Crab Fear.1624 Posted February 22, 2018 Share Posted February 22, 2018 Great axe skin for great sword in the gem store? Strictly aesthetic of course. Feel free to add other ideas of this type. I like to hear them. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted February 22, 2018 Share Posted February 22, 2018 I'm always in favor of ANet breaking tropes with skins. They did a little of that in GW1 and (so far) less in GW2. In theory, each "weapon" is a magical item that focuses profession skills, so there's no particular need for a "greatsword" to look like a big sword. It could look like an Axe. Or a scepter. Or a snake. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted February 22, 2018 Share Posted February 22, 2018 > @"Illconceived Was Na.9781" said: > I'm always in favor of ANet breaking tropes with skins. They did a little of that in GW1 and (so far) less in GW2. > > In theory, each "weapon" is a magical item that focuses profession skills, so there's no particular need for a "greatsword" to look like a big sword. **It could look like an Axe. Or a scepter. Or a snake.**> Wouldn't that require skill animations? Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 22, 2018 Share Posted February 22, 2018 i would love a hammer skin for mace >_> hammer+shield looking guard but i would prefer that to actually happen ._. Link to comment Share on other sites More sharing options...
artemis.6781 Posted February 22, 2018 Share Posted February 22, 2018 A Thor guardian! Yes, I love it! Link to comment Share on other sites More sharing options...
videoboy.4162 Posted February 22, 2018 Share Posted February 22, 2018 > @"Aeolus.3615" said: > i would love a hammer skin for mace >_> > > hammer+shield looking guard but i would prefer that to actually happen ._. There's a least one: Droknar's Forgehammer https://wiki.guildwars2.com/wiki/Droknar%27s_Forgehammer ![](https://wiki.guildwars2.com/images/e/ea/Droknar%27s_Forgehammer.jpg "") Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted February 22, 2018 Share Posted February 22, 2018 > @"Loosmaster.8263" said: > > @"Illconceived Was Na.9781" said: > > I'm always in favor of ANet breaking tropes with skins. They did a little of that in GW1 and (so far) less in GW2. > > > > In theory, each "weapon" is a magical item that focuses profession skills, so there's no particular need for a "greatsword" to look like a big sword. > **It could look like an Axe. Or a scepter. Or a snake.**> > > Wouldn't that require skill animations? Sure. I just mean it's not required by the rules of Tyria to look like a Greatsword. It might be easy in terms of design effort or (more likely) tricky. Still, we've seen musically-themed weapons. I imagine that the designers are clever enough to come up with actual musical instruments as weapons, too (perhaps a flute as a scepter or a banjo as a short bow). We did get a couple of these at one point: the candy cane hammer, the sling-shot shortbow. In GW1, most of the trope-busting designs were existing skins repurposed to fit another weapon (e.g. daggers used as focus items or as a shield). Much easier in GW1, because, as you suggest, the skill animation requirements were more modest. Link to comment Share on other sites More sharing options...
michelada.2947 Posted February 22, 2018 Share Posted February 22, 2018 we need a lancer class Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted February 25, 2018 Share Posted February 25, 2018 Would be great if a profession in a later expansion used Focus like spiked gauntlets or Staff like a throwing spear. Link to comment Share on other sites More sharing options...
ovinnik.9216 Posted February 25, 2018 Share Posted February 25, 2018 > @"Illconceived Was Na.9781" said: > I'm always in favor of ANet breaking tropes with skins. They did a little of that in GW1 and (so far) less in GW2. Agreed. I was impressed by Touch of Madness for this very reason. It's minimalist and eccentric, all in one. Much depends on the original weapon, I think. For instance, there are many possibilities for foci, but I find it more difficult to re-imagine axes in a substantial way. Link to comment Share on other sites More sharing options...
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