Makuragee.3058 Posted April 8, 2018 Share Posted April 8, 2018 Golemancer with staff!!! A power support build could be really nice. Also if our summon could work like the necro one. I love the necro summon but not the visual, so a golem base summon elite spec for the win!!!!! Link to comment Share on other sites More sharing options...
Chaith.8256 Posted April 9, 2018 Share Posted April 9, 2018 New Elite Spec: The Transmutate Weapon: Staff Role: Condition damage and Support paths available. Unique class mechanic & Adept minor trait: Dragon-Touched Stone: Harness a powerful engine of magic to spend transmutation magic (gathered by striking) to alter allies or enemies when changing weapons. Gain access to Miracle skills. Summary: The spiritual successor to core Engineer in that the playstyle will revolve around navigating vanilla kits . Less capable as a damage dealer, more focused on inflicting conditions, healing and boon support, and group utility. Haven't fleshed out the mechanics, but a general theme to promote landing a high number of strikes (Grenades, Flamethrower), and spending those strikes when swapping weapons to activate powerful effects chosen by which major trait path, condition, support, or group utility focused. Edit: Maybe a niche counter to retaliation-damage for WvW content so it would shine in large group play as well. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted April 9, 2018 Share Posted April 9, 2018 I have a mental image of a scepter that looks like a arc welder. Link to comment Share on other sites More sharing options...
keramatzmode.1906 Posted April 9, 2018 Share Posted April 9, 2018 Staff for techology-magic fusion. Forgoes the the toolkit, but you can change to 5 atttunements that is not elementalist elements. Like light, darkness, ethreal, etc. Link to comment Share on other sites More sharing options...
Sodenii.1075 Posted May 6, 2018 Share Posted May 6, 2018 Staff golemancer support/condi hybrid like scourge. Link to comment Share on other sites More sharing options...
Control.8154 Posted May 14, 2018 Share Posted May 14, 2018 Staff with teleport ability. We are one of the few classes without teleporting skills. We also need a much better ranged weapon. Link to comment Share on other sites More sharing options...
zoopop.5630 Posted May 14, 2018 Share Posted May 14, 2018 i would give my right peanut for a Condi Staff spec kinda like what chaith said >.> Link to comment Share on other sites More sharing options...
Dralor.3701 Posted May 14, 2018 Share Posted May 14, 2018 Staff... giant taser please. Link to comment Share on other sites More sharing options...
Eme.2018 Posted May 15, 2018 Share Posted May 15, 2018 > @"Farkasakraf.6327" said: > I think the Mace or the Staff is the two option here.But,i hope we got a new Pet based spec,Golemancer,Robomancer,Mechanic or something like that.Like the Necro minions.But they are robots.Ahh,dreams. ^^" Scrapper 2.0? Link to comment Share on other sites More sharing options...
Haco.1546 Posted May 15, 2018 Share Posted May 15, 2018 I'd love to see an engineer Magitech Link to comment Share on other sites More sharing options...
migcun.5240 Posted May 15, 2018 Share Posted May 15, 2018 Give him dual wield weapons , full attack build, like tech assault or something , nice grenades, mines, utility skills to use ( not like kits). and please buff turrets ! Would be nice to have them implanted in player shoulders or belt, like this we would not need to explode them or gather them on the ground like we do now. Imagine yourself running around with turrets on shoulders shooting stuff! :) Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted May 15, 2018 Share Posted May 15, 2018 > @"plushiesoda.8150" said: > engineer should never have any type of bow, they´re different concepts after all. While i´d love to see a ranged option what engineer truly needs is a support elite > > so my vote is for staff or warhorn with good healing and range, maybe a golem pet trapper dual wielding rifles after that > > sadly my bet is that we´ll be getting another condi build, this time with shield Engi already has shield dude. And shield MH is never gonna happen. Mace MH and OH would be nice to give engi more flexibility with weapon choices. Wouldnt mind to get staff as a supportive weapon though. Link to comment Share on other sites More sharing options...
