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Why Doesn't Anet Flush the TP of Old Posts?


Zoe.8310

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Although these orders are old, people did pay listing fees for it. So it would two things.

1: A lot of goods being returned to the person who listed it. This will flood the markets with stuff currently not effectivly on the market. It also can stack up a lot, flooding the take out area of the tradepost, and making it unusable for those effected the most till they have dealt with a lot of crap (making the effect of the flood on the market even higher).

2: A lot of listing fees are returned, bringing a lot of gold back into the economy and causing inflation- Inflation in online games can only be solved by goldsinks (we constantly get money for 'free' as our productivity is just virtual and doesnt represent any real value, so goldsinks are needed to take out money, bringing more money, in means needing more or stronger goldsinks.)

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The buy orders under the minimum price annoy me, and I wish they were not visible. I don’t care if they’re cancelled. They can just change the database query for all I care. Or have the client just hide it. I really don’t care at all, as long as I don’t see it.

 

Buy orders you cannot fill feels like what you see in a dying game because the team lacks the resources to fix even obvious problems everyone can see. And nobody wants to invest a lot of time and money in a game that’s going to be gone in a year.

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> @"Zoe.8310" said:

> > @"TheGrimm.5624" said:

> > This would break the mail system and how would you handle the listing fees being returned? I do like systems that can handle these kind of options but this one isn't built this way. Not seeing this happening without an overhaul of the system and think probably most of the player base would prefer coding time to be spent elsewhere.

>

> The Trading Post doesn't use the Mail System already, there would be no need to tie the system in. Just use the existing system where it goes to the collection area of the TP interface.

 

Where I was going is they couldn't use this and would need to use the mail system. If a player left an item out there and paid for it to be listed it should be listed. If ANet forced a flush there is no reason a player should have to make inventory space for that item before making room for items they had acquired themselves. Hence they would need to use mail to allow players to choose what to pick up. The whole point of a TP versus AH is that its a place for excess materials to be at for use by the player base if they are willing to pay that or buy that at price. ANet's stated themselves that storage is limited to encourage players to sell their excess material to other players. Can't fault them for doing so even if it takes longer than expected for the transaction to occur.

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> @"Pifil.5193" said:

> > @"geochan.9184" said:

> > Flushing below minimum buy order is a good thing.

>

> Why does it matter? How does tidying up the TP help?

 

so we don't waste our time clicking those runes thinking we can sell them instantly but we actually can't because their buy orders are under minimum selling price.

 

and just probably, the buyers didn't know they were buying something that they can't buy. Quality of Life improvement so we don't waste our time.

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> @"geochan.9184" said:

> > @"Pifil.5193" said:

> > > @"geochan.9184" said:

> > > Flushing below minimum buy order is a good thing.

> >

> > Why does it matter? How does tidying up the TP help?

>

> so we don't waste our time clicking those runes thinking we can sell them instantly but we actually can't because their buy orders are under minimum selling price.

>

> and just probably, the buyers didn't know they were buying something that they can't buy. Quality of Life improvement so we don't waste our time.

 

Those orders no one would really mind getting flushed and ANet has flushed some of them.

 

However, the OP is talking about orders that are above the minimum, but haven't been filled after 6-12 months. Those people do not want flushed as they see no good reason to do so.

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> @"Zoe.8310" said:

> > @"mauried.5608" said:

> > Yes, the listing fees must stay, as they are what prevents players from using the TP as free storage for their items.

> > Old posts dont affect anyone and TP prices do rise and fall, so you cant assume that old items wont ever sell.

> >

>

> Okay... what if zombie "Buy Orders" are flushed if the user has not logged in for X months?

 

why do you think this is beneficial to the game or its economy?

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> @"Wanze.8410" said:

> > @"Zoe.8310" said:

> > > @"mauried.5608" said:

> > > Yes, the listing fees must stay, as they are what prevents players from using the TP as free storage for their items.

> > > Old posts dont affect anyone and TP prices do rise and fall, so you cant assume that old items wont ever sell.

> > >

> >

> > Okay... what if zombie "Buy Orders" are flushed if the user has not logged in for X months?

>

> why do you think this is beneficial to the game or its economy?

 

Or alternatively, what harm does it do if valid buy offers remain on the TP forever? Why is it bad to leave overly-optimistic sale listings?

 

(There's a good case for removing old buy offers that were made before the current 'floor' price rule was set. That hasn't been done because it's costly to do so, there's risk of removing that they could accidentally remove too many buy offers, and there's concern that it might release too much gold into the economy. However, that's a different issue from the idea originally proposed by the OP.)

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> @"Seera.5916" said:

> > @"geochan.9184" said:

> > > @"Pifil.5193" said:

> > > > @"geochan.9184" said:

> > > > Flushing below minimum buy order is a good thing.

> > >

> > > Why does it matter? How does tidying up the TP help?

> >

> > so we don't waste our time clicking those runes thinking we can sell them instantly but we actually can't because their buy orders are under minimum selling price.

> >

> > and just probably, the buyers didn't know they were buying something that they can't buy. Quality of Life improvement so we don't waste our time.

>

> Those orders no one would really mind getting flushed and ANet has flushed some of them.

>

> However, the OP is talking about orders that are above the minimum, but haven't been filled after 6-12 months. Those people do not want flushed as they see no good reason to do so.

 

Yeah but ignoring what OP is talking about because OP most likely just posted that on a whim without thinking about everything else. Flushing buy orders that are below minimum is still a good thing.

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> @"Zoe.8310" said:

> Has Anet ever explained in one of the AMA's as to why they don't flush very old transactions out of the Trading Post? Seems like there are a lot of zombie items for sale/buy that are clearly 6+ months old.... kinda seems like they should expire at some point? Maybe flush them out after 6 months?

 

Good idea, they should remove them and give the payers back their initial investment so that nobody loses.

It would be a win win, the players get their items back and can decide whether to sell it cheaper or not and the trading post gets less cluttered.

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> @"Sombra.3246" said:

> > @"Zoe.8310" said:

> > Has Anet ever explained in one of the AMA's as to why they don't flush very old transactions out of the Trading Post? Seems like there are a lot of zombie items for sale/buy that are clearly 6+ months old.... kinda seems like they should expire at some point? Maybe flush them out after 6 months?

>

> Good idea, they should remove them and give the payers back their initial investment so that nobody loses.

> It would be a win win, the players get their items back and can decide whether to sell it cheaper or not and the trading post gets less cluttered.

 

The entire idea of a listing fee is to force people to think carefully about the price they want. Cancelling an order simply because it's old undermines that. It's ultimately lose-lose.

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Buy and sell orders do not completely lose relevance as they age. They longer they remain or even grow in variety, the better they describe what market equilibrium isn't. The most effective way to manage aging orders is for market actors to place offers that are closer to market equilibrium. Look up the history of an item and place an offer that is more likely to sell.

 

Orphaned orders, orders placed by someone who no longer plays, do have an effect on GDP. When an orphaned order is filled the share of value that goes into an orphaned account will not be reinvested into the economy. The effect will be minimal, perhaps vanishingly small, and the potential harm from mislabeling an order as orphaned could outweigh any benefits from purging. Keep in mind the studio's very inclusive definition of an active player and the value to the studio of returning players. Here again, the best way to manage the effects of orphaned orders is for active players to place orders above or below them.

 

I see the OP's suggestion frequently in map chap in LA. It always boils down to a player wanting the studio to remove an old offer so that they can be first in line. That is a cheater's approach to an open market. Orders age because no one wants to fill them, the orders do not reflect the market valuation. If you want to be first in line or increase the chance your order is filled REDUCE THE VALUATION!

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