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Should Anet introduce a reward system for mentors ?


MarkoNS.3261

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Realistically, it's going to be exploited. They could try some form of a rating system, but no matter what they do, there'll be ways to exploit it. The only way to truly reward helpful players is by having ArenaNet spy on them over time, and if deemed truly helpful, cause a precursor to drop on their next kill so no one ever knows.

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> @Bloodstealer.5978 said:

> Any kind of mentor reward would simply lead to an absurb amount of abuse for obvious reasons.

> Add to that.. I can see mini maps filled with all those little mentor tags.. wont be able to see the Elder Wood for Tags.

>

> Poorly thought through imo no matter what kind of reward you think they should offer.. especially not GEMS... lol I can picture the ANET bean counter sitting in his/her office reading this and spiting coffee everywhere whilst trying to keep a straight face :)

 

rewards should not be based on opinions that can be exploited as well, a cold system with numbers is better.

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> @MarkoNS.3261 said:

> well it was just an initial idea, anet could ofc refine it an put in restrictions on it.

I sure hope you never find yourself in a professional environment because that's certainly not how it works. If one of my developers came to me and said, "I got this great idea" but 1) didn't solve an issue that didn't exist, and 2) told me to figure out the details of their great idea, I'd tell them to go pound sand. Why should ArenaNet or anyone else around here care about your idea when you didn't care enough to give it some thought? You had this idea and thought it was worthy of a poll but didn't give it much thought as to what it's trying to solve, how it could be implemented, what reasonable rewards would be, and how it would be exploited.

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> @MarkoNS.3261 said:

> > @"Illconceived Was Na.9781" said:

> > > @MarkoNS.3261 said:

> > > well it was just an initial idea, anet could ofc refine it an put in restrictions on it.

> >

> > You still haven't established why it would be good for the game. Nor why this idea is more important for ANet to divert resources towards, as opposed to the other hundreds of ideas being discussed/implemented, the thousands of good ideas suggested by players/staff.

>

> yeah can you name me 10 of those thousands good ideas ? , also i only offered up a suggestion its not my job to refine it, deliver it completed to anet, that is their job if they like it.

 

No one is asking you to refine the idea, let alone deliver it completed to ANet. I asked that you describe the benefits for the game.

(People have already offered their explanations as to why this wouldn't help or might even be bad; I thought you'd like the opportunity to explain how it helps.)

 

PS you want to find 10 ideas? just look at the forums:

* Just in the last two months, there are two requests from @"MarkoNS.3261" [a request for fractal rewards](https://en-forum.guildwars2.com/discussion/16470/fractal-rewards) & [another to make SAB year round](https://en-forum.guildwars2.com/discussion/13522/should-anet-make-super-adventure-box-an-all-year-round-event).

* From the same player on the old forums, [this request for a mini](https://forum-en.gw2archive.eu/forum/game/gw2/Tribulation-Cloud-Mini), [this demand that ANet intervene in the markets](https://forum-en.gw2archive.eu/forum/game/gw2/Glacial-Fragments-and-market-flippers/6436768), [a suggestion for a guild alliance system to replace the 5-guild limit](https://forum-en.gw2archive.eu/forum/game/gw2/Why-not-just-ONE-Guild/6433960), [three ideas for the gem shop in one post](https://forum-en.gw2archive.eu/forum/game/gw2/Gem-Store-Ideas/6357706), [four requests for expansion features](https://forum-en.gw2archive.eu/forum/game/gw2/Stuff-you-want-in-the-next-Expansion/6387666),

* & I'll stop there since that's "10 of those 1000 ideas". Presumably the OP thinks that their own suggestions are 'good'.

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The people who go out and help now are doing it because they want to. I'm one of those people. You'll often find me in new zones helping people. I even have a character called new player helper. I was doing this long before mentor tags event existed.

 

By adding a reward, you'll be sprinkling the pool of people with people doing it for selfish reasons. It'll lose the meaning it has now. People would start competing to help people and it would no longer be a causal fun activity. I also believe it would lower the quality of the help new people get. Nope, I'm not in favor of it.