Ario.8964 Posted May 15, 2018 Share Posted May 15, 2018 I'm good with any dual wielded weapons. We need more OH options. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted May 16, 2018 Share Posted May 16, 2018 I mean, there's already a wrench mace skin so it's silly they can't use one. Though maybe they could just rework core engi to get mace equippable from the start. Link to comment Share on other sites More sharing options...
Adamantium.3682 Posted May 16, 2018 Share Posted May 16, 2018 Does the Med Kit/healer build overhaul change anyone's mind away from support? The first page of this post when it came out shortly after PoF was heavily in favor of support, be it staff or something else as long as it was support. Anyone changing their mind now, or do we want a new spec and weapon more focused on support to pair with Alchemy and Inventions? I still want to see something ranged personally, although not opposed to a 1H weapon. Something to pair with shield would be nice, but only as a dual wield like Spellbreakers got because Engis really need some more weapon choices. Ideally the offhand would be something in between pistol and shield in terms of functionality so as to offer choice, and the main hand would be pretty heavy support to pair with shield or the new offhand depending on how the skills work out. Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted May 16, 2018 Share Posted May 16, 2018 Staff ,Right now engineer needs a weapon with Ground targeted non projectile aoe abilities to be viable in WvW Link to comment Share on other sites More sharing options...
Uvirith.9573 Posted May 16, 2018 Share Posted May 16, 2018 Torch mainhand and offhand plz Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted May 16, 2018 Share Posted May 16, 2018 Throwing maces around is a totally valid idea. Link to comment Share on other sites More sharing options...
Ghostt.1293 Posted May 16, 2018 Share Posted May 16, 2018 Mace because anet designed Engi style maces that we can’t use for engis Link to comment Share on other sites More sharing options...
Adamantium.3682 Posted May 17, 2018 Share Posted May 17, 2018 I could definitely get behind dual maces, aesthetically would be a great fit. They could easily make them ranged too, nothing immediately comes to mind on how... but it never stopped them with hammer, dagger, staff, axe, or greatsword. Maybe more I can't remember. Mesmer greatsword might be a good inspiration, auto attack could be like a lightning chain attack then go from there. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted May 17, 2018 Share Posted May 17, 2018 > @"plushiesoda.8150" said: > engineer should never have any type of bow, they´re different concepts after all. While i´d love to see a ranged option what engineer truly needs is a support elite Have you never watched Arrow? Bows with different bolt types could totally be an engineer thing. > @"FrizzFreston.5290" said: > Throwing maces around is a totally valid idea. Would be a hilarious animation to see maces bonking people in the head then bouncing to a nearby enemy's head. > @"Adamantium.3682" said: > I could definitely get behind dual maces, aesthetically would be a great fit. They could easily make them ranged too, nothing immediately comes to mind on how... but it never stopped them with hammer, dagger, staff, axe, or greatsword. Maybe more I can't remember. It's simple. ![](https://i.imgur.com/oDMtiqX.gif "") Link to comment Share on other sites More sharing options...
Frostmane.9734 Posted May 17, 2018 Share Posted May 17, 2018 Shortbow / tech archer. Either in a support type roll with lots of fields created around your target (not ground targeted or around you) or as a real option for a condition spec. Shortbow over long bow because most of the engineer trait lines already provide benefit for being in mid-close range, not long range. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted May 17, 2018 Share Posted May 17, 2018 > @"Eekasqueak.7850" said: > I mean, there's already a wrench mace skin so it's silly they can't use one. Though maybe they could just rework core engi to get mace equippable from the start. Would be nice ifthey would make a total new kit and the wrench skills are now the Mace/Mace skills. Some could get a rework ofc. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted May 17, 2018 Share Posted May 17, 2018 I suppose ranged/melee axes like the dude in TA aetherpath could also be an idea. Link to comment Share on other sites More sharing options...
TotallyNotJazzie.1493 Posted May 18, 2018 Share Posted May 18, 2018 I don’t care what weapon we get. I just really want a mech to ride in similar to the Aethertech class in Aion. Google it if you’re unaware of what I mean. I’d love that 100% Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now