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Hut at north camp removed


Lahmia.2193

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> @"Blodeuyn.2751" said:

> Let's hope nothing else breaks or we will be left with 100% open field, though some might prefer that. ;)

 

mmmm, I actually like the sound of a wide-open map as a fun break from all the fortifications and siege. BG probably hates the idea, therefore it's at least worth considering. B)

 

 

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  • 2 weeks later...

> @"Balthazzarr.1349" said:

> > @"Lahmia.2193" said:

> > So anyone else notice they removed the trading hut thing at north camp, and it looks real odd. I thought it was just not rendering in game at first but turns out they got rid of it. Anyone know why?

>

> Looks like all the huts are there to me... :P

 

lol, it comes and goes.. last night it was there for me.. today it's not... and so on...

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It has a cool effect atm that may make for a good effect for skills. Ground target effects act as if its there but projectile go right though it. Maybe a wall or cover skill would work well with this type of effect with out making another anty-projectile skill.

 

 

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