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> @"Illconceived Was Na.9781" said:

> > @MarkoNS.3261 said:

> > > @"Illconceived Was Na.9781" said:

> > > > @MarkoNS.3261 said:

> > > > well it was just an initial idea, anet could ofc refine it an put in restrictions on it.

> > >

> > > You still haven't established why it would be good for the game. Nor why this idea is more important for ANet to divert resources towards, as opposed to the other hundreds of ideas being discussed/implemented, the thousands of good ideas suggested by players/staff.

> >

> > yeah can you name me 10 of those thousands good ideas ? , also i only offered up a suggestion its not my job to refine it, deliver it completed to anet, that is their job if they like it.

>

> No one is asking you to refine the idea, let alone deliver it completed to ANet. I asked that you describe the benefits for the game.

> (People have already offered their explanations as to why this wouldn't help or might even be bad; I thought you'd like the opportunity to explain how it helps.)

>

> PS you want to find 10 ideas? just look at the forums:

> * Just in the last two months, there are two requests from @"MarkoNS.3261" [a request for fractal rewards](https://en-forum.guildwars2.com/discussion/16470/fractal-rewards) & [another to make SAB year round](https://en-forum.guildwars2.com/discussion/13522/should-anet-make-super-adventure-box-an-all-year-round-event).

> * From the same player on the old forums, [this request for a mini](https://forum-en.gw2archive.eu/forum/game/gw2/Tribulation-Cloud-Mini), [this demand that ANet intervene in the markets](https://forum-en.gw2archive.eu/forum/game/gw2/Glacial-Fragments-and-market-flippers/6436768), [a suggestion for a guild alliance system to replace the 5-guild limit](https://forum-en.gw2archive.eu/forum/game/gw2/Why-not-just-ONE-Guild/6433960), [three ideas for the gem shop in one post](https://forum-en.gw2archive.eu/forum/game/gw2/Gem-Store-Ideas/6357706), [four requests for expansion features](https://forum-en.gw2archive.eu/forum/game/gw2/Stuff-you-want-in-the-next-Expansion/6387666),

> * & I'll stop there since that's "10 of those 1000 ideas". Presumably the OP thinks that their own suggestions are 'good'.

 

what is the point in going throo my old posts and posting those ? you said yourself there are hundreds of "good" ideas on the forums from your perspective so i am curious can you show me 10 ideas you consider good on the forums and not pull all my past post for no reason. Also dont try and twist the meaning of what i say ty.

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Commanders that tag in wvw get an additional pip every tick, let me re-iterate, that's ONE extra pip every 5 minutes for leading a squad of atleast 5 people.

 

When this was first announced they said there'd be tags everywhere. Not gonna lie, there were for the first week or so.

 

The thing is, a commander tag costs 300 gold to purchase, whereas a mentor tag is free (well after purchasing HOT anyway).

 

A commander has UI and additional capabilities that a mentor does not have, but that additional stuff doesn't come close to recouping the 300 gold they spent on their tag.

 

Giving gems (that are exchangeable for gold) would be taken advantage of in a heartbeat, and it wouldn't slow down or stop after a week or so like the wvw extra pip did. Mentors probably should get something extra in terms of UI control, extra rewards for events or something, but no one should get gems for tagging up and playing the game.

 

 

 

 

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> @MarkoNS.3261 said:

> > @Chickenooble.5014 said:

> > > @MarkoNS.3261 said:

> > > well it was just an initial idea, anet could ofc refine it an put in restrictions on it.

> > I sure hope you never find yourself in a professional environment because that's certainly not how it works. If one of my developers came to me and said, "I got this great idea" but 1) didn't solve an issue that didn't exist, and 2) told me to figure out the details of their great idea, I'd tell them to go pound sand. Why should ArenaNet or anyone else around here care about your idea when you didn't care enough to give it some thought? You had this idea and thought it was worthy of a poll but didn't give it much thought as to what it's trying to solve, how it could be implemented, what reasonable rewards would be, and how it would be exploited.

