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More “paths” to legendary gear...


Swagger.1459

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> @Ayrilana.1396 said:

> > @Shiyo.3578 said:

> > Raids should offer zero rewards besides achievements.

> > If that isn't enough to get people to raid, perhaps development on raids should stop.

>

> PvE should offer no rewards besides achievements.

>

> If that isn’t enough to get people to play, perhaps development on PvE should stop.

>

> See how wrong that argument is?

 

The difference is... PvE is played by the majority of ALL players, you can't compare this statment with Raids, with is basicalyl only a small fraction of this game, which is played only by a tiny minority of this games community...

 

A small game content, that is played only by a tiny minority of a games community should never dictate on what gets focused on in development for the game, or its rewards that are found there only, when it would be in fact possible, that players could earn anythign they want by playing how they want, if all modes would be just treated equally by ANet and would also provide for the player equally enough content design depth to make it possible to put in the game mores all required taskas to do that need to be done by a player, which are worth it to be called legendary, so that the player deserves the right to earn in the game mode thse item

 

But its just a sad truth for now, that PVe and WvW are so neglected, that you don#t find in these gam modes right now the neccessary content depth, that woukld be required to be able to earn all these legendary items in a similar way, how you can do that actually in PvE now.

 

You can't earn any legendary weapons by just playing WvW or PvP, unless ANet brigns up some form of Tournament, where anet rewards the winners with legendary items of choice.

How long has it been already since we had, a WvW Tournament?? 3 years, the last one was around 2014!!! Did we had there a chance to earn legendary items as rewards for winnign the tournament? No

But for PvP Tournaments anet easily handed out legendary items of chocie as rewards, but aside of this, the game mode itself provides no content depth, that you can earn yourself as PvP any legendary items. How even? There exists nothing in this game more, thats worth it mentioning that is anyhow legendary as a task to give the player as a reward for doign it a legendary item, or even some kind of smaller parts needed to craft one in a shortened PvP-version crafting process designed aroudn this mode, instead of PvE which sends you from place for place like doign some form of journey

 

What you did here is only just comparing apples with oranges, just to belittle shiyos posting ...

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> @UnDeadFun.5824 said:

> > @TexZero.7910 said:

> > > @Cerberus.4315 said:

> > > > @TexZero.7910 said:

> > > > Gonna go with no.

> > > > The current system is fine and there's no reason to change it to placate the OW only crowd.

> > >

> > > owpve has got to out number all other game modes together 10 to 1, without those players u wouldn't hav a game within 3 months

> >

> > and if everyone in said modes had legendary armor its prestige and wow factor would be 0. **_Thus it needs to be in modes where people have to actually put forth a dedicated effort to attain it. _**

> >

> > Sorry you don't like that, but im sure if you group with the 10 other people to the 1 that already raids, you can get through it.

>

> You mean like non raiders buying raids ?

 

If that's the method they chose to go with it, who am i to stop them. I dont particularly like it, but it exist.

 

However the question those non raiders should ask themselves then is, is it worth it ? Couldn't they just get 9 other people who want to get the shiny ring and play with them....Doesn't seem like its that hard given how many complaints i see on the forum and how many of you guys keep using the raids are sellable excuse to showcase how easy they are :)

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> @Orpheal.8263 said:

> > @Ayrilana.1396 said:

> > > @Shiyo.3578 said:

> > > Raids should offer zero rewards besides achievements.

> > > If that isn't enough to get people to raid, perhaps development on raids should stop.

> >

> > PvE should offer no rewards besides achievements.

> >

> > If that isn’t enough to get people to play, perhaps development on PvE should stop.

> >

> > See how wrong that argument is?

>

> The difference is... PvE is played by the majority of ALL players, you can't compare this statment with Raids, with is basicalyl only a small fraction of this game, which is played only by a tiny minority of this games community...

