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Can the elite weapon on the new specs not be *THE BEST* per se?


Firebeard.1746

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Yu know, if yu wanna play Chrono Condi, it's still a thing my dude.

 

In fact, I wish that Elites would center the theme of the Espec with their Espec weapon as a focal point.

So far, the only Espec which does this well is Deadeye, but only because Deadeye is basically chained to Rifle if they want to keep their ez Stealth access.

 

Would actually like to see more Especs which bring their weapon as a unique focus like Deadeye, Daredevil and Weaver.

 

I also disqualify any Espec which uses their Espec weapon as a NEED because their loadout options are garbage without :

- Scrapper Hammer is basically the best balanced loadout accessible to Engineer

- Holo Sword is also in the same boat

- Renegade needs Shortbow, or they are stuck with only 1 Condi set, which is hilariously sad

 

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Yeah, in the case of revenant and engineer, it's because the elite specialisation weapons are filling gaps that should never have been left open in the core profession to begin with.

 

One could argue that mirage axe is a similar principle... albeit not to the same extent as "has a melee weapon at all" or "has a ranged weapon that isn't complete garbage". Scepter and staff do fairly good jobs as condi weapons for mesmer, they just can't pile on the damage quite as hard as a DPS-dedicated melee weapon. It'd be interesting to see what would happen if necromancer got a melee condi weapon.

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> @"Dadnir.5038" said:

> while the mesmer's scepter would be at 90%-95% of the axe efficiency)

 

yes, in a similar way as how ive apparently ‘labelled’ ALL of thief/necro/ele core weapons as ‘depressing’, mesmer scepter vs axe is not too much dimensions different from thief dagger vs staff, ele staff/dagger vs sword... maybe something slightly more comparable would be necro scepter vs another condi weapon that does 7k condi in 12s rather than 10k in 30s and is also far less clunky/slow

 

like in my first comment, try making a (normal, not blatantly OP) wep that surpasses ‘x’...

 

in this case, its like they took mesmer scepter and got rid of all the bad/situational aspects (clone aa, < 3 clone aa output, aa speed, skill #2 block requirement/consistency, skill #3 cast time) and made axe (+ its trait) out of it, completely taking over scepter in the condi department in almost all situations apart from range and clone gen

 

mesmer condi options - has >1 main dmg skill thats not aa (staff), not/less situational (scepter)

thief power - something that has better/less situational use for initiative (MH dagger), has decent aa (p/p)

thief condi - an actual condi dedicated weapon thats not just d/d #3

necro power - an actual power dps wep that has >1 main dmg skills

necro condi - something that doesnt take an eternity to deal full dmg (scepter)

ele power - has good non aa skills (daggers), usable aa and less clunky (scepter) not savagely nerfed and potentially suicidal to use (staff)

ele condi - an actual condi dedicated wep

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