>

> well buddy i had an initial idea as i said its not my job to refine it as and here is a shocker i am not anet employe. oh and if you want you can go pound sand all you want or lick carpet or whatever you want to do really.

 

And any dev is going to see that most players are posting and/or voting that no we don't want this and they therefore won't spend the time to develop the idea. Because there are a multitude of other things that many players do want (build templates, more dungeons, more legendary weapons, more legendary armor, more armor in general, more mounts available as in game rewards, more variety in armor skins (ie: less trenchcoats), more races, etc), why should ANet put effort into an idea that it appears that many people do not want?

 

So if you want the idea to be put in place in the game, you should probably try to start convincing those of us who voted no that it would be beneficial to the game.

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> @Vayne.8563 said:

> The people who go out and help now are doing it because they want to. I'm one of those people. You'll often find me in new zones helping people. I even have a character called new player helper. I was doing this long before mentor tags event existed.

>

> By adding a reward, you'll be sprinkling the pool of people with people doing it for selfish reasons. It'll lose the meaning it has now. People would start competing to help people and it would no longer be a causal fun activity. I also believe it would lower the quality of the help new people get. Nope, I'm not in favor of it.

 

This right here.

 

 

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Eh, I don't like the idea of giving mentors rewards. We do it simply because we want to. It IS voluntary, after all. Like other people have said, it'd started getting heavily abused if we were given something for our trouble.

 

Instead of a reward, how about a change to the icon that appears over our heads? By far, the most common, if not first, question I'm asked is what it means. Would like to have something that was a little more clear to new people what it stands for, or maybe a new title that denotes our willingness to help, or something like that. I dunno, just throwing that out there.

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I like the general idea. While it's always good for people to help others because they want to and not for rewards that doesn't mean it's a bad thing to reward them a bit for that kindness. Everybody likes a little bit of recognition for the good they do. The only problem is I see no way to implement a reward system that wouldn't be open to abuse. Even if they did find a way to make a system that was air tight and impossible to abuse I worry it would have the unfortunate effect of mentors harassing new players to let them "help" in order to get rewards. I worry it would create a toxicity on its own against any new players that weren't willing to let the mentor help them.

 

GW2s community in general is pretty helpful and kind without any encouragement and if you really want to further encourage that behavior you can give a little on your own to any mentors you see offering that service. Or even offer it yourself and encourage others to do so if they have the free time and inclination.

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> @MarkoNS.3261 said:

> well guys it was just an idea you dont need to be so defencive about it, i dont care either way just seemed like a cool thingy to have.

 

You asked for feedback on tbe idea, and when it, for the most part, disagrees with your own preference you call others out for being defensive?

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> @"Illconceived Was Na.9781" said:

> > @MarkoNS.3261 said:

> > > @"Illconceived Was Na.9781" said:

> > > > @MarkoNS.3261 said:

> > > > well it was just an initial idea, anet could ofc refine it an put in restrictions on it.

> > >

> > > You still haven't established why it would be good for the game. Nor why this idea is more important for ANet to divert resources towards, as opposed to the other hundreds of ideas being discussed/implemented, the thousands of good ideas suggested by players/staff.

> >

> > yeah can you name me 10 of those thousands good ideas ? , also i only offered up a suggestion its not my job to refine it, deliver it completed to anet, that is their job if they like it.

>

> No one is asking you to refine the idea, let alone deliver it completed to ANet. I asked that you describe the benefits for the game.

> (People have already offered their explanations as to why this wouldn't help or might even be bad; I thought you'd like the opportunity to explain how it helps.)

>

> PS you want to find 10 ideas? just look at the forums:

> * Just in the last two months, there are two requests from @"MarkoNS.3261" [a request for fractal rewards](https://en-forum.guildwars2.com/discussion/16470/fractal-rewards) & [another to make SAB year round](https://en-forum.guildwars2.com/discussion/13522/should-anet-make-super-adventure-box-an-all-year-round-event).