>

> A small game content, that is played only by a tiny minority of a games community should never dictate on what gets focused on in development for the game, or its rewards that are found there only, when it would be in fact possible, that players could earn anythign they want by playing how they want, if all modes would be just treated equally by ANet and would also provide for the player equally enough content design depth to make it possible to put in the game mores all required taskas to do that need to be done by a player, which are worth it to be called legendary, so that the player deserves the right to earn in the game mode thse item

>

> But its just a sad truth for now, that PVe and WvW are so neglected, that you don#t find in these gam modes right now the neccessary content depth, that woukld be required to be able to earn all these legendary items in a similar way, how you can do that actually in PvE now.

>

> You can't earn any legendary weapons by just playing WvW or PvP, unless ANet brigns up some form of Tournament, where anet rewards the winners with legendary items of choice.

> How long has it been already since we had, a WvW Tournament?? 3 years, the last one was around 2014!!! Did we had there a chance to earn legendary items as rewards for winnign the tournament? No

> But for PvP Tournaments anet easily handed out legendary items of chocie as rewards, but aside of this, the game mode itself provides no content depth, that you can earn yourself as PvP any legendary items. How even? There exists nothing in this game more, thats worth it mentioning that is anyhow legendary as a task to give the player as a reward for doign it a legendary item, or even some kind of smaller parts needed to craft one in a shortened PvP-version crafting process designed aroudn this mode, instead of PvE which sends you from place for place like doign some form of journey

>

> What you did here is only just comparing apples with oranges, just to belittle shiyos posting ...

 

Content is content. They’re arguing that if the removal of rewards for something results in players not playing it, then development should stop for it. You can’t use a double standard here when the loss of rewards for any content in the game would lead to a lack of players playing it.

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> @Ayrilana.1396 said:

> > @Shiyo.3578 said:

> > Raids should offer zero rewards besides achievements.

> > If that isn't enough to get people to raid, perhaps development on raids should stop.

>

> PvE should offer zero rewards besides achievements.

>

> If that isn’t enough to get people to play, perhaps development on PvE should stop.

>

> See how wrong that argument is?

 

you mean like how WvW was a net loss for a few years.. and stlll kinda bad, yet it thrived. seems to be , using that logic, only Wvw is a worthy game mode.. which.. I would agree with.

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> @Fremtid.3528 said:

> Oh and I'm sure the complaints had NOTHING to do with it *rolls eyes*.

 

Well google is your friend. Type "undefinitely suspended"followed by "Mike O'Brien". Complaints will always happen whatever system Anet brings into the game simply because a very vocal minority of a few people will always be very nitpicky about how the game should be run. These complaints just never reached the level of complain that Anet got like the mountgate or the pricetag/expansion model for HoT and therefore they never nerfed the legendary quests because of these few complaints.

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> @STIHL.2489 said:

> > @Ayrilana.1396 said:

> > > @Shiyo.3578 said:

> > > Raids should offer zero rewards besides achievements.

> > > If that isn't enough to get people to raid, perhaps development on raids should stop.

> >

> > PvE should offer zero rewards besides achievements.

> >

> > If that isn’t enough to get people to play, perhaps development on PvE should stop.

> >

> > See how wrong that argument is?

>

> you mean like how WvW was a net loss for a few years.. and stlll kinda bad, yet it thrived. seems to be , using that logic, only Wvw is a worthy game mode.. which.. I would agree with.

 

The issue with what Shiyo was saying is that they’re treating raids to a different standard than the rest of the game. The lack of rewards to raids will produce a similar effect to other areas of the game if their rewards were removed. Players can only play content for so long without feeling rewarded.

 

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How will you want to know, if actually this really would happen Ayrilana?

Where do you have this insight from, that actually people would stop playing Raids, if the only thing you would get from it in fact would be mainly Achievement Points and the raid related currency plus the fact, that you can beat the actual "most challenging content" of the game?.

