SkyShroud.2865 Posted November 29, 2017 Share Posted November 29, 2017 While I am sure majority will vote for 2nd, I am sure anet will still put it as raid because they need it as a reward to keep raid alive. Though honestly speaking, raid is is declining like how dungeon was declining, however, it is declining faster than dungeon due to how unfriendly it is for newcomers. Link to comment Share on other sites More sharing options...
VaaCrow.3076 Posted November 29, 2017 Share Posted November 29, 2017 I have no issue with this, legendary rewards are for people who thrive in ALL parts of the game. Want the legi? learn to raid, or buy a boss kill. Simple!! Link to comment Share on other sites More sharing options...
Erasculio.2914 Posted November 29, 2017 Share Posted November 29, 2017 > @VaaCrow.3076 said: > I have no issue with this, legendary rewards are for people who thrive in ALL parts of the game. Under that logic, legendary rewards should require thriving in PvP and WvW as well. Link to comment Share on other sites More sharing options...
MarkoNS.3261 Posted November 29, 2017 Share Posted November 29, 2017 i love seeing people who cant even kill a boss complaining already ^^ in any case they are not going to change what they already did so :) Link to comment Share on other sites More sharing options...
Limodriver.4106 Posted November 29, 2017 Share Posted November 29, 2017 anet plz make it WvW and Spvp and Fractal required too to be fair ok? Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted November 29, 2017 Share Posted November 29, 2017 > @Erasculio.2914 said: > > @VaaCrow.3076 said: > > I have no issue with this, legendary rewards are for people who thrive in ALL parts of the game. > > Under that logic, legendary rewards should require thriving in PvP and WvW as well. > Not everyone use logic...properly. Welcome to internet. Link to comment Share on other sites More sharing options...
flog.3485 Posted November 29, 2017 Share Posted November 29, 2017 > @Erasculio.2914 said: > > @flog.3485 said: > > As a player who only do open world, I don't think is necessary because afaik, legendary stuff only provide a switchable advantage, which is really only relevant in content that requires to min max or to switch constantly. Open world doesn't require any of that. > > I agree with you in that open world doesn't require min max; but I think it would greatly be improved by allowing us to change our stats more freely. Being able to radically change what stats we have would open up new builds, allowing players to play the same content as a somewhat new experience, which would in turn increase the game's longevity. Ironically this doesn't work so well in raids, considering how people there need specific builds under very specific skill sets, but in the open world that would be great. > > In the original Guild Wars, we had an impossibly high number of possible builds, and we could change attributes freely. Many players went through the same content multiple times, each time feeling like it was somewhat new due to using very different builds. This kind of thing helps the game in the long term. > > > @flog.3485 said: > > Furthermore I think it is a fair for a game to lock some prestige items in harder content, if the content the game brought/wanted to bring was always skill based, as opposed to power creep based on extra level to reach/new tier to constantly farm. > > I agree. I wouldn't mind if the skins were locked behind the raids, but the functionality were available elsewhere. Pretty much like legendary armor - the skin is limited to the raids, but you can get the functionality in WvW and in PvP too. I wish this system was increased to include the most popular content in the game - open world gameplay. > You want a ring with switchable stats ? Just go play bloodstone fen. The best way for switchability of game play for players in open world is build templates imo. And I can't agre with your comment about GW1. You might be able to change enough with builds due to many skills but it wasn't free because if you failed with your change, you had to restart the instance of the content all over again. Whereas in GW2, if I fail I just need to go ooc and change whatever I want. Link to comment Share on other sites More sharing options...
Raven.1524 Posted November 29, 2017 Share Posted November 29, 2017 Ok, let's be honest here... Legendary stat change exists at it's best in a WvW environment, In PvE most of the builds people use are: Use this set, use this other set... But WvW is neglected until that time of the year where they update it to keep us in check and see if we are still alive. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted November 29, 2017 Share Posted November 29, 2017 I voted: "No, I want the new ring to be part of LS4, like Aurora was." But then without the Chalice of Tears requirement. Link to comment Share on other sites More sharing options...
TwilightSoul.9048 Posted November 29, 2017 Share Posted November 29, 2017 > @MarkoNS.3261 said: > i love seeing people who cant even kill a boss complaining already ^^ in any case they are not going to change what they already did so :) It's not about beeing able to though.. I personally do not raid because every time I tried to I was met with such bad toxic attitude that I'd rather never raid than deal with those that do. I'm sure there are nice people doing raid groups out there but I don't see a point in looking for that needle... Link to comment Share on other sites More sharing options...
