Hitman.5829 Posted December 5, 2017 Share Posted December 5, 2017 We have sigils that increase all main attributes except the vitality attribute. I think it is time to add a sigil that gives +9 vitality each time you kill an enemy player. The game requires a vitality sigil. Thumbs up if you agree! Link to comment Share on other sites More sharing options...
Zaklex.6308 Posted December 6, 2017 Share Posted December 6, 2017 No, the game does not require a Vitality Sigil, if you think that you need more vitality there are other ways to get it, from armor to runes...but a sigil, not necessary. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted December 6, 2017 Share Posted December 6, 2017 Not sure why you want +9 instead of +10 like normal sigils... Regardless, we already got the sigil that restore 700hp per kill or whatever it is. Link to comment Share on other sites More sharing options...
Rawr.9467 Posted December 6, 2017 Share Posted December 6, 2017 I really don't see the point to be honest Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted December 6, 2017 Share Posted December 6, 2017 You can have a mix by using https://wiki.guildwars2.com/wiki/Superior_Sigil_of_the_Stars Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted December 6, 2017 Share Posted December 6, 2017 Why not? We have alot of useless sigils. I see no reason to add one more? Link to comment Share on other sites More sharing options...
intox.6347 Posted December 6, 2017 Share Posted December 6, 2017 If they add it ... it will be like momentum sigil for stacking thoughtness.... so it wont be +10.. but +5... and that not will be good tradeoff... but i still in wvw ppl with momentum sigil.... Link to comment Share on other sites More sharing options...
Lord of the Fire.6870 Posted December 6, 2017 Share Posted December 6, 2017 If I wanted anything in this direction I would want a Utility which is similar to Red Lentil and Flatbread Feast or Sweet Bean Bun -20%(15) Incoming Condition Duration (don't stack with similar food) + 50 Vitality and Toughness Link to comment Share on other sites More sharing options...
Leo G.4501 Posted December 6, 2017 Share Posted December 6, 2017 To those opposed to the idea, is there some sort of backlash that would happen if such a sigil were introduced? Link to comment Share on other sites More sharing options...
Lord of the Fire.6870 Posted December 6, 2017 Share Posted December 6, 2017 > @"Leo G.4501" said: > To those opposed to the idea, is there some sort of backlash that would happen if such a sigil were introduced? Nothing because you need to get go of on of the other sigil . I think it ties more in the wvw balance discussion where people complain they are taking too much condi damage after PoF. It would mitigate it . There are a few people who like how it is similar to the harder Raids and Fractal discussion and they are really loud because they others are greater in numbers by a lot.(actually this is very toxic) I don't have anything against your idea and this game with each new map we get new stuff with runes , sigils and buff-food. I just meant maybe this is a better way to do this because it would be more fine tuning because I could then use the food buff slot for something like Scoop of Mintberry Swirl Ice Cream in wvw. In the end it is Arena NET and the developers who decides. Link to comment Share on other sites More sharing options...
mtpelion.4562 Posted December 6, 2017 Share Posted December 6, 2017 Personally, I think that Sigils should all be exclusively focused on damage dealing while Runes should be exclusively focused on defense or support. Link to comment Share on other sites More sharing options...
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