 

I'm pretty sure of it, that people wouldn't stop immedieately playing raids, only because of legendary armors being not anymore exclusive to raids and the biggest reward among exclusive weapon skins and minis/fun items becoming mainly achievement points (something, of which the game lacks also and gives us currently not enough from ,cause Anet fears that if they would give out proper amounts of achievment points, that we earn then too fast the Ap related rewards)

 

If seriously the removal of legendary armors as exclusive rewards would be already enough of a reason, that people stop on playing the raid content in this game, then the raid design surely must be very cheap in fact, if the removal of legendary armors as rewards would lead immediately into the content to die out, cause of nobody doing raids anymore, don't you think?

 

Yes, sure, there woudl be eventually people which woudl stop, because it was basically their only goal for why these peopel even begun to play raids, because it was basicalyl their only motivation. But these kind of peole that count to this type of player are basically already PvE players only to begin with in most cases or rarely eventualyl PvPers/WvWers which do Raids pretty much agaisnt their will with help of their PvX Guild they joined extra for Raids, just to obtain the armor, because they are basically only interested in its SKIN, and do the content only as long as needed, until the skin is obtained and immediantely stop from this point on then with raids and return to their favored game mode.

 

However, nothign on all this changes the fact, that there would be basicalyl no need at all for this kind of discussion, if all game modes would provide equally same as much content design depth to allow for it, that everyone can play this game how they want, without beign forced to have to play all game modes, just to obtain a legendary weapon, without beign forced to do raids, just to obtain legendary armors, withotu beign forced to do Fractals or WvW for a legendary backitem - and in this single case even provides us Anet a little bit more freedom of choice at least ...

 

ANd thats pretty much everything, what most people want - more freedom of choice, people don't want to be shoehorned and forced to plax just one specific game content element, just to be able to obtain something, that is of so much important endgame value and game comfort relevance, as like legendary equipment.

 

Would legendary equipment be 100% only about fashion.. then I absolutely wouldn't care about it, that legendary armors are only obtainable via raids..

But the very moment you do add to their functions also the ability to change stats whenever you want and soon eventually also in the future the ability to exchange runes and sigils aslike you want most like (ANet said in their last AMA, that they are actually looking onto this), then this changes everything on how important full legendary equipment becomes for a player, that wants to stay in any kind of game situation fully competitive, and that in a player comfortable way as best as possible.

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Let's make this much simpler for everyone to comprehend why the current set up is fine as is: you have 3 game types, sPvP, WvW, and PvE(which is composed of 3 subsets; OW, Fractals and Raids). Each of the game types has it's own Legendary items...therefore nothing needs to be changed.

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> @Orpheal.8263 said:

> How will you want to know, if actually this really would happen Ayrilana?

> Where do you have this insight from, that actually people would stop playing Raids, if the only thing you would get from it in fact would be mainly Achievement Points and the raid related currency plus the fact, that you can beat the actual "most challenging content" of the game?.

>

> I'm pretty sure of it, that people wouldn't stop immedieately playing raids, only because of legendary armors being not anymore exclusive to raids and the biggest reward among exclusive weapon skins and minis/fun items becoming mainly achievement points (something, of which the game lacks also and gives us currently not enough from ,cause Anet fears that if they would give out proper amounts of achievment points, that we earn then too fast the Ap related rewards)

>

> If seriously the removal of legendary armors as exclusive rewards would be already enough of a reason, that people stop on playing the raid content in this game, then the raid design surely must be very cheap in fact, if the removal of legendary armors as rewards would lead immediately into the content to die out, cause of nobody doing raids anymore, don't you think?

>

> Yes, sure, there woudl be eventually people which woudl stop, because it was basically their only goal for why these peopel even begun to play raids, because it was basicalyl their only motivation. But these kind of peole that count to this type of player are basically already PvE players only to begin with in most cases or rarely eventualyl PvPers/WvWers which do Raids pretty much agaisnt their will with help of their PvX Guild they joined extra for Raids, just to obtain the armor, because they are basically only interested in its SKIN, and do the content only as long as needed, until the skin is obtained and immediantely stop from this point on then with raids and return to their favored game mode.

