Curunen.8729 Posted February 9, 2018 Share Posted February 9, 2018 > @"squallaus.8321" said: > @"Curunen.8729" > > think they'll need to give us another way to apply confusion more in pvp/wvw. but atleast in pve its ok for now. I hope so, although I just want it back on axe. Previous patch had me ecstatic. This update has me not wanting to log into the game. :/ Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 9, 2018 Share Posted February 9, 2018 > @"EpicTurtle.8571" said: > > @"Levetty.1279" said: > > Fine Anet I get your point, I won't make Nevermore, I'll just buy Sunrise off the TP like everybody else. > > *sits in the corner with Bifrost and sobs* go make astralaria if you haven't yet :P its the most beautiful thing ever on the mirage with all the animations on both the Mesmer and Mesmer clones. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 And for some reason again they didn't just split the skills.............................................. Link to comment Share on other sites More sharing options...
Xstein.2187 Posted February 9, 2018 Share Posted February 9, 2018 I'm rather confused. Are they going to replace the confusion in scepter with more torment now as well? What about cry of frustration? Is this really the best permanent solution they could come up with? How long does it take for a band aid to fall off? Link to comment Share on other sites More sharing options...
Zoser.7245 Posted February 9, 2018 Share Posted February 9, 2018 Well, at least this proves that when they want to do it fast they can. Next target, i mean, next chapter: "Confusing Images and friends..." Perhaps Cry of Frustration will survive as a vestige of antiquity. Who knows. I really hoped that they reconsidered it and kept the confusion but improved enough with all the feedback they have had from all of us. Although Karl already warned of the plans they had for some weapons, so probably this was planned even before the balance patch or Is this really an emergency bandage? Now it's done. Link to comment Share on other sites More sharing options...
EpicTurtle.8571 Posted February 9, 2018 Share Posted February 9, 2018 > @"squallaus.8321" said: > > @"EpicTurtle.8571" said: > > > @"Levetty.1279" said: > > > Fine Anet I get your point, I won't make Nevermore, I'll just buy Sunrise off the TP like everybody else. > > > > *sits in the corner with Bifrost and sobs* > > go make astralaria if you haven't yet :P > its the most beautiful thing ever on the mirage with all the animations on both the Mesmer and Mesmer clones. Oh I did, it's a comforting consolation, I'm comboing it with the Stellar Beacon Torch Link to comment Share on other sites More sharing options...
Takashiro.8701 Posted February 9, 2018 Share Posted February 9, 2018 Chronophantasma still not fixed. ;_; Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted February 9, 2018 Share Posted February 9, 2018 > @"Jace al Thor.6745" said: > Yeah let’s promote skillful application of a condition that will either be cleansed immediately or fall off in one second! Seriously they should have either nerfed the duration or removed to passive tick in PvP. One or the other not both. > > On a different note... why the nerf to bountiful disillusionment? Not many people used it I’m aware of, but I also don’t keep up with PvE so maybe that’s it. But for the first time I could maintain 25 stacks of might easily and then they nerf it I think its a preemptive nerf for the ammo system mind wreck, though tbh it is still a lot harder to generate 10+ might with that trait than corona burst. As for torment application, I'll have to find a time to play and test benchmark to see how it goes but it should temporarily solve condi mirage issues. I'm glad the devs has listen to players advice on how much mirage plummets post confusion nerf but I'm in boat with others in terms of where confusion will go in the future. As it stands now not many classes have accessible confusion and even mesmer will struggle to keep up the stacks for reasonable damage, even if they buff confusion's active damage by 10x in PvE in the future. Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted February 9, 2018 Share Posted February 9, 2018 I'm glad to (hopefully) have the damage back on axe, but I have to agree with all of the others here. This was an inelegant and unnecessary solution and it's only the beginning of the balancing nightmare you guys are creating for yourselves here. Why couldn't you just split confusion to function as it's supposed to as a control condition in PvP/WvW and function as a more standard DoT in PvE (not because it's what you want, but because it's the only way it's going to work!)? You realize that with no class heavily reliant on confusion, your changes to this condition are essentially useless? Isn't it time to just throw in the towel on this weak design and go with something smarter? Link to comment Share on other sites More sharing options...
