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Eekasqueak.7850

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  1. Yeah DH felt super disappointing for me as well so I ended up just switching to firebrand.
  2. > @"draxynnic.3719" said: > > @"Eekasqueak.7850" said: > > > @"Fueki.4753" said: > > > > @"Mad Queen Malafide.7512" said: > > > > What is a signet exactly? Is it a symbol that a necromancer carries with them, or a symbol they draw? > > > Signets are an artifact from GW1's planning phase, in which every skill was supposed to be cast from a ring, with one ring on each finger. > > > That's also why GW1's skill bar is limited to eight slots, one for each finger (not counting thumbs). > > > > > > > What is a mark? Is it simply a symbol that the necromancer conjures forth, or do they draw it on the ground? > > > Similar to Guardian Symbols, they are magically carved into the ground. > > > > > > > What does it mean to steal life force? Traditionally, a spell like Life Transfer is Blood Magic (in GW1), but does the necromancer steal the blood of their foe, or something else? > > > I think this is more spiritual than physical in nature. > > > > > > > Is a Spiteful Spirit an actual malevolent spirit summoned forth from the Mists? > > > Spiteful Spirit is named after GW1's Spiteful Spirit, which is a Hex Spell from the "Curses" attribute. > > > Since there are some curses in real life dealing with Spirits, it could indeed imply the use of an actual spirit. > > > > > > > When a necromancer sacrifices health, do they literally cut themselves with a ritual dagger, as the icons for Blood Ritual and Blood is Power suggest? > > > It is strongly implied that necromancers cut themselves. > > > > > > > Several necromancer spells deal with darkness and shadows. Yet, shadow magic doesn't seem to be a school of its own. Is shadow magic its own thing? > > > Shadow magic is its own thing. Shadow Steps and Stealth belong to this magic. > > > > > > > Does Dhuumfire literally invoke the power of Dhuum himself? And could this be considered heracy? > > > This one is probably just imitating his Fire. > > > > > > > What is a well spell? Is it a dark power invoked from the depths of the earth and brought to the surface by the necromancer? > > > > What is a minion exactly? Is it a spirit inhabiting a body created from nearby remains? > > > Both of these spells, in lore, are about manipulating corpses. This is reflected in them requiring corpses in GW1. > > > This means, wells are not conjured from the depths of the earth, but from the depths of cadavers. > > > > > > > When a necromancer reaps souls, what exactly do they absorb? > > > Just like with Stealing Life forces, they probably reap some kind of essence or spiritual residue. > > > > > > > What happens when a necromancer uses spectral skills? Do they become a spectre themselves, or do they shift into a spectral realm body and all? > > > Spectral skills are about partially conjuring things from other worlds or partially diving into said worlds. > > > > > > > Several necromancer skills imply contact with demons, such as Dark Pact. > > > Dark Pact doesn't imply anything about Demons. > > > It's likely just a nod to self mutilation and offering of your own blood like cults often do in pop fiction (I don't know about cults in reality). > > > In fact the only Necromancer trait that directly mentions Demons is the Scourge trait Demonic Lore. But I think it actually is connected to demons. > > > Necromancers in GW2 don't generally handle demon things. > > > > > > > What are sand shades exactly? > > > Sand Shades seem to be artificial spirits made from mixing life force (which in turn is spiritual residue from other beings) and sand. > > > > > > > Doesn't scourge tap into the realm of torment? I dunno if your description of sand shades would be quite accurate. > > The elite does, appearing to be essentially a necromancer version of Spirit Rift that's specifically creating a rift to the Realm of Torment, but it's unclear whether tapping into the Realm of Torment is common to all scourge abilities or just the big elite skill. > > That said, however, it _is_ established that the sands in the vicinity of the Mouth of Torment are imbued with energy from the Realm of Torment, so it's possible that there's your link - using sands that have a residue of power from the Realm of Torment or Abaddon's power is effectively tapping into the Realm of Torment's energy, albeit indirectly. Scourge could well have been an elite spec which could _only_ have arisen in the vicinity of Elona, and might actually need to carry sand from Elona in order to continue functioning elsewhere. But that's just speculation. Ahh yeah I guess if we're able to bring a Jackal with us some magic sand wouldn't be unfeasible.