>

> However, nothign on all this changes the fact, that there would be basicalyl no need at all for this kind of discussion, if all game modes would provide equally same as much content design depth to allow for it, that everyone can play this game how they want, without beign forced to have to play all game modes, just to obtain a legendary weapon, without beign forced to do raids, just to obtain legendary armors, withotu beign forced to do Fractals or WvW for a legendary backitem - and in this single case even provides us Anet a little bit more freedom of choice at least ...

>

> ANd thats pretty much everything, what most people want - more freedom of choice, people don't want to be shoehorned and forced to plax just one specific game content element, just to be able to obtain something, that is of so much important endgame value and game comfort relevance, as like legendary equipment.

>

> Would legendary equipment be 100% only about fashion.. then I absolutely wouldn't care about it, that legendary armors are only obtainable via raids..

> But the very moment you do add to their functions also the ability to change stats whenever you want and soon eventually also in the future the ability to exchange runes and sigils aslike you want most like (ANet said in their last AMA, that they are actually looking onto this), then this changes everything on how important full legendary equipment becomes for a player, that wants to stay in any kind of game situation fully competitive, and that in a player comfortable way as best as possible.

 

Refer any questions to Shiyo. All that I was stating is that removing rewards from raids would have no different of an impact than it would on other content.

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> @Zaklex.6308 said:

> Let's make this much simpler for everyone to comprehend why the current set up is fine as is: you have 3 game types, sPvP, WvW, and PvE(which is composed of 3 subsets; OW, Fractals and Raids). Each of the game types has it's own Legendary items...therefore nothing needs to be changed.

 

Actually, it was recently pointed out to me, there are only two game types; PVP(WvW being a subset of PVP) and PVE(OW, Fractals and Raids). So now that brings up the issue, why does PvP have two ways and PvE only one.

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> @Ayrilana.1396 said:

> > @STIHL.2489 said:

> > > @Ayrilana.1396 said:

> > > > @Shiyo.3578 said:

> > > > Raids should offer zero rewards besides achievements.

> > > > If that isn't enough to get people to raid, perhaps development on raids should stop.

> > >

> > > PvE should offer zero rewards besides achievements.

> > >

> > > If that isn’t enough to get people to play, perhaps development on PvE should stop.

> > >

> > > See how wrong that argument is?

> >

> > you mean like how WvW was a net loss for a few years.. and stlll kinda bad, yet it thrived. seems to be , using that logic, only Wvw is a worthy game mode.. which.. I would agree with.

>

> The issue with what Shiyo was saying is that they’re treating raids to a different standard than the rest of the game. The lack of rewards to raids will produce a similar effect to other areas of the game if their rewards were removed. Players can only play content for so long without feeling rewarded.

>

 

yah, I remember getting that ascended great sword from a chest for completing Lions Arch.. oh wait...

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> @Lunarlife.5128 said:

> Each method of getting legendaries currently pushes for the pinnacle of its respective category.

> * WvW has legendary armor & back but low access to legendary weapons: Pips increase as your level increases making it easier to get legendary gear. More kills, more capping, more mats for the gear. Low gold generation (maybe) so legendary weapons aren't as easy.

> * PvP has legendary armor & back and decent access to legendary weapons: Skill means you get more pieces faster, gold gain is decent for legendary weapons & crafting the armor.

> * PvE Raids have legendary armor & part of the new ring: Raids usually require skill and coordination. You can pug to get the kills. I haven't had a single guild kill and have around 15-20 LI & 8 of the bosses down.

> * PvE discovery has legendary trinket Aurora.

> * PvE grinding has legendary weapons that you can buy.

> * PvE fractals has a legendary backpack

> * Real money can be used to buy legendary weapons and gold to buy raid kills.

> * All pretty much have a small requirement of doing some events in other categories but overall this makes sense.