Irokou.3215 Posted February 9, 2018 Share Posted February 9, 2018 > @"AliamRationem.5172" said: > I'm glad to (hopefully) have the damage back on axe, but I have to agree with all of the others here. This was an inelegant and unnecessary solution and it's only the beginning of the balancing nightmare you guys are creating for yourselves here. Why couldn't you just split confusion to function as it's supposed to as a control condition in PvP/WvW and function as a more standard DoT in PvE (not because it's what you want, but because it's the only way it's going to work!)? > > You realize that with no class heavily reliant on confusion, your changes to this condition are essentially useless? Isn't it time to just throw in the towel on this weak design and go with something smarter? Logic does not compute. Link to comment Share on other sites More sharing options...
ovinnik.9216 Posted February 9, 2018 Share Posted February 9, 2018 Well, this is somewhat hilarious. In a sad way. Here's a thought on Torment: Think of it as _mental anguish_, and it somehow fits with the Mesmer theme. Kind of. Link to comment Share on other sites More sharing options...
Zoltar MacRoth.7146 Posted February 9, 2018 Share Posted February 9, 2018 It's obvious what happened. Confusion was OP. Like, over 9000 OP. It was so OP it broke the 4th wall and hit the devs for 25 million stacks of confusion in RL, so they forgot what mesmer was about. In summary, confusion was OP. It was too beautiful for this world. That's why we can't have nice things. That is all. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 > @"Takashiro.8701" said: > Chronophantasma still not fixed. ;_; As far as I'm aware, chronophantasma is working fine. Link to comment Share on other sites More sharing options...
Takashiro.8701 Posted February 9, 2018 Share Posted February 9, 2018 > @"Pyroatheist.9031" said: > > @"Takashiro.8701" said: > > Chronophantasma still not fixed. ;_; > > As far as I'm aware, chronophantasma is working fine. It's interaction with the Ether Signet is bugged. Phantasm summoned via ether signet will respawn when the 1. phantasm does, basically nulling the 2. phantasms first attack. Some examples: Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 > @"Takashiro.8701" said: > > @"Pyroatheist.9031" said: > > > @"Takashiro.8701" said: > > > Chronophantasma still not fixed. ;_; > > > > As far as I'm aware, chronophantasma is working fine. > > It's interaction with the Ether Signet is bugged. > Phantasm summoned via ether signet will respawn when the 1. phantasm does, basically nulling the 2. phantasms first attack. > Some examples: > > Interesting interaction bug. Link to comment Share on other sites More sharing options...
Zenith.7301 Posted February 9, 2018 Share Posted February 9, 2018 PvP whine will make a return, just with torment this time around, so they'll end up making split changes all them same lol. Simple solution: split confusion in PvE, leave PvE confusion alone mechanically. Anet solution: Ruin confusion in PvE, making a whole new pile of balancing work by having to individually change every confusion skill and trait for the sake of PvE usability. Fail terribly at it because of course they would only change the axe and none of the traits that apply confusion in the several mesmer lines, or scepter which is beyond worthless now, and especially making the concept of using shatters in PvE as a condi mesmer pointless because the only condi shatter, cry of frustration, applies confusion and confusion is useless in PvE. Bonus points, leave jaunt, crystal sands, and the new magic bullet weakened by the confusion changes as well. God forbid the keystone mesmer condition be made useful in PvE because of PvP concerns, only to thematically demolish the class by giving them a condition that was meant to be a necromancer/revenant condition. Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 9, 2018 Share Posted February 9, 2018 i think if they fix that bug power chrono might reach 40k. Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 9, 2018 Share Posted February 9, 2018 > @"Zenith.7301" said: > PvP whine will make a return, just with torment this time around, so they'll end up making split changes all them same lol. > > Simple solution: split confusion in PvE, leave PvE confusion alone mechanically. > > Anet solution: Ruin confusion in PvE, making a whole new pile of balancing work by having to individually change every confusion skill and trait for the sake of PvE usability. > > Fail terribly at it because of course they would only change the axe and none of the traits that apply confusion in the several mesmer lines, or scepter which is beyond worthless now, and especially making the concept of using shatters in PvE as a condi mesmer pointless because the only condi shatter, cry of frustration, applies confusion and confusion is useless in PvE. > > Bonus points, leave jaunt, crystal sands, and the new magic bullet weakened by the confusion changes as well. > > God forbid the keystone mesmer condition be made useful in PvE because of PvP concerns, only to thematically demolish the class by giving them a condition that was meant to be a necromancer/revenant condition. Not too sure why anet wouldn't do a split for confusion between PvE and PvP either. My only guess is they can't do it easily. With the current change axe dps is ok in PvE again but pvpers will lose out on the confusion application. If anet want to they can put confusion on lingering thought and axes of symmetry but leave the torment on the axe ambush skill. This way pve dps is not impacted much but still allow pvpers to apply confusion readily. This is the best compromise that i can think of with the current setup. The other solution would be do pve-pvp split on how confusion it self functions as suggested by other players. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 > @"squallaus.8321" said: > i think if they fix that bug power chrono might reach 40k. It's an annoying bug but shouldn't affect any dps once you're aware of it. Link to comment Share on other sites More sharing options...