Nick Lentz.6982 Posted November 29, 2017 Share Posted November 29, 2017 Does open world get legendary armor now? Do PvP and WvW get trinkets now? I think not. This was the first thing I checked and I was kinda upset. Its not our fault Anet has the inept ability to make long lasting awards and blew raid armor in the first wing. Along with never making it again. Trinkets should of stayed tied behind the living story. Link to comment Share on other sites More sharing options...
Bunter.3795 Posted November 29, 2017 Share Posted November 29, 2017 If Anet wants to lock cosmetics behind raids, I have no problem with them doing that. That is COSMETICS only. Stat swapping for free (a big QoL feature) is something that should be able to obtained in many different ways. Raiders swap a lot less than wvw and yet wvw still gets the short end of everything. No unique skin for WvW legendary armor, no legendary trinket, last to get legendary backpiece. The neglect of WvW is really quite offensive. Link to comment Share on other sites More sharing options...
Nick Lentz.6982 Posted November 29, 2017 Share Posted November 29, 2017 > @flog.3485 said: > > @Erasculio.2914 said: > > > @flog.3485 said: > > > As a player who only do open world, I don't think is necessary because afaik, legendary stuff only provide a switchable advantage, which is really only relevant in content that requires to min max or to switch constantly. Open world doesn't require any of that. > > > > I agree with you in that open world doesn't require min max; but I think it would greatly be improved by allowing us to change our stats more freely. Being able to radically change what stats we have would open up new builds, allowing players to play the same content as a somewhat new experience, which would in turn increase the game's longevity. Ironically this doesn't work so well in raids, considering how people there need specific builds under very specific skill sets, but in the open world that would be great. > > > > In the original Guild Wars, we had an impossibly high number of possible builds, and we could change attributes freely. Many players went through the same content multiple times, each time feeling like it was somewhat new due to using very different builds. This kind of thing helps the game in the long term. > > > > > @flog.3485 said: > > > Furthermore I think it is a fair for a game to lock some prestige items in harder content, if the content the game brought/wanted to bring was always skill based, as opposed to power creep based on extra level to reach/new tier to constantly farm. > > > > I agree. I wouldn't mind if the skins were locked behind the raids, but the functionality were available elsewhere. Pretty much like legendary armor - the skin is limited to the raids, but you can get the functionality in WvW and in PvP too. I wish this system was increased to include the most popular content in the game - open world gameplay. > > > > You want a ring with switchable stats ? Just go play bloodstone fen. > > The best way for switchability of game play for players in open world is build templates imo. And I can't agre with your comment about GW1. You might be able to change enough with builds due to many skills but it wasn't free because if you failed with your change, you had to restart the instance of the content all over again. Whereas in GW2, if I fail I just need to go ooc and change whatever I want. That's funny though, if you want an ascended ring with switchable stats Go. Play. Raids. Link to comment Share on other sites More sharing options...
Daniel.5428 Posted November 29, 2017 Author Share Posted November 29, 2017 > @VaaCrow.3076 said: > I have no issue with this, legendary rewards are for people who thrive in ALL parts of the game. Want the legi? learn to raid, or buy a boss kill. Simple!! They already locked an entire set of armor behind raids. And the problem is not with "learn to raid" but with "how to make raiders to stop being bad and welcome newcomers too". If they keep this way, they will end up with a content for only a bunch of guilds. Link to comment Share on other sites More sharing options...
Beanna.6712 Posted November 29, 2017 Share Posted November 29, 2017 I think it's fair for each game mode to have its unique reward and effect to show for your efforts and dedication. We already have Aurora for Open World, it would be fair to have one effect for Raids, one for sPvP, one for WvW, one for Fractals, etc. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted November 29, 2017 Share Posted November 29, 2017 ... I didn't even know there was a new legendary accessory. O_o What is it called? Link to comment Share on other sites More sharing options...
killermanjaro.5670 Posted November 29, 2017 Share Posted November 29, 2017 I've no interest in legendary stuff so it doesn't bother me either way. But couldn't there just be an option to do it via raids OR via LS4 achievements? I can't see any reason it has to be one or the other exclusively. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted November 29, 2017 Share Posted November 29, 2017 The ring achievement should require us to kill 3000 players in wvw to unlock instead. Raid already got legendary armor with skin. Jumping puzzle got legendary accessory with skin. So ring should be a wvw exclusive legendary with skin. Make amulet exclusive for pvp. Come on we need more good stuff not just lock behind Raid, gw2 is a lot more than that. Link to comment Share on other sites More sharing options...