>

> Which category of gameplay doesn't have an associated legendary?

 

Swimming. I want to get a legendary by simply doing laps around tyria.

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> @Lunarlife.5128 said:

> Each method of getting legendaries currently pushes for the pinnacle of its respective category.

> * WvW has legendary armor & back but low access to legendary weapons: Pips increase as your level increases making it easier to get legendary gear. More kills, more capping, more mats for the gear. Low gold generation (maybe) so legendary weapons aren't as easy.

> * PvP has legendary armor & back and decent access to legendary weapons: Skill means you get more pieces faster, gold gain is decent for legendary weapons & crafting the armor.

> * PvE Raids have legendary armor & part of the new ring: Raids usually require skill and coordination. You can pug to get the kills. I haven't had a single guild kill and have around 15-20 LI & 8 of the bosses down.

> * PvE discovery has legendary trinket Aurora.

> * PvE grinding has legendary weapons that you can buy.

> * PvE fractals has a legendary backpack

> * Real money can be used to buy legendary weapons and gold to buy raid kills.

> * All pretty much have a small requirement of doing some events in other categories but overall this makes sense.

>

> Which category of gameplay doesn't have an associated legendary?

 

That is a really good summary.

 

I would still agree to more legendary trinkets in other specific areas of the game like Dungeons or World Bosses. Like a Legendary that requires you to clear all world events, world bosses, orr temples and so on. The Dungeon-Legendary would have to happen with or after a Dungeon-rework, which isn't even on the table. And they could always introduce things as sidestories, like a really long, time gated scavenger hunt in the open world, that takes at least 100 days, requires you to do the most anoying JPs, speak to NPCs that are only available at night after a certain event and if you have the right Item in your inventory, stuff like that.

 

Legendaries should be a grind, always and no way of aquisition will change that. Legendaries will never be easy handouts for second place. So far, I crafted a few waepons, the PvP and Fractal backpiece as well as Aurora, legendary armor will happen sooner or later and I'm looking forward to maybe having a shot at the ring, who knows. The strict solo play open world pve crowd that is demanding a legendary just have to be careful what they wish for. If the legendary grind comes to world bosses and world events, clueless ppl, only there for the thing, will spawn, you will have to explain every mechanic again and again, you will have to deal with afk'ers and full maps everywhere for at least 3 months, also don't expect the collection to be cheap or any more accessable from a gold/time point of view that any other legendary just because it's gated behind open world PvE. Same goes for dungeons, if you wish for a dungeon legendary, be prepared that they wil probably fix the content first to bring it on par with maybe fractal lvl50, then will require you to grind the new instances for ages and don't expect it to be tied to any existing dungeon achievements, neither having all paths already done nor having all skins unlocked will help you on your legendary journey ;)

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> @Edelweiss.4261 said:

> I'd like this change as it means that I could eventually get legendary armor. Doing something I don't enjoy for legendary armor isn't worth it to me.** I'd even be alright with it if OW legendary was legendary without the special cosmetics.**

I Agree with this.

 

> @lokh.2695 said:

> > @Lunarlife.5128 said:

 

> That is a really good summary.

>

>**** Legendaries should be a grind, always and no way of aquisition will change that. Legendaries will never be easy handouts for second place. ****

 

I haven't seen anyone here say they want an easy way to get Legendaries, just a different one. People keep saying they don't want to see "easy hand outs" yet I can open my wallet and buy raid clears with no effort at all. How is that fair to those who can not. I and others here are only asking for a different way. You and others have pointed out that there are many ways to acquire Legendary pieces already, well what's wrong with one more. Well unless those people belong to one of the raid Guilds who sell raids I suppose. I'm sure if they are making good gold/money they don't want to lose it.

 

I just want to reiterate, I don't want Legendary Armor to be easy to get, I just wouldn't mind seeing another option, even if they didn't have the look of the current but the utility.

 

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> @Loosmaster.8263 said:

> > @Crinn.7864 said:

> > WvW and sPvP already have legendary armor.