Cantatus.4065 Posted February 9, 2018 Share Posted February 9, 2018 > @"Xstein.2187" said: > I'm rather confused. Are they going to replace the confusion in scepter with more torment now as well? What about cry of frustration? Is this really the best permanent solution they could come up with? How long does it take for a band aid to fall off? Yeah... confusion is on so many of our skills because, you know, it's a mesmer condition. Are all these skills and traits just now supposed to be purely for PvP? Replacing confusion with torment on axe not only feels lazy, but it's not really fitting thematically. The fact that it even needs to be done shows how detrimental this change has been to confusion in PvE. I just don't understand why we can't have confusion in PvE more focused on DoT and more focused on skill usage in PvP. Why have a condition that's now so weak in PvE it had to be replaced on a weapon just so that weapon could continue to be useful? Link to comment Share on other sites More sharing options...
atlashugged.7642 Posted February 9, 2018 Share Posted February 9, 2018 > @"Curunen.8729" said: > PLEASE can we have skill splits and return confusion on axe - so no DoT component in pvp/wvw and previous DoT in pve. I don't understand why that can't be done. Why the refusal to do this split balancing for confusion? Because that makes for boring PvE. Better to go the other way and split confusion by making the spike damage actually effective in PvE. Link to comment Share on other sites More sharing options...
Draygorn.7012 Posted February 9, 2018 Share Posted February 9, 2018 So umm... What now? Do i swap out my Runes of Perolexity for runes of Torment now? (gonna cost a fortune) Wait to see if confusion might get reverted for pve? Or throw in the towel and go back to being power chrono? These confusion changes are just... Well.. Confusing! Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 > @"atlashugged.7642" said: > > @"Curunen.8729" said: > > PLEASE can we have skill splits and return confusion on axe - so no DoT component in pvp/wvw and previous DoT in pve. I don't understand why that can't be done. Why the refusal to do this split balancing for confusion? > > Because that makes for boring PvE. Better to go the other way and split confusion by making the spike damage actually effective in PvE. Yeah...that's not gonna happen. Since when has spike damage ever been effective in PvE? Oh that's right, never. Link to comment Share on other sites More sharing options...
bart.3687 Posted February 9, 2018 Share Posted February 9, 2018 Can't wait for _Confusing Images_ to apply torment too. /s Why can't we have pve/pvp split? Confusion was fine before the patch. Why would you destroy something that works fine? This is a failure. Link to comment Share on other sites More sharing options...
Alteros.3019 Posted February 9, 2018 Share Posted February 9, 2018 I'm confused, no joke . I'll ask the rhetorical question, but is Anet playing the same game we are? As end users of their product, I'm not sure we're seeing the logic in all this. And whatever logic there is, it is being communicated very poorly. Perhaps Anet feels that it doesn't have to answer to us as players, and that's their right. But to that I'll say exactly the same thing to the salespeople that show up in my office every other month trying to sell me software: I don't care if you think it's great, I'm the one who has to think it's great if I'm going to invest in it....and so far, I'm not convinced. Link to comment Share on other sites More sharing options...
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