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Falan.1839

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  1. The matchmaker is fine, the population ist just too low for it to work properly most of the time.
  2. What Sind and Trevor already said, and also the fact that the number of people who can be in one game is fairly limited as far as i know.
  3. As Crab Fear said, this thread is a meme that never gets old.
  4. Only 6/10 Revs from the 2 mAT winning teams of both regions, I think we can do better than that. @arenanet Maybe reduce Glint Heal to 20s CD or give Ventari more Knockbacks. Could also sneak a few more dmg reducers into Retri Traitline or Dwarf Stance.
  5. I suspect the random Ascended drops highly correlate with the Diminishing Returns, when you don't play for a while you get really good rng on them whereas when you play a lot constantly you barely ever get something. I can't prove statistically that it works precisely this way, but DR is definitely a thing, which is also acknowledged in the Wiki. But it's not really clearly how it works precisely, but it always felt to me as if it strongly privileged casual activity over extended, long-time efforts, as so many things in this game.
  6. Yeah, everything fixed. Rev still a premium class with 4 meta builds, resistance rune nerf making condi sider builds more obnoxious than ever, Burn DH untouched except for a bugfix, the META IS FIXED GUYS.
  7. Renegade and the three other rev builds that will keep dominating the meta. Along with the token support bunker guard and burn DH here and there, that is literally all you need to play now. Revs and guards. Any other class is obsolete. Wow, chaining all your defensive cooldowns between two glint heals which give free fullheal, much skill. Such amaze.
  8. > @"torben.1532" said: > yo these changes are actually really good. sure there are still things that need to get changed but it actually is a really good patch targeting the correct things Are you blushing while lying at least? Honestly, if you put all rev mains in a huge sack and clubbed them until you don't hear a sound anymore you would never hit the wrong guy. Might also wanna add the guard advocates.
  9. Play some high DPS build, maybe even something memeworthy like Axe/Axe GS Beserker. If you want to still be survivable and play a proper meta spec just go with Zerk Power Herald. That way most fights should end, even though you might not win all of them. I'd say in ranked it's generally the better option to play high dps anyway, because people don't rotate fast enough and make too many mistakes to really abuse bunkers like in coordinated teams.
  10. There isn't even a no option, the only that actually says no also says I only play for PvE, which doesn't make sense. 10/10 poll. And no, I wouldn't. WvW got me bored to death 4 years ago and PvE is only bearable for 30-60 min or so, so without PvP I'd rather play another game.
  11. > @"Flumek.9043" said: > While im a necro 1trick since launch and its the game I enjoyed, > I doubt how long it would last. It was very punishing , 1-shoty and very "proc" based. > > Air + fire sigil + dhuumfire = 3k dmg on a power necro attack thats meant to do 500 dmg. > Add spinal shivers and I can already remember how a duel against the average sizer looked: > > hit for 3k with procs > dodge > doge > swap to dagger, land 2x autos > doge > doge > swap shroud > doge > evade > dodge > land shroud auto 4k , air 1k , fire 1k , spinal 4k > sizer ded, me 3hp. > > Its a good equal matchup betweem 2 glass builds, but only cz both builds have unfair mechanics. > So if you remove 1 stupid thing , which you 99% will have to, lets say the fire air procks , you then need to make necros actual weapon more reliable. > At that point, youre already playing something closer to HOT than vanilla gw2. Don't disturb people rose tinted nostalgia with actual facts about the gameplay back then. PvP has always had it's share of bullshit mechanics (beside a lot of very cool and skillbased ones, to be fair). At least Lich was Bullshit zapping people with AA spam in 2014 and is bullshit zapping people with AA spam in 2021, so we've gone full circle on that. Otherwise, I'd rather have the current meta improved than going back in time, despite all the fun I had on cele rifle.
  12. The sad truth is that while higher rated players usually have a better understanding of the game, they are at least equally biased towards their preferred classes and builds, so their suggestions often aren't much better than "I got rolled by XYZ nerf pls".
  13. Rev carries harder in high tier and definitely has to be nerfed, but that doesn't mean a condi build that shits out higher burst than any power spike build is good design when condi is supposed to be attrition based damage over time. Burn DH is just dumb, either you have a "get out of jail card" ready and it does not do much except denying the node, or you don't and you get absolutely deleted in seconds. The two main issues are that a) Permeating Wrath is a dumb trait promoting spamming all your shit on one point and then relying on passive procs to kill stuff and b) Trapper Rune gives waay to much value in the form of Superspeed and Stealth to a build that otherwise be fairly suicidal. Right now the build has some purpose because it denies excessive node camping by bunkers and counters a lot of res cheese, but again these are separate issues that need to be adressed.
  14. Or maybe just actually meaningfully nerf Revs for once. Thief is completely fine, DE might even be "sleeper" meta at this point since the mobility is closer to the old D/P meta thief now, it still hits like a garbage truck and punishing it has become very hard in an overall slow meta.
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