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backstab is trash, buff it


lightstalker.1498

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> @"Bazsi.2734" said:

> > @"Psycoprophet.8107" said:

> > > @"Leonidrex.5649" said:

> > > > @"Psycoprophet.8107" said:

> > > > Another fix would be make invisibility like it is but becomes like a cloak if in front of a enemie like say a range of 75, like a predictors cloak. Reveal on skill use and cap duration at 6 secs that's un stackable but reapliable.

> > >

> > > being revealed when withing 75 would be legit useless as backstab has more range then 75, in NVO there was such a thing where you could see stealthed target when close to them, whatever the distance was set it was either useless as you couldnt see enemy as he was going to hit you, or OP as you could see enemy before he could hit you.

> >

> > I'm usually behind a enemy when back stabbing, being somewhat revealed (cloak like) when I frontal view at a close range was just a thought on how to punish bad placement of the thief. If range on the reveal is to long then stealth becomes useless and if reveal didnt end and stealth resume when out of the in range frontal view it would again be useless.

> > I say just cap it at 6 secs non stackable but reapliable and call it a day, less complicated and less work(anet love that) and is a nerf leaving stealth still useful.

>

> Being visible in stealth would defeat its purpose. Why did I waste resources for that few second of invisibility if I'm being seen through a passive mechanic? As Leonidrex pointed out, this effect would be either useless or OP depending on the range. No middleground here. You either avoid getting backstabbed or you don't.

>

> Capping stealth on 6 seconds would ruin skills that apply more than 6 by default(PU mesmers would be sad), or rely on stacking its effect like Shadow Refuge. It's actually not "less work", you'd still have to rebalance a lot of stealth related skills. But lets say we've done the work, those skills have lower cooldowns with lower durations now... What exactly changed? Fights would still be exactly the same. 6 seconds is long enough for a stealth engage or disengage so... why did we do all this redesign and rebalancing work?

>

> Stop trying to change how stealth works. It's the same since release for a reason.

 

Umm I think u miss understand what I mean. Ud still be fully invisible as u are now but only visible if ur directly in front of a enemy in say 75 range or less and when visible it would be in form of a tell like the predators cloak and would revert back to full invisibility when out of that range or not directly in front of a enemy. Stealth would be useless at that point? Either way be to complicated for anet as I said so idea being good or bad doesn't matter lol. Trust me I'm not trying to change how stealth works as I've stated in other threads that stealth had work the same since the beginning and no real reworks are probable this late in the game. I'm personally fine with it as is.

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> @"Psycoprophet.8107" said:

> > @"Bazsi.2734" said:

> > > @"Psycoprophet.8107" said:

> > > > @"Leonidrex.5649" said:

> > > > > @"Psycoprophet.8107" said:

> > > > > Another fix would be make invisibility like it is but becomes like a cloak if in front of a enemie like say a range of 75, like a predictors cloak. Reveal on skill use and cap duration at 6 secs that's un stackable but reapliable.

> > > >

> > > > being revealed when withing 75 would be legit useless as backstab has more range then 75, in NVO there was such a thing where you could see stealthed target when close to them, whatever the distance was set it was either useless as you couldnt see enemy as he was going to hit you, or OP as you could see enemy before he could hit you.

> > >

> > > I'm usually behind a enemy when back stabbing, being somewhat revealed (cloak like) when I frontal view at a close range was just a thought on how to punish bad placement of the thief. If range on the reveal is to long then stealth becomes useless and if reveal didnt end and stealth resume when out of the in range frontal view it would again be useless.

> > > I say just cap it at 6 secs non stackable but reapliable and call it a day, less complicated and less work(anet love that) and is a nerf leaving stealth still useful.

> >

> > Being visible in stealth would defeat its purpose. Why did I waste resources for that few second of invisibility if I'm being seen through a passive mechanic? As Leonidrex pointed out, this effect would be either useless or OP depending on the range. No middleground here. You either avoid getting backstabbed or you don't.

> >

> > Capping stealth on 6 seconds would ruin skills that apply more than 6 by default(PU mesmers would be sad), or rely on stacking its effect like Shadow Refuge. It's actually not "less work", you'd still have to rebalance a lot of stealth related skills. But lets say we've done the work, those skills have lower cooldowns with lower durations now... What exactly changed? Fights would still be exactly the same. 6 seconds is long enough for a stealth engage or disengage so... why did we do all this redesign and rebalancing work?

> >

> > Stop trying to change how stealth works. It's the same since release for a reason.

>

> Umm I think u miss understand what I mean. Ud still be fully invisible as u are now but only visible if ur directly in front of a enemy in say 75 range or less and when visible it would be in form of a tell like the predators cloak and would revert back to full invisibility when out of that range or not directly in front of a enemy. Stealth would be useless at that point? Either way be to complicated for anet as I said so idea being good or bad doesn't matter lol. Trust me I'm not trying to change how stealth works as I've stated in other threads that stealth had work the same since the beginning and no real reworks are probable this late in the game. I'm personally fine with it as is.

Would be better if some of the Reveal skills had good second mechanic that is useful outside reveal and gave something like the Maguma mastery that lets you see invisible NPC , you press the button for the next few seconds YOU(very important) get The Predator sight. Also there aren't many anti stealth skill in the game and most of them are quite crappy to boot https://wiki.guildwars2.com/wiki/Revealed .

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