> * From the same player on the old forums, [this request for a mini](https://forum-en.gw2archive.eu/forum/game/gw2/Tribulation-Cloud-Mini), [this demand that ANet intervene in the markets](https://forum-en.gw2archive.eu/forum/game/gw2/Glacial-Fragments-and-market-flippers/6436768), [a suggestion for a guild alliance system to replace the 5-guild limit](https://forum-en.gw2archive.eu/forum/game/gw2/Why-not-just-ONE-Guild/6433960), [three ideas for the gem shop in one post](https://forum-en.gw2archive.eu/forum/game/gw2/Gem-Store-Ideas/6357706), [four requests for expansion features](https://forum-en.gw2archive.eu/forum/game/gw2/Stuff-you-want-in-the-next-Expansion/6387666),

> * & I'll stop there since that's "10 of those 1000 ideas". Presumably the OP thinks that their own suggestions are 'good'.

 

As soon as I saw the account named, I rolled my eyes too.

Also op, you DO need to have ideas backing this. Because it makes 0 sense. 90% of mentor tags are used as welfare commanders anyway. Should commanders get these too?

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The game already has a reward system for helpful players in the form of experience. Someone downed or dead? You get experience for reviving them. Helped someone kill a monster? You gain experience on kill. You get event credit as well even if you just act as support for the team. Would it be nice if the player could get more rewards for doing more good things? Certainly.

 

But we already see here that there's a lot of potential problems that could crop up if we implemented a sophisticated help system. The disadvantages far outweigh the benefits, and we barely entered the brainstorming phase.

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There's no way, programatically speaking, to tell the difference between someone legitimately helping newbies, and someone farming the system with alt accounts and loading the map up with pointless mentor tags that make it even more difficult for new players to find people that really do want to help them out.

 

For this reason I can't see any version of this that would actually serve the purpose you want it to.

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> @MarkoNS.3261 said:

> well guys it was just an idea you dont need to be so defencive about it, i dont care either way just seemed like a cool thingy to have.

 

Where and why would we be trying to be defensive about an idea you dreamed up and failed to explain the benefits to game, even after being asked to come back with some clarity on your idea.. that clearly does not make any sense.

If you are going to post a suggestion, that's great, but expect to be challenged on your idea and be prepared to provide some clarity around it and how it benefits the game or in this case how to overcome the issues that it would undoubtedly create both in game and for ANET themselves.

 

I believe it is maybe you that is "all defensive"

As for why players go back and look at your posting history, well it may show a pattern of how your suggestions are centred.. perhaps about how they could actually benefit you maybe rather than the game as a whole.

I think that's what Illconcevieved was attempting to highlight to try and help you see how your suggestions tend to fall down beyond the initial idea you post.

 

To be honest I think the feedback we have provided is fair and you should take opinions on board and go back and develop your idea further, but try to look at the effects/benefits from both sides of the equation then come back and offer it for challenge again... who knows you might open up something that could, with some tweaking, prove a useful addition to the game.

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Yes and no, I love seeing people help others and I often use mentor tags to guide inexperienced players or teach the masses to do the kitten post event after Eye of Zhaitan in Straits of devastation but that would be quite exploitable. I mean, how do you measure if someone is actually helping or just running around with mentor doing his own thing?

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Disclaimer: I didn't read the whole thread.

 

Getting a mentor badge requires no effort, just a few mastery points so that's the first problem, everyone can be a mentor. Not everyone is "qualified", that word is a stretch in the context of a videogame, but english is not my native language so idk what else to call it.

 

Second, getting a gem reward for helping will make people abuse the hell out of that system, and nothing arenanet does to ensure "fair play" will it abuse proof. Also, if they would implement some sort of "upvote" system, people would abuse the hell out of that too, it doesn't need to be gem rewards or whatever, there is no way to fairly police who deserves a reward and who doesn't.

 

Third, you can already give mentors rewards yourself, tip them a few silver in mail and say thank you and that's it.

 

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