegis. Link to comment Share on other sites More sharing options...
Lonami.2987 Posted February 27, 2021 Share Posted February 27, 2021 > @"Svarty.8019" said: > Let's get rid of Unblockables. > > What's the point? It's not like people are saying "Oh that person is blocking, I'll use my unblockable". That level of gameplay doesn't exist. Unblockable just helps unskilled players with their random ability spamming. > > /tut /rolleyes > > I don't want [unblockable](https://wiki.guildwars2.com/wiki/Unblockable_(effect)) removed, but I would love to see it transformed into a boon. That would solve most of its problems imo. Bonus points if they turn [battle Scars](https://wiki.guildwars2.com/wiki/Battle_Scars) into their own "vampiric" boon as well, leaving us with 12+2=14 boons and 14 conditions. Link to comment Share on other sites More sharing options...
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