  3. > @"Fueki.4753" said: > > @"Mad Queen Malafide.7512" said: > > What is a signet exactly? Is it a symbol that a necromancer carries with them, or a symbol they draw? > Signets are an artifact from GW1's planning phase, in which every skill was supposed to be cast from a ring, with one ring on each finger. > That's also why GW1's skill bar is limited to eight slots, one for each finger (not counting thumbs). > > > What is a mark? Is it simply a symbol that the necromancer conjures forth, or do they draw it on the ground? > Similar to Guardian Symbols, they are magically carved into the ground. > > > What does it mean to steal life force? Traditionally, a spell like Life Transfer is Blood Magic (in GW1), but does the necromancer steal the blood of their foe, or something else? > I think this is more spiritual than physical in nature. > > > Is a Spiteful Spirit an actual malevolent spirit summoned forth from the Mists? > Spiteful Spirit is named after GW1's Spiteful Spirit, which is a Hex Spell from the "Curses" attribute. > Since there are some curses in real life dealing with Spirits, it could indeed imply the use of an actual spirit. > > > When a necromancer sacrifices health, do they literally cut themselves with a ritual dagger, as the icons for Blood Ritual and Blood is Power suggest? > It is strongly implied that necromancers cut themselves. > > > Several necromancer spells deal with darkness and shadows. Yet, shadow magic doesn't seem to be a school of its own. Is shadow magic its own thing? > Shadow magic is its own thing. Shadow Steps and Stealth belong to this magic. > > > Does Dhuumfire literally invoke the power of Dhuum himself? And could this be considered heracy? > This one is probably just imitating his Fire. > > > What is a well spell? Is it a dark power invoked from the depths of the earth and brought to the surface by the necromancer? > > What is a minion exactly? Is it a spirit inhabiting a body created from nearby remains? > Both of these spells, in lore, are about manipulating corpses. This is reflected in them requiring corpses in GW1. > This means, wells are not conjured from the depths of the earth, but from the depths of cadavers. > > > When a necromancer reaps souls, what exactly do they absorb? > Just like with Stealing Life forces, they probably reap some kind of essence or spiritual residue. > > > What happens when a necromancer uses spectral skills? Do they become a spectre themselves, or do they shift into a spectral realm body and all? > Spectral skills are about partially conjuring things from other worlds or partially diving into said worlds. > > > Several necromancer skills imply contact with demons, such as Dark Pact. > Dark Pact doesn't imply anything about Demons. > It's likely just a nod to self mutilation and offering of your own blood like cults often do in pop fiction (I don't know about cults in reality). > In fact the only Necromancer trait that directly mentions Demons is the Scourge trait Demonic Lore. But I think it actually is connected to demons. > Necromancers in GW2 don't generally handle demon things. > > > What are sand shades exactly? > Sand Shades seem to be artificial spirits made from mixing life force (which in turn is spiritual residue from other beings) and sand. > Doesn't scourge tap into the realm of torment? I dunno if your description of sand shades would be quite accurate.
  4. > @"Khisanth.2948" said: > > @"Eekasqueak.7850" said: > > > @"lokh.2695" said: > > > Sure, let's have some options with skins that are made anyway. > > > > > > > @"Dragon.4782" said: > > > >Why cant we have a miniature scimitar dagger, or a kukri? Hell, why not split charakams or sai's? > > > > > > If it helps: [sai](https://wiki.guildwars2.com/wiki/Usoku%27s_Needle), [Kama](https://wiki.guildwars2.com/wiki/Dragon_Kama), [Kukri](https://wiki.guildwars2.com/wiki/Touch_of_Dhuum) are in-game already. > > > > The way the kama and kukri are held really bothers me. Kama should be an axe skin at least tbh > > Daggers can be made to be held with a normal grip as seen in https://wiki.guildwars2.com/wiki/Reaper_of_Souls Even then the overall shape of a Kama makes more sense as an axe than a dagger.
  5. > @"lokh.2695" said: > Sure, let's have some options with skins that are made anyway. > > > @"Dragon.4782" said: > >Why cant we have a miniature scimitar dagger, or a kukri? Hell, why not split charakams or sai's? > > If it helps: [sai](https://wiki.guildwars2.com/wiki/Usoku%27s_Needle), [Kama](https://wiki.guildwars2.com/wiki/Dragon_Kama), [Kukri](https://wiki.guildwars2.com/wiki/Touch_of_Dhuum) are in-game already. The way the kama and kukri are held really bothers me. Kama should be an axe skin at least tbh
  6. There's also just the possibility that the inquest base is well hidden and they're staying under the radar for this because the losses in season 4 made them want to be more cautious.
  7. Don't feel like it does much that shield and mace doesn't already do other than a little more CC.
  8. The biggest problems I have with them right now is the lack of variety and poor rewards.
  9. > @"Fipmip.7219" said: > > @"Ashantara.8731" said: > > > @"Fipmip.7219" said: > > > Do you have any particular moments or quotes from rytlock that rubbed you the wrong way? > > > > Many. His constant whining is too much to collect and quote. He is also disrespectful (see Kormir, for instance) and generally behaves like an [kitten] rather than an adult Charr. It has been toned down these past couple of releases, I have to admit that - but for years he has been going on my nerves. And that voice! Ugh. The constant exhales at the end of each little phrase, like everything around him was annoying him to death. As I said: a whiner. > > > > > @"XenoSpyro.1780" said: > > > As opposed to your own whiney, aggressive post? > > > > Aggressive against Rytlock? Yes. Whiney? Well, when you have to repeat yourself a million times, you can start sounding whiney. ;) > > If you want to offer constructive criticism, you should support your argument with examples and offer insight as to what exactly is wrong with those instances. > > Why should rytlock be respectful to kormir? The charr destroyed their gods and hold no respect for them, and rytlock is a fairly typical charr. In this scene, I think he offers a fairly interesting alternate perspective on the interaction between kormir and the heroes. on one side kasmeer is almost falling over herself in the presence of a god, and on the other, rytlock balances it out with his disdain. Honestly his reaction to Kormir made me like him more.
  10. I think there's a possibility of it being a companion system where we get to level and customize an NPC ally or something.
  11. Those are all synonyms for gathering place.
  12. Gathering place makes sense to me.
  13. Kinda beyond caring if Braham gets corrupted at this point. He's still too angsty and maybe becoming a destroyer will actually make him less annoying.
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