Lome.8239 Posted November 29, 2017 Share Posted November 29, 2017 It absolutely should. Let raiders have their raid loot. I dont even raid yet but Im tired of people hating on fun, challenging content. If you dont want to do it then dont, but dont ask for raid rewards if you dont want to raid. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted November 29, 2017 Share Posted November 29, 2017 > @Beanna.6712 said: > I think it's fair for each game mode to have its unique reward and effect to show for your efforts and dedication. We already have Aurora for Open World, it would be fair to have one effect for Raids, one for sPvP, one for WvW, one for Fractals, etc. Raids already have one effect. It's called "legendary armor". Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted November 29, 2017 Share Posted November 29, 2017 > @Astralporing.1957 said: > > @Beanna.6712 said: > > I think it's fair for each game mode to have its unique reward and effect to show for your efforts and dedication. We already have Aurora for Open World, it would be fair to have one effect for Raids, one for sPvP, one for WvW, one for Fractals, etc. > Raids already have one effect. It's called "legendary armor". > And the rest of PvE has a backpack and many weapons. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted November 29, 2017 Share Posted November 29, 2017 > @Ayrilana.1396 said: > > @Astralporing.1957 said: > > > @Beanna.6712 said: > > > I think it's fair for each game mode to have its unique reward and effect to show for your efforts and dedication. We already have Aurora for Open World, it would be fair to have one effect for Raids, one for sPvP, one for WvW, one for Fractals, etc. > > Raids already have one effect. It's called "legendary armor". > > > > And the rest of PvE has a backpack and many weapons. u r right, we should put it in pvp since pvp onli got one single backpiece. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted November 29, 2017 Share Posted November 29, 2017 > @SkyShroud.2865 said: > > @Ayrilana.1396 said: > > > @Astralporing.1957 said: > > > > @Beanna.6712 said: > > > > I think it's fair for each game mode to have its unique reward and effect to show for your efforts and dedication. We already have Aurora for Open World, it would be fair to have one effect for Raids, one for sPvP, one for WvW, one for Fractals, etc. > > > Raids already have one effect. It's called "legendary armor". > > > > > > > And the rest of PvE has a backpack and many weapons. > > u r right, we should put it in pvp since pvp onli got one single backpiece. Probably WvW before sPvP as the the item itself would be more beneficial there. But yeah, that’s the direction it “should” go if following the argument that acquisition of legendaries should be equitable across game modes. Link to comment Share on other sites More sharing options...
Tails.9372 Posted November 29, 2017 Share Posted November 29, 2017 > @Beanna.6712 said: > I think it's fair for each game mode to have its unique reward and effect to show for your efforts and dedication. We already have Aurora for Open World, it would be fair to have one effect for Raids, one for sPvP, one for WvW, one for Fractals, etc. Pretty much this, every area getting full legendary EQ would be ideal. Sadly, that's not how A-Net sees it. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted November 29, 2017 Share Posted November 29, 2017 I wish people would set up their polls to be neutral, instead of pushing towards one view or another. "Yes|No" questions should only have 2-3 options: "Yes" | "No" and perhaps "That Depends" (accounting for the maybes, can't decides, and so on). This poll has, "Yes" and "Yes, but require even more raids" and "make it like something else." There's no true "no" and there are two "yesses." What if someone wants to the ring to be like a legendary weapon, not like the accessory? Or hated the time gating on Aurora? I think it's ANet's choice to gate more rewards behind raids. I don't, however, understand why they'd add more "only one of its kind" options, given all the current feedback. Adding a second legendary accessory that is gated behind raids? I think that would have been the smarter move on their part. tl;dr poll is oddly phrased. My position is: it's fine to gate more cool stuff behind raids. I don't think that it was smart of them to make the first (and only) l-ring should be one of them. Link to comment Share on other sites More sharing options...
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