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Permanent no downed state suggestion


Shiyo.3578

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> @"Lan Deathrider.5910" said:

> How about only players with the outnumbered buff get to go into downstate? That way they finally have an advantage to help out.

 

I'd actually suggest a variant of this, where if the servers are evenly matched (read, no outnumbered for any side) then everyone has downed state, but if one server has outnumbered then only that server has downed state, the other two have no down state. That way it is directly tied to player population on the map, so a map with tags on each server won't be affected but roamers get to have their fun when they are basically alone on a map.

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> @"Svarty.8019" said:

> > @"TinkTinkPOOF.9201" said:

> > To "keep downstate" but remove the snowballing effect it gives to larger numbers, the fix is easy.

> >

> > * Remove in combat reviving, just like defeated is, downstate then still exists, so if your team wins the fight, they can get you up.

>

> Thieves can break combat more easily than any other class, i.e. extremely easily, and come back.

>

> It's _effectively_ in-combat reviving.

 

If a thief getting OOC is akin to in combat reviving, then you won the fight didn't you? Stop complaining and just live your life, man.

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So, the entire basis of all these proposal is that "no down state" plays different, right? Like, we can all agree to *that* fact, at least?

 

That's actually why I think selective "no down state" mechanics based on anything other than the local situation are kind of a no-go: it's this weird extrinsic thing you have to double-check going into a fight, that could even change in the middle of a fight for various reasons. The first time anyone pops one too many cooldowns expecting an insta-kill in 1v2, only to make a down they can't finish instead, there's going to be a whole new wave of posts about it on the forums.

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> @"TinkTinkPOOF.9201" said:

> None of this is true.

>

> Games often remove paid for items, some with zero compensation, all this means is that you didn't read the ToS.

>

> However, if they wanted to be nice about it, they just give a gems refund, so you get your gems back and can buy something else.

 

All is true. As you said, they can remove paid items, but not a "mechanic" that has purchasable items associated, it is totally a different matter. And your second part sounds like a joke, anet refunding players that purchased something related with finishers since game launch??? Are you serious? This is not gonna happen. What they can do is change the conditions where it can be used, for example in WvW, when you are outnumbered or negate it in certain areas, but they will never remove it entirely from a game mode (wvw, pvp, pve) because they can't do it, first because its a CORE game mechanic and second because a lot of players like it.

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> @"Blackfish.7349" said:

> > @"TinkTinkPOOF.9201" said:

> > None of this is true.

> >

> > Games often remove paid for items, some with zero compensation, all this means is that you didn't read the ToS.

> >

> > However, if they wanted to be nice about it, they just give a gems refund, so you get your gems back and can buy something else.

>

> All is true. As you said, they can remove paid items, but not a "mechanic" that has purchasable items associated, it is totally a different matter. And your second part sounds like a joke, anet refunding players that purchased something related with finishers since game launch??? Are you serious? This is not gonna happen. What they can do is change the conditions where it can be used, for example in WvW, when you are outnumbered or negate it in certain areas, but they will never remove it entirely from a game mode (wvw, pvp, pve) because they can't do it, first because its a CORE game mechanic and second because a lot of players like it.

 

It's not a core mechanic, the game functions better without it, however, stating it is "core" changes nothing, and anet CAN remove it if they so wish, again, showing you have not read the ToS. They have control of all aspects, and there is no guarantee that the game will even exist next week if they so wished. They could also ban you for ANY reasons they deem. It's very funny seeing how many people think they own the game or are entitled to some part of it.

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> @"TinkTinkPOOF.9201" said:

> It's not a core mechanic, the game functions better without it

That's obviously not the opinion of the majority.

 

You are correct though, Anet can remove it if they want.

 

I can argue that the guardian isnt such a core part of the GW2 combat experience either and the game would function better without the class. Do you think some people would be unhappy? Nah cant be. No one plays guardian in WvW anyway.

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> @"Dawdler.8521" said:

> > @"TinkTinkPOOF.9201" said:

> > It's not a core mechanic, the game functions better without it

> That's obviously not the opinion of the majority.

>

> You are correct though, Anet can remove it if they want.

>

> I can argue that the guardian isnt such a core part of the GW2 combat experience either and the game would function better without the class. Do you think some people would be unhappy? Nah cant be. No one plays guardian in WvW anyway.

 

i agree that guardian is not a core mechanic of gw2. do you understand now?

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