Sovari.7246 Posted November 23, 2017 Share Posted November 23, 2017 I've been having a hard time with them it seems like they can bunker overly too well and it's annoying how much they rez I've seen Scourges that have a hard time with them just wanted to know effective tips against them Link to comment Share on other sites More sharing options...
Pimsley.3681 Posted November 23, 2017 Share Posted November 23, 2017 Mirage works against druids. But then again Mirage works against almost everything Link to comment Share on other sites More sharing options...
Reaper Alim.4176 Posted November 23, 2017 Share Posted November 23, 2017 > @Pimsley.3681 said: > Mirage works against druids. But then again Mirage works against almost everything Only if the Mirage is good that is. Other than that, it's not really good. Link to comment Share on other sites More sharing options...
Griever.8150 Posted November 23, 2017 Share Posted November 23, 2017 Pure bunker Druid is very hard to dislodge from a node. As Teef or Holo i just outright ignore them and +1 other nodes until he moves then i try to outrotate him. Trying to kill them is a straight waste of time that puts you behind. Link to comment Share on other sites More sharing options...
Razor.6392 Posted November 23, 2017 Share Posted November 23, 2017 They outplay you by spamming random stuff and switching to CA off cd. Not much you can do against _the_ most braindead class in the game lol. Link to comment Share on other sites More sharing options...
Cynz.9437 Posted November 23, 2017 Share Posted November 23, 2017 Hope that your thief +1 you and interrupts him at right time. Link to comment Share on other sites More sharing options...
HeadCrowned.6834 Posted November 23, 2017 Share Posted November 23, 2017 Spellbreakers can still force them to let their node get decapped. Scourges too, although you shouldnt 1v1 that as scourge. Link to comment Share on other sites More sharing options...
Loboling.5293 Posted November 23, 2017 Share Posted November 23, 2017 Renegade is a guaranteed win vs druid. Just place all your spirits on the point and run around in circles. Once you respawn, they should've left the point, you can maybe make it back before they do. If I don't feel like getting owned, and the enemy team doesn't have a scourge, I have good success with Herald, can force decap and sometimes land a kill. Link to comment Share on other sites More sharing options...
Seth.8906 Posted November 23, 2017 Share Posted November 23, 2017 > @Razor.6392 said: > They outplay you by spamming random stuff and switching to CA off cd. Not much you can do against _the_ most braindead class in the game lol. Sure maibe a bronze ranger And most braindead lol necro? War? Guardian? Link to comment Share on other sites More sharing options...
lightningz.1465 Posted November 23, 2017 Share Posted November 23, 2017 Druid is surely easier to play compare to other class like mesmer and thief,but calling it the most braindead is too far. A good bunker druid is almost impossible to kill 1v1 except against mirage, other class will be either stalemate or druid win after long fight. Necro can decapped but eventually killed by druid. The most common advice is to save your burst and pressure druid after they use the CA. Link to comment Share on other sites More sharing options...
Falan.1839 Posted November 23, 2017 Share Posted November 23, 2017 Unless you have heavy burst, it's probably best to not 1v1 them on an enemy node. Either Condi Burst them a few times or pressure them hard enough to drop their Stone Signet and then quickly +1. In 1v1 they are hard to bring down for most classes. However it's fairly easy to avoid dying to them, unless the fight really stretches out for ages. Also their sustain usually involves Stealth and/or ocassionally leaving the point. So if you pressure them hard enough while being able to stay on the point you might get the cap eventually even if they survive. As Holo I can usually decap them at least, unless he is really good and able to pressure me into stealth/eli S myself. This becomes harder if they run Longbow though, due to the kick/root combo. Avoid facetanking the pet bursts and the channel hit from Celestial Avatar. Otherwise the best way to counter them is to avoid them decapping, even though it's not always an easy thing due to their relatively high mobility. Due to the fact that they're by far the best remaining bruiser which can solidly hold a cap but still play on range if neccessary (i.e. against Scourges) they're highly viable and probably the best HoT spec still around next to Daredevil (and to a lesser extent, Herald). Link to comment Share on other sites More sharing options...
Khenzy.9348 Posted November 23, 2017 Share Posted November 23, 2017 A good druid can stall indefinitely against one Mirage. Druids are VERY vulnerable when getting +1ed, that's how you kill them. A mirage or thief works wonders when +1ing them. You don't usually 1v1 druids. Some classes can force a quick decap if you force their CA+stealth soon enough. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted November 23, 2017 Share Posted November 23, 2017 Scourge can solo them pretty easily as far as I can tell Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted November 23, 2017 Share Posted November 23, 2017 hmm curious not many mention this...but I don't think druids are usually used to hold home cap isn't it? Typically they go far to contest and force +1 so their team has number advantage. On topic of how to handle stealth, power holosmith with controlled analysis (forge 5) may be able to break their chains, though holosmith may already used it on CD. Link to comment Share on other sites More sharing options...
Hooglese.4860 Posted November 24, 2017 Share Posted November 24, 2017 Necros the best option. But then again with how overtuned scourge is, you could probably take on a hacker and win Link to comment Share on other sites More sharing options...
Vitali.5039 Posted November 24, 2017 Share Posted November 24, 2017 CC, boon hate and power damage helps. In teamfights you should keep some boon removal and CC, bait a ress and then cleave the Downed+Pet+Druid. Its risky but works. Link to comment Share on other sites More sharing options...
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