>

> Not the skins he wants, lol.

Not the skins he doesn't want either - the only unique legendary skin for WvW is the backpack, armor uses already preexisting ascended skin of normal non-legendary quality.

The legendaries in each mode need not be the same skin, but they all need to be true legendaries (not in name-only), and each gamemode needs access to a full set.

And no, Raids are not really the good representation for PvE, they are practically a separate mode on their own.

 

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> @STIHL.2489 said:

> Not trying to be rude, But this is what Anet wants and their direction of the game, You either can deal with it as it is, or move on.

 

Oh I've already stopped playing so I mean its just a matter of time before I "move on" but when there are less players to support the gemstore they will have to make even more unpopular decisions in it to support the game. Today's unpopular decisions in the gemstore are a result of bad decisions in the past. Tomorrows will be a result of today's bad decisions. I used to spend $300-$500 in the gemstore every month and that's lost income for them. It's fine for me coz I still have the money to apply to other things I deem fun every month. If they do that to enough of their big spenders this game will no longer exist.

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> @Fremtid.3528 said:

> > @STIHL.2489 said:

> > Not trying to be rude, But this is what Anet wants and their direction of the game, You either can deal with it as it is, or move on.

>

> Oh I've already stopped playing so I mean its just a matter of time before I "move on" but when there are less players to support the gemstore they will have to make even more unpopular decisions in it to support the game. Today's unpopular decisions in the gemstore are a result of bad decisions in the past. Tomorrows will be a result of today's bad decisions. I used to spend $300-$500 in the gemstore every month and that's lost income for them. It's fine for me coz I still have the money to apply to other things I deem fun every month. If they do that to enough of their big spenders this game will no longer exist.

 

Damn! 300 - 500! and I thought I was good with 80 - 100... which is now.. kinda down to 10ish..

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> @Zaklex.6308 said:

> you have 3 game types, sPvP, WvW, and PvE

You're right, there are 3 "general" types of gameplay. But not the ones you think since both sPvP and WvW are subcategories of PvP. The three big categories are Player versus Player (races, WvW, sPvP...), Player versus Monster (dungeons / fractals, open world, raids...) and Player versus Enviroment (JPs, adventures...). As others alredy pointed out it's not unreasonable to ask for stuff like an OW PvM legendary armor set if other subcategories like WvW and sPvP alredy have both their own legendary backpack and armor set.

 

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I would LOVE to get a formal statement from the developers reassessing the state of the game to acknowledge that the "three pillars" the game launched with no longer feasibly represent the state of the game. I mean, based on various polling done in multiple communities, it seems like less than 15% of the players (sometimes considerably less) prefer each of the WvW, sPvP, or instanced dungeon/raid/fractal content in the game, while the remaining 50%+ prefer open world, and yet people still insist on pretending that open world should be considered the lesser stepchild to raiding and that both WvW and sPvP deserve equal attention as open world for some reason.

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> @"Game of Bones.8975" said:

> No one has come up with a good reason why core PvE shouldn't have a new dedicated Legendary line.

> Not everyone has the expansions...should they be unable to craft their own Legendaries?

> Most everyone can defend the Raids, PvP, WvW, and Fractals having their own items and that's all good.

 

Raids are your PvE access. Core will open access to F2P? I think they should remain and tied to the expansions.

 

Just my 2 cents which is really worth alot...

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> @Loosmaster.8263 said:

> > @"Game of Bones.8975" said:

> > No one has come up with a good reason why core PvE shouldn't have a new dedicated Legendary line.

> > Not everyone has the expansions...should they be unable to craft their own Legendaries?

> > Most everyone can defend the Raids, PvP, WvW, and Fractals having their own items and that's all good.

>

> Raids are your PvE access. Core will open access to F2P? I think they should remain and tied to the expansions.

>

> Just my 2 cents which is really worth alot...

 

Raids are not PvE.

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