Illconceived Was Na.9781 Posted December 11, 2017 Share Posted December 11, 2017 Spin Cycle. (You can jump out of a flushing toilet; it's a lot harder to get out of a front-load washing machine when there's water swirling.) Link to comment Share on other sites More sharing options...
Mourningcry.9428 Posted December 11, 2017 Share Posted December 11, 2017 > @"Illconceived Was Na.9781" said: > Spin Cycle. > (You can jump out of a flushing toilet; it's a lot harder to get out of a front-load washing machine when there's water swirling.) I trust this is from personal experience and not just theoretical? ;) Link to comment Share on other sites More sharing options...
Ayumi Spender.1082 Posted December 11, 2017 Share Posted December 11, 2017 I hated the "black hole gun" mechanic that Adrian or whoever in Dragon's Stand stole from Mass Effect 2/Saints Row 4 and I don't like this toilet swirling one either. Messing with my controls or messing with my camera is not called a challenge. It's called a cheap annoyance and I hate it. The camera one I could at least turn off in the options. This one I can't. And onto the camera for a quick second, who honestly thought that was okay in Arenanet? I can just imagine the fun some people with motion sickness had with that one. Oh and on the whole swirl on the latest bosses with all the light show flashes and such... the issue also is that they seem to do it way too often also making it even more annoying than it should be. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted December 11, 2017 Share Posted December 11, 2017 It was a shock at first, but it's really easy to handle so i'm okay with it. Link to comment Share on other sites More sharing options...
Dovienya.6597 Posted December 11, 2017 Share Posted December 11, 2017 ^The light shows from the new LWS. :anguished: I am not down with this swirly. It reminds me a little of the Druid's whirlwind from DnD, but no saving throw, cheaters! Link to comment Share on other sites More sharing options...
eyestrain.3056 Posted December 11, 2017 Author Share Posted December 11, 2017 > @"Tseison.4659" said: > I actually like this mechanic and it adds a good challenge to it. Yeah it might be annoying for some people but you know what, you guys just love things that are easy because you’re so confirmed to it... > > As a Mesmer, how I deal with this mechanic is that once it starts, just surrender to its current. What’s the final blast is immenant then immediately use a stun break, stability, invulnerable, blink or evade and you WON’T be damaged. > > I’ve done this many times especially dodge rolling against the spin and haven’t received any damage. Now for those who have PC problems for when it occurs, maybe they’ll tweek it a bit so it’s not causing laggy or visual issues. To me the issue isn't the damage from the attack, but the inability to position your character out of immediate danger. Being dragged directly into a cluster of aoes is no problem when I have one or two dodges handy, but once i'm out of endurance and still at the mercy of the flush, it's up to luck whether i'm able to pray my character several feet from where I am to avoid another big, dangerous aoe. I end up taking tons of damage that I can see coming, but can't really do anything about. This is my biggest problem with the toilet flush. Also- assuming I just want everything to be a loot pinata I can press 1 to win against is pretty patronizing. There's a difference between a good challenge that feels satisfying to overcome, and a frustrating/annoying one that one just gets through and then never wants to experience again. Most of that difference comes with player control. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted December 11, 2017 Share Posted December 11, 2017 > @"eyestrain.3056" said: > There's a difference between a good challenge that feels satisfying to overcome, and a frustrating/annoying one that one just gets through and then never wants to experience again. Most of that difference comes with player control. I mean, it felt satisfying to me. You can dodge, CC (enough to stop the attack), Block, Distort, anything else that provides immunity/invlun or creative use of leaps/dashes/blinks. Sure its annoying when all of those are on cooldown, but the option to get it to stop is entirely controllable. Link to comment Share on other sites More sharing options...
Dovienya.6597 Posted December 11, 2017 Share Posted December 11, 2017 > @"TexZero.7910" said: > > @"eyestrain.3056" said: > > There's a difference between a good challenge that feels satisfying to overcome, and a frustrating/annoying one that one just gets through and then never wants to experience again. Most of that difference comes with player control. > > I mean, it felt satisfying to me. You can dodge, CC (enough to stop the attack), Block, Distort, anything else that provides immunity/invlun or creative use of leaps/dashes/blinks. > > Sure its annoying when all of those are on cooldown, but the option to get it to stop is entirely controllable. I guess I didn't notice any of those mitigation techniques due to... necromancer. Dodge twice and you're flushed. True you can break the bar, but group content requires cooperation, and solo content requires me to not be a slowpoke. (Not really complaining.) Link to comment Share on other sites More sharing options...
TexZero.7910 Posted December 11, 2017 Share Posted December 11, 2017 > @"Dovienya.6597" said: > > @"TexZero.7910" said: > > > @"eyestrain.3056" said: > > > There's a difference between a good challenge that feels satisfying to overcome, and a frustrating/annoying one that one just gets through and then never wants to experience again. Most of that difference comes with player control. > > > > I mean, it felt satisfying to me. You can dodge, CC (enough to stop the attack), Block, Distort, anything else that provides immunity/invlun or creative use of leaps/dashes/blinks. > > > > Sure its annoying when all of those are on cooldown, but the option to get it to stop is entirely controllable. > > I guess I didn't notice any of those mitigation techniques due to... necromancer. Dodge twice and you're flushed. > > True you can break the bar, but group content requires cooperation, and solo content requires me to not be a slowpoke. > > (Not really complaining.) if base necro or reaper you can just absorb it in shroud. If scourge you can portal out of it with sand swell. Every class has a way of dealing with this, it's on you to adapt to the content. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted December 11, 2017 Share Posted December 11, 2017 I don't mind the mechanic, if it was actually contained within the red circles around them rather than outside of them as well. (if they have any) That stability doesn't work is also weird to me. You can mostly control your movement regardless, though. (just twice as fast in one direction and standstill in the other, but still. The only thing I dislike about it is really there often no clear indication where it starts and where it stops. Link to comment Share on other sites More sharing options...
Dovienya.6597 Posted December 11, 2017 Share Posted December 11, 2017 Las> @"TexZero.7910" said: > > @"Dovienya.6597" said: > > > @"TexZero.7910" said: > > > > @"eyestrain.3056" said: > > > > There's a difference between a good challenge that feels satisfying to overcome, and a frustrating/annoying one that one just gets through and then never wants to experience again. Most of that difference comes with player control. > > > > > > I mean, it felt satisfying to me. You can dodge, CC (enough to stop the attack), Block, Distort, anything else that provides immunity/invlun or creative use of leaps/dashes/blinks. > > > > > > Sure its annoying when all of those are on cooldown, but the option to get it to stop is entirely controllable. > > > > I guess I didn't notice any of those mitigation techniques due to... necromancer. Dodge twice and you're flushed. > > > > True you can break the bar, but group content requires cooperation, and solo content requires me to not be a slowpoke. > > > > (Not really complaining.) > > if base necro or reaper you can just absorb it in shroud. > > If scourge you can portal out of it with sand swell. > > Every class has a way of dealing with this, it's on you to adapt to the content. I am not bothered by this mechanic. Both replies were sarcastic. I know how to play my class, but thank you for the L2P lesson. Shroud does not mitigate CC unless you're traited for stability (3 sec) and stability does not work vs. this attack. Sand swell may work but it has a delayed activation time, and is a huge DPS loss. There would be no point to bringing it for a personal story mission unless you were seriously struggling with this solo, and you absolutely would not bring it to fractals or raids. Thanks again for the instruction on adaptability. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted December 11, 2017 Share Posted December 11, 2017 > @"Dovienya.6597" said: > Las> @"TexZero.7910" said: > > > @"Dovienya.6597" said: > > > > @"TexZero.7910" said: > > > > > @"eyestrain.3056" said: > > > > > There's a difference between a good challenge that feels satisfying to overcome, and a frustrating/annoying one that one just gets through and then never wants to experience again. Most of that difference comes with player control. > > > > > > > > I mean, it felt satisfying to me. You can dodge, CC (enough to stop the attack), Block, Distort, anything else that provides immunity/invlun or creative use of leaps/dashes/blinks. > > > > > > > > Sure its annoying when all of those are on cooldown, but the option to get it to stop is entirely controllable. > > > > > > I guess I didn't notice any of those mitigation techniques due to... necromancer. Dodge twice and you're flushed. > > > > > > True you can break the bar, but group content requires cooperation, and solo content requires me to not be a slowpoke. > > > > > > (Not really complaining.) > > > > if base necro or reaper you can just absorb it in shroud. > > > > If scourge you can portal out of it with sand swell. > > > > Every class has a way of dealing with this, it's on you to adapt to the content. > > I am not bothered by this mechanic. Both replies were sarcastic. I know how to play my class, but thank you for the L2P lesson. > > Shroud does not mitigate CC unless you're traited for stability (3 sec) and stability does not work vs. this attack. > > Sand swell may work but it has a delayed activation time, and is a huge DPS loss. There would be no point to bringing it for a personal story mission unless you were seriously struggling with this solo, and you absolutely would not bring it to fractals or raids. Thanks again for the instruction on adaptability. It wasn't about mitigating the CC via shroud. You can literally just use shroud to eat the entirety of the attack. And you'll have to forgive me for giving advice there's a lot of people honestly just complain for the heck of it without thinking of what they can change to completely trivialize or ignore this mechanic. Link to comment Share on other sites More sharing options...
Vyrulisse.1246 Posted December 11, 2017 Share Posted December 11, 2017 Oh it moves? I didn't know that because it tends to grind my PC to a halt just like all the other anime-style visual pollution nonsense they are filling this game with. Link to comment Share on other sites More sharing options...
DebraKadabra.5278 Posted December 11, 2017 Share Posted December 11, 2017 > @"TheQuickFox.3826" said: > Just sit back and enjoy the ride. Weeeeeeeeeeee! I appreciate your enthusiasm, really I do. But I sometimes suffer from motion sickness (as posted a while back about mounts) and the whirling dervish aspect of that effect damn near makes me have to vomit. And I thought the bright light AOE flashes were bad. Link to comment Share on other sites More sharing options...
Noa.7490 Posted December 11, 2017 Share Posted December 11, 2017 I really do hate it. Like I said in another thread, it seems pretty much to me like the devs can't seem to go beyond the Super Mario/Mega Man mechanics for boss fights. Link to comment Share on other sites More sharing options...
Zaklex.6308 Posted December 11, 2017 Share Posted December 11, 2017 I think it's pretty funny, even more so when I walk backwards and it's trying to pull me in and I'm not really going anywhere...but then I'm playing a ranged character so it doesn't affect me as much as melee...however, once the sandstorm is over then I usually switch to melee and jump in and slam the Heirarch(which is the one that uses it the most, if you see a Champion Awakened Hierarch expect the sandstorm, otherwise there aren't that many others that use it). Link to comment Share on other sites More sharing options...
Donari.5237 Posted December 11, 2017 Share Posted December 11, 2017 I think Block works as a means of getting out. At least, using my Daredevil's blocking utility gets me the ability to wade out to the edge, then turn and shoot at the source. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted December 11, 2017 Share Posted December 11, 2017 > @"Mourningcry.9428" said: > > @"Illconceived Was Na.9781" said: > > Spin Cycle. > > (You can jump out of a flushing toilet; it's a lot harder to get out of a front-load washing machine when there's water swirling.) > > I trust this is from personal experience and not just theoretical? ;) Personal experience? Not... exactly... ![](https://i.imgur.com/068zkaC.jpg "") Link to comment Share on other sites More sharing options...
Emprer.7256 Posted December 11, 2017 Share Posted December 11, 2017 I think mirage cloak can work against it. When I'm on my mirage I just evade and walk out of it. Link to comment Share on other sites More sharing options...
eyestrain.3056 Posted December 12, 2017 Author Share Posted December 12, 2017 Donari mentioned being able to wade out of it after using bandit's defense, does the mirage cloak allow you to move normally through the whirlpool, or do you still have to struggle to control your character after using it? Link to comment Share on other sites More sharing options...
Netheren.3261 Posted December 12, 2017 Share Posted December 12, 2017 Engi rocket boots trivialize this mechanic. Link to comment Share on other sites More sharing options...
Mea.5491 Posted December 12, 2017 Share Posted December 12, 2017 I like it in Palawadan because it's funny when many people die in one hit and then I run around like crazy to revive everyone. :D But I didn't know this attack was **everywhere**, THAT must be annoying! Link to comment Share on other sites More sharing options...
Lunarlife.5128 Posted December 12, 2017 Share Posted December 12, 2017 It lasts too long, I can't Dodge or really do anything about it, if it doesn't kill me I'm not like, "that was fun!" And if it does kill me I'm frustrated. Link to comment Share on other sites More sharing options...
Nilkemia.8507 Posted December 12, 2017 Share Posted December 12, 2017 Another terrible mechanic that serves as nothing more than fake difficulty. Link to comment Share on other sites More sharing options...
Daddicus.6128 Posted December 12, 2017 Share Posted December 12, 2017 I hate it most of the time. If an enemy uses it sparingly, it can be OK. But, typically it's spammed at you, and at the same time you are prevented from interrupting them. It's like the only way they can beat you is to take away your ability to interrupt, and at the same time interrupt you repeatedly. I hate it. Link to comment Share on other sites More sharing options...
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