Belishine.7493 Posted October 25, 2017 Share Posted October 25, 2017 spear would be a fun wepon and make it a range wepon for thief with a few close range attacks Link to comment Share on other sites More sharing options...
Ghotistyx.6942 Posted October 25, 2017 Share Posted October 25, 2017 Scepter. Arcane Trickster is a concept that hasn't been explored yet. I could also see a Thug with Mace or the bandit/treasure hunter with Torch. Link to comment Share on other sites More sharing options...
KonateTheGreat.2549 Posted October 29, 2017 Share Posted October 29, 2017 I voted other because i have a few opinions: Any new offhand option will need to generate a combo field, and have a finisher that uses that combo field in a way that benefits the thief. I also like the idea someone above said about a teleportation-based build for Greatswords, but for GS I think they should utilize some sort of stance dance mechanic as well, replacing steal. Link to comment Share on other sites More sharing options...
PopeUrban.2578 Posted October 29, 2017 Share Posted October 29, 2017 Mace, because I really like the idea of a lower damage crowd control playstyle. Mainly because crowd control as a personal defense also has massive group utility. Rather than step on spellbreaker's toes and engage in overloading it with stuns and interrupts, I think it might be fun to focus thief mace around soft knockbacks, projectile reflection, pulls, and switching enemies between taunts and fears in stead. Sort of a reverse daredevil, where rather than being more agile to outmaneuver the enemies, you're focused on being the one that maneuvers them. Link to comment Share on other sites More sharing options...
Orpheal.8263 Posted October 29, 2017 Share Posted October 29, 2017 Voted Longbow only, because its the actually better weapon that the deadeye shoudl have received, instead of the rifle, without this idiotic kneel mechanism as a Infiltrator spec or as a rogue with have been the spec with longbow alot better, together with more supportive gameplay, lots of boon steal, trap control and a higher focus on initiative management to not run so fast out of of if you od some bursts. However, personalyl Id love to see ANet finally adding some new weapon types, with the Chakram for Thioeves as a good midrange weapon that fills the range gap as a weapon that ha a range between 600 to 750 base and makes usage of good positioning as well to be able to hit foes multiple times. Daredevil, or how I'd call this call ,the Marodeur focused on Dodge Styles and Mobility. The Sniper (Deadeye) focuses on Ranged Bursts to take out single targets quickly, they are practicalyl like vultures, waiting in stealth for their weak prey they can take out quickly, boring to play, but it was just a matter of time, intil the silyl counterstrike kiddies get their wish granted and such dirt finds its way into the game. Boom Headshot >.> Such an anticlimatic spec, that should never have existed, it totally ruins the fun for many in WvW and im sure pretty much in PvP as well The Thief needs long an alternative to the dumb Rifle, Longbow would be the best alternative that is there only for either a Rogue Specialization, that is focused on Shadow Stepping, Trap Control and Boon Steals Then theres a need for a Torch wieldign Saboteur Specialization, that is focused on Manipulations, taking over enemy powers to use them against them (Fighting Fire with fire Concept), Malfunctions so to say, and destructive forces, with access to Burning, that the Thief so far hasnt. A class Süecialization ,that is also more sturdier to fight, with more access to Protection, Stability and Resistance that provides in this case also more Group Support passively, so that this Spec provides finalyl more for group Support, than only Stealth. Then theres the Thief Spec, that is totally focused on Shadow Macic offensively as like defensively, which makes usage of Shadow Clones to deceive foes, and to distract them, forcing foes to do thigns they do not want to do by binding their shadows and controling them like puppets, so a Thief spec that is completely based on the Control Aspect of the Game which is focused on alot of Soft and Hard CCing (for that is no silly epeen hammer needed, when you can use for this a much more stylish Scepter or Focus in an in theme based shadow magic casting style similar to Shikamaru from the Naruto Series whos binding shadows of his enemies, to control them, and let them do things against their will.) Naturally theres the throwing weapons using Assassin/Ninja type of Thief Specialization as well, which could be much more specialized onto deadly venoms, the sealing of enemy powers as a control gameplay, the weaking of enemies through Attribute Reductions, that so far makes no class really much usage of.. its always only buff attributes here, butt attributes ther,e but yet we have no single class, which weakens foes by reducing their attributes..kind of sad.. an Assassin Spec with its specialized venoms could fill this gap together with mid ranged weaponsl ike a Chain Whip or better a Chakram. Theres enough of good specialization gameplay elements left open for the future for the Thief. However, the game doesn't provide enough weapons for all this and personally i don't want to see Naet wasting the chance of addign a good new spec with a new weapon, for just addign then a spec, that adds a weapon, which should have been imo from begin on baseline for the Thief, like the Offhand Sword or the Longbow, so that they would have never been the need for such crap liek the deadeye. Link to comment Share on other sites More sharing options...
gannondorf.7628 Posted November 7, 2017 Share Posted November 7, 2017 Sword offhand. The spec would be named "imperial bodyguard"! Link to comment Share on other sites More sharing options...
Zaraki.5784 Posted November 7, 2017 Share Posted November 7, 2017 Greatsword because...hey, GS is THE weapon and every class should be able to use it. Link to comment Share on other sites More sharing options...
Ayumi Spender.1082 Posted November 7, 2017 Share Posted November 7, 2017 Twin Mace or Axe that they pretty much juggle around themselves all acrobatic-like that does a lot of AoE damage. Can give it 900 range too. Don't mind I picked Torch. I forgot it was offhand only. Link to comment Share on other sites More sharing options...
Sieghart.9704 Posted November 7, 2017 Share Posted November 7, 2017 I was going to vote Two-handed Axe since I would like to see a bandit-type Thief but I prefer a rope to hang my character after the balance patch and possibly upcoming ones :) Link to comment Share on other sites More sharing options...
Nitron.6405 Posted November 8, 2017 Share Posted November 8, 2017 Momentum based shadowstepping GS wielding thief. Link to comment Share on other sites More sharing options...
VocalThought.9835 Posted November 8, 2017 Share Posted November 8, 2017 I would love to see dual weld mace and stances with thief. Link to comment Share on other sites More sharing options...
Vertep.2498 Posted November 8, 2017 Share Posted November 8, 2017 > @VocalThought.9835 said: > I would love to see dual weld mace and stances with thief. hmm now you gived me idea as for thief could well fit blackjack club for stunning as for mace type weapon =) Link to comment Share on other sites More sharing options...
Fiddle Irk.9710 Posted November 8, 2017 Share Posted November 8, 2017 How about they just give us a cyanide pill? Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted November 8, 2017 Share Posted November 8, 2017 Offhand sword. Thief will be a duelist able to 1v1. Or maybe offhand focus and we could have our bard class with minstrel legendary. Link to comment Share on other sites More sharing options...
Theandil.6045 Posted November 8, 2017 Share Posted November 8, 2017 Focus, Imagine Thief as "lonely" Bard. Thief as Support role.. Why not? Any class now have their "support" role.... why not Thief? Link to comment Share on other sites More sharing options...
caveman.5840 Posted November 8, 2017 Share Posted November 8, 2017 great sword because of the great sword katana plus u will get 5 new skills instead of just 2 if we get a off hand wep Link to comment Share on other sites More sharing options...
Sojourner.4621 Posted November 8, 2017 Share Posted November 8, 2017 I would like to see scepter mainhand (wand) with "Sleight of Hand" utilities and call it a magician spec... add some interesting new gameplay style to a thief, which is what I feel like elite specs should be doing... change up how the core class is played. Barring that I would like to see shield offhand, but more of a Buckler on a "duelist" spec that functions similarly to spellbreaker. Counters and parries. Link to comment Share on other sites More sharing options...
Siltherium.3492 Posted November 8, 2017 Share Posted November 8, 2017 Sword offhand. Called Shadowdancer. With better stealth mechanics. Link to comment Share on other sites More sharing options...
Kallist.5917 Posted November 8, 2017 Share Posted November 8, 2017 Ok so I voted other, but now I feel like it should be a Hammer. Because then they could give us a awesome Nerf Hammer and start showing the other classes what it feels like to constantly get beaten with it. Link to comment Share on other sites More sharing options...
Razor.9872 Posted November 8, 2017 Share Posted November 8, 2017 > @Theandil.6045 said: > Focus, > Imagine Thief as "lonely" Bard. Thief as Support role.. Why not? Any class now have their "support" role.... why not Thief? Yeah, I'm thinking of a quickness / evasion sharing thief that specializes in group support. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted November 8, 2017 Share Posted November 8, 2017 Mace because Blackjack. Stunthief has potential. Link to comment Share on other sites More sharing options...
BobbyT.7192 Posted November 8, 2017 Share Posted November 8, 2017 An ultimate nightcrawler spec Link to comment Share on other sites More sharing options...
Audio.4376 Posted November 9, 2017 Share Posted November 9, 2017 "Blade Dancer" with two swords would be sweet. Mixing dodges with heavy bleeds, perhaps even parry/disarm mechanics. Link to comment Share on other sites More sharing options...
Shade.1650 Posted November 9, 2017 Share Posted November 9, 2017 Since next big expansion will most likely be seeing us go to Cantha, definitely greatsword. Accompanied by samurai specialization and stances as utility skills set. Also gs skills to be augmented by the current stance you are in. Link to comment Share on other sites More sharing options...
Odokuro.5049 Posted November 9, 2017 Share Posted November 9, 2017 I voted for Sword Offhand. Reason: I feel that it would be cool to be like a Blade Dancer style assassin. Flashy engage/gap closing skill that allows you to dance around your target evading attacks all the while delivering a series of slashes and body blows to both weaken/cripple and apply vulnerability, an attack that fixes your target in spot and you use the other sword in a flurry of back and forth slashes, the last ability would be a stun with a backwards shadowstep allowing you to disengage to safety. Link to comment Share on other sites More